View Full Version : Bugs in 19a
EtoilePirate
01-13-2006, 05:04 AM
Well.1.) New 1-20 skills given to my characters: some are App I, some App II, some App III. With the 55 Assassin it doesn't matter what tier her new level 8 skill is, but I'm wondering if it's supposed to be that way at all?2.) Can't join, read, or talk in chat channels. Have tried everything I know of to join Test or TSARaiders, on multiple toons, but I can't seem to do it. Kella still has the checkboxes in her "Chat Options" window, but that doesn't do anything. My level 8 alt can't get anything at all. There are no error messages, no messages of any kind. Nothing happens, on any toon of mine.3.) And that leads me to problem 3: the game crashing for no apparent reason. The sudden, wretched kind of crash where the gamma on my monitor stays up (I play at 1.5) and I have to reboot my system.<div></div>
Xaana
01-13-2006, 07:52 AM
<div></div><div>Everyone's combat and spellcasting skills have dropped significantly. MOst of mine that were maxed have dropped down to the 200/300 range. </div><div> </div>
Xaana
01-13-2006, 07:54 AM
<div></div>I think they different lvls (app1, adept 1, etc) that we received are in correlation to what our previous 1-20 spells were.
bcbroom
01-13-2006, 09:03 AM
<div></div><blockquote><hr>masburrito wrote:<div></div><div>Everyone's combat and spellcasting skills have dropped significantly. MOst of mine that were maxed have dropped down to the 200/300 range. </div><div> </div><hr></blockquote>Primary combat skills on my 26 monk were in the 30's (out of 140ish)..they went up pretty quickly, but the casting ones for my wife's warden are tough (ministration, etc).
Autenil-EQ2
01-13-2006, 10:22 AM
<div></div><div><blockquote><hr>EtoilePB wrote:Well.1.) New 1-20 skills given to my characters: some are App I, some App II, some App III. With the 55 Assassin it doesn't matter what tier her new level 8 skill is, but I'm wondering if it's supposed to be that way at all?2.) Can't join, read, or talk in chat channels. Have tried everything I know of to join Test or TSARaiders, on multiple toons, but I can't seem to do it. Kella still has the checkboxes in her "Chat Options" window, but that doesn't do anything. My level 8 alt can't get anything at all. There are no error messages, no messages of any kind. Nothing happens, on any toon of mine.3.) And that leads me to problem 3: the game crashing for no apparent reason. The sudden, wretched kind of crash where the gamma on my monitor stays up (I play at 1.5) and I have to reboot my system.<div></div><hr></blockquote>Spells should convert at the tier that you first had them. Yes, it probably doesn't matter much if you're level 55 now, but nonetheless. :smileyhappy:</div><div> </div><div>Skills are a little messed up at the moment, but we're working on it. Thanks for pointing out the issues there.</div><div> </div><div>We'll have to look at the Chat Options and the crashing issues. Thanks for telling us about them!</div><div> </div>
Silverfrost
01-13-2006, 11:30 AM
<div></div><blockquote><hr>EtoilePB wrote:Well.2.) Can't join, read, or talk in chat channels. Have tried everything I know of to join Test or TSARaiders, on multiple toons, but I can't seem to do it. Kella still has the checkboxes in her "Chat Options" window, but that doesn't do anything. My level 8 alt can't get anything at all. There are no error messages, no messages of any kind. Nothing happens, on any toon of mine.<hr></blockquote>The test server chat backend was down for a while today for some maintenance but it's back up now. Are you continuing to experience issues with this?
