View Full Version : Feedback Fun Game
Sephiro
11-11-2005, 06:23 AM
<DIV> <P><SPAN><FONT color=#66ffff>Here are the rules of the game.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>1. Urgent/Important: These are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>2. Not Urgent/Important: These are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>3. Not Urgent/Not Important: these are things that are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>4. List the things you like/love.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P></DIV> <P>Message Edited by SephiroQA on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>01:49 PM</SPAN></P><p>Message Edited by SephiroQA on <span class=date_text>12-06-2005</span> <span class=time_text>01:32 PM</span>
Xalibur
11-11-2005, 06:52 AM
<P>**REMOVED DUE TO INAPPROPRIATE CONTENT**</P><p>Message Edited by Raijinn Thunderguard on <span class=date_text>11-22-2005</span> <span class=time_text>10:03 AM</span>
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <DIV>Carpets getting stuck in Sinking Sands and Pillar of Flames. Jump on a carpet and sometimes it stalls in one spot right there at the dock so everyone can laugh at you. or it may eventually go put it sputters for about 30 seconds before taking off. </DIV> <DIV> </DIV> <DIV>Laggy DoF zones if possible. </DIV> <DIV> </DIV> <DIV>Zoning into PoF from then northern most point in Sinking sands results in drowning with no way to swim to the surface for air. (not sure if this was fixed or not)</DIV> <DIV> </DIV> <DIV>Armor designs are repeatative, need more designs or at the very least more color combinations. </DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>I Can't See a Target that is right in front of me. this goes for nodes and mobs. </FONT></SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN>Bloodstained Robe, Moss covered robe, and robes of similiar design tear on my manly gnome shoulders. </SPAN></DIV> <DIV><SPAN> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN>Don't really have anything to say here. can't really think of anything. </SPAN></P> <P><SPAN><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#66ffff><FONT color=#ffffff>Griffon towers in nek and ts now.</FONT> </FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#ffffff>Thank you thank you for fixing post 50 adventure vitality. </FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#ffffff>Being able to send mail, although I wish I could mail to teh opposing city from places like TS and Nek etc. </FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#ffffff>My pets are now have a purpose. </FONT></SPAN></SPAN></P> <P><SPAN><SPAN></SPAN></SPAN> </P> <P><SPAN><SPAN>I know I dont play on test but I thought I would post anyway</SPAN></SPAN></P></SPAN></DIV>
Ever-Befallen
11-11-2005, 07:16 AM
<span><blockquote><hr>SephiroQA wrote:<div> <p><span><font color="#66ffff">Ok, so here are the rules I want feedback on the game; however here is the game part.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. </font></span></p> <p><span><font color="#66ffff">*Implement Tier 6 Tradeskill Writs *Implement Advanced Carpenter Books (T6) *Give player-made furniture unique looks </font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span> *Batch Refines *More recipes for Carpenters *Display names of furniture in homes with a pop-up like window (ie: Qeynos furniture shop) </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> *Adventuring and Guardians *Quest XP *Fix Harclave </p> <p><span><font color="#66ffff">Finally list the changes you like/love and think are perfect. </font></span></p> <p><span></span> *Recent Live Events *The direction the game is heading </p> <p><span><font color="#66ffff">Thanks for you input relax after patch 16 went live you all did a great job.</font></span></p></div><hr></blockquote></span><div></div>
Beghard
11-11-2005, 07:39 AM
<span><blockquote><hr>SephiroQA wrote:<div> <p><span><font color="#66ffff">Ok, so here are the rules I want feedback on the game; however here is the game part.</font></span></p><p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. </font></span></p> <p align="left"><font color="#ffffff"><span>Please add some raid loot. Im not sure if this is alredy being worked on and therefor theres nothing else you can do but please for gods sake add some loot. The new raid conetent is awosme and deservs is own gear. I was also rely hoping foar something along the lines of a nother Prismatic quest. New prismatic type items from Ro would be cool but i also think it might be cool to go back and have another chat with Naggy. </span></font></p> <div align="center"> </div> <p align="left"><span><font color="#66ffff"><font color="#ffffff">Also, add some more raid content. As it is, the content is cool but there is a lack of varity. In T5, there was Ferrott, EF, LS, CL, Antonica and all those other places to raid. That provided and nive varitity in scenery and gave a much more Epic feal to the game. Maby it wouldnt be a bad idea to add some T6 raid contentto the old world zones. Fix the alredy lame T6 fabled that is in the game. </font></font></span></p> <p align="left"><font color="#ffffff"><span><span><font color="#ff0000">Get rid of the botters/plat farmers</font>. After the last massive bot ban on Everfrost server they were gone. But over the past few days i have seen countless new bot crews running around in all of the oldworld and Ro. They camp named mobs they ninja pull and they are out right rude. The only thing they are good for is training mobs to and pestering during your down time. It is fun to try and lag them out and trick them into a duel but please get rid of these worthless vile parasites.</span></span></font></p> <p align="center"><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with. </font></span></p> <p><span><font color="#66ffff"> </font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Finally list the changes you like/love and think are perfect. </font></span></p> <p><span></span> The auto spirit chard recovory for some gold. I have the most deaths of anyone on my server ya know...... </p> <p><span><font color="#66ffff">Thanks for you input relax after patch 16 went live you all did a great job.</font></span></p></div><hr></blockquote></span><div></div>
Neric
11-11-2005, 07:48 AM
<P>My post would be exactly like <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=141491" target=_blank><SPAN>Xalibur</SPAN></A></P> <P> </P> <P>He said everything I wanted to say and in the same order.</P>
Twizzel
11-11-2005, 09:05 AM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>The fact that spells/skills I have grown up with suddenly become useless when facing anything higher than a Heroic Mob.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>The fact that EVERY time I start an alt it is the same old Isle of Refuge...variety for different classes when starting because I don't think I will start another alt knowing it will the same ole same ole for the 10th time.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Completely changing the game play mechanics every couple of months...please get the major parts right for once so updates have minimal impact to game play and don't tick off 3/4 of the community in one way or another.</FONT></SPAN></P> <P><SPAN></SPAN><SPAN><FONT color=#ffff33>Quit picking on the soloers.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>New cities for the below 45 crowds...Freeport/Qeynos getting BORING.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Control the economy...it shouldn't cost 10g for tier one spell upgrades...EVER. Can't we put a cap each level...yes it won't be capitalism, but at least people not being twinked can survive.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Provisioners STILL only making one item at a time.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Decent quest rewards for solo quests that are actually effective when being used at the level they are earned.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Class balancing...there shouldn't be this need for all sub archetype classes to do everything equally. Some of us like playing the "underdog" class and some of us pick the "best" class at doing something. There is nothing wrong with having a best healing class, a best soloing class, a best DPS class...provided it doesn't change every other month.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Art.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Email was a great addition.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Adventure packs were great until nerfed into uselessness.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff33>Lowering the initial ridiculous costs of horses. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thanks for you input relax after patch 16 went live you all did a great job.</FONT></SPAN></P></DIV><BR> <HR> </BLOCKQUOTE><BR>
AzraelAzgard
11-11-2005, 05:05 PM
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN>Templar spell fixes:</SPAN></P> <P><SPAN>Atoning Fate - Does not proc the group heal upon mobs death if the mob is killed by a proc of any kind, on a weapon from the weapon or a buff etc.</SPAN></P> <P><SPAN>Sanctuary - Ad1 / Ad3 identical spells, make the Ad3 better, give it a longer duration or quicker recast time.</SPAN></P> <P><SPAN>Divine Arbitration - Ad1 / Ad3 no change in penalty, conversion penalty should go down a lot or be removed with Ad3, the spell doesnt work well for saving classes other than Mages, it plunges many people into orange when you use it to save a fighter, it should evenly balance out the % hp of the group so after casting you would all end up at equal hp, even if its all orange, make it so everyone would be an even % afterwards rather than random bars all over. The spell needs a quicker recast, its not the most insane spell ever that it needs a 15minute recast ! There are far better lvl 58 Spells for others without such extreme recasts, this spell is currently underused by most Templars because of the random hp balance and insane recast timer.</SPAN></P> <P><SPAN>Reverance - Was allready underused and underpowered at ad3, 196% of targets mana used would be made into a self heal too, it doesnt last long and has limited use, but now the ad3 has been nerfed to 140% I dont see myself casting it again.</SPAN></P> <P><SPAN>Unyielding Benediction - Identical to Vigilant Benediction the T5 version, currently useless because everyone just keeps using VB, give UB a point.</SPAN></P> <P>For all Priests:</P> <P>Bounty of the Virtuous - Splitpaw single target heal, completly different spell line, no upgrades, so move it to its own recast timer again rather than linking it with a different spell line.</P> <P>Group instant heal range - 10m is not far enough, we are lucky to hit more than 2 people in the group with a range if 10m on a raid and often in xp groups too, unless your group is all casters and bunched together.... change it to a range of 25m like Group Reactive and probably all priest group speciality heals, then it could hit everyone more easily in diverse groups and not be a waste of mana.</P> <P> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P>Divine Intervention (save death spells) - Need a bigger heal on them or atleast the T6 ad3+ it should be a % heal of targets max hp, 1k heal at T6 ad3 is too small.</P> <P>Combat Rezz spells - 1m is a very very small range and while in a raid or group its a faff too be looking round on the floor for a corpse to stand on while trying to heal, give it a 5m range atleast.</P> <P>Divine Praetorate - Needs a manapool buff component to bring it in line with Druid and Shammy mana + stat buffs (single target) Atm its 88 str and wis at ad3, yet Druids get a 60 int or wis and over 600 mana buff. Ive sat next to Druids in far worse gear than me that had 500 more mana self buffed than me because of this spell. All priests have very very close efficency now in their spells infact Druids are probably the most efficent now, so allow us to have balanced manapools when self buffed. Divine Praetorate needs 500 mana added to the buff at ad3, and scaling down to original version having some manapool too especially after we lost a group buff that contained a self manapool buff in the CU.</P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN>Templar DPS, your probably looking at changing it because lots of whiners on the forums say its low, its not low if you fight the right things i.e. undead, but the whiners want dps like Furies, sigh who chooses a priest for dps, we can solo it takes longer but what do you expect imo. This is the least serious issue for Templars.</SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P>Priests being able to equip an item in ranged slot, manastone, vessel, clarity potion clickies working from inventory.</P> <P> </P> <P>Edit wrote Salvation by accident meant Sanctuary <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P><p>Message Edited by AzraelAzgard on <span class=date_text>11-22-2005</span> <span class=time_text>02:43 AM</span>
Cowdenic
11-11-2005, 07:27 PM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>40% roughly of all quests are solo quests. It would be nice for all healers to have an offensive stance to help with soloing, even if this was a Damage Shield type spell that was not upgradable given at a low level that scaled with you as you grew (that way you meaning SoE could adjust it as they saw fit). Balance healing between classes. Balance utility between healers. Make all healer stat buffs group wide.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Risk vs. Rewards needs some serious tuning. Heroic creatures should give Heroic rewards, not all the time, but most of the time. Epic creatures should give EPIC rewards ALL the time. I mean really there are like 500 Tier 6 spells in the game. Would be nice to see just one master from a Tier 6 enemy. You nerfed XP for Epic mobs, Why? You surely did not nerf XP debt from them. Is it really too muxch to think maybe after killing Zalak and his 10,000 minions I could maybe get 1% xp from the encounter?</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Can we get some different types of quests other than kill x creatures. I mean really there has to be something else that needs to be done. How about escort caravans through the desert. Getting items I can use from quests. My idea, equipment from quests have better resists than normal.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Batch Crafting, 1000 subcombines is why i got out of making weapons.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Fix Armoring. I want 3 full sets of cobalt. I want an adventure grind set, i want a fire resist set and maybe a cold resist set. If you created the ability for armorers to have X points to spend in making armor and each stat or resist cost X points you would find they would never run out of business. In fact, you could make it so they need extra items to make their Armors. Fire and Ice and Poison stones and all for resistances. Something for regular stats. You have some smart people there figure it out.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Spell upgrades need to be more meaningful, I have T5 spells that have ZERO change when upgraded to adept 3 Tier 6. Fortunatly I do not use this spell, otherwise I would be disgruntled.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Mail, Heritage quests fix, Guild Bank, </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Thanks for you input relax after patch 16 went live you all did a great job.</FONT></SPAN></P></DIV><BR> <HR> </BLOCKQUOTE><BR>
Fizwi
11-11-2005, 08:44 PM
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <UL> <LI><SPAN><U>Priest class soloability</U> - Whether it's in the form of an across-the-board increase to some spells, or (my preferred solution) a special high-conc buff that is intended for soloing, a change needs to be made. Increasing priest solo ability (especially cleric) will flat-out make the game more fun for a huge part of the playerbase. Furthermore, it's a change that will have minimal impact on non-priests. It's not as if priests will begin to monopolize solo content, or stop seeking out groups. Most priests aren't priests to solo, but it would be nice if they could when no other option presented itself.</SPAN></LI></UL> <P><SPAN></SPAN> </P> <UL> <LI><SPAN><U>Enchanter viability</U> - Many changes are being patched today that will go a long way towards this end. I haven't tested them yet, so I'll list the bottom line anyway: enchanters must retain some value in all aspects of the game. They must be able to solo at a reasonable pace. They must offer something unique and enchanterish to groups. And they must not be marginalized to a buffbot on raids. Step one, soloing, seems to have been fixed with the addition of the personae/charm and the repairs to our root. Step two, grouping, can be insured by offering no more nerfs to our crowd control abilities. Step three, raiding...well, perhaps the DPS increase will appease the raiding enchanter community. There have been some great ideas as to what to do to not nullify our control abilities in these situations -- let our stuns and stifles at least act as interrupts on epics, for example.</SPAN></LI></UL> <P><SPAN></SPAN> </P> <UL> <LI><SPAN><U>Unique character appearances</U> - While I understand that each new armor texture is a daunting task, the art team nevertheless should make this priority number one. We play the game for our characters, and in a game that is primary played in third-person (<BR>as opposed to EQ1), looks count for a lot. One of the neat things about WoW is that you could tell how advanced a character was at a glance: shoulder armor couldn't be worn until 20, head armor until 30, and good cloaks were not available until later in the game. In addition to such vertical differentiation, some more lateral differentiation would be nice as well. A T5 non-raiding mage basically can choose between a Tundra Walker's Robe and a T5 tailored robe.</SPAN></LI></UL> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Importa</FONT></SPAN><SPAN><FONT color=#66ffff>nt: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <UL> <LI><SPAN>T6 writs need to be added. No real excuse for this.</SPAN></LI> <LI><SPAN>T6 tradeskills need to be completed; carpentry comes to mind.</SPAN></LI> <LI><SPAN>I would like to see more "medium-sized" content. A few more epicx2 instances like Anvilpaw would be a great start. Also some very challenging one-group instances would be nice -- epicx1 if you will. I don't mean challenging as in the mobs con red and orange, but as in whites and yellows designed to be very difficult for their level, and dropping loot a little better than standard heroics.</SPAN></LI></UL> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <UL> <LI><SPAN>High-end raid content: While not quite there myself, I understand there are ligitimate concerns with this portion of the game. Better itemization -- or at least the chance of a great item -- should be looked into. Also perhaps the addition of a Veeshan's Peak or Plane of Time-type endzone. While I know many now are groaning, the bottom line is that it would be nice if raiders had an instance that a.) was difficult enough to get into to take a good span of time, and some raiding, to gain access, b.) was difficult enough on the inside to ensure that it wasn't put on farm status the first week, and c.) contained unique loot making all the time spent worthwhile.</SPAN></LI> <LI><SPAN><SPAN>As mentioned at the community summit, the low-level experience, both for "newbies" and for veterans making alts, should receive an overhaul.</SPAN></SPAN></LI> <LI><SPAN><SPAN>The world is kinda boring without the gods. Would be nice if they made a comeback!</SPAN></SPAN></LI> <LI><SPAN><SPAN>Also, more events/encounters like the griffon-tower contruction project. Tradeskill raids! Let us work together to build guild houses, or boats, or something...</SPAN></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <UL> <LI><SPAN>A QA guy asking for feedback in a thread like this.</SPAN></LI> <LI><SPAN>Guild interface.</SPAN></LI> <LI><SPAN>Guild bank.</SPAN></LI> <LI><SPAN>Mail system.</SPAN></LI> <LI><SPAN>Live Events.</SPAN></LI> <LI><SPAN>The fireworks from the veteran's rewards!!!</SPAN></LI> <LI><SPAN>LU13.</SPAN></LI> <LI><SPAN>More frequent dev/CSR involvement on the boards.</SPAN></LI></UL> <P><SPAN></SPAN> </P>
Ascillian
11-11-2005, 09:21 PM
<DIV> <P><SPAN><FONT color=#66ffff>Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I do understand the need for customer service to deal with a large quantity of petitions and in game concerns, and I do understand that many times these concerns can be handled with a 'catch-all' responce ("thank you for petitioning, have you checked...."). However, when a problem does not fall into a standard catagory and after going through all due process and you finally get to speak to an actual customer service representative it is quite disheartening to have them respond in a way that makes it seem like you were trying to take advantage or were demanding them to take an action they couldnt do. Even simply being more respectfull and polite (its quite amazing how far a simple "I'm sorry" will go even when nothing can be done to rectify the situation). </FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I think the changes that have been started to revamp raiding are going in the right direction for the most part, but I think there are still some serious issues that need to be addressed. It is quite disappointing to kill a Legendary and get gear that is not higher in quality than rare crafted. I think that the common crafted should be the 'basic' gear for a certain tier. Quest rewards and normal chest rewards should be a bit better. Metal chest rewards from solo and heroic mobs should be the next step up, and then crafted rares. Drops from Legendary creatures should be the best gear you can get for that tier. Many guilds work very hard to gear up and take down Legendaries, and to not have the loot be worth it is frustrating.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I would really love to have all quests have some kind of item that each class can use. Completeing quests and having only plate class rewards (haven't seen quests yet with only leather, cloth or chain, but there are a few I can think of off hand like collection quests and the beetle herder series that are only plate rewards). Even if the stats on the item are not geared towards my class, at least if I can equip the item I might like it for resists, backup gear, soloing gear or just social looks.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I would love to see some improvements to housing. While I very much enjoy my inn room, there are a few things that I think would make it much better. I am a collector by nature and my inn room reflects my travels and adventures. But it is becoming quite laggy due to the amount of items in it, and the number of pets wandering about. Having the ability to 'lock' my house into its current state (making items not movable untill it is unlocked, though still able to read books and examine items that can be examined) I would think would help to cut out having to render each item seperately (even if you had to zone out to lock them into place that would be great still). I would love to be able to give my pets commands that they would obey untill told otherwise. Stand, sit, and sleep would be an increadible start (and then a 'normal' mode which would be the same as they are now). I would be exstatic if we could 'place' books on a bookshelf or bookcase and it would align the book on the shelf (each bookshelf could hold a certain number of books) and it would lock into place instead of having to try to place each individual book (also the ability to display those huge stacks of books as individuals would be great, I believe I have over 20 of those huge stacks of books and there is no good way to display them on my bookcases).</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I would love some way to customize my appearance without sacrificing my armor. I am a big fan of robes, but many of the very nice robe graphics are lower level robes with no real stats (or status clothing with no stats). In my normal armor (as an assasin with quite a bit of fabled) I pretty much look like every chain wearer that is out of their armor quest gear. I would love to see armor dye's or even some kind of tabard or overrobe that could be equiped over your armor. I can imagine an npc that would allow you to pick from a set of decals and put an image in one color over a background color. If not, there are different looks of armor currently in the game and being able to apply one of those looks to your favorite gear (even at a price) would be nice.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>While there are some things that are being worked on that are unimportant to me personally based on my play style and preferances most I know are important to many other people...however there are a few I would mention.</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>The many changes to the appearance of the ui are becoming a bit much I think. From my own perspective and from the people who have voiced their opinions on ui appearance to me, I think a very simple and not too big look would be best. Many people will still continue to use custom ui's, and while utility changes to the ui to introduce new features are definitely good things, changing the purely decorative look of the ui so often makes it hard for people to continue to use their favorite ui's as they may have worked before the changes but not after. Also while I do continue to use quite a few default windows in my ui, I dislike the larger borders of many of the new windows. I prefer to play with borders off and backgrounds transparent but there is still an invisible 'border' around the main part of many windows that makes clicking on a specific window when several are close together tricky at times.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>I love the quests in this game! Keep them coming, they are great fun (even the frustrating ones hehe).</FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>The live events are awsome! I loved helping to build griffon towers, the halloween stuff was great fun, and having little reminders of these events is very neat <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN><FONT color=#0000ff>Big thanks to all who put in their hard work towards this game. I love playing and just hope you know that there are a ton of us who appreciate your time and efforts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN>Ashling</SPAN></P></DIV>
