Jshail
01-24-2006, 05:28 PM
<div>Please re-visit or take a good look at the amount of stuns, Stifles, and interrupts the mobs are now capeable of. Just an example here:</div><div> </div><div>I (55 Zerker) was in Sinking Sands with a 59 Wizard, and a 56 Warden. I pulled a group of three ^ level 48-50ish Gnolls by the Twin Tears. I got off one AOE Taunt then was Stunned/Stiffled i remained that way the entire battle. Since i was stunned i couldn't taunt fight or do anything to maintain aggro and shortly after the pull the Warden gained aggro and Died a rather horrible death. Next to go was the wizard who was also stunned/stifled the entire time. Yes i survived only because of a large HP pool and High Mitigation and running like a little girl.</div><div> </div><div>The above is jsut a sample of what has recently been happening on a daily basis. I totally agree with making encounters more "challenging" but currently with the amount of stuns, stiffles, and interrupts that happen in any given encounter it is not "challenging" it is down right Frustrating. Even with a group of 6 players are we are not able to maintain a constant stun/stifle on every mob of the encounter till the last one is dead. </div><div> </div><div>Also please look at knockbacks as well. Yes i find it humorous that everytime i get knockeback i land square on my backside (the menders get a good chuckle when they remove my knockback induced Wedgie from my armor) but the frequency and the fact that it hits the entire group also needs to be looked at. As a Zerker i have the ability (with Slaughter) to knockback all mobs in the area of the AOE but even casters seem to be able to do this as well and i have yet to see any of my wizard friend be able to kncok an entire party on their collective backsides</div>