Dyeana
01-02-2006, 06:16 PM
<DIV>Was trying to do writs in this range, well was till I hit 35. </DIV> <DIV> </DIV> <DIV>Vallon grunts - not doable in the range - epic X 2 vallon grunts ... need to get rid of the epic X 2 and put in regular. No heroic either.</DIV> <DIV> </DIV> <DIV>Tallon Battle priests ... need to lighten these up. Also when die in the area, need to go to the warship dock for revive, not the tent by the priates ... too much a hardship to many. For someone without invis, best choice is to Call back home, with invis, it takes a while to get back to the battlepriests.</DIV> <DIV> </DIV> <DIV>Many of the mobs for the other parts were too hard being Heroic, or high 30s mobs in most cases. give more mobs which can be solo or small grouped. </DIV> <DIV> </DIV> <DIV>Almost all the mobs for this range are too hard .... need a super group to handle, which should not be the case. I could only complete 1or 2 of the quests in this range. These writs need readjusted.</DIV> <DIV> </DIV> <DIV>Zek mobs in general appear to be much harder than the quest journal would indicate. Should readjust to make th ezone more useable when time permits.</DIV> <DIV> </DIV> <DIV>Dye</DIV><p>Message Edited by Dyeana on <span class=date_text>01-02-2006</span> <span class=time_text>05:17 AM</span>