<DIV> <P><SPAN><FONT color=#66ffff>Dear SoE, </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>What I'm about to say might sound harsh, but everything I say below is done with a sense of humor.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Now since that's out of the way....</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important:</FONT></SPAN></P> <P><SPAN><FONT color=#66cc99><FONT color=#cc6600><STRONG><U>Player Names:</U></STRONG> Start cracking down on player names! I'm serious, this is way out of hand. Why would it be so hard to have a gm run down the list of player names? I know it's a lot of people, but if you start coming down on this nonsense, people will be less likely to tempt fate. I log into the game to have a fun time, and I have to see some guy named "Fruity a**bag". Thanks for taking away some emmersion there bud. :smileysad:</FONT></FONT></SPAN></P> <P><SPAN><FONT color=#66cc99><FONT color=#cc6600><U><STRONG>Zone lag:</STRONG></U> In Maj'Dal, remove the partical effects at the carpet landing. They are pointless, and cause SO much lag. In any zone, remove (or lessen the amount of) needless boxes, crates, vases...anything that will make my video card do more "thinking".</FONT> </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Pillars of Flame / Clefts of Rujark / Rivervale / Qeynos Harbor : all way too laggy...find and fix the problems.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Lastly, give us an option to shut off animation for </FONT><FONT color=#ccff00>ALL </FONT><FONT color=#cc6600>water. It seems you can only turn it off in small dungeons.</FONT></SPAN></P><SPAN><FONT color=#cc6600> <P><SPAN><FONT color=#cc6600><U><STRONG>Coercer / Illusionists:</STRONG> </U> I don't play one, but my girlfriend does. She loved her enchanter, and she was awsome for stuns and mezzes, but then everything got changed. Her Coercer's nukes leave her with ZERO soloability. They work like reverse dots. She casts a spell on the mob, and anytime the mob hits her, or uses a skill, it gets hit. Now in a group this is amazing, but solo? She has to get hit??? Does anyone realize how much HP an Coercer has?</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><U><STRONG>Inquisitor / Templar:</STRONG> </U>I can't even imagine doing the Harclave with my Inquisitor. The nukes are jokes, the recast times are jokes. The debuffs are great, even better for groups, but solo is nearly impossible or just too tedious due to lack of dps.</FONT></SPAN></P></FONT></SPAN> <P><SPAN><FONT color=#cc6600><STRONG><U>Epic Content:</U></STRONG> My guild is small, it always will be. But lately we're starting to feel like we're missing out on so much. I saw a post here that said there should be "Epic x1" encounters. That sounds awsome! I'd like my guild to be able to have some sort of fabled armor. I'd like to go on these mini-raids with an Epic x 1 boss. It's sad, but we feel so far behind that our guild motto is <EM><STRONG> "</STRONG>When in doubt, grey it out<STRONG>." </STRONG></EM>It's the only chance we have against epic bosses.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Heroic Opportunities:</U></STRONG> The ideas have SO much potential, but are seriously left lacking. </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>1. There should be more for each class. I'm SO bored with only three. </FONT></SPAN></P> <P><SPAN></SPAN><SPAN><FONT color=#cc6600>2. Make Heroic opportunities more compatible with soloer's. For instance. A warrior who needs to taunt to trigger his HO. Why would he need to taunt while solo? It's a waste of power, and I might as well hit him with my sword again for 130 damage. And what's the deal with Fighter HO's? I'm the master of the sword, my HO names are <STRONG><EM>Sky Cleave</EM></STRONG>, and <STRONG><EM>Crushing Anvil</EM></STRONG>....Those sound pretty wicked, but in reality....I scream at the opponent. </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>3. <SPAN>Heroic Opportunities should "sense" what classes are in your party, and stop setting you up for combinations which involve classes that are not there.</SPAN></FONT></SPAN></P> <P><SPAN><SPAN><FONT color=#cc6600>4. Make HO's more than just TRIGGER > NUKE> NUKE. How about more for the soloer to keep it from becoming monotonous. <STRONG><U> And sometimes make them fail right after the first nuke! WHY???? Read on.</U></STRONG>...</FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#cc6600>5. Finally, and most importantly IMO, <SPAN>Heroic Opportunities look and feel WEAK. HO's represent an opening for a huge attack, I want to see my warrior do something HUGE! But not all the time... In number 4 I said make them fail after the first nuke. HO's for some people are becoming habit. You aren't supposed to rely on HO's. Let me explain...</SPAN></FONT></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>Your class feels like he/she may have spotted an opening in your opponents attacks. You engage in a HO. Your first attack will test your theory. But oops...you were wrong, there was no opening that time. So a message floats above the opponents head saying "NO OPENING". So you try again later, and bingo! Your HO trigger attack works this time, your opponent staggers a bit leaving you a small window to pull off this insane move! Just imagine....</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>*** Berserker kicks the opponent down, leaps into the air and plunges his sword into its chest! A REAL Sky Cleave!</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>*** Assassin sees a chance to throw his daggers into his opponents back, lunges forward, grabs his daggers, and pulls them out with a backflip!</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>*** Fury conjures a huge gust of wind to topple the opponent, then a massive lightning bolt hits the creature!</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>Now I know everyone is thinking more animations mean less DPS, but if you increase the HO's damage to match the missing DPS, plus a little extra, You'd see this huge damage number fly above the creatures head and think "Woah, that's a mean attack!" You'll FEEL like you've done something awsome, but in reality you've only done a few hundred extra damage. Or, make it a longer reuse timer, and more damage.</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><SPAN><SPAN><FONT color=#cc6600>Please use your imagination SoE, PLEASE I encourage you to do something more than these weak HO symbols floating around the opponents. Heroics are slowly falling out of gameplay.</FONT></SPAN></SPAN></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Tradeskill Components:</U> </STRONG>I just wish there were a way to create SOME (not all) items in bulk. Such as fossil tempers, refined stones, Anything that isn't a major combine. For instance, just type in the number of items you want, throw the required items into the station, and hit combine.</FONT></SPAN></P><SPAN><FONT color=#cc6600> <P><SPAN></SPAN><STRONG><U>New spells/abilities:</U></STRONG> STOP, oh please stop giving me upgrades to old spells. I want something new! I want something more interesting!</P></FONT></SPAN> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Fluff Spells / Joke Spells:</U></STRONG> I know they are just "fluff" spells, pointless, silly, and usless, but come on... So many people look forward to getting their next one, only to find out it's a small puff of smoke. I agree that bards should get a spell that allows them to play their instrument constantly. A Brigand's Clobber is awsome. Berserkers should have something that explodes into flames, not just suddenly catch on fire. Necromancers raise a group of skeletons that come up from the ground and dance OR worship the necro lol. I'm just throwing out ideas. But puffs of smoke aren't neat, they aren't even entertaining.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>New Armors:</U></STRONG> With the new patch on November 9th, some of the new "light armors" look horrible, even suggestive. How? Ok, my girlfriend logs on to her female druid, and she now has armor with silver studs right where her nipples should be?! Someone at SoE had to have noticed this...</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Secondly, most of these new armors just look painted on / too pixilated, or require you to have Complex Shader Distance and Specular lighting turned on to even see them correctly. These two options are too memory sensitive to have on just to see normal armor. </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Wandering city NPC's: </U></STRONG> I can't tell you how sick I am of hearing that Iksar walk around in East Freeport saying "<EM>Welcome, we greet you."</EM> or <EM>"If you need help, find someone who will help you."</EM> What is her point in life? She has none, take her out. She is needless lag. I LOVED it when they added wandering NPC's during the plague event who were raving like madmen. It was funny, and refreshing. But let's face it, 5 years from now Vasskie Darkscale or whatever her name is, will still be greeting me and offering usless advice.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>The gigglegibber goblins:</U></STRONG> Is there a bigger waste of time? Ok it's true, some people just have WAY too much money, but taking it out 10 silver at a time is silly. And to top it off, The winnings aren't even based on the jackpot. To win 25 measly gold, I need to match 5 numbers... To <STRONG><U>make</U></STRONG> 25 measly gold, I just need to run through a splitpaw mission once. Either fix them to be more fair, or remove the needless lag.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Scrying stone merchants and Scrying stone points:</U></STRONG> Worthless. I've disturbed more undead than I've found any worth while treasure. You give me an ancient silver coin which sells for 10 silver. I MIGHT AS WELL SELL BACK MY SCRYING STONE!!! ONE time, I got 50 Coins / Scrying stones.... Why give me the option? Of course I'll pick the scrying stones. Either fix them to be more fair, or remove the needless lag.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Skeleton voices:</U></STRONG> Someone should have thought a little harder before hiring Steve Urkle to do those voices. "Dying didn't feel good the first time." They sound like gnomes, but look like Ogres! What kind of scarey undead creatures are these? It's degrading, and makes me want to do voiceovers for SoE full-time, just so the rest of you won't have to suffer through it. When I travel deep into a dungeon, and see these accursed undead, I want to hear a scarey droning voice that makes me fear my enemy, not laugh at them.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>The /sit animation:</U></STRONG> Nobody sits like that. I remember seeing beta screenshots of a female sitting with her legs to the side and leaning on her arm. That looked awsome! Why didn't it go live???? I also want the option to sit on chairs and benches!!!!</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG><U>Armors:</U></STRONG> I remember old Beta mpegs I downloaded, and then I saw a female paladin in this AMAZING armor. What happened to all this armor from Beta? Why was it scraped?</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>The new colbalt and ebon plate armors look amazing. (as long as specular lighting is on)</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>The expansion / adventure packs are great! I haven't been disappointed yet.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>The graphics engine is awsome! The Soga models look nice...a little odd at times, but refreshing.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Customizable music! I use Lords of Everquest music lol.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Customizable...everything!</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>The quests CAN be fun. But sometimes a little repetitive.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>I'm always excited about new patches, it seems like SoE really does hear our voice, and fixes everything I wanted to see fixed.</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>A QA person asking us what we think!!!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>Fireworks!</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>The guild management tool!</FONT></SPAN></P> <P><SPAN><FONT color=#cc6600><STRONG>The thing I love the most, is that I know SoE will see this post, and do SOMETHING about HO's haha...</STRONG></FONT></SPAN></P> <P><SPAN><FONT color=#cc6600>/cheers to SoE for the great work. <STRONG> I KNOW WE CAN ALL BE HARD ON YOU, BUT NONE OF US COULD DO WHAT YOU"VE DONE, INCLUDING MYSELF!!!</STRONG> Keep it coming!!! And keep us with ya!</FONT></SPAN></P></DIV><p>Message Edited by Irras on <span class=date_text>11-16-2005</span> <span class=time_text>01:17 AM</span>
Vormulac
11-11-2005, 09:35 PM
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P>Ok lets start out with Armor tiers, Atm it goes a lil somthing like this</P> <P>T5 common, T6 common, T5 rare, T5 fabled, T6 rare, T6 legendary, T6 Fabled. Now this isnt in all cases cause some of your T6 fabled is junk and some of your T6 Legendary completely owns all your T6 fabled. Also was a huge slap in the face to high end players when you made the T6 rare over 50% better than T5 fabled that people just spent a year working so hard for. Now i say this was a slap in the face because of how common T6 rares are (we'll get into that) But I believe a better tiering system would help out alot adding progression into the game and a sense of worth for getting actual rare items.</P> <P>Now this is what i believe it should look like, </P> <P>T5 common</P> <P>T6 Common - should be very closely = to Tier 5 rare but slightly less.</P> <P>T5 rare</P> <P>T5 Fabled /T6 Rare - these should be darn close to one another in both Mit and stats, the seperating diff should be the effects</P> <P>T6 Legendary - this should be the next step and about where most of your player base ends up after hitting the higher 50's/60 and playing for awhile at this level.</P> <P>T6 Fabled - this should be hands down best gear in game next to mythical items. Casual and hardcore alike will have access to it as raids can be done by either or very rare mobs/quest rewards. It may take longer for the casual but it should. The people that gripe about things too hard are usually the same that buy a game and buy the cheat book at the same time.</P> <P>Ok so there is your tiering for armor, Now lets look at why nobody is wearing your Common armor and is frankly useless, 1 year ago harvesting a rare was just that RARE, so rare to have any was like a gold nest egg, when you progressed you didnt go out and buy a set of rare armor/weapons. You bought a set of the next tier common then hunted for the rares. Now nobody wears common cause all they have to do is harvest for a hour and get most of the rares they need. I've seen folks get 4 cobalts and 5 vanadiums in a 4 hour stretch of harvesting. Now this is hardly rare, more like uncommon at best. So remake the rares exactly that RARE.</P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P>Taunt resists - we learned in eq 1 that this didnt work, i know its not the same game/people but cmon please talk across the board and learn from past mistakes.</P> <P>Progression - Put progression back in the game at the high end lvl. Now this can be done for casual and hardcore alike without stepping on too many toes. Don't make the 12 hour raid like you did in eq 1. Keep em at a mix of short raids and the raid zones (for weekend warriors) about 2-4 hours tops. Now the casual may not go through it all at once or even make it to the end at first, but guess what neither does the hardcore takes usually many tries. But without progression or some sort of seperation of those who have done X access quest and those that havent you take half the fun and excitement of achieving anything out of this game.</P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P>housing items atm still no rare recipes for T6, books dont place right on shelves</P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P>combat changes for the most part have greatly made the game better and moving it in a positive direction, raid content for most part has been awsome </P> <P><SPAN></SPAN><SPAN><FONT color=#66ffff>Vormulac Unsleep</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Guild Leader <A href="http://shatteredmoon.hopto.org" target=_blank>Shattered Moon</A></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Neriak</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P>
<BR> <BLOCKQUOTE> <DIV> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>- Re-design Guardian "flavor". The present one is not fun to play/not usefull/too casual-random. (look the guardian boards please);</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>- Set a WORKING LIST POST, so you keep the player base educated about the forward design decisions;</FONT></SPAN></P> <P><SPAN>- Take a new, refreshed look(aka go to a bar/strip-house, whatever, and relax. THEN come back and take the look) at gameplay balance. I won't say I know what to do about the situation with classes that can't solo a blue 3 arrows up, and classes that can solo yellow 3 arrows up, but something is broken ... (maybe, on melee mobs, put a "minigun" bow, and on casters, make the AI know he should burn more power, for those times they must attack in ranged, because they are rooted. That way you not only stop some of the "undesired" solo abilities, but you put some more tactics, as the root spell will be used with a lot of "positional" work, to function as CC.);</SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>- Not the changes, but the desire to make the game more GAME, if you know what I mean ... :smileywink:</FONT></SPAN></P></DIV></BLOCKQUOTE><BR>
Vulking
11-11-2005, 10:31 PM
<DIV> <P><SPAN><FONT color=#66ffff>_____________________________</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>SephiroQA wrote:</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-add more instanced raid zones(maybe 3)to DoFor the other zones, 18hour lockout timers, (perhaps a giant spectre, a big ole cobra with a bunch of little babies, and some kind of underwater one, (perhaps a big shark)?</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-add another instanced zone similar to sotl, 6 day lockout.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>- more contested, harder contested, better loot, perhaps mobs that travel from zone to zone (ie. a dragon with two drakota escorts has been SPOTTED in antonica, no no no, now its in the commonlands, no wait its in zek. you get the point perhaps this is a quest starter for new and improved prismatics, hmmm maybe).</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-templar, guardian, and enchanter concerns, at least acknowledge them.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-fix the carpets in DoF where you get stuck zoning to another location.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-fix the clefts in DoF, buggy, pathing, zoning, lag.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-level 50+ mobs don't just need to be added to DoF.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-add some zones for the level 20+ characters to explore.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-add T6 writs for both crafting and adventuring</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-add carpenter advanced books for T6</FONT></SPAN></P> <P><SPAN></SPAN><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-current armor and weapon models are ok but well, reusing them for the next tier because it save time and hence money is a no no. People notice this, please spend some time fixing these things.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-give the Freeportians a break on the fence, the market in Freeport is absolutely nothing like it is in Qeynos. The players based there are currently penalized by a popularity of playing a goodie goodie, this is unfair and should be looked at.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-hats, (ie. a swashie should have a wide brimmed hat), instruments (ie. bards should have instruments that function the same as symbols and orbs, also giving the crafter a reason to make these), more uses for housing items, (ie a reason to go to your house).</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-bugged quests, these are important, but i realize that this is an ongoing issue that will be ongoing as long as the game exists. Fix at your own pace.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>- mob balance seems about right.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-being able to change your appearance is a plus in my book.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-love the mail system, the bell locations, the current live events, ie holloween was perfect! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-the current windows are good, no more UI changes please, or if any make it user customizable.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>-the broker window is really good now.</FONT></SPAN></P></DIV>
Eepop
11-11-2005, 11:15 PM
