PDA

View Full Version : KOS and Tradeskills


Jshail
02-24-2006, 04:36 AM
<div>This may be addressed already on another forum but from my experiance some things that need some attention:</div><div> </div><div>Nodes - they are in areas where you can't gather without getting attacked.  Some places you almost need a group to gather one node and with the new tradeskill recipies (talking weaponsmith and armorer here) being so blasted intensive tradeskiiling is going to take a hit - either the prices of gathered materials on the broker are going to go WAAY up or a lot of tradeskillers are going to give up.</div><div> </div><div>secondly with the elimination of the sub combines it will take Massive amounts of combines to make up that lost XP.  Perhaps adjusting the recipies to give a bit more xp.  as it is i can see floods of new items hitting the market driving the tradeskill prices inito the ground.</div><div> </div><div>What i forsee is with Raw material prices skyrocketing, the amount of crafted items increasing it will not be profitable to tradeskill for anything other than comission work.</div><div> </div><div>Don't get me wrong i am VERY happy with the changes to no more subcombines but the system needs a bit more tweeking to keep higher end tradeskillers in buisness of crafting high quality items</div>

HaCkHaCkER
02-24-2006, 11:39 PM
<div></div><p>on test there is one thing you dont have to worry about from me, and mostlikely a few others as well.  and that is high prices on raws.i sell all raws unless rare for 1c, why you may ask, because i have no need for them and it is all proffit anyway.there are alot of others that sell raws for the same amount 1c.</p><p>so the price of raws wont be to bad, and if they are send a polite tell to the person selling them for crazy prices and negotiate.</p><p>now for the price of TS items plummeting, that will not happen.reason 1:  you dont have to sell an item for less than you want, your time your money your value.reason 2:  you can always get all of, most of, or more than, you spent back from the vendor.reason 3:  if you are so worried about the price of items falling and not making any money you can always keep a little calculator handy, once the no subcombine rules hit then i have an easy solution to my problem.  pull up your recipie book and tell the order how many and what type of fuels you will need, tell him much it will cost and easily add 10-20% for markup, no problems about fuels that way.reason 4:  if you are dealing with a good customer that actually needs or wants t7 combines then they know how hard of a zone it is to get mats from, and will know exactly why some things cost so much.</p><p>no need to be worried</p>

Jshail
02-25-2006, 08:24 AM
<div></div>i'm not so much worried about this happening on test server since our community goes out of the way to help out each other and the tradeskillers.  For the stuff i make i only charge what the merchant in the TS society will buy them back for so making money isn't an issue for me.  However from my time on live server i can see things like that happening with the difficulty currently encountered while gathering raws

Dyeana
02-25-2006, 06:11 PM
<div></div><p>Sounds like some of uf us pure tradeskillers are not given the opportunity to harvest or advance <sigh> without great cost in raws. </p><p> </p><p> </p><p>Dye</p>