EtoilePirate
02-09-2006, 10:54 AM
<div></div>Two big things.1.) Everyone, universally, hates the change to ring buffs. An Imbued Ruby Ring of STR that has a 1% chance to proc a minor STR buff on a combat art? Hardly a <font color="#cc9933">legendary</font> piece of equipment! Would rather go back to re-casting every 25 minutes than this.2.) On attacking guards: they exhibit some funny behaviors. Sephiro came over to check them out for a bit, but basically, Greyed-out guards apparently see-stealth, then go into their aggro stance, but don't actually attack (of course not, they're grey). Encounters sometimes break as soon as they're engaged (Charles the ^^^ dog did this). Although even though he did apparently we re-engaged him properly, because he dropped a chest. Then there's the bit where grey encounters randomly con green mid-fight (a 24 ^^ guard vs a 56 Assassin, for example).Also, guard-factioned mobs (the Qeynos Guard Knight-Captains, for example, and presumably also the Freeport Militia) spot you, make angry faces at you, and then don't do anything -- they stay as "neutral white" NPCs, even though they're supposedly about to throw you out. It's a bit confusing.I think guards should obey the same mob rules as anything else -- more like Maj'Dul NPCs for preference -- but I also think that they should be higher level. In 90% of Qeynos I only encountered one or two guards even near level 50, and most conned grey. The ones that conned green were easily wiped out by either a 56 Assassin solo or a 47 SK/56 assn duo. I know that this mechanic is going to be on the PvP servers dealing with City PvP and all, but since people are going to be leveling to 70 -- and presumably, in a year's time, to 80 or 90 and higher -- on those servers too, having most guards at 40 or below is a total joke.On the up side, it's about time I finally started Ghoulbane! *grin*<div></div><p>Message Edited by EtoilePB on <span class="date_text">02-09-2006</span><span class="time_text">12:55 AM</span></p>