<span><blockquote><div><p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span></p> <p><span></span> <font color="#ff0000">Priest Solo DPS: Soloing as a priest is pretty painful at present. It takes so long to kill anything, you often get adds before you can finish a fight. I hear it gets better in T6 when you get some of the newer spells, but that still leaves 5/6 of the game where it plain sucks to be a priest trying to solo. Possible solutions: Priest HO damage increase:Quick and dirty way to increase DPS of all priests. Shapechanges for all priests that are useful during solo play but prohibitive during group play. 4 of the 6 already have spell lines that could be altered for this. Templars could recieve a line of angelform buffs and inquisitors could get a line of archangelform buffs. Re-examination of priest damage spells, with increase across the board and some increases just vs solo mobs. </font></p> <p><font color="#ff0000"> </font></p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span><font color="#ff0000"> Level 39 & 45 Priest Disparity: At levels 39 and 45 priests get a new spell in thier lineups. The problem comes in that some recieve in combat tools and others recieve out of combat tools. This will perpetually cause the community to see the grass as being greener on the other side. Solution: Add two more spells for each priest bringing the balance to one in-combat utility and one out of combat utility at each of those levels. It is important that no one lose the spells they already have. Have a developer go onto each priest subclass board and propose what kind of ability is needed to be added. Now ask the community what ability concept they would like. Example: Mystics recieve a DPS reduction debuff at 39 and a pet that heals the group at 45. These are both in combat utilities. To balance the other priests, two out of combat utilities need to be added. As a member of the mystic community what would you like to see added? Example 2: Furies recieve a group runspeed buff at 39 and a group invisibility spell at 45. These are both out of combat utilities. To balance the other priests, two in combat utilities need to be added. As a member of the fury community what would you like to see added? </font></p> <p><font color="#ff0000">T6 writs both adventuring and tradeskill. A tradeskill raid writ would be AWESOME. Say requiring a group of artisans to craft a ship for Qeynos/Freeport's navy. </font></p> <p> </p> <p><font color="#ff0000">Equipment Variation( Stats ) : An expansion of the imbueing system that allows equipment to be more tailormade to the user. Want to squeeze out a little extra strength? Get a strength imbued piece. etc </font></p> <p><font color="#ff0000">Equipment Variation (Appearance) : Dyeing. Yes, we all realize it can go overboard. But caps can be set on the ammount of tinting that can be done. You don't have to allow neon colors, but some amount of color change would go a long way to promote differentiation.</font></p> <p><font color="#ff0000">Subclass communities should be consulted on thier fluff spells. We realize they are not meant to affect gameplay, but some classes abilities just are not even remotely fun or appropriate. Templar fluff is notoriously bad, some of it fits thematicly but just isnt fun at all. Bard fluff shouldn't be fireworks on someone, how about some buffs that continually play some of the instrument animations? That way bards could actually roleplay as bards without chaincasting one of thier normal buffs. </font></p> <font color="#ff0000">Release the tools( or name thereof if a 3rd party product) that you use to design armor. Give the data needed for focused individuals to create and submit armor models. Give the max polygon count. Require submissions to provide models for all races/genders. Make it as strict as you need, but just giving some power to the public to help you will go a long way. Even if relatively few designs make the cut, people will realize just how hard it is to make new armors and will give you some slack. </font> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> <font color="#ff0000">All progress is important. I would say I am concerned with the focus on preventing people soloing heroics first and fixing the class second. We understand that solo players should not mow down heroic mobs. But we're currently at a place where even when people can solo the heroics its not worth the risk/reward. Make the classes viable in group/raid situations before you start hitting them in the solo portion of the game. </font></p> <p><span><font color="#66ffff">Finally list the changes you like/love and think are perfect. </font></span></p> <p><span></span> <font color="#ff0000">Surge in listening/communicating with the community. Keep it up! </font></p> <p><font color="#ff0000">Tradeskill raids like the griffon tower event. Awesome. There are things that could make it better, but was very very fun even as is. </font></p> <p><font color="#ff0000">Priest healing balance. It really feels like any priest can be main healer. </font></p> <font color="#ff0000">Fixes to make wards stack like reactives and regens do. Fix to remove the aggro from Spirit of Badger. We love you Silverfrost! Character appearance customizations. Excellent addition, although it would be nice to see the bugs that cause appearance to be different from creator to game fixed. Scaling guild raids. </font></div></blockquote></span>
Jessyme
11-12-2005, 03:12 AM
<DIV> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></FONT></SPAN></P><SPAN> <P><SPAN>1.<SPAN> </SPAN>Tradeskill and workshop writs for Tier 6.<SPAN> </SPAN>Very frustrating to be level 56 and still receiving T5 writs which gain you almost no experience at all.</SPAN></P> <P><SPAN>2.<SPAN> </SPAN>Monk AoE combat arts:<SPAN> </SPAN>I am a level 41 fribbity monk.<SPAN> </SPAN>I have exactly two combat arts that affect a whole encounter, one is a AE taunt, and the other is a PBAOE that affects not only my encounter, but other creatures outside of my encounter.<SPAN> </SPAN>When I am the main tank and I have a large group of mobs it is next to impossible for me to keep agro on all the mobs in my encounter.<SPAN> </SPAN>I either need to keep switching targets which confuses the folks assisting off of me and often gains them agro since they stay with the one I started with, or I stay on my first target, keep spamming my AE taunt the second it refreshes, and end up having the critters I am not actively fighting attack the priests who are healing and the mages who are AE’ing.<SPAN> </SPAN>It would be wonderful to either have a combat art damage AoE that affects just my encounter, or another AE taunt on a different timer from the existing AE taunt.<SPAN> </SPAN>I have no problem holding single target agro.<SPAN> </SPAN>It is only when I have a group of targets that my ability to hold agro falls by the wayside.<SPAN> </SPAN></SPAN></P> <P><SPAN>3.<SPAN> </SPAN>Ability to have a true guild hall where members could actually interact with the pets, use the house vault, etc.<SPAN> </SPAN>Mostly pets :smileywink:<SPAN> </SPAN>Would love to see visitors to my home be able to interact with my pets too.<SPAN> </SPAN></SPAN></P> <P><SPAN>4.<SPAN> </SPAN>Enchanter issues:<SPAN> </SPAN>I will defer to other enchanters who posted on this issue as I do not play one, in particular Zifwick who is the chanter in my guild. I know there were issues before the patch as well, but the patch seems to have had a very negative effect on them and needs to be looked at.</SPAN></P> <P><SPAN>5.<SPAN> </SPAN>Priest issues:<SPAN> </SPAN>I will defer to others who play priests on the issues here, but I know from my guildies who play priests that it is horribly difficult for them to solo.<SPAN> </SPAN>Apparently it takes them ages to kill something.<SPAN> </SPAN>I will defer to Eethoon on this issue and concur with his statements.<SPAN> </SPAN></SPAN></P> <P></SPAN><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P><SPAN><SPAN> <P><SPAN>1.<SPAN> </SPAN>Would love to see monks have fun fighting graphics with quarterstaffs and batons.<SPAN> </SPAN>They have fun fight effects with the bo staff and the fist weapons, but nothing special for dual stick wielding.<SPAN> </SPAN></SPAN></P></SPAN> <P><SPAN>2.<SPAN> Please make the </SPAN>reward from the Froglok world event quest sparkle again.<SPAN> </SPAN></SPAN></P> <P><SPAN><SPAN>3. High end raid content with prizes that are appropriate for high end players. I am not quite there yet, but I understand this is an area that needs to be addressed. A lot of EQ's longevity comes from the raiding aspect, so it is important to make this area very good. </SPAN><FONT color=#66ffff><FONT color=#66ffff></SPAN></FONT></FONT></P></SPAN> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P><SPAN> <P><SPAN>1.<SPAN> </SPAN>Not sure if this is being worked on or not, but XPing in game seems to be really easy now.<SPAN> </SPAN>It is possible to gain several levels in a few hours at lower levels, and a level every 3-4 hours or so at the high end.<SPAN> </SPAN>Maybe this is intentional, but it is concerning to me in that if it is too easy folks will hit the high end really quickly and leave. It does not seem healthy for the longevity of the game.<SPAN> </SPAN>One of my guildies who supports the high XP gain explained that this was done to keep from frustrating the casual player who only plays a few hours a week. Not a huge issue for me,<SPAN> </SPAN>I benefit from leveling fast though I have XP off much of the time so I don’t get too far ahead. But it is a concern of mine.<SPAN> </SPAN><FONT color=#66ffff></SPAN></FONT></P></SPAN> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></P><SPAN> <P><SPAN>1.<SPAN> </SPAN>LOVE the live events!<SPAN> </SPAN>Free the Frogloks World Event (finally got my beloved Frog back), Plague World Event (I could infect griffons!!!!!<SPAN> </SPAN>That alone made it worthwhile.<SPAN> </SPAN>Teach them to drop me before getting to the next griffon tower- Bitter?<SPAN> </SPAN>Killed by Bloodtalon and his minions a few times?<SPAN> </SPAN>Me?<SPAN> </SPAN>Naw *grin*), Halloween Haunted House, Trick or Treating, Scarecrow Mask Quest, Building the GriffonTowers in Nek and TS.<SPAN> </SPAN>Marvelous!!!!<SPAN> </SPAN>And the prizes for the Halloween event and the GriffonTowers event were perfect!<SPAN> </SPAN></SPAN></P> <P><SPAN><SPAN></SPAN>Also, Haunted House and Trick or Treating were doable by all levels.<SPAN> </SPAN>My little level 8 priest alt with all app 1’s was able to get all the masks (my fave is the goblin mask) by judicious use of sprint and was able to get her own “Scare”Crow.<SPAN> </SPAN>Very well done and lots of fun.<SPAN> </SPAN>Best stuff ever!</SPAN></P> <P><SPAN>2.<SPAN> </SPAN>House item rewards and new carpenter recipes:<SPAN> </SPAN>The Maj Dul recipes are very different from what we have seen in the past, and COLOR! So nice to have color. And a plant!!!! Also, stuffed tiger, arena champions in the home, “Scare”Crow (my personal favorite- that zombie that jumps out to scare you is perfect!), monkeys, baby dragons, holiday candles from last year (really looking forward to what is introduced for Christmas this year) new antonican defender, genie bottle and orb, fire demon dog house pet, dreadsnout pig house pet, dreadsnout boar head for wall, jack-o-lanterns, hanging bat, pumpkins- all very well done and very enjoyable.<SPAN> </SPAN>I’m sure I will think of lots more after I post this, but wonderful job!</SPAN></P> <P><SPAN>3.<SPAN> </SPAN>Positive changes to the priest classes.<SPAN> </SPAN>I don’t really play a priest much myself (as I said above, she is still level 8 and is probably going to remain a bank elf for a long time to come) but my guildies who are priests are much happier now, and that is good to hear.<SPAN> </SPAN>Not really sure of what all the changes you made were, but they are happy about lots of them.<SPAN> </SPAN></SPAN></P> <P><SPAN>4.<SPAN> </SPAN>Conjuror spells:<SPAN> </SPAN>My mains are my monk and my conjuror, and I must say that I am pretty happy with my conjuror.<SPAN> </SPAN>Always have been :smileyvery-happy:</SPAN></P> <P><SPAN>5.<SPAN> </SPAN>Veteran rewards:<SPAN> </SPAN>Marvelous idea!<SPAN> </SPAN>Really like the rewards as well:<SPAN> </SPAN>House items and fireworks are my favorites.</SPAN></P> <P><SPAN>6.<SPAN> </SPAN>Guild bank:<SPAN> </SPAN>Thank you thank you thank you!</SPAN></P> <P><SPAN>7.<SPAN> </SPAN>In game mail:<SPAN> </SPAN>Another marvelous addition!</SPAN></P> <P><SPAN>8.<SPAN> </SPAN>Mentoring:<SPAN> </SPAN>Really nice not to have to turn off XP all the time so I don’t outpace my friends.</SPAN></P> <P><SPAN>9.<SPAN> </SPAN>Books that don’t count as an item towards room limit.<SPAN> </SPAN></SPAN></P> <P><SPAN>10.<SPAN> </SPAN>The new expansions/adventure packs are great!<SPAN> </SPAN>Love Paw and Maj’Dul.<SPAN> </SPAN></SPAN></P> <P><SPAN>11.<SPAN> </SPAN>Guild interface management tool- very nice.</SPAN></P> <P><SPAN>12.<SPAN> </SPAN>Ability to change appearance of existing characters.<SPAN> </SPAN>I was surprised to see this show up, but very happy about it. When I began playing EQ2 I had an old computer with an ancient video card.<SPAN> </SPAN>Could only play in windowed mode and rendering was awful.<SPAN> </SPAN>(Dogs/wolves had no eyes, etc.<SPAN> </SPAN>It was sad)<SPAN> </SPAN>In particular, tattoos looked like dirt smudges or blood smears, so I did not give my wood elf any (Could not figure out why folks wanted to look perpetually dirty or injured).<SPAN> </SPAN>Now I have a nice new system and can see how lovely the tattoos are and really wanted one.<SPAN> </SPAN>Now I have one <SPAN>*grin*<SPAN> </SPAN>Thanks!</SPAN></SPAN></P> <P><SPAN>13.<SPAN> </SPAN>The flavor changes in the game landscape, such as flowers showing up in the Shire, barrels, bottles, ropes, pumpkins, undead guard dogs and horses, ghostly rats, NPC’s in masks, etc showing up and going away.<SPAN> </SPAN>Makes the world feel more alive and dynamic. </SPAN></P> <P><SPAN>14.<SPAN> </SPAN>In game GM’s have been really great about responding to my issues in the game (with the exception of one incident long ago, and maybe they really could not help with that one, though would have preferred if the GM had just said: “Sorry, I don’t have the power to put the “y” back on the end of your guild’s name.”).<SPAN> </SPAN>Actually have had really excellent experiences with the GM’s in EQ1 as well.<SPAN> </SPAN>LOVED the GM’s we had on Antonia Bayle in EQ1 (Had a minor problem with occasionally falling through the world and dying with my body irrecoverable by any means available to players.<SPAN> </SPAN>GM’s were great about responding quickly and digging my corpse out of wherever it had vanished too.<SPAN> </SPAN>Milk and cookies were appreciated too *grin*)</SPAN></P> <P><SPAN>15.<SPAN> </SPAN></SPAN><SPAN>Last, but not least, it is very evident that you folks at SOE are listening and trying, and that is really appreciated. It is impossible to make everyone happy, and some folks seem to actually get their joy out of life by being miserable about something no matter what.<SPAN> </SPAN>But it is great to see things like this post, and to see the changes each patch that address our concerns and give us goodies we did not even know we needed but now can’t live without (“Scare” Crow!!!!!)<SPAN> </SPAN><SPAN>*smiles*<SPAN> </SPAN>Thank you!</SPAN></SPAN></P><FONT color=#66ffff> <P></SPAN><SPAN><FONT color=#66ffff>Thanks for you input relax after patch 16 went live you all did a great job.</FONT></SPAN></P></FONT></DIV></DIV>
Druzgotek
11-12-2005, 07:12 PM
<DIV> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>1. Inquisitor is more similar to templar after these updates and revamps, than it was before. More differentiation</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>was supposed to be the selling point of this mess. (before templar reactives had mitigation component, and inq ones </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>a damage component, inquisotr direct heals had hastes and such, while templar ones had soemthign else, now</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>it is all the same, and even worse, reactives overwrite each other)</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>2. Most of the new raiding content makes me want to go shoot myself, fortunately it is healthier to just not log in.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>(I am referring to camping some junk for weeks just to enter some zone, then have to camp that junk again, if I </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>want to go back in)</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Loot is horrible, even though you claim to have improved it. Loot that offers too minor, if any, increase, over</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>previous tier, is boring.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Now that you made guild horses very cheap, make the status cheap too. 60 pp became 10 pp, so 750k status</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>should have became 120k, but it is 375k instead. That is too much work to get each of my alts one of these.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Also, provide a way to transfer status points from one character on same account to another.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Lastly, provide a way to transfer no drop items between characters on same account. This way people will</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>be able to abandon classes you will never fix more easily, and there will be much happiness.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Make metal chests more common off solo mobs too.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>I like how 3 arrow mobs now drop rares in their wooden chests.</FONT></SPAN></P></DIV>
StElNino
11-12-2005, 09:04 PM
<div></div><p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. 1- Add some raid content T6 in the style of Zalak, Drayek, Oxxulius ... for the T5 2- Improve the DSP of same class (the most big spell of my warlock lvl 38 is better that the big sort in master II of my dirge lvl 55)</font> </span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with. </font></span><span><span><font color="#66ffff">1- Implement Advanced Carpenter Books (T6) 2- The possibility at all the scouts class to use the poisons (Yes It's my dream) </font></span></span></p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you. More gain of SP by furniture crafted. </font></span></p> <div></div><p>Message Edited by StElNino on <span class=date_text>11-12-2005</span> <span class=time_text>08:30 AM</span>
Niburr
11-14-2005, 02:45 AM
<DIV><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff> * Templars - less healing, less utility, less dps than any other healer and zero ability to solo. [Example: Fury - group invis, porcupine, dps, and healing]</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff> * Coercers - no niche what so ever</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff> * Raid content - implement T6 raid zones like T5 (CoD, CL, Antonica, LS etc.)</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff> * Solo additions - since the removal of Harclave more "solo friendly" instances need to be added. [I don't like having my LFG up for hours to find a 15 minute group.]</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN> * Provisioner T6 product durations completely off. </SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN> * DoF lag sometimes unbarable.</SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN> * Armor graphics. [Much more imporant GAME issues.]</SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect.</FONT></SPAN></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN></SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN> * World graphics are outstanding. </SPAN></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN> * Vitality is perfect now.</SPAN></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN> * New guild structure. </SPAN></SPAN></SPAN></FONT></SPAN></DIV>
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN></SPAN><STRONG>1- Bugged/Unbalanced/Overtuned quests or events.</STRONG> Especially those related a large amount of players like Deception, Fountain of Life access or Restoring the Vessel (which almost everyone thinks is a bug).</P> <DIV><STRONG>2- T6 Fabled Loot qualities.</STRONG> Only mark something fabled if they have really good stats or have procs unlike that wis+12 buckler that you can get from the roost. I don't think that should be marked "fabled."</DIV> <DIV><STRONG>3- Weapons off all tier as well as Heavy Armor needs more color.</STRONG> Single colored armor every tier is boring. Hope to see Cobalt armor or fabled armors with silvery frames (like current Cobalt Chainmail) as graphic IS in fact, important nowadays. I remember ppl complained about how FFXI was lack in variety of armor appearences back in a year ago. Now the game has is filled with cool looking gears. I want EQII to beat em with your superb engines.</DIV> <DIV> </DIV> <DIV>FYI: These are the current existing equipments in FFXI. Sorry for being in Japanese: <A href="http://graphipedia.squares.net/" target=_blank>http://graphipedia.squares.net/</A></DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></DIV> <DIV><SPAN>Guardians seems having a hard time holding hate post LU#13. Maybe you guys should take a look at it? </SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN>1- Not in-game related but... GIMMI TEH CORRECT SERVER STATUS IN UPDATE NOTES!!!</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> <DIV><SPAN><SPAN><SPAN>2- Start server down at 6am PST and 7am PDT instead of both 7am PDT and PST would be great. </SPAN></SPAN></SPAN></DIV></SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN>Rare component harvest rate increment.</DIV><p>Message Edited by Matek on <span class=date_text>11-15-2005</span> <span class=time_text>12:52 AM</span>
drewz21
11-14-2005, 07:55 PM
<DIV>As a 41 Illusionist I agree 100% with everything Xalibur said in his post. My Illusionist is semi-retired since LU16 and I was REALLY enjoying him up until that time.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <DIV><SPAN><FONT color=#66ffff>Looks like LU 16 reaction woke someone up at SoE <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></FONT></SPAN></DIV> <DIV><SPAN></SPAN><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff>First list Urgent/Important</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff>Fix enchanters, restore trust in the enchanter community:</FONT></SPAN></DIV> <UL> <LI><SPAN><FONT color=#66ffff>Remove Lockeye (nomen est omen?) as Spell / Ability Designer - the community has lost trust in him/her completly (nerfing a class with a statement like "i saw someone doing this and that" is like "i know one who ones one whos brother dated julia roberts friend"..)</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Fix enchanter classes (reroll pre LU 16). </FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Currently there is no vision at all what an enchanter should be. The class is the most useless and less fun class to play in the game. No dps, laughable utility (as its not needed, and can be done by many classes better, even power regen..) and 85% of all spells worthless when the target is "epic". </FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Readjust Mez lines, increase AE-Mez time, make it a real AE Mez (and not encounter). Make single target mez also mez encounters (they are the same anyway..)</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Pointless power drain lines for enchanters (remove them or make them 5-10x as powerfull)</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Make enchanters DESIRED and not just a filler for "the last spot". </FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><SPAN><FONT color=#66ffff>Second Not Urgent/Important: </FONT></SPAN></SPAN></P> <P><SPAN><FONT color=#66ffff><SPAN><SPAN><FONT color=#66ffff>Devs should be playing all classes. Get a class representative for every subclass ! You have free accounts that even stay free when SoE fires you..</FONT></SPAN></SPAN></FONT></SPAN></P> <P><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN> </P> <P><SPAN><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important</FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff>Devs are not reading their own boards. Enchanters on test posted many times that if the current fix goes live there will be a real big uproar..look what you got now, canceled accounts, [Removed for Content] players</FONT></SPAN></FONT></SPAN></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><SPAN><FONT color=#66ffff>Finally list the changes you like/love and think are perfect. </FONT></SPAN></SPAN></P> <P><SPAN><SPAN><FONT color=#66ffff>GFX is good, but you are on the wrong way if you try to outbalance everything. Some abilities like crowd control are not balanceable. Remove enchanter class then. </FONT></SPAN></SPAN></P></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Overall, I think SOE is doing a good job with game content. The griffon event was awesome!</DIV> <DIV>I also appreciate the veteran rewards.</DIV>
btennison
11-14-2005, 08:08 PM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>Fix the broken quests! There are many of them; one example "large valetail trout" are unkillable ever since the update where they can't leave the water.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffcc00>I play a ranger. I'd like to see him wearing armor that enhanced his appearance as a ranger. Maybe leather with a cape or something, not just more shiny fighter type armor.</FONT></SPAN></P></DIV> <HR> </BLOCKQUOTE><BR>
timbdot
11-14-2005, 08:38 PM
--First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.Though I don't play an enchanter, they need to be looked at. Their utility seems to fall in between a rock and nothing.Templars + Inquisitors need to have more to differentiate them.Conjurers "Shattered" line needs to have its recast time seriously reduced, you halved the duration, but left the recast the same, this crimps a bit of our group utility. I seem to remember a certain dev saying that people needed to rely more on stuns and mezzes and less on heals, after LU13... Sort of hard to do that, when you keep nerfing the two best Stun + Mez classes in the game (Enchanter + Summoner).Armor Dyes... When can we change the color of our armor? If I wanted to look the same as everyone else, I'd still be playing WoW... Maybe I'm spoiled from years of NwN though...Cloaks! Why can't we have cloaks?!? Every other fantasy RPG has them... PLEASE OH PLEEEEEASE give us cloaks!More spontaneous, 1 on 1 events with GMs. If you don't have enough staff, how about player guides?--Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.Name Changes; When can we change our Given Name? Maybe have a quest for it... Allow it once per character, or month to prevent abuse.More Non-Combat Fun Pets... Why can't I take my Halasian Mauler out for a walk?More scripting flexibility when making UIs... See; World of Warcraft and LUA.Ability to craft multiple components at once... It's annoying to have to sit there and keep clicking the "Repeat" button when I'm churning out 20 Wheat Malts...--Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.Guardians... I see nothing wrong with the class, but I guess, some people do....Developer / CSR Hex Dolls... How about Hex Dolls that, when used, spawn in-game dopplergangers of the Devlopers and CSRs, which we can kill.... This way, after they nerf (Insert Random Class Here), we can beat them up? Might reduce support tickets a bit... (Kidding, of course... ^_^)--Finally list the things you like/love and think are perfect.LU16 added some nice stuff... I'm happy with crafting for the most part. The ability to customize your characters appearance is nice... All around I really like the game...-timb<p>Message Edited by timbdotus on <span class=date_text>11-14-2005</span> <span class=time_text>07:41 AM</span>
Ranja
11-14-2005, 09:24 PM
<DIV>--First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</DIV> <DIV> </DIV> <DIV>A better LFG mechanism to get in groups that are working on particular quests. For a game that is called EverQUEST! the in-gmae mechanism for completing quests suxs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>--Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</DIV> <DIV> </DIV> <DIV>New armor and weapon looks.</DIV> <DIV> </DIV> <DIV>--Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</DIV> <DIV> </DIV> <DIV>Loot drop tables for Epics. I know they are important for people that raid but I am not there yet.</DIV>
<div></div><div></div><span><blockquote><hr>SephiroQA wrote:<div></div> <div> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span></p> <p> </p> <p><span></span> 1) Priest (cleric in particular) dps needs some work. </p> <p>2) Tunare's Watch is in no way, shape or form comparable to spells like Sanctuary and Back in to the Fray. This spell needs a complete revamp. </p> <p>3) Protection of the Grove is currently broke. It should be made non-killable or at least immune to AoEs (which is really the only time you'd ever want to use this spell). Also the range is about half of what the description says it should be (and I believe the Defiler equivalent -- Spiritual Circle -- does in fact work at the full 20m). <span> </span></p> <p><span>4) Hierophantic Genisis needs to be revamped as well. It becomes obsolete by level 54 when we get a regen that heals just as much and doesn't stun us. To the best of my knowledge, none of the other priest level 50 spells become obsolete that quickly (some, like Porcupine, never do become obsolete).</span> </p> <p>5) DoF raid loot is just plain awful. </p> <p>Edit: I think a fix for coercers (and possibly enchanters) should be in the top as well. They need to be something more than clarity bots in raids. </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p><p><font color="#ffffff"><span>1) Wardens currently bring nothing to a raid. We offer nothing to the MT group comparable to Sactuary, Voice of Anscestors or Porcupine. And outside the MT group, our lack of a true direct heal means we're only supplying about half the amount of healing the other classes provide (if that). </span></font></p> <p><font color="#ffffff"><span>2) Regens/reactives/wards should not overwrite each other. If you there is no way to get them to stack without being overpowering, then at least make it so they don't over write spells of equal or greater level and quality. </span></font></p> <p><span></span>3) In general, I think many priests feel like they've lost their definition of what their class is. As a warden, I no longer feel I am the defensive counter part to a fury. As it stands, furies buff mitigation far better than I can, they have fairly comparable buffs in every other respect, and they have direct heals. </p> <p>4) <span> Give us a way to save multiple graphics settings profiles. </span> </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> I wouldn't classify this as "not important" or as something that "doesn't really matter to me." But I would like to see more new heritage quests. Adding just one to DoF was not enough. <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> I love the expansion. The artwork is fabulous. The zones are beautiful. I love a lot of new the quests (although some need bug fixes). The recent tower building event was a huge hit. </p> <p><span><font color="#66ffff">Thank you for your input.</font></span></p></div><p>Message Edited by SephiroQA on <span class="date_text">11-13-2005</span> <span class="time_text">01:49 PM</span></p><hr></blockquote></span><div></div><p>Message Edited by Morie on <span class="date_text">11-14-2005</span> <span class="time_text">11:42 AM</span></p><p>Message Edited by Morie on <span class=date_text>11-22-2005</span> <span class=time_text>08:27 AM</span>
DovianWarCa
11-15-2005, 06:51 AM
<DIV> <DIV><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff></FONT></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN>Raid Loot and Abilities</SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN> </FONT>* The metal drops in DoF need to be more frequent/better and more potential targets/instances. In regards to legendary and a chance for fabled being more commonly dropped off of hard to kill heroics (Epicx1's is what they should be called as someone else had pointed out). These would be auto locking encounters with minor AE effects. Tough to kill and worth a single groups time and effort. Still you can have your Epic x2, x3, and x4. Epic x1 targets could then be for aquiring master spells and a small chance for fabled armor with a higher chance for legendary.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> *Trust me on this topic, guilds will not hold when there is no prize to be sought after. This seems to be a hot topic among me and my guildies. </SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN>Class Problems</SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN> </FONT> <U>Subclass:Wizard</U> (not much to complain about after CU changes)</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *the mana pumps/harvests are now ineffective. They should not require extreme amounts of life for such a menial return. </SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> -In the case of "Intromission" the spell is completely useless. Pumping around 180 max mana into a someone with a pool </SPAN></SPAN><SPAN><SPAN>of 4,000 + is an insult, especially considering the reuse timer and the damage taken to cast it. Please fix it to be a </SPAN></SPAN><SPAN><SPAN>much shorter reuse timer and a little more mana pumped, say something in the range of 200 - 250, you can still have the </SPAN></SPAN><SPAN><SPAN>damage so that there is a draw back but otherwise this spell is never used and should be deleted for something more useful.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> -"Vital Flood" is good but the ratio of hp to mana needs to be closer...430 hp on a wiz is </SPAN></SPAN><SPAN><SPAN>alot. But, I know if I recieved 250 </SPAN></SPAN><SPAN><SPAN>mana for 300 dmg I wouldn't mind.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> -"Vitalic Reaping", remove the dmg all together here. I should think being stunned for 15 seconds punishment enough </SPAN></SPAN><SPAN><SPAN>for gathering mana. The mana reclaimed here is appropriate.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> <U>Archetype:Mage</U> (all casters)</SPAN></SPAN></DIV> <DIV><SPAN><SPAN><U></U></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *Shorter cast times would be very appropriate. A large concern in the caster community is that dps is lacking because of this </SPAN></SPAN><SPAN><SPAN>fact. Keeping the reuse timers the way they are is perfectly acceptable. This would also </SPAN></SPAN><SPAN><SPAN>help with the interrupts.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *Please help my friends in the enchanter class out there. I know they are getting very frustrated. I cannot say how but I saw </SPAN></SPAN><SPAN><SPAN>good suggestions on other posts as to how to fix.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> <U>Archetype<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />riests</U></SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *Lots of issues addressed by other posts. From what I can tell watching raids and such they need to have shorter reuse </SPAN></SPAN><SPAN><SPAN>timers and increased potentcy in their heals.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> *Their solo dps is lacking.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> <U>Archetype:Fighter</U></SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *Mitigation and evasion for them is to low. (Personal opinion)</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> <U>Archetype:Scout</U></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><U></U></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *This utility and dmg archetype cant even use most of their abilities in a raid setting.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#66ffff>Raid Usefulness</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN> *Please for the love of god reintroduce the utilities of many classes to work on Epics once again.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> -I am a wizard in game, so I cannot speak on this issue very well but it is a huge concern when I look at raids excluding utility classes. If you are worried about possible easiness of killing the Epics, simply scale back the potentcy. Perhaps having stuns only last a matter of a second. Stifles the same thing. I know what it is to feel useless on a raid (eq1 pally) and this is more than likely causing people to reroll or quit ( lost revenue and less players <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</SPAN></SPAN></DIV> <DIV><SPAN><SPAN> </SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff>Tradeskills</FONT></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff></FONT></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN> </FONT>*Advanced Carpentry Volume 51-60 </SPAN></SPAN></DIV> <DIV><SPAN><SPAN> -I still can't wrap my head around the fact that you left out an entire class from rare abilities and put in SOGA models. Even </SPAN></SPAN><SPAN><SPAN>though manipulating character look is a neat idea, get the core of the game polished then work on the extra's. </SPAN></SPAN></DIV> <DIV><SPAN><SPAN> *Higher returns on provisioner combines.</SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff></FONT></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN>*Laggy zones.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*Uncompletable/broken quests.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*Tier 6 writs.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*More unique looks. Armor, furniture, weapons, etc...</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*Being able to be in a guild hall for meetings or living in a guild house without massive amounts of lag.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*This was suggested by a friend...guild colored capes with an emblem on it. This would add a very interesting look.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN>*Being able to sit down at a chair or on a bed. More interaction in the houses. Less lag due to pets.</SPAN></SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN>*SOGA models (even though they are done)</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>*</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN></SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect.</FONT></SPAN></SPAN></SPAN></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff><SPAN><SPAN><SPAN></SPAN></SPAN></SPAN></FONT></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Carpet rides.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Guild Bank and guild systems.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Griffon towers in Nek and TS.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Post 45 vitality (trade and .</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Caster dps amounts.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Spell increases from apprentice to master.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Ingame mail.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Prismatics.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Instances.</SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN>Fireworks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN></SPAN></SPAN></SPAN></SPAN> </DIV></DIV><p>Message Edited by DovianWarCall on <span class=date_text>11-15-2005</span> <span class=time_text>09:24 AM</span>
Luhai
11-15-2005, 08:52 PM
<blockquote><hr>SephiroQA wrote: <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> - T6 raid-Loot: the druid-only loot in Ahket Aken is unacceptable- general risk-reward problem: fighting a big bad x2 or x3 mob of your tier shouldn't just give a wood chest with a crappy item you can only sell; perfect example: the peacock quest series...- Mobs running through and hiding in walls (very annoying when you are fighting through a dungeon or mine)- unfinished content: what's even worse (at least for me)than delayed content is a buggy and unusable content (like some of the veteran rewards)- bugged rewards/items/mobs: like Aqim, the twin dragons in MajDul, the master spell reward, etc...very annoying if introduced and then suddenly nerfed or even taken out of game for several days without any explanation. People remember things like these, you know <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> - general description of quests: some quests are almost impossible to solve due to the lack of hints if you don't use external help sites or a map tool (like "Tarton's wheel" or finding the runes for dragon speech)- the changes to the shattered spell line of the conjurors (duration changed from 12 to 5 secs)- No-trade on fabled T6 items is a bit annoying if noone from the group can wear it- T6 writs don't exist (killing hundreds of grey mobs becomes gets quite boring after a while)- More Heritage Quests please; only 1 HQ came with the expansion, was quite disappointing<P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> - it would be nice if the bloodline chronicles scaled with level- Heroic Opportunities: I never use them as a conjuror- Housing in MajDul: actually quite boring rooms - no windows, not customizable, they all look the same - and bugged pets (not moving)- metal chests when soloing: It would be great if they contained stuff for me (i had 2 or 3 solo metal chests in this game and of course never an item that i could wear/scribe) <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> - the world/live events (although the towers event was already done when i came back from work)- mail system- guild bank- the basic fireworks from the veteran rewards: i just LOVE them <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> - the changes and fixes to the house inventory: being able to collect selected items is great- thousands of quests that can be done- the additional slot for mages, priests etc.- the graphics<hr></blockquote><p>Message Edited by Luhai on <span class=date_text>11-15-2005</span> <span class=time_text>04:55 PM</span>
<span><blockquote><hr><div> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. </font></span></p> <p><span><font color="#66ffff"><font color="#ff0000">1. Raid Resists, its been a year and 90% of old raid content is immune to cold and/or heat. casters have no ability to change weapons to negate thise issue, please remove all of these immunities or find another solution, wizards are worthless on most raids.</font><font color="#ff0000"> </font><font color="#ff0000">2. Wizard DPS, even without the above issue wizard dps is about half that of other teir 1 DPS classes (no ability to severly increase damage with fabled weapons/poisons/haste). wizards are doing half the damage of summoners a tier 2 dps class, this is not right.</font> </font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with. </font></span></p> <p><span><font color="#66ffff"><font color="#ff0033">1. LAG, here and there and everywhere, anything that could be done to reduce it would be appreciated.</font><font color="#ff0033"> </font><font color="#ff0033">2. Spell graphics- wizards have like 4 graphics that are just recycled and most of them are lame, only cool one is the Icicles one.</font> </font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span><font color="#ff0000"> anything dealing with tradeskilling, hehe, sorry guys <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font> </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span><font color="#ff0000"> Combat animations some of these are awsome, voice emotes, ease of travel, guild bank/window</font> </p> <p><span><font color="#66ffff">Thank you for your input.</font></span></p></div><p><span class="time_text"></span><font color="#ff0000">Thank you for asking <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></p><hr></blockquote></span><div></div>
Tanit
11-16-2005, 09:11 PM
<div></div><span><blockquote><hr>SephiroQA wrote:<div></div> <div> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span></p> <p><span></span>DoF: Add more contested epic mobs, this is pathetic at the moment. Add more (at least 4) raidinstances, like lockjaw, with a 4-6d lockout and 100% chance for master. Fix the raidzones. Tons of bugs in the shimmering citadel instance and need more chance for master chests. I'd like every named mob in those zones to have a good chance of dropping a fabled item. Remove the chance for taunts to resist, this just isnt working well at the moment imo. </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span>Armor colors. Less reuse of instances please. </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> Solo content. Tons of it already. </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> Posts like this! </p><span class="time_text"></span></div><hr></blockquote></span><div></div><p>Message Edited by Tanith_ on <span class=date_text>11-16-2005</span> <span class=time_text>05:13 PM</span>
Tanit
11-16-2005, 09:12 PM
Oops !<p>Message Edited by Tanith_ on <span class=date_text>11-16-2005</span> <span class=time_text>05:13 PM</span>
<BLOCKQUOTE> <DIV> <P><SPAN><FONT color=#66ffff></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><EM>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</EM></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><EM>- </EM>Quest Starter Drop Tables are broken. Pre March 2005, quest drop starters were large in Variety, but then came the Live Update that made chest dropsn and loot more plentiful to soloers and this affected the drops of quest starters in chest. Now almost every zone drops the same 2 to 5 quests with the rest being mega rare drops. Good example is Everfrost with over 20 quest drops, but all you ever see is Worn Belt, Corroded Gloves and the deep Ice Ring. For a game that prides itself as EverQUEST, those quests aren't dropping anymore.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><EM>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</EM></FONT></SPAN></P><SPAN><FONT color=#66ffff> <P><FONT color=#ffffff>Get rid of Timesinks. Get rid of rediculous overuse of "You did not find any quest items." The easing up of heritage named did little to remove the boredom and monotony from camping, it needs to be taken a step further.</FONT></P> <P><FONT color=#ffffff>Timesinks don't ensure more months of subscriptions, they do the opposite for the hoards who think like me: "I won't be paying any more months at Alts, I'd rather quit than go through that boring timesinking again."</FONT></P> <P><BR><SPAN><FONT color=#66ffff><EM>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</EM></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Class Balancing. Don't care about it. People should just pick a class they like and play it because they enjoy it and stop getting into [expletive haxx0red by Raijinn]-size comparisons of class damage.</FONT></SPAN></P> <P><SPAN></SPAN></FONT></SPAN><SPAN><FONT color=#66ffff><EM>Finally list the things you like/love and think are perfect. </EM></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>The ability to solo. Private instance soloable zones like the Tears Grifters quests and the zone in Antonica with the Giantslayers in it and the Rat magi.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><EM>Thank you for your input.</EM></FONT></SPAN></P></DIV></BLOCKQUOTE><BR>
judged_one
11-17-2005, 09:56 PM
Most Important:1.)Class inequity:Please take the time to read the post in the Assassin, Warden, Guardian, Enchanter...Forum. As an assassin, we were promised that post LU#13 we will be tier one DPS, instead we were Tier 3 (Supported with parse and number in assassin forum) We waited 3 months (LU16) and we saw some minor changes to our class, that only boost our DPS to Tier2. It is quite frustrating! Make sure certain class is not overpowered, just becuase certain Dev plays them.(Brawler) It is rather obvious, and it should not be happening to an organization as big as Sony. It is rather unprofessional. Whever is responsible for LU 13 and combat revamp needs to be fired, or relocated to another department. They blew thier 1 chance to fix the game.Make sure every class is needed in raid. Give each class an ability to contribute to a raid. i.e. Assassin is irrelvent for the sucess of a raid, while a brigand can archieve similar DPS and a lot more de-buffs etc2.)Itemization:How can a treasure item be better then my fable? Please look at the itemization process.Devise a formula to ensure that Fable>legendary>Treasure.i,e Tatician Hoops +12Str +12 Agi is rather powerful for a reasure earring.Second Important:Interaction: There are lack of P2P interactions. When I return to Freeport I hardly seee anyone, and when I am at SS I just rush to my destination. There are no incentive or purpose for me to interact P2P anymore. It will be really neat if we can have a player build city.(Similar to the building of the grif towers.) Think of the possiblities:Guild city, rival city, quest to improve city, buying item for city, special power for city deweller, Politics in the city, writ for the city, invasion of the city, faction relation of the city....) Why do you think people buy a carpet for 50 plat? (To show how elite a player is)In the same way you will see alot more interaction between guild and players to get the best city, or house in the city possible.