Shantee
01-13-2006, 01:26 PM
My avoidance went from like 50 to 60.. i think.. to 19.6% from the patch. This intentional.. or a side affect of the changes?<div></div>
Kaknya
01-13-2006, 09:42 PM
I had the same problem with chat as well, I was playing from 7pm est to about 11pm where i switched to my high level toons and test chat worked fine.I also have had a few instances where mobs seemed to go invisible while i was killing them, then pop back then go invis again. had one instance where the final invis basically stoped the fight, and i was stuck in combat.also.. i was fighting that swordsman in the camp the the sorceress has me kill,.. i swear the quest says he instead of she in the text, a grouped killed him.. as soon as he respawned, i nailed him.. killed him, chest pop. and i couldnt open it.. it poped with loot restrictions like i hadn't been the one that killed him. had to wait for him to respawn and kill him again.<div></div>
Sunrayn
01-14-2006, 12:04 AM
<div></div><p>Two guild members finished The Missing Mask heritage quest this morning and got no status reward, none. No guild status and no personal status.</p><p>I am thinking that HQ's that are more than a few levels below a character will not give status any longer. Both were level 47 and the Mask hq is...level 30 (?)</p><p>Is this intentional?</p><p> </p><p>Sunrayn, 55 guard, leader of The Noble Kindred--Test</p>
bcbroom
01-14-2006, 12:45 AM
<div></div><p>There was a fair amount of discussion as to wether this change is intentional or not. I'll reserve my opinion untill that part is settled. </p><p>In general, it seems that status has just become harder to come by. I wonder if the amount of reduction for writ status is where it should be also.</p>
EtoilePirate
01-14-2006, 03:22 AM
<div><span><blockquote><hr>Shantee wrote:My avoidance went from like 50 to 60.. i think.. to 19.6% from the patch. This intentional.. or a side affect of the changes?<div></div><hr></blockquote>Kella's avoidance dropped from 28% to 2.7% with the patch -- I assumed it went with having lost 50 points of parry and defense. As I now have the combat skills of a level 50 assassin, but am a level 55 assassin, my ability to avoid attacks from a level 55 mob is very low.</span></div>
Dyeana
01-14-2006, 04:14 AM
<div></div><p>I didn't get to do much last night but noticed the following;</p><p> </p><p>Still have mail messages and items sent to me which I can not open, but it would take send to a opposite faction city. </p><p> </p><p>Could not get any chat channels to work. guild chat appeared to work for a bit last night.</p><p> </p><p>Still have a no destroy Elf hat from Frostfell event, WOuld be nice to destroy it than have it constantly coming up when I zone.</p><p> </p><p>Loss of defense, and other stats. Darn I hate trying to restore this every time. Is there a way to restore the stats?</p><p> </p><p>THe switch characers feature works nicely.</p><p> </p><p>Dye</p>
Jshail
01-14-2006, 04:27 AM
<div></div><p>Not sure this is related to 19A but i just noticed it on my 59 Necro after the recent update. When i cast control undeath on an undead mob in any zone the pet becomes "mezzed" I have absolutely no "control" over the pet.</p><p> </p><p>Example: I engage a set of grouped undead mobs, My normal necro pet engages i begin casting control undeath on the toughest mob in the group the spell lands the undead mob turns non aggro my "pet control hotbox" switches to the newly charmed mob. i hit the pet attack key and the charmed mob just stands there. i tell the pet to back off and the charmed mob just stands there. I tell the pet to follow me it jsut stands there you get the idea no matter what i do i cannot get the pet to engage his one time friends no matter what i do.</p><p> </p><p>the other thing i noticed was with a quest initiated in the Living tombs (probably not related to 19a but going to mention it anyway) when placing the runes in the monolith to initiate the "I seek knowledge" quest it takes EVERY rune in your inventory of the type you need. This quest requires 5 different runes dropped as body loot off the undead in the area. Lets say i have 20 Rune of Ahk (non stackable) in my inventory and the monolith needs one plus four others. Once i have all 5 runes i inspect the monolith and place the appropriate runes according to the pop up box. I check my inventory and ALL 20 runes of Ahk i had in my inventory are now gone. Not sure this is intentional but when those runes sell back for a bit over 12s to a vendor thats quite a bit of coin to loose.</p><p> </p><p>i did /bug this in game in case this is somehow related to any of the current changes</p>
EtoilePirate
01-14-2006, 09:02 AM
<div><span><blockquote><hr>Silverfrost wrote:<div></div><blockquote><hr>EtoilePB wrote:Well.2.) Can't join, read, or talk in chat channels. Have tried everything I know of to join Test or TSARaiders, on multiple toons, but I can't seem to do it. Kella still has the checkboxes in her "Chat Options" window, but that doesn't do anything. My level 8 alt can't get anything at all. There are no error messages, no messages of any kind. Nothing happens, on any toon of mine.<hr></blockquote>The test server chat backend was down for a while today for some maintenance but it's back up now. Are you continuing to experience issues with this?<hr></blockquote>Numbered chat channels are back and good as ever, thank you!(Also back is my ability to use the "Quote" button on these boards when using FireFox, hurrah!)</span></div>
bcbroom
01-14-2006, 09:05 AM
<div></div><blockquote><hr>Jshail wrote:<div></div><p>Not sure this is related to 19A but i just noticed it on my 59 Necro after the recent update. When i cast control undeath on an undead mob in any zone the pet becomes "mezzed" I have absolutely no "control" over the pet.</p><p></p><hr></blockquote><p>Several others mentioned this type of behavior with the 'charm' type spells. They would not attack, would not protect either.</p><blockquote><p></p><hr><p>the other thing i noticed was with a quest initiated in the Living tombs (probably not related to 19a but going to mention it anyway) when placing the runes in the monolith to initiate the "I seek knowledge" quest it takes EVERY rune in your inventory of the type you need. This quest requires 5 different runes dropped as body loot off the undead in the area. Lets say i have 20 Rune of Ahk (non stackable) in my inventory and the monolith needs one plus four others. Once i have all 5 runes i inspect the monolith and place the appropriate runes according to the pop up box. I check my inventory and ALL 20 runes of Ahk i had in my inventory are now gone. Not sure this is intentional but when those runes sell back for a bit over 12s to a vendor thats quite a bit of coin to loose.</p><hr></blockquote>I think its always worked this way...i've heard people talk about it using all of that type of rune. Still sounds like a bug.