zorbdan
11-17-2005, 10:06 PM
<A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=12052" target=_blank><SPAN>Kendricke</SPAN></A><BR><SPAN>Lord<BR>Posts: 3909<BR>Registered: 11-10-2004 </SPAN><BR><IMG height=8 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=150 border=0><BR><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=12052" target=_blank><IMG height=70 alt=Kendricke src="http://eqiiforums.station.sony.com/eq2/i/icons/EQ2/priest.gif" width=70 border=2></A><BR> <P><SPAN>Reply <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=15176#M15176" target=_blank><FONT color=#c8c1b5>1</FONT></A> of 51 </SPAN><BR><IMG height=6 src="http://eqiiforums.station.sony.com/i/p.gif" width=1><BR><SPAN>Viewed 452 times<BR></SPAN></P><IMG height=1 alt="" src="http://eqiiforums.station.sony.com/i/p.gif" width=1 border=0><BR> <DIV align=center><FONT face=Century color=#ffffff size=5>The Holy Books of Templar</FONT></DIV> <DIV><BR></DIV> <DIV align=center><FONT size=1>Compiled issues/bugs/feedback about Templar class</FONT></DIV> <DIV><BR><BR></DIV> <P align=left><BR> </P> <DIV align=left><FONT color=#ff0000 size=5><STRONG>I. The Wrath of Templars</STRONG></FONT><BR> <DIV align=left><STRONG><FONT size=4><FONT color=#ffff00 size=5>Bugs: Templar</FONT><BR></FONT><FONT size=2>(BUGS - Issues and obvious problems with current Templar class abilities or spells which prevent them from working as apparantly intended).</FONT></STRONG></DIV><STRONG><FONT size=2></FONT></STRONG></DIV> <DIV align=left> </DIV><STRONG><FONT size=2></FONT></STRONG> <OL> <LI> <DIV align=left><FONT color=#ffff00><STRONG>Mitigation does not appear to be working correctly.<BR></STRONG></FONT>Due to this, many Templars are interrupted far more than leather or even chain wearing priestly counterparts, leading to a further degradation of our already low damage output. <BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ffff00>There does not appear to be a point for upgrading skill level on Sign of Weakness line<BR></FONT></STRONG>Sign of Weakness duration seems to be based entirely on character level. For example, there appears to be no variation between an Adept I and and Adept III version of the spells.<BR></DIV></LI> <LI> <DIV align=left><FONT color=#ffff00><STRONG>Wisdom does not seem to be affecting heals.</STRONG></FONT><BR>It was widely believed prior to the revamp that wisdom would be affecting heals. Though it's apparantly that Intelligence affects spell damage, there is no apparant effect for having more wisdom. Wisdom has long been a primary attribute of all healing classes - including even Paladins.<BR><BR></DIV></LI> <LI> <DIV align=left><SPAN><STRONG><FONT color=#ffff00>Atoning Fate does not always work</FONT></STRONG><BR>Does not proc the group heal upon mobs death if the mob is killed by a proc of any kind, on a weapon from the weapon or a buff etc.<BR><BR></SPAN></DIV></LI> <LI> <DIV align=left><SPAN></SPAN><STRONG><FONT color=#ffff00>Salvation is not upgrading properly<BR></FONT></STRONG><SPAN>Adept I and Adept III are identical spells. Suggestion would be to make the Adept III better by giving it a longer duration or quicker recast time.<BR><BR></SPAN></DIV></LI> <LI> <DIV align=left><SPAN></SPAN><SPAN><FONT color=#ffff00><STRONG>Unyielding Benediction does not upgrade properly to Vigilant Benediction</STRONG></FONT><BR>Lower tier spell Identical to upper tier version.<BR><BR></SPAN></DIV></LI> <LI> <DIV align=left><SPAN></SPAN><STRONG><FONT color=#ffff00>Combat resurrections require additional attention</FONT></STRONG><BR>A Templar can cast a combat resurrection on a target, but has to stay in range (1 meter) till the target actually clicks yes. During a group or raiding situation, this can be incredibly frustrating when the Templar's also trying to assist with healing.<BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ffff00>Weakness</FONT></STRONG><BR>Even though the effect is no longer the same, the recast timer remains linked between Weakness and "Sign" line. <BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ffff00>Undead Situational Damage</FONT></STRONG><BR>More undead quests would help clerics to take advantage of our Strike line more. In addition, having more access to ways to damage undead ...or even increasing the undead damage we already produce seems to be a willing compromise many Templars would be willing to accept in place of an outright overall DPS boost.<BR></DIV></LI></OL> <DIV><FONT size=2><BR></FONT><FONT size=2><BR> </FONT></DIV> <DIV align=left><FONT size=2><FONT color=#ff0000 size=5><STRONG>II. The Journey of Templars<BR></STRONG></FONT></FONT><FONT size=2><STRONG><FONT size=4><FONT size=5><FONT color=#99ff00>Class Issues: Templar</FONT><BR></FONT><STRONG><FONT size=2>(ISSUES - Items that Templar community thinks SOE should looked. These are not bugs, but rather issues more related to game balance. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></FONT></STRONG></FONT></STRONG></FONT><BR></DIV><FONT size=2></FONT> <DIV> </DIV> <OL> <LI><FONT color=#ccff00><STRONG>Templar (and really all other priests') DPS is significantly lower than that of Furies. </STRONG></FONT><FONT size=3><FONT size=4><FONT color=#ccff00><BR></FONT><FONT size=2><FONT color=#ccff00><FONT size=4></FONT></FONT></FONT></FONT></FONT>Though Furies are now much more powerful than previously in handling healing in most situations, Templars are not more powerful relatively speaking in regards to damage output. Though normally this would not be as great an issue due to our typically greater defense, the fact remains that due to changes to experience debt and now even shard collections, death is no longer as great a detriment as it once was...leaving Furies able to gain significantly more experience than Templars in soloing situations. In addition, this leads to a perception that Furies are more desirable in grouping situations.<BR><BR></LI> <LI><FONT color=#ccff00><STRONG>Reverence is not considered useful by many Templars</STRONG></FONT><BR>Many Templars do not use Reverence for various reasons cited, including: not effective enough even at higher quality (Adept III only gives back 140%); duration is not long enough (15 seconds isn't even long enough for most pulls); or just confusion over what the point/purpose of the spell is supposed to be. Perhaps an explanation from Lockeye or another developer letting us know what the envisioned point of the spell is could help Templars figure out how the spell is supposed to be used, and we can work to come up with better solution toward its effectiveness.<BR><BR></LI> <LI><FONT color=#ccff00><STRONG>Soothe line needs work</STRONG></FONT><FONT size=3><FONT color=#ffff00><BR></FONT></FONT>Many Templars feel Soothe is not very useful in its current form. At the very least, it needs a decrease in casting time, an increase in range, or both. Oftentimes it's used to pacify a wandering add. By the time the target is in range of Soothe, it's often too late to cast the spell before the target is engaged in battle. Additionally, effectiveness could be increased by allowing it to be used in an AE or Group form, soothing multiple targets at once.<BR><BR></LI> <LI><STRONG><FONT color=#ccff00>Combat is too quick and DPS intensive post-revamp</FONT></STRONG><BR>The perception seems to be that prior to the revamp, "pure" healers (as most Templars felt we our role was) held a more solid role in Norrath. This seems to be based on the fact that post-revamp, combat goes so quickly that healing is almost trivial in most group situations. This is related to the issue that Templars have far too little DPS in comparison to some priests (notably Furies), and thus our significant healing abilities are largely wasted in most typical situations, whereas our DPS contributions feel insignificant compared to other priest classes who can both heal and supply damage. Perhaps having longer or more dangerous combat would assist in bringing Templars back in-line.<BR><BR></LI> <LI><FONT color=#ccff00><STRONG>Group instant heal range is too short</STRONG></FONT><BR>Group reactive is normally 25m. Our group instant heals only range for 10m. <BR><BR></LI> <LI><FONT color=#ccff00><STRONG>Combat Resurrection range is too short. </STRONG><BR></FONT>Currently at 1m, this is a very very small range. While in a raid or group its difficult and distracting to be looking around on the ground for a corpse to stand on while trying to heal. A 5-10m heal at least would be better.<BR><BR></LI> <LI><SPAN><FONT color=#ccff00><STRONG>Divine Arbitration</STRONG></FONT> <BR>The spell doesnt work well for saving classes other than Mages, it plunges many people into orange when you use it to save a fighter, it should evenly balance out the % hp of the group so after casting you would all end up at equal health, even if its all orange, make it so everyone would be an even % afterwards rather than random bars all over. The spell needs a quicker recast, its not the most insane spell ever that it needs a 15 minute recast! In addition, there's no change in penalty from Adept I to Adept III.<BR><BR></SPAN></LI> <LI><STRONG><FONT color=#ccff00>More "effects"</FONT></STRONG><BR>A general recurring theme among Templar requests is to return some flavor to individual spells. Whether this includes a small mitigation boost with Amelioration line or other bonus effects, these extra effects were widely enjoyed and appreciated. <BR><BR></LI> <LI><FONT color=#ccff00><STRONG>Resolve Issues</STRONG></FONT><BR>Resolve and Ardent Resolve seem to take too long to cast, too long for recast, and too much power. <BR><BR><BR></LI></OL> <P><FONT size=2><FONT size=2><FONT size=2><FONT color=#ff0000 size=4><STRONG><FONT size=5>III. The Prayers of Templars<BR></FONT></STRONG></FONT></FONT></FONT></FONT><FONT size=2><FONT size=2><FONT size=2><STRONG><FONT color=#99ffff size=5>Feedback/Wishlists: Templar<BR></FONT></STRONG></FONT></FONT></FONT><FONT size=2><FONT size=2><FONT size=2><FONT size=2>(<STRONG>SUGGESTIONS</STRONG> - What Templars would like to see)</FONT></FONT></FONT></FONT><BR></P> <OL> <LI> <DIV align=left><STRONG><FONT color=#ccffff>More shield types</FONT> </STRONG><BR>Templars could be able to use round shields instead of just bucklers. As it currently stands, all priests may use bucklers, though priests may use heavier armors. <BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ccffff>Any ideas that we allowed to melee a little better?<BR></FONT></STRONG>Perhaps a Yaulp or other effect to increase our melee damage.<BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ccffff>Holy Acolyte to do something?</FONT></STRONG><BR>When soloing, perhaps the Holy Acolyte could assist the Templar in some fashion...assisting with damage spells or by increasing the ability of the Templar to melee. When grouping, perhaps the Templar could assist with random group cures or small buffs.<BR><BR></DIV></LI> <LI> <DIV align=left><STRONG><FONT color=#ccffff>Shorter Cast Time</FONT></STRONG><BR>Most spells generally have long casting or recast times. Perhaps allowing Templars to use their damage spells more quickly would be a consideration.<BR><BR><BR></DIV></LI></OL><FONT size=2><FONT size=2><FONT size=2></FONT></FONT></FONT> <DIV><BR><FONT size=2><FONT size=2><FONT size=2><BR></FONT></FONT></FONT></DIV> <P align=left><FONT size=1><STRONG>Credits:<BR></STRONG></FONT><FONT size=1>Everyone on the Templar boards. Please continue posting bugs, issues, feedback and wishlists. Regardless of personal issues or politics, I'll attempt to faithfully gather the information as best I can. </FONT></P> <P align=left><FONT size=1><STRONG>Reasoning:<BR></STRONG>Our class has issues an will always have issues. More to the point, I've been accused by so many recently of attempting to be a class spokesperson that I've finally decided to put on the mantle. If I'm going to earn the title, I may as well put in the work.</FONT></P> <P align=left><FONT size=1><STRONG>Version Updates:<BR></STRONG></FONT><FONT size=1>[11.15.05] Created New Volume in same format Xrande used for the original. Original Volume can be found </FONT><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=13&message.id=4618&view=by_date_ascending&page=1" target=_blank><FONT color=#c8c1b5 size=1>HERE</FONT></A><FONT size=1>.<BR>[11.16.05] Clarified some language. Added Sign of Weakness bug. Added Reverence and Soothe issues. Added Quick Combat issue. Added Wisdom Heal bug.<BR>[11.16.05] Added several suggestions from AzraelAzgard<BR>[11.17.05] Added several suggestions from Meribor, Adaman, and one more from AzraelAzgard.</FONT></P> <P align=left> </P> <P><FONT size=1></FONT> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P>
Kyralis
11-17-2005, 10:16 PM
<div></div><span><blockquote><hr>SephiroQA wrote:<div></div> <div> <p><span><font color="#66ffff">Ok, so here are the rules I want feedback on the game; however here is the game part.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. </font></span></p> <p><span><font color="#66ffff"><font color="#ffffff">Level 60 raid content with meaningful reward. At level 50, there were some two dozen raid targets, with at least 3 on 18 hour timers that gave us something to do on a nightly basis- and when they dropped metal, the reward was something people were clammoring for. We love spirits of the lost and the idea of similar zones (such as Gates of Ahket Aken), but they take up one night and there are not enough to fill a nightly raiding schedule, leaving us with nothing of interest to do the other nights. When we do go in there, the itemization is horrid- loot that's barely (if at all) better than T6 treasured or instance-dropped fabled, and often worse than T5 fabled that we've had for months; as an example, we vendored a scout fabled item from Gates on tuesday because no one on the raid wanted it and the stupid thing was no-trade. Every week is more and more frustrating, frankly- when you're left trying to get a second instance of sinking sands up just so you can have a single T6 target to hit, the state raiding is pretty sad. </font></font></span></p> <p><span><font color="#66ffff"><font color="#ffffff">Second, fix class balance. Enchanters are perhaps the most in need of this, but a number of other classes are as well. I understand that people want to take things slowly sometimes, but the expansion has been out for over two months now. Things need to be fixed. </font></font></span></p> <p><span></span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span> Fix pathing. Of the entire game. It's embarassingly bad, and it has been since release. It is, singlehandedly, the reason why some content (such as dungeons) gets ignored. </p> <p>Fix quest rewards. In general, they're worthless. There are a few exceptions, but of all the quest rewards I've received over something like 200 levels on my characters, I may have used a dozen items. If that. This extends to the highest reaches of the game- see the complaining about the fountain of life reward. </p> <p>Slow combat down some. A frenetic pace is one thing, but by level 60 many encounters die in under 20 seconds. When it takes you a quarter of the fight or more to cast a single spell, that gest a little old. Double mob HP. If deemed necessary, increase the xp reward as well to ensure that xp/time remains the same, though personally I feel that with the recent xp increases and the current ridiculous vitality that xp is now far too fast. </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> There's a lot of solo content now for people who bother to look for it, and when you do want to quest, there are plenty of options. </p> <p> </p> <p><span><font color="#66ffff">Thank you for your input.</font></span></p></div><p>Message Edited by SephiroQA on <span class="date_text">11-13-2005</span> <span class="time_text">01:49 PM</span></p><hr></blockquote></span><div></div><p>Message Edited by Caerwyn on <span class=date_text>11-17-2005</span> <span class=time_text>09:26 AM</span>
Moria15
11-17-2005, 10:46 PM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>Hi there</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>okay, you asked first :smileyhappy:</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>1) Zoning issues.. including stuck carpets, zoning to char select, problems zoning into SS when theres more than one up from PofF etc.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>2) Tier 6 writs of all types.. </FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>3) New Housing Options, including houses bigger than 5 room and more variety in the existing versions.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>4) Carpentry Advanced Tier 6 please, pretty please with whipped cream.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>5) More content at high level for family guilds, ie those that can get one group together but have no access to epic x2 or x4 and probably never will have.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>6) A summary to this post and some comments by the person that started it :smileyvery-happy::smileyvery-happy::smileyvery-happy:</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>1) Appearance of armor and weapons or lack of it..</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>1) Class Balance, by all means make classes unique or different in some respects, but please please stop catering to the "oh my god, I do 0.00000000001% less DPS than my next door neighbour playing WOW" comments. Just sort it and forget it.. its pretty much fine now.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>1) This post asking for feedback</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>2) The general feel of the game</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>3) The size of the game and the variety in all levels and for all classes</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>4) The fact I have to use my brain, in that all my characters can be soloed at any level, but not in the same place, each is unique</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>5) The fact that the game helps to make lasting friends</FONT></SPAN></P> <P><SPAN><FONT color=#ffff66>6) This post asking for feedback :smileyvery-happy:</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0033>Thank you for asking.</FONT></SPAN></P></DIV> <P>Message Edited by SephiroQA on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>01:49 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Geekyone
11-17-2005, 11:52 PM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff> </FONT><FONT color=#ffffff>Stop nerfing anything. Please don't nerf mobs, add solo mobs sure, but stop dumbing donw the game for the lowest common player. Stop nerfing classes, stick to your guns and make people understand some classes are support classes.</FONT></SPAN></P> <P><SPAN></SPAN><SPAN> HO's what happened to these. When the game first launched, they had a small proc heal assosicated with them, now they are virturally usless, and while I group nowadays they never get used. This is a Heroic Opportunity, this should enable soloers to do better vs. Heroic mobs. HO's suck, please fix them so they mean something.</SPAN></P> <P><SPAN> Fix the [expletive haxx0red by Raijinn] Zone Bug!</SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff> </FONT><FONT color=#ffffff>Add PvP, which will help with your end game.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff> Add more housing, such as buyable plots (maybe 10 at most) in zones like Ant, or Commonlands.</FONT></SPAN></P> <P><SPAN> Add more armor variations. They could all have excatly the same stats as long as I don't look like everyone else.</SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff> I think you are all spending too much time worrying about soloability of everyone. I think you should add more solo mobs, but don't add soloabiltiy that allows better exp gain then when grouping. To avoid this, just add a (in group bonus) while exp'ing.</FONT></SPAN></P> <P><SPAN> Love to see cloaks, and on top of that guild emblems added to those.</SPAN></P> <P><SPAN> Usablility of chairs and beds (to sit on at least) inside houses.</SPAN></P> <P><SPAN> Any chance of guild levels 20 and up can buy a broker for in the guild house?</SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Mail</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Updated HQ's</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Live Events (maybe more)</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Off line selling</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Gambling</FONT></SPAN></P> <P><SPAN>Discovery exp.</SPAN></P> <P><SPAN>More collection quests</SPAN></P> <P><SPAN>More HQ's yippie!</SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P></DIV> <P> <HR> </BLOCKQUOTE><BR> <p>Message Edited by Geekyone on <span class=date_text>11-17-2005</span> <span class=time_text>11:02 AM</span>
El Chupacabr
11-18-2005, 12:26 AM
<DIV>Mind, these are all necromancer issues level 48+ but they equally apply to the lower tiers since the deficiencies are apparent even at level 20:</DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN> <DIV><STRONG>1) Level 48 Grim Terror:</STRONG> What can I say? This pet, as far as implementation of the necromancer is concerned, is still broken. In the final tier our diseased servant can equal her damage single target. In AoE she can do a bit more damage than the servant but the assassin/nighshade will outdamage her in all situations when owner buffed. The grim embrace spell has a great secondary effect but it's not worth the 40-50% cut in damage compared to the assassins.</DIV> <DIV> </DIV> <DIV>Note also our offensive buffs raise cast skills and focus of the pets and the defensive buff decreases intelligence. Haste has no effect on the grim pet, the only benefit out pet buffs effectively have for the grim is the chance to proc clawing of the soul (at half the rate the assassin pet would). If the cast skills do decrease the resist chance (and all my testing says the gain is too low to be statistically significant), it doesn't increase her hit rate to anywhere near the assassins damage against high yellow/orange mobs. Most players try not to fight anything above yellow anyways since their personal hit rates are laughably low.</DIV> <DIV> </DIV> <DIV>Note also the grim still runs into melee range within three casts, she has to stay out of range to survive AoE.</DIV> <DIV> </DIV> <DIV>My solution would be to add something to the pet buffs that increase the warlock pets damage to a level greater than the current assassin pet. Haste and DPS increases don't work since she doesn't melee. My suggestion is a large proc that has a chance to go off on successful spellcasts (like dynamism)... that would increase her damage while being different than the conjuror intelligence increase.</DIV> <DIV> </DIV> <DIV> <DIV><STRONG>2) Level 52 Drawing of Souls:</STRONG> Lots of problems with this spell... 2 second cast time is too long, it should be a 1 second caster like its sister spell Horrific Mark, the resist rate seems to be very high, too. I like the debuff and that's what I generally use it for but it's debuff is equivelent to the mark line so should have the same cast time.</DIV> <DIV> </DIV> <DIV>Flayers Soul is a very, very bad buff. I don't believe increases to cast skill really do much if anything but the biggie of that spell is the 14% increase to max power... problem is that spell has a 30 second duration, how long does it take to regen 14% power on a post 52 player (over 550 power)?</DIV> <DIV> </DIV> <DIV>Unstoppable Soul is a bit better a buff than Flayers but it also has the same problems with that increase to max health that Flayers has for max power. If this is cast and then an Exchange Life is cast on top of it you can get the benefit from the increased max but it has that pesky 30 second duration too.</DIV> <DIV> </DIV> <DIV>Servile Soul doesn't scale with level like all other dumbfire pets do (stays level 52 forever), this spell loses its effectiveness very quickly since dumbfires just can't hit stuff much higher than them.</DIV> <DIV> </DIV> <DIV>My solutions would be increase the buff durations by one minute (90 seconds total) since these spells are gated in use by the RNG. I'd say change the Flayer's skill buffing but I think eventually what buffing those do will have to be addressed and given a larger benefit since it's hurting alot of classes. Fix the Servile Soul so it levels with owner.</DIV> <DIV> </DIV> <DIV><STRONG>3) Level 53 Voice of the Departed:</STRONG> See #1, I love this spell but it just doesn't do our second DPS pet any good.</DIV> <DIV> </DIV> <DIV><STRONG>4) The change to pet targeting and pathing:</STRONG> When pet pathing was changed to disallow the ability of a necro (or any summoner) to send the pet on anything they can't personally attack, it put up alot of barriers due to pet line of sight compared to owner line of sight. A rock on the ground can keep a pet from attacking and repositioning a pet to get clear of the obstruction takes an inordinate amount of time while also causing increased risk to groupmates since pets rubberband around owners.</DIV> <DIV> </DIV> <DIV>Solution: Remove the pet LoS restriction, it wasn't exactly being exploited and made pets very manageable. Look into why pets are not taking the shortest path to encounters but running half way around zones to get to the same point. Encounters run right to players, why can't pets run right to encounters? Is this a reappearance of the dreaded "Pet Dance"?</DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></DIV> <DIV><SPAN><STRONG><FONT color=#66ffff></FONT></STRONG></SPAN> </DIV> <DIV><SPAN> <DIV><STRONG>5) Level 54 Rending Fury:</STRONG> This spell hardly upgrades by spell quality and does nothing for the warlock pet (again, see post #1). I suppose in theory it's a decent buff since it adds DPS as well as haste but upgrading from adept 1 to adept 3 should give you more than a 3% total gain (or thereabouts). This buff should also be a targetable buff with benefits that don't step on the enchancer or bards toes. Necromancers are the only mage without damage shields or targetable concentration buffs. I don't know what I'd make this but it should certainly have an improved upgrade path and wider useage.</DIV> <DIV> </DIV> <DIV><STRONG>6) Level 58 Consumption:</STRONG> Two minute recast is way to long for a 15 second duration spell. Again, see #1 and cast speed. Grimmy can get this spell off maybe three times in its duration compared to either other pet hasted.</DIV> <DIV> </DIV> <DIV>Drop the recast down to 45-60 seconds like the other pet quick buffs so we can use this more than once in a rare while. Its use is gated in a long fight by the agro it'll generate anyways so let us use this ancient spell more often than every two minutes.</DIV> <DIV> </DIV> <DIV><STRONG>7) Level 59 Deathly Coil:</STRONG> The coil line still needs improvement, when we took the lich nerf many of us lost between 70 and 100 dps which was fine since it was going to be rolled into the other spells... problem is that deathly coil got around a 5 DPS increase, way too low. There seems to be a fear of giving DoT's greater than 200 damage, in this case, the increase is warranted.</DIV> <DIV> </DIV> <DIV>My solution is to increase this spell by at least 100 damage per tic, it still wouldn't get us back to our old damage but it would keep our long duration DoT from being laughably weak.</DIV> <DIV> </DIV> <DIV><STRONG><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Level 50 Torrential Plague:</STRONG> Still not enough damage, needs another increase to somewhat make up for the loss in Lich damage.</DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN>These matter to all necromancers but are third in my personal priority:</SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><STRONG>9) Level 48 Revivication:</STRONG> Spell still does not scale up with upgrades, it's always the same rez percentage no matter the upgrade level.</SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><STRONG>10) Necromantic insignia line:</STRONG> This line is s'posed to give the notrade essence of anguish necromancer spell component upon mob death... problem is, it gives it to whomever gets the kill shot (ie. quite often, not the necro). Since nobody else can use these and they're no trade, they should only go into the necro's inventory.</SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN><STRONG>11) Number of pet models:</STRONG></SPAN></DIV> <DIV><SPAN></SPAN> </DIV> <DIV><SPAN>Let's break it on down:</DIV> <DIV> <P>Grim Spellbinder:</P> <UL> <LI>Apprentice: Orc skelly <LI>Adept: Black horned skelly <LI>Master: Flaming black horned skelly</LI></UL> <P>Grim Thulian:</P> <UL> <LI>Apprentice: Black horned skelly <LI>Adept: Flaming black horned skelly <LI>Master: Green flamed skelly</LI></UL> <P>Grim Terror:</P> <UL> <LI>Apprentice: Flaming black horned skelly <LI>Adept: Green flamed skelly <LI>Master: Lamia</LI></UL> <P>Total warlock "pets", 9... total models, 5.</P> <P>Shadowy Stalker:</P> <UL> <LI>Apprentice: Smokey cloud <LI>Adept: Black shadow <LI>Master: Black shadow</LI></UL> <P>Shadowy Assassin:</P> <UL> <LI>Apprentice: Black shadow <LI>Adept: Black shadow <LI>Master: Black shadow</LI></UL> <P>Total assassin "pets" (not counting nightshade, don't have enough data on him), 6... total models, 2.</P> <P>Undying Adherant:</P> <UL> <LI>Apprentice: Zombie <LI>Adept: Zombie <LI>Master: Zombie</LI></UL> <P>Rotting Thrall:</P> <UL> <LI>Apprentice: Zombie <LI>Adept: Zombie <LI>Master: Zombie</LI></UL> <P>Diseased servant:</P> <UL> <LI>Apprentice: Zombie <LI>Adept: Zombie <LI>Master: Strangely stitched zombie</LI></UL> <P>Total fighter "pets", 9... total models, 2.</P> <P>Grand total, 24 pets with 9 total models... that's pretty weak any way you slice it. Note that two of the models are the apprentice of the lowest pets, three master pets of the highest spells. Players don't keep those two low apprentice spells for long if ever and the three master pets are pretty rare to come by leaving it at four total models most players will ever use.</P> <P>Four models in 52 levels with three distinct pet types for most players, that is a problem. "When we get around to it" is a bit of a cop-out that really surprises me considering how hard the art team generally works on immersion type issues. The lack of models really bothers most in the necro community and it sure doesn't seem like a big deal to associate a new model with a different pet. I seem to remember it took a day for the art team to change the final swarm spell from rats to dogs and the master fighter pet from a zombie to a stitched zombie.</P> <P>It can't be that big a deal giving us a new mob appearance for our pets.</P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN>The Shadowy Stalker pet line! By performance, this pet is what we always thought he should be... of course his appearance leaves alot to be desired.</SPAN></P> <P><SPAN></SPAN> </P> <P><SPAN>That's all I can think of right now, hope it helps ya'll some.</SPAN></P></SPAN></DIV></SPAN></DIV></DIV></SPAN></DIV> <P>Edit: Fixed a couple minor boo-boo's.</P><p>Message Edited by El Chupacabras on <span class=date_text>11-17-2005</span> <span class=time_text>02:56 PM</span>
Spruhi
11-18-2005, 10:03 AM
<span><blockquote><hr>Irras wrote:<div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div> <p><span><font color="#66ffff">Dear SoE, </font></span></p> <p><span><font color="#66ffff">What I'm about to say might sound harsh, but everything I say below is done with a sense of humor.</font></span></p> <p><span><font color="#66ffff">Now since that's out of the way....</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important:</font></span></p>You really need to make more armor graphics!!! Would you be able to make it so that when crafting you could actually choose appearance out of several options like in Horizons. <span><font color="#cc6600"></font></span> <p><span><font color="#66ffff">Second Not Urgent/Important: </font></span></p> <p><span><font color="#66ffff">I DEFINETLY agree!! </font></span></p> <p><font color="#ffff00" face="Century" size="4"><span><strong><u>Heroic Opportunities:</u></strong> The ideas have SO much potential, but are seriously left lacking. </span></font></p> <p><font color="#ffff00" face="Century" size="4"><span>1. There should be more for each class. I'm SO bored with only three. </span></font></p> <p><font color="#ffff00" face="Century" size="4"><span></span><span>2. Make Heroic opportunities more compatible with soloer's. For instance. A warrior who needs to taunt to trigger his HO. Why would he need to taunt while solo? It's a waste of power, and I might as well hit him with my sword again for 130 damage. And what's the deal with Fighter HO's? I'm the master of the sword, my HO names are <strong><em>Sky Cleave</em></strong>, and <strong><em>Crushing Anvil</em></strong>....Those sound pretty wicked, but in reality....I scream at the opponent. </span></font></p> <p><font color="#ffff00" face="Century" size="4"><span>3. <span>Heroic Opportunities should "sense" what classes are in your party, and stop setting you up for combinations which involve classes that are not there.</span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span>4. Make HO's more than just TRIGGER > NUKE> NUKE. How about more for the soloer to keep it from becoming monotonous. <strong><u> And sometimes make them fail right after the first nuke! WHY???? Read on.</u></strong>...</span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span>5. Finally, and most importantly IMO, <span>Heroic Opportunities look and feel WEAK. HO's represent an opening for a huge attack, I want to see my warrior do something HUGE! But not all the time... In number 4 I said make them fail after the first nuke. HO's for some people are becoming habit. You aren't supposed to rely on HO's. Let me explain...</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>Your class feels like he/she may have spotted an opening in your opponents attacks. You engage in a HO. Your first attack will test your theory. But oops...you were wrong, there was no opening that time. So a message floats above the opponents head saying "NO OPENING". So you try again later, and bingo! Your HO trigger attack works this time, your opponent staggers a bit leaving you a small window to pull off this insane move! Just imagine....</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>*** Berserker kicks the opponent down, leaps into the air and plunges his sword into its chest! A REAL Sky Cleave!</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>*** Assassin sees a chance to throw his daggers into his opponents back, lunges forward, grabs his daggers, and pulls them out with a backflip!</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>*** Fury conjures a huge gust of wind to topple the opponent, then a massive lightning bolt hits the creature!</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>Now I know everyone is thinking more animations mean less DPS, but if you increase the HO's damage to match the missing DPS, plus a little extra, You'd see this huge damage number fly above the creatures head and think "Woah, that's a mean attack!" You'll FEEL like you've done something awsome, but in reality you've only done a few hundred extra damage. Or, make it a longer reuse timer, and more damage.</span></span></span></font></p> <p><font color="#ffff00" face="Century" size="4"><span><span><span>Please use your imagination SoE, PLEASE I encourage you to do something more than these weak HO symbols floating around the opponents. Heroics are slowly falling out of gameplay.</span></span></span></font></p> <p><span><font color="#cc6600"><strong><u>Tradeskill Components:</u> </strong>I just wish there were a way to create SOME (not all) items in bulk. Such as fossil tempers, refined stones, Anything that isn't a major combine. For instance, just type in the number of items you want, throw the required items into the station, and hit combine.</font></span></p><span><font color="#cc6600"> <p><span></span><strong><u>New spells/abilities:</u></strong> STOP, oh please stop giving me upgrades to old spells. I want something new! I want something more interesting!</p></font></span> <p><span></span> Please please please make better horse graphics, its weird seeing a horse turning and swerving, while your toon sits like a rock on top </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: </font></span></p> <p><span><font color="#cc6600"><strong><u>Fluff Spells / Joke Spells:</u></strong> I know they are just "fluff" spells, pointless, silly, and usless, but come on... So many people look forward to getting their next one, only to find out it's a small puff of smoke. I agree that bards should get a spell that allows them to play their instrument constantly. A Brigand's Clobber is awsome. Berserkers should have something that explodes into flames, not just suddenly catch on fire. Necromancers raise a group of skeletons that come up from the ground and dance OR worship the necro lol. I'm just throwing out ideas. But puffs of smoke aren't neat, they aren't even entertaining.</font></span></p> <p><span><font color="#cc6600"><strong><u>New Armors:</u></strong> With the new patch on November 9th, some of the new "light armors" look horrible, even suggestive. How? Ok, my girlfriend logs on to her female druid, and she now has armor with silver studs right where her nipples should be?! Someone at SoE had to have noticed this...</font></span></p> <p><span><font color="#cc6600">Secondly, most of these new armors just look painted on / too pixilated, or require you to have Complex Shader Distance and Specular lighting turned on to even see them correctly. These two options are too memory sensitive to have on just to see normal armor. </font></span></p> <p><span><font color="#cc6600"><strong><u>Wandering city NPC's: </u></strong> I can't tell you how sick I am of hearing that Iksar walk around in East Freeport saying "<em>Welcome, we greet you."</em> or <em>"If you need help, find someone who will help you."</em> What is her point in life? She has none, take her out. She is needless lag. I LOVED it when they added wandering NPC's during the plague event who were raving like madmen. It was funny, and refreshing. But let's face it, 5 years from now Vasskie Darkscale or whatever her name is, will still be greeting me and offering usless advice.</font></span></p> <p><span><font color="#cc6600"><strong><u>Scrying stone merchants and Scrying stone points:</u></strong> Worthless. I've disturbed more undead than I've found any worth while treasure. You give me an ancient silver coin which sells for 10 silver. I MIGHT AS WELL SELL BACK MY SCRYING STONE!!! ONE time, I got 50 Coins / Scrying stones.... Why give me the option? Of course I'll pick the scrying stones. Either fix them to be more fair, or remove the needless lag.</font></span></p> <p><span><font color="#cc6600"><strong><u>Skeleton voices:</u></strong> Someone should have thought a little harder before hiring Steve Urkle to do those voices. "Dying didn't feel good the first time." They sound like gnomes, but look like Ogres! What kind of scarey undead creatures are these? It's degrading, and makes me want to do voiceovers for SoE full-time, just so the rest of you won't have to suffer through it. When I travel deep into a dungeon, and see these accursed undead, I want to hear a scarey droning voice that makes me fear my enemy, not laugh at them.</font></span></p> <p><font color="#ffff00" size="4"><span><strong><u>The /sit animation:</u></strong> Nobody sits like that. I remember seeing beta screenshots of a female sitting with her legs to the side and leaning on her arm. That looked awsome! Why didn't it go live???? I also want the option to sit on chairs and benches!!!!</span></font></p> <p><span><font color="#cc6600"><strong><u>Armors:</u></strong> I remember old Beta mpegs I downloaded, and then I saw a female paladin in this AMAZING armor. What happened to all this armor from Beta? Why was it scraped?</font></span></p> <p><span><font color="#66ffff">Finally list the changes you like/love and think are perfect. </font></span></p> <p><span><font color="#cc6600">The new colbalt and ebon plate armors look amazing. (as long as specular lighting is on)</font></span></p> <p><span><font color="#cc6600">The expansion / adventure packs are great! I haven't been disappointed yet.</font></span></p> <p><span><font color="#cc6600">The graphics engine is awsome! The Soga models look nice...a little odd at times, but refreshing.</font></span></p> <p><span><font color="#cc6600">Customizable music! I use Lords of Everquest music lol.</font></span></p> <p><span><font color="#cc6600">Customizable...everything!</font></span></p> <p><span><font color="#cc6600">The quests CAN be fun. But sometimes a little repetitive.</font></span></p> <p><span><font color="#cc6600">I'm always excited about new patches, it seems like SoE really does hear our voice, and fixes everything I wanted to see fixed.</font></span></p> <p><span><font color="#cc6600">A QA person asking us what we think!!!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></font></span></p> <p><span><font color="#cc6600">Fireworks!</font></span></p> <p><span><font color="#cc6600">The guild management tool!</font></span></p> <p><span><font color="#cc6600"><strong>The thing I love the most, is that I know SoE will see this post, and do SOMETHING about HO's haha...</strong></font></span></p> <p><span><font color="#cc6600">/cheers to SoE for the great work. <strong> I KNOW WE CAN ALL BE HARD ON YOU, BUT NONE OF US COULD DO WHAT YOU"VE DONE, INCLUDING MYSELF!!!</strong> Keep it coming!!! And keep us with ya!</font></span></p></div><p>Message Edited by Irras on <span class="date_text">11-16-2005</span> <span class="time_text">01:17 AM</span></p><hr></blockquote></span><div></div>
Mr_Isht
11-18-2005, 08:41 PM
<span></span> <span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span><span> <div> <p><span></span> Tier 6 adventure and crafting writs.</p>Tier 6 advanced carpentry books. <font color="#66ffff"> In a rush so that's all I have for the moment. </font></div> <blockquote> <div> <p></p> </div> </blockquote> </span><div></div>
Geekyone
11-18-2005, 09:34 PM
<DIV><BR> <BLOCKQUOTE> <HR> Spruhi12 wrote:<BR><SPAN><BR> <BLOCKQUOTE> <DIV><BR><BR> <P><SPAN><FONT color=#66ffff><BR></FONT></SPAN></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><STRONG><U>Heroic Opportunities:</U></STRONG> The ideas have SO much potential, but are seriously left lacking. </SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN>1. There should be more for each class. I'm SO bored with only three. </SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN></SPAN><SPAN>2. Make Heroic opportunities more compatible with soloer's. For instance. A warrior who needs to taunt to trigger his HO. Why would he need to taunt while solo? It's a waste of power, and I might as well hit him with my sword again for 130 damage. And what's the deal with Fighter HO's? I'm the master of the sword, my HO names are <STRONG><EM>Sky Cleave</EM></STRONG>, and <STRONG><EM>Crushing Anvil</EM></STRONG>....Those sound pretty wicked, but in reality....I scream at the opponent. </SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN>3. <SPAN>Heroic Opportunities should "sense" what classes are in your party, and stop setting you up for combinations which involve classes that are not there.</SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN>4. Make HO's more than just TRIGGER > NUKE> NUKE. How about more for the soloer to keep it from becoming monotonous. <STRONG><U> And sometimes make them fail right after the first nuke! WHY???? Read on.</U></STRONG>...</SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN>5. Finally, and most importantly IMO, <SPAN>Heroic Opportunities look and feel WEAK. HO's represent an opening for a huge attack, I want to see my warrior do something HUGE! But not all the time... In number 4 I said make them fail after the first nuke. HO's for some people are becoming habit. You aren't supposed to rely on HO's. Let me explain...</SPAN></SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN><SPAN>Your class feels like he/she may have spotted an opening in your opponents attacks. You engage in a HO. Your first attack will test your theory. But oops...you were wrong, there was no opening that time. So a message floats above the opponents head saying "NO OPENING". So you try again later, and bingo! Your HO trigger attack works this time, your opponent staggers a bit leaving you a small window to pull off this insane move! Just imagine....</SPAN></SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN><SPAN>*** Berserker kicks the opponent down, leaps into the air and plunges his sword into its chest! A REAL Sky Cleave!</SPAN></SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN><SPAN>*** Assassin sees a chance to throw his daggers into his opponents back, lunges forward, grabs his daggers, and pulls them out with a backflip!</SPAN></SPAN></SPAN></FONT></P> <P><FONT face=Century color=#ffff00 size=4><SPAN><SPAN><SPAN>*** Fury conjures a huge gust of wind to topple the opponent, then a massive lightning bolt hits the creature!</SPAN></SPAN></SPAN></FONT></P></DIV></BLOCKQUOTE><BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR>I really like your idea's on HO's. But yes (as I stated above) then need some reworking. And NO NERF!</DIV>
<div></div><div><p><span><font color="#66ffff"></font></span></p><p><span><font color="#66ffff"><span></span></font></span></p><blockquote><div><p><span><font color="#66ffff"></font></span> </p><p><span><font color="#66ffff"><i>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</i></font></span></p><p>Coercers are in dire need of improvement in all situations. Single group, they aren't terrible, but the fact remains that there's several other parts of the game, and they don't do well there. There's a ton of posts on this subject, so I won't rant.</p><p><i></i></p><p><span><font color="#66ffff"><i>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</i></font></span></p><p><span><font color="#66ffff">One of the main things that keep me from making alts is the game from level 2-10. The Isle of Refuge, Citizenship and Class quests are fun the first time you do them, but one eventually gets to the point where it's so repetitive, and filled with excessive zoning, that I loathe it. Perhaps a way to skip this part of the game for experienced players could be instituted, as the skip-the-tutorial part?</font></span></p><p><span><font color="#66ffff">Mass combinations for crafters. At least for subcombines. With the expedient leveling in tradeskilling, it's hillarious in a not-funny kind of way that one can spend an entire level doing a stack a piece of all the pieces one needs, and never do a finish.</font></span></p><p><span></span>Griffon eggs for the new towers is an agitating little quest. Obnoxious quests for things that are otherwise taken for granted, and easily seen by all players in a given zone, is just... obnoxious. I hope the towers lose the quest and function normally with the next Live event. Oh, and that they launch griffons from the TOP of the tower, because really, why did we make them if they weren't going to be used?!</p><p>You've made most of the 'main' zones accessable, without an access quest, via a mariner's bell. Do you think you could make them more... 'centralized?' Zoning a bunch of times after taking only a few steps in a zone is annoying. Make a mariner's bell for sea travel include Nek/Steppes/EL/Zek/Lavastorm/EF.</p><p><span><font color="#66ffff"><span>Perhaps it's just because I'm using low quality settings, but my SOGA models often have weird clipping. When doing anything other than walking/standing, skin shows through my wood elf female's leather armor, especially around the side of her chest and her backt</span></font></span></p><p><span><font color="#66ffff"><span>More Heritage quests!</span></font></span></p><p><span><font color="#66ffff"><span><i></i></span></font></span></p><p><i><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></i></p><p><span></span>Desert of Flames raid encounters. I don't have DoF yet, and none of my characters can yet raid... I guess it's nice that they're being tuned for when I eventually get there, but...</p><p><i></i></p><p><span><font color="#66ffff"><i>Finally list the things you like/love and think are perfect.</i></font></span></p>The easing of the harsher parts of the existing HQs and the recent Live events.</div></blockquote></div><div></div>
SkarlSpeedbu
11-18-2005, 10:04 PM
<DIV>1. It is fundementally flawed to try to make subclasses of an archetype system balanced. It is impossible. The power shift from one subclass to the next as the "flavor of the month" class is picked and everyone makes an alt for that subclass will get OLD for players. You have been warned. You simply aren't good enough to make fighter subclasses, or healer subclasses, or magic user subclasses equal....don't worry though because no one can. We like to think we are all equal under god, but we ain't, case closed. Each subclass should have a specialty that will make them important.</DIV> <DIV> </DIV> <DIV>2. You need to slow down how quickly people advance in the game. DOF is becoming old already to many people. Jeez this was supposed to be a huge expansion, but many people have blazed throug it already. Will we be playing our toons to level 100? will it take us more than month to get there? I hope so.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>3. You fix things that players don't really care about. railings on the griffon tower /yawn. OMG you can now look at items in your room and see their status points, when rooms do absolutely nothing but give people a chance to play dollhouse. For what point? I think it keeps people in jobs, when you are lacking in personnel to fix the real issues, but hey thats just me. Why argue about the color of cobalt armor when there are CAs and Spells that still don't upgrade from app II to adept III?</DIV> <DIV> </DIV>
ShadowedFlame
11-18-2005, 10:39 PM
<P>Re: Necros and El's post... he's pretty much summed up everything. I wanted to emphasize though that pretty much all of those problems exist in the lower levels as well, just move down the spell lines. Especially the Grim Spellbinder line. These pets are essentially useless when you first get one level 20 and they never get any better. My undying adherent can do as much damage, my shadowy stalker makes its dps looks sick, neither of them die as fast. These pets rarely see the light of day.</P> <P> </P> <P>Random Gripe: Why do people feel that they need to make their text bright yellow in half-inch high letters in order to get their point across. Advice for you guys that do that.... I, and probably a lot of others, skip those posts. Its especially annoying when its done in a quote of someone else's post. If you want to quote for emphasis, do so, but please avoid the annoying text, it makes you look like a 12yr old begging for attention.</P> <P> </P>
-Aonein-
11-18-2005, 11:59 PM
<P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <OL> <LI><SPAN><FONT color=#66cc00>Need alot more unquie armor look diversity, we all just look way too much alike.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Mobs pathing within Dungeon zones seriously need to be addressed, especially when in tight areas and mobs always seem to path into a wall or into the ground / roof and it becomes very hard to pull them out, Lost City, Silent City, Cazic Thule, Obelisk, Crypt of Betrayal, Ruins of Varsoon, Vermins Syne, The Down Below and all areas that are pretty much the same for Freeport areas and alike have the same problem.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Classes are just becoming to flat and plain, no diversity with in each sub-class what so ever except for difference in gear and everyone aims at getting the exact same gear making everyone the same with no difference what so ever. Maybe the introduction of Alternative Advancement abilitys would make it so each and every class is defining in their own way while staying with in the arch-type threshold. This will also give alot of people a much more diverse path on where to take there class providing that the AA ( Alternative Advancment abilitys ) go deep enough to not max them all out with in 1 month period.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Many have suggested getting some Sub-Class Represenitives that can communitcate with Devs directly. Id like to suggest that this is a very positive idea for the simple fact that the Class Rep's can compile data on each and every Sub-Class forum for Devs to read on a monthly basis from players like myself can contriubute too. The Class Rep's can do monthly updates from information they get directly fromn the Devs themselves to update the Class Rep posts once a month, the same thing EverQuest Live did on their forums. It worked wonders for EverQuest, i see no reason why the same result and community involvement couldnt work here, id even be willing to volunteer for such a procedure.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>There has been official talk from Devs about the implementation of Alternate Advancement abilitys before in the past, and im hoping that there will be some logical thinking going into these AA abilitys for the simple fact im 100% sure that no one wants to go through a repeat of LU#13 all over again simply because AA abilitys ethier do two things :</FONT></SPAN></LI> <OL> <LI><SPAN><FONT color=#66cc00>Make us too powerful because alot of it wasnt tested throughly enough to see how powerful they would acually become 6 - 12 months down the track.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>We acually start to break out of our arch type postions and move into other arch type postions and become more or less hybrids which was unintended and then another repeat of LU#13 fixing that issue all over again. Unless they intend for us to break out of our arch type postions with the use of AA of course and become more or less better at our main roles or a hybrid class to a certain degree.</FONT></SPAN></LI></OL></OL> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <OL> <LI><SPAN><FONT color=#66cc00>In alot of cases now since the Combat Update, alot of classes need alot of tuning and tweaking. Ill use some examples that i have noticed in the game myself.</FONT></SPAN></LI> <UL> <LI><SPAN><FONT color=#66cc00>The preist line is one example where the whole line can all heal effeciently as the next and perform the exact same job as each other, but the lack of utility across the arch type is very bad, take for example the utility a Fury has vs a Templar, the difference in utility vs healing potential is huge because basically Templars have no utility except healing, thats basically all they do and the same can be said about alot of other classes, Fighters for example with Tankability vs Utility / DPS. Tankability across the Fighter arch type is equal, they can all perform a tanking role, but utility / DPS across the arch type is very very lacking on some classes and needs to be addressed. There is many many more examples i have noticed but they are basically all the same for each arch type, Mage / Scout arch type you have a serious disparity in Utility vs DPS that really needs to be looked at also.</FONT></SPAN></LI></UL> <LI><SPAN><FONT color=#66cc00>Im not a game desinger, but myself and alot of others in game and on the forums have discussed that the use of the arch type system is a great idea, but only having 4 Arch types to jam 24 Sub-Classes into just doesnt seem to be working as intended, so many classes are stepping on each others toes in their designed areas as to where they are suppose to perform and so many classes have to sacrifice so much because of this in return, take for example Enchanters, they sacrifice so much because of being in the Mage arch type that they really cannot be a "real" Enchanter and perform their role as a Enchanter because they are limited to what they can do because of the arch type system, the same can be said about Bards, should a Bard with all his / her utility be able to do Tier 2 DPS just because he / she is in the Scout arch type? 4 arch types for 24 sub-classes just seems like we are all so clostraphobic, we are all jammed into each others arch type so tight we are basically shoulder to shoulder with no room to breath.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>What i would like to see is some sort of graphical option to increase the distance of mobs / players / npc's in the distance and other graphical features like Trees, Grass, Flowers etc etc for higher end machines, because i have seen EQ2 being played on quite a number of machines now and very high end machines at that, and im surprised at how limited we acually are at being able to see what is really in the distance even with the most highest settings all maxed out, very dissapointed in that to say the least.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Would really love to see a command to be able to shrink the acual size of the UI in game so we dont have to change resolutions or something like a slider bar to automatically change the size of your UI instead of changing your entire screen resolutions to get the size you want, and if your screen or video card cant handle a much higher resolution you are pretty much stuck with big chunky windows that really cant be resized any smaller then you can according to what screen resolution you are acually using. I mention this because i hate using custom UI's that are downloadable from the internet and much perfer the UI that the game acually comes with itself. I personally like to keep and maintain a clean system, when you start playing around with stuff like this, it just makes it too much trouble to trouble shoot in the event that something does go wrong later on with patching etc etc.</FONT></SPAN></LI></OL> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66cc00>I dont think there is any aspect of the game that really doesnt matter to me.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#66cc00>There is alot of stuff that is perfect: </FONT></SPAN></P> <OL> <LI><SPAN><FONT color=#66cc00>The recent upgrade to Dual Weilding finally made it a option most would have not even taken a glance at previously.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Removing the need for use of a carpet for way points in DoF zones.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>More Griffon Towers in Nek Forest and Thundering Steppes.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Increased Rare rates on node's.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Tab control chat system.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Mail box system.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Castable items from inventory.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Increased trash drops that can be sold for coin at NPC vendors and cash drops from chests / body loot.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Making it so everyone with in a Guild now can contribute to Guild Status Points.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66cc00>Lower access timers and higher increase chance on named mobs.</FONT></SPAN></LI></OL> <P><SPAN><FONT color=#66cc00>Bascially there is so much i could say i love, but obviously it would be from a very personaly point of view so i chose the top 10 i feel i love the most plus think are perfect.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P> <P><FONT color=#66cc00><SPAN>Thank you for asking for our opinions, very much appreciate it.</SPAN></FONT></P><p>Message Edited by -Aonein- on <span class=date_text>11-19-2005</span> <span class=time_text>05:17 AM</span>
Tanes
11-19-2005, 01:03 AM
<P>I'm afraid to say it but I think they should just start eq 3. Please read my post before deleting it.</P> <P> </P> <P>With EQ 2 they made the most visually stunning game I have ever seen. Really all those art guys / zone guys need a big raise. </P> <P>However the game play still leaves so much to be disired.. I don't really find the game that fun / compelling to play.. </P> <P>Removing needing to be grouped with a member for all buffs. Bring trains back. Bring the EQ one style of single mobs back. Bring splitting mobs back. Fun for FD classes and gives work to enchanters. Where are the great zones like Lower Guk, or Seb in eq 2? Those zones were so much fun.. you had to be on your game to play there.. when zoning in you would see all the corpes and know you were some place where you had to be alert.. so many different named.. people lfg everywhere.. and you needed a good puller or crowd control class.. it brought people together.. Blaaa I just don't have any faith left in the EQ 2 team.. The game is so pretty .. but lacks and magic to keep someone playing.. oo yes there are still some.. but numbers and falling faster and faster.. I really hope they are working on eq3 for the hardcore gamers...</P> <P> </P> <P> </P>
Sephiro
11-19-2005, 07:29 AM
<P>You guys are great if you feel strongly about something and someone posted it already feel free to eleborate on it in your post.</P> <P>Have fun!</P> <p>Message Edited by SephiroQA on <span class=date_text>12-06-2005</span> <span class=time_text>01:33 PM</span>
Despak
11-19-2005, 01:08 PM
<BLOCKQUOTE> <DIV> <P><SPAN><FONT color=#66ffff></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#ffffff>Node locations, spawning too close to trees etc and being inaccessible (I'm sure all the rares in those ones)</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Stop trivialising everything. Access quests were a fun thing to do as a guild or group. You are making everything too easy now.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>T6 Writs</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Guild Raids</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Armour. Good start, but still requiring alot more changes to make it look good.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff><FONT color=#ffffff>Crafted (common and rare crafted) Weapons. Identical irregardless of tier 4, 5 or 6</FONT></FONT></LI></UL></SPAN> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#ffffff>Travel. Keep it the way it is now in DoF (I was looking forward to completing my carpet so I could use the travel back to docks). You are making it so people will just bypass half the content you put in the game.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Batch purchasing from brokers (Buying a couple hundred arrows is mind numbing)</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Batch processing for crafting.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Vitality recovery rate. Seems almost impossible to run out now.</FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#ffffff>House vaults. Scale the size of the vault with the size of your room/house.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Allow trustees more rights within the house.</FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#ffffff>This post. Great to see you guys have an interest in what your players think.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>DoF at the moment. The balance of risk/reward (from a non raiding point of view) makes it a fun expansion.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Placeholders. It doesn't lower the camp time in some cases (which is good) but gives you something to aim at as it were.</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Guild tools</FONT></SPAN></LI> <LI><SPAN><FONT color=#ffffff>Bank</FONT></SPAN></LI></UL></DIV></BLOCKQUOTE>
seamo
11-19-2005, 01:51 PM
<P>Urgent /important </P> <P> </P> <P>Fix Enc/Illusionists/Cooercers </P> <P> </P> <P>Non urgent /Important</P> <P>More grapics and anything not designed to fix classes and broken spells</P> <P> </P> <P>Non Urgent/ Non Important</P> <P>Fluff spells / Nerfs</P> <P> </P> <P> </P>
Yirabeth
11-19-2005, 09:00 PM
<span><blockquote><hr>SephiroQA wrote:<div></div> <div> <p><span><font color="#66ffff">Ok, so here are the rules I want feedback on the game; however here is the game part.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span></p> <p><span></span> 1. a way for opposing faction toons to reach each other. IE, black market mail. The time spent transferring goods from a good toon to an evil (not on same account) is ridiculous, and ruins immersion --- instead of stopping at the mail box at the end of the day to mail that spell drop to a buddy, it takes at least half an hour and detailed planning to find both on at the same time, to transfer it. Charge more, that's fine, charge 10x more I don't care --- time sinks that are meaningless detract from the game, they don't add flavor (those RP'ers that feel it would ruin their immersion merely need not take advantage of it) Anything that prevents me from PLAYING the game instead of spending half my playtime planning how to meet up etc is BAD. </p> <p>2. in house 'safes' that all trustees can use. If a person is a trustee on a house, they're trusted. They'd know the combination to the safe, and they would use it. In tradeskilling matters, having to spend 3/4 of my tradeskill time switching back and forth to different characters to load up on supplies etc is bad. Anything that prevents me from PLAYING instead of planning how to make it work is BAD. </p> <p>3. more housing decor options --- it's a disgrace to the company that there are SO many beautiful things in the world that are completely unaccessible to the players, and it smacks of elitism. Turn those graphics into house items, you wouldn't even need to make NEW designs so it should even be cheaper... </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span> 1. armor appearances - we need to look different <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> we also need textures -- and test them out, make sure they scale down properly for lower end systems (which is an oxymoron for this game --- no low end systems can support the game) You need to consider the already HIGH requirements of the game --- I know for a fact you have lost players because of the heavy requirements needed to just load the game let alone play. </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> Can't think of anything, while maybe some aspects don't apply directly to me, they do to my fellow players and therefore are important. I don't want to play alone, if I did I'd play PS2 like my kids...therefore what they need is important to me. </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> 1. I love I mean LOVE!!! the new response formula the devs have picked up. Keep talking to us, keep letting us know where we stand. Your players will love you for it, even if they don't love the decisions. </p> <p><span><font color="#66ffff">Thank you for your input.</font></span></p></div><p>Message Edited by SephiroQA on <span class="date_text">11-13-2005</span> <span class="time_text">01:49 PM</span></p><hr></blockquote></span><div></div>
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <P>You guys are great if you feel strongly about something and someone posted it already feel free to eleborate on it in your post.</P> <P>If you could direct the resources and get things done this is how you would tacke it keep that in mind.</P> <P>Have fun!</P> <BR> <HR> </BLOCKQUOTE> <P><BR>Not too sure what that last part meant, but we hope you'll take it all in and use it.</P> <P>In the meantime, we can dream.... <A href="http://img491.imageshack.us/my.php?image=tradeskilldream4yq.jpg" target=_blank>http://img491.imageshack.us/my.php?image=tradeskilldream4yq.jpg</A></P> <P> </P> <P> </P> <P>Heh...I love photoshop.</P>
Sephiro
11-20-2005, 10:50 PM
<P>This just means choose your battles.</P> <P><STRONG> I should also note that in no way am I making any promises to what will get looked into and when.</STRONG></P> <P>Thanks again for posting within the rules of the game.</P> <P> </P> <p>Message Edited by SephiroQA on <span class=date_text>12-06-2005</span> <span class=time_text>01:35 PM</span>
Shortstraw
11-20-2005, 11:40 PM
<p>It isn't really clear if you are asking for feedback on small things already being looked at or more general things. Here are the areas which I think EQ2 should improve in order to compete with the competition. I list most of them as urgent and important because they are features which the competition already has or soon will have upon release or would cause me to migrate to another MMO that had them.</p> <p><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></p> <p>Make quests fun, not necessary, to perform.</p> <ol><li>Quest givers should offer a choice of quests (writ givers are extreme offenders) and quest rewards should be visible prior to accepting for most or all quests. I shouldn't have to wonder what the point of performing a task for a random NPC is if his story isn't compelling enough to help him out for no reward.</li><li>Guild writs should be eliminated and replaced with a cross between the Maj'Dul Tears Grifter quests and the very long line of Peacock club quests. Performing tasks for a city faction should give the player a sense of personal involvement with that faction (similar to Maj'Dul courts) that is currently lacking. Earning status should be fun and should have plot surrounding it.</li><li>Enhance replay value by making quests more dynamic so that a quest performed with one character will be different if I do it again with another. Stop putting effort into book/tome quests (killing 10x10 mobs to get all pages of a book is not fun and the new book system removes the reason most people did book quests in the first place) and increase the quest pool given by NPCs. Make the quests level dependant so the NPC will continue to give quests over the lifetime of a character.</li><li>Class specific quests should be available, possibly from one of the city factions, throughout a characters lifetime. The level 9 and 19 class quests are fun but all too short lived. For example, offer scouts a quest to sneak somewhere and recover a stolen item or offer priests a quest to rescue and heal an injured operative. Hire a real writer.</li><li>Quest NPCs with absurdly long respawn timers (camps) are not fun and should be eliminated in favor of more enjoyable challenges. Rewards should not favor those who have the time and are willing to stand in one place for the longest period of time.</li><li>Consider giving the Lore and Legend quests more purpose. Many of these quests are very time consuming to complete and furniture item rewards are of little value to those who spend very little time in their house. Why are the creature master strike attacks/spells automatically received when they could be gained by completing one of these Lore quests. Or perhaps a title, similar to the heritage quest titles, indicating the character's expertise. Perhaps completing all undead Lore and Legend quests would give a generic undead master strike attack. Use your imagination. Make them worth something.</li></ol> <p>Appearance is important.</p> <ol><li>Finish making all tiers of crafted armor look unique. Non-plate wearers feel ignored.</li><li>Enable players to change the head and facial hair styles, jewelry, and eyewear of their character on a permanent basis.</li><li>Add a clothing slot for cloak/cape/tabard for added visual uniqeness.</li><li>Allow players to view how their character would look using an item before it is purchased or equiped.</li></ol> <p>Make Norrath feel like a living world.</p> <ol><li>NPC behavior is currently very static and predicatable. Most simply stand in one place and do or say the same thing without change. At best, they wander in predicatable paths. Implement a NPC AI which causes NPCs to move around, interact with players and other NPCs in a more realistic and interesting manner, and seem to have purpose <em>other than</em> existing purely to be killed or give the player a single quest.</li><li>Allow roleplayers to interact more with their environment by sitting on chairs, using furniture (like beds, armoires, chests, kegs...oh yeah!) in their house, and visibly eat and drink.</li><li>Add elements of civilization outside of the starting cities (and Maj'Dul). Small villages scattered throughout remote regions where people can gather at a pub or simply unload some trinkets would be refreshing. Thundermist village appears to offer no purpose other than dole out a few quests.</li></ol> <p>Make travel more fun.</p> <ol><li>Improve the models and animations of existing horse mounts. Running and jumping are visually unappealing at best.</li><li>Create new mount types to add diversity and appeal. Birds, wolves, lizards, and tinkered robots are only a few examples.</li><li>Flying mounts (not just hovering like the carpet) would be huge fun. Griffins, hang gliders, or drakota are a few examples.</li><li>Mounts should have restrictions based on type. Harvesting from the back of a tall mount should be reduced or eliminated for realism and play balancing. Flying mounts should not be able to hover so fighting or harvesting from these should be difficult or impossible.</li></ol> <p>Make crafting more enjoyable and purposeful.</p> <ol><li>Increase the variety of crafted items. The range of diversity in crafted armor, weapons, and jewelry is disappointing at best. There is only a single type of armor for a given tier and armor type differentiated by only the rarity of the base material. If magic enhancements are to be commonplace (i.e., there are no recipes for non-magical items for most professions) give the crafter more choices about the enhancements used.</li><li>Make crafting more accessible. Allow crafting on the road or at least place crafting stations in more regions. Rescue us from of the dungeon.</li><li>Make batch crafting, of some items at the very least, possible. If I make spagetti, don't make me cook a single bowl four times in a row to feed four people.</li><li>Make the recipe book more usable by grouping items by type. The current filter system is unwieldy, requires the user to set it up, and exists account wide (this might be counterproductive if the player has multiple crafters with different needs).</li></ol> <p>Improve combat art, spell, and tradeskill ability organization.</p> <ul><li>Modify the knowledge book structure so that related abilities are grouped together, preferably in a tree structure. It should be extremely obvious that spells in a spell line are related and how they are related. Similarly, tradeskill abilities for a single skill should be grouped so that it isn't necessary to wade through a completely arbitrary matrix of 4x4 icons to find the set you need.</li></ul> <p>Fix NPC pathing.</p> <ol><li>NPCs should be subject to the same terrain limitations as PCs. Spders in the desert of Ro should not accidentally appear in the croc caves, guards outside the deathfist citadel should not attack players inside its walls, and gnolls should not traverse deep chasms to attack the character on the other side.</li><li>This may be unrelated but waypoints should follow valid paths instead of going into the ground or through impassable mountains.</li></ol> <p><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></p> <p>Make crafting more fun and purposeful.</p> <ol><li>Allow items to be upgraded or altered. Item sockets, imbuing attuned items (e.g., in a trade window), or disassembled for parts are possible examples.</li><li>This is understandably unlikely to change but make crafting less tedious and require more skill. Currently both skill (making best use of tradeskill 'buffs') and infinite amounts of patience (thousands of repetitive and, often, unusable items must be created to increase in skill) are required to become a master (highest level) crafter. Crafting could involve discovery (the character could only use materials or tools which they have learned how to use by experimentation), increased specialization (this would help the market), partipation of multiple crafters, and a variety of other things to create a much more sophisticated and immersive crafting system.</li><li>Restrict harvesting skills to specialists. Characters should be able to harvest only 1 or 2 specific node types based, perhaps, on their tradeskill profession or on the harvesting skill they chose to learn (instead of knowing them all by default). This would help the market and reduce 'botter' productivity.</li></ol> <p>Give guilds more purpose than being a vehicle to allow players to buy five room houses and flying carpets.</p> <ol><li>Give guilds the ability to purchase and own property as an entity. Guild officers should be able to dictate the rights that guild members have for guild property.</li><li>Give guilds more available activities than guild writs or raiding contested mobs. For example, a city faction may require an opposing group to be eliminated and would require the guild to lay siege to the group's fortress (in an instance). The guild may have to use crafters to build siege engines over a period of time (inspired by the Griffin tower live event) and warriors to attack and claim the fortress. Guild quests which individuals or small groups could perform over time in pieces would be more fun for less organized guilds than the standard four group raids.</li></ol> <p><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></p> <p>These are things I think are a waste of time and resources to work on.</p> <ul><li>Please don't create any more playable species (races). It is apparent from reading the discussions about improving armor appearances that adding more races would only make it more difficult to make wearable items look and fit well. Add more options to customize the character appearance and improve the fit of clothing across the range of existing species if you want to make players happy.</li></ul> <p><font color="#66ffff">Finally list the things you like/love and think are perfect.</font></p> <p>Everquest II excels in the graphics department. The recent armor changes are great for the most part (looking forward to more). Weather effects are nice and appreciated. Keep up the great work.</p><p>Message Edited by Shortstraw on <span class=date_text>11-20-2005</span> <span class=time_text>01:20 PM</span>
cr0wangel
11-21-2005, 07:07 PM
<BR> <BLOCKQUOTE> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>- Bugs with the differents classes (fighters mitigation and avoidance), some classes are very unbalanced, players don't play them anymore...</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-Artwork, please add more armors, clothes, weapons, etc, the graphics are repetitive.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-NPC behavior and bugs, we want smart enemies and don't want them in the walls</FONT></SPAN></P> <DIV> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-We want to sit on the furnitures eventually</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-We want rules of the RP servers</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-We want the naming policy applied when we report a bad name/surname</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>- The color of the UI</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>- The SOGA models</FONT></SPAN><BR></P></DIV></BLOCKQUOTE> <p>Message Edited by cr0wangel on <span class=date_text>11-21-2005</span> <span class=time_text>09:09 AM</span>
<DIV> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN></SPAN><SPAN><FONT color=#66ff00>HO's make this count, make them worthwhile to do, reward us for our coordination, <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> The scout and mage ones seem not to bad, the priest ones seem poor. Make them harder to do by all means, but they don't seem worthwhile to do, not group i've been in has bothered to coordinate then recently as they seem they are not worthwhile. </FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Communication/ Customer/ Service and brand image, Overall i am very happy with it, but the general consensus is it could be better, on a forum you can never win, but work hard to keep people informed, ask opions (like this). Fixes do not happen overnight any reasonable person knows that, but keeping people informed goes a long way.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Class balancing, Again i am not unhappy, but this is a continuing issue many feel upset about, add a bit of communication in this area with progress reports etc and this will go a long way.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Journal bug, getting annoying, having random access to your quest and often having to use group members to read your journal.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Not dumbing the game down too much, To make the game any easier than it is, Possibly increase death penalties. Difficulty and MOB balance is good, please dont make the game to much easier, -i.e. shard recover no group xp debt/</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Keep improving the art, its a beatuifull game and with a bit of work it can remain amazing and awe inspiring,, i.e. don't let the standards slip.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Overall I love the game</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>I love the little UI and general tweaks coming out in the recent patches they help a lot, i.e. spell colours when out of range/ out of power, horses </FONT><FONT color=#66ff00>suspending in water, these tweaks are as important as class balancing, makes us know yuo are listening, and even doing some stuff we havne't suggested, they are all helping an are making for a much better game, i have been very impresed with some of the small changes. House contents list in general</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Art and scenary. 'Bootiful'</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>Variety in quests, encounters and battles, balance seems good.</FONT></SPAN></P> <P><SPAN><FONT color=#66ff00>90% of the game in general.</FONT></SPAN></P></DIV><p>Message Edited by Purgle on <span class=date_text>11-21-2005</span> <span class=time_text>08:37 AM</span>
Krelfeari
11-21-2005, 11:44 PM
<BLOCKQUOTE> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT><FONT color=#ffffff> </FONT></SPAN></P> <P><SPAN><FONT color=#ff0033>omg, marry me plz, and i'm a dude so thats sayin' a lot.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Right now the number 1 thing on my list are Enchanters. Primarily Coercers since thats what I play. I want to see them fixed but I'm not just gonna ask for something, I am trying to help, I submit ideas like make the sybillant-haruspex-magus line proc hate for the target that procs the damage so we don't pull aggro from pets and tanks so much. Make charm/perona 1 conc not 3. A summoner summons for 1 conc, I coerce for 1 conc. Also this lets me further buff my pet so that he can do more damage or better hold aggro because I can use abilities where new conc slots are. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Give us a 1 conc buff that gives us a spell proc that is not damage but a short stifle/stun. Maybe illusionist has the stun spell proc and coercer gets stifle or vice/versa. Start testing at what rate u can allow stuns/silences to work on epics. Start by reducing the time that all our silences/stuns effect the epic for by like 75% on test and test that to see if its too high or low then adjust accordingly but atleast give us some miniscule chance of these abilities working to some degree instead of being completely useless. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Also, please make charmed pets zone. If charm breaks, make them attack us like usually and if we break encounter or die and they lose our character as a target they despawn so that we can't add level 45 mobs to level 13 zones and slaughter newbies. Otherwise, when I do go to that lvl 13 zone my primary solo spell is now gonna have to charm a gray lvl 13 pet and make my solo experience a boring nightmare. Its also very frustrating in an a mostly green con area as well so please let them zone but despawn if we don't take care of them. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Also, please bring back our AE mez's usefulness as well as make AE mez more important. Currently mine gets resisted so much that I have trouble locking down even 2 mobs in the same encounter not to mention 1 resist and I lose control completely because of the recast length paired with short duration. Also currently in battles DPS far ourtweighs the importance of CC. Try to find a way to let us do damge when stunning like perhaps have our stuns not literally stop all action from a mob, but leave on its auto attack and power consumption for spells so that our reactives hit, but during the time the stun is on him his auto attack does no damage on successful hits, and his spells take power from him so that our reactives hurt the mob but the mobs spells casted while under stun do 0 damage as he would do if he were actually stunned but this way we get the usefulness of stun while not destroying our DPS contribution to the group. Do the same with silences, allow the spells to go off and consume the mobs power but nullify its damage so that we stop the spells just like before but now our procs still go off cause the mob still casts.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Make CC more important somehow. I don't know if u need to add lots of roaming mobs to every zone, or make all mobs do more damage and all encounters a little tougher (i vote tougher encounters) but right now stopping 1 mob with a mez is almost never needed, especially when many other classes can do single target CC easily. Make us the best at single and AOE CC, by us I mean enchanters, and make the CC more important. Perhaps give mobs abilities like we see on players to assist eachother so that removing 1 for any amount of time is more important, like the bruiser/monks ability to give another tank their dodge chance, if 2 melee mobs did that and I mez the bruiser/monk mob its increase to the other mobs dodge chance dissapears cause its mez'd and thus I've made the group go thru the fight faster. Currently mez makes fights slower, which in most groups is the opposite of what they want and is only used for the occasional rare add that only even happens in zones being explored for the first time or in pick-up groups with sloppy, careless players. (no offense to the "add'getters" out there) and even in this case the many classes with stuns/mez/root/fear can take care of that 1 add while providing either more DPS or utility than us. Don't make our DPS higher to make us match the DPS of the other players that can mez/fear, that won't work, we have to be CC, they gotta be DPS, what we need is for CC to be as nearly as important as another DPS group member is. I don't wanna say combat revamp, but I think fixing CC and the enchanter classes by doing so, will take a lot of work, I don't envy you guys but I will say youd make me really happy if it happens soon.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Oh, and more QA guys like you, more devs responding to player PM's and forum posts. Also, if possible, in game GM's that have a /tell alias. As in the dev or GM is online, have him be playing wherever in the game having fun as his character Jimmy Bob. When I log in I notice something wrong so I click the eq2 button, the window pops up and a "speak to available GM" tab is there. I click it and a short list of available, currently ONLINE, IN-GAME GM's appears in my char like I did a /who and I can PM one about my problem by sending a tell to "GM-01" and the tell goes to Jimmy Bob so he keeps his identity safe, tells the group he has to go, and helps me with my problem by changing his appearance and name before meeting with me or logging into another account if he has to, just so that he can have fun and play while he waits for a player with a problem that way their more likely to be in a good mood and happy and as we all know happy=helpful. I saw GM's in UO all the time, every time players saw them everyone was msytified and everyone came running. I want that feeling of knowing u guys are out there and I just can't see u...but I totally know ur there. Thanks.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Please fix orange con+ mobs resistance to non-damaging spells and abilities. This makes taunting rough, and being a class with 1/3 non-damage spells even tougher.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Also, please look into adding a stun or mez effect to mobs when they break outta charm. If I'm soloing with a yellow charmed pet and fighting a yellow mob a break means nearly immediate death if I don't totally make tracks. Also, it could have a longer duration, but I'm only using app3 currently, so I've not tested that enuff, but please add the mez/stun on charm break so that we have time to stop our original enemy then focus on re-charming instead of having to break the encounter and run away and possibly lose a pet that took 30 minutes to find in the first place.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Make charm a group ability as well as personas. Atleast make it a viable option. 1 conc slot might do this, but that requires testing so please test it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0033>Second, add a heritage quest for each subclass that ends in one unique item and new ability, preferably an ancient ability like the ones found in DOF. I'd love to see the Illusionists get an awesome illusion from this and coercers maybe get dire charm, lots of possibilities to work with for other subclasses but no idea on what items or abilities to give them, I trust u guys to come up with some interesting stuff to see and test. While doing this, add some little subclass quests for this new armor thats being worked on to make subclasses unique instead of just adding that armor as raid or crafted armor, make it half group quests rewards and half solo quest rewards in a line of quests from 1 npc. This will all help players get more into feeling that their class is special, different, and unique. That makes us feel good. Thanks.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0033>Oh, and make quests to get horses. Make the quests scale so that at 35 its not as fast as the quest horse at 45 and 55. Make the quests group or solo as u see fit, but give players who are too stingy or are poor to get horses if they put the time in. Also if feels more like I earned it if I quest for it. Make the quest as hard as u want make the horse as slow/fast as u see fit, just give players a way to get horses by quest. We can get legendary gear from heritage quests, give us ponies from quests as well. Make the quest however u see fit.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Lets see...umm, well fix the bugs with charm. I don't want to be able to kill mobs with reverse coercing, makes me feel poopy and weak. Do something to keep us from making yello^^^ fight a normal yellow for a minute or 2 then kill them both easily as it really makes the game lose a feel when it works this way and its cheap. A few other bugs with it, if my pet breaks it sometimes stays where it breaks instead of going to its original spawn place so in the middle of some non-aggro lvl 32 spiders is a big fat lvl 34 fog grimmin that might grab an unaware newbie thats never seen them there since they don't belong there. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Uh, make a larger random saying database for town NPC's or make them shut up unless I hail them. I especially hate that 1 female iksar that sounds like whoopie goldberg...the last thing I wanna think about IN-GAME is whoppie goldberg....infact, the last thing I EVER EVER EVER wanna think about EVER is whoppie goldberg or the end of the world...but its a close tie between the 2. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Uh, fix the mobs running into walls thing. I would rank this higher but I've never been killed by it not even once so I don't think its as bad as most say. I've ran into it prolly 15 times it happens often in places like WC and FG but like I said I've never had a tank suck so bad that we wipe, and I've played with some darn poor tanks. </FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Fix the griffon towers bug, I get stuck sometimes and gotta relog. Just make it so that I can drop off the griffon if I'm within a certain distance of the starting tower as the bug happens right at take off. So make it that if I hail the griffon tower guy while ON a griffon it pulls me off and places me on the tower infront of the griffon trainer or whatever is possible as long as I don't gotta relog every time it happens cause its apparently a hard bug to fix, so work around it instead of fix it for now.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Make quests for classes defining spells from the main area their class started. Mage academy for instance could have a quest giver for wizards, warlocks that gives them a quest for 1 of their better nukes. For coercer it could be for charm, for necro their pet. For a healer their primary unique heal, for a fighter maybe a taunt or something, for a scout a high damage stealth attack. Make these quests hard and make them give adept3 so that lower level players experience the power of upgraded spells more so than just a master2 choice every 10 levels.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>I'd also love to see a little more flasy colors or explosions or some kinda graphics with my spells as a coercer please. I assume illusionists need this too.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>U could make a few areas I can't walk on able to be walked on...like a few areas in Nektulos Forest for instance...its a small wall of dirt but if I jump over it I hit the invisible wall. Now, I realize the importance of invisible walls, and their good, but I can literally circle this tine land mound and it makes a small black area on my map...so why can't I just climb over it? I'd like to. I lke to jump on stuff. A lot.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Theres more but with hopefully u will do these QA things like once a week or month so I'll be talkin' with ya again SephiroQA.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Make a guy sell town news like back in EQ1. Especially for RP servers. The news in these can fall in line with the live events and talk about whats going on in the world and how their rebuilding thigs. They can also be used to insult qeynos if its freeport news and vice versa to help build player relations and the city vs city difference. Make freeport and qeynos do the same story sometimes but tell it differently. For instance freeport might say that there is a new area to conquer and pillage for power and coin and that Freeport will take this new land by foce. Have Qeynos say there is a new place to explore and surely treasures to be had for those brave of heart and that Qeynos will be the first to explore this new area. Or how about qeynos reports that gnolls broke thru the guard somewhere but were pushed back in an amazing display of bravery by captain Marcus but freeport reports that qeynos is weak and nearly lost its guard to a bunch of mangy dogs were it not for captain marcus who only stopped them out of luck in the first place. You get the idea.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Lets have scheduled eveny listed in these papers about when Lucan or Antonia or a guard captain or someone else might address their public then have a GM or dev play the lucan/antonia model and tell players where to find a new quest or thank them all for fixing tthe griffon towers and whatever. U get the idea, this tyrant, this queen, how can they lead if they are not seen? Hey that rhymes, i'm awesome haha. U get the idea.</FONT></SPAN></P> <P><SPAN><FONT color=#ff0000>Oh, and fix the mem leaks in