<div></div><p>I can confim the pet control issues and the mail box issues. Pets will follow or stay, but will not attack or defend.</p><p> </p><p>I can open some mail, but not all mail. Mail that is stuck for me all have attachments (all are spells that were made for me and then mailed to me). It could be general attachments are the problem, spells specifically (since they are in the process of being changed, or perhaps it was mail sent during a specific time period thats the problem). </p><p> </p><p>Feel free to dink around with my account if you need to see an example of the problem.n The stuck mail is on character Romy on the account.</p><p> </p>
Kadurm
01-15-2006, 06:51 AM
<div></div><p>I am finding that alot of the skills regranted are somewhat iffy. being that a lvl 13 app1 combat art on my troub has the same damage as the lvl 30 upgrade to it also at app1.</p><p>Now for the new stuff.</p><p>With the new class system, most if not all of the listed "mage" spells and such have been changed to specifics such as wizard, warlock, and whatnot...if you get a full set of the current mage spells prior to lvl 20, alot of them you cannot scribe at the right lvl because they are for some class specifically. I had most of the pre 20 spells made at app4 for my new warlock and when I went to scribe them at the appropriate lvl...they were listed as wizard only. There currently is no listing for class spells so that you can get some made in advance.</p><p>Adept 1 that I bought on the vendor as ice spike or something like that which was listed as mage lvl 5 or so...I was able to scribe it, but it scribed as a posion bolt, and warlock only..still adept 1. but it changed the name and all.</p><p>Stealth mobs.</p><p>If pulling more than 1 mob, the other ones in the group seem to go invis and do not show up again until they hit you AFTER the first mob you engaged is dead.</p><p>also, if you turn to run from a mob, alot of times I was having it drop from my target window as soon as I was no longer facing it. only to show back up if I turned back to it.</p><p>These are all dealing with a newly created warlock to test the new class system.</p><p>Also I know its been pointed out about skill lvls dropping to nothing or WAY below the lvl they were before the update. Currently Cimee (lvl 60 Inquisitor) has the skills of a lvl 40 in everything. Harvesting, casting, defense..all of it.</p><p>Scoobs ( the lvl 30 Troubador) has his skills drop so bad in defense and parry that his avoidance went from 38.6% to something like 13%. After working the skills back up..he is normal on avoidance..but this took alot of time redoing what I had already done.</p><p>Cant say anything about crafting as I am not a crafter, but I hear screams of joy about the fuel stacking and alot of ppl asking about the rest of components possibly going to the 100 stack. and also harvestables in the same way...</p><p> </p><p>Lots more to come..I think I broke my "bug" key..</p>
Jshail
01-15-2006, 09:29 AM
<div></div>I was just playing my lvl 20 guardian. He has two (or had) two self buff spells (Call to arms and i Battle Tactics) I went to cast these spells and they wouldn't cast. they qued up but wouldn't go off. they are still in my spell book as well as in my hotbar. as it stands now my guardian only has his offensive and defensive stances
bcbroom
01-15-2006, 09:40 AM
<div></div><blockquote><hr>Jshail wrote:<div></div>I was just playing my lvl 20 guardian. He has two (or had) two self buff spells (Call to arms and i Battle Tactics) I went to cast these spells and they wouldn't cast. they qued up but wouldn't go off. they are still in my spell book as well as in my hotbar. as it stands now my guardian only has his offensive and defensive stances<hr></blockquote>Someone else had that issue (coercer trying to cast breeze), but after zoning (possibly a couple of times) this cleared and they would cast.
Xaana
01-15-2006, 09:47 AM
<div></div><div><strong>Bard changes:</strong>- Procs related to their group buffs no longer unintentionally remove them from stealth.</div><div> </div><div>"Percussion of Stone" still forces me out of stealth when the buff is proced. </div><p>Message Edited by masburrito on <span class="date_text">01-14-2006</span><span class="time_text">08:48 PM</span></p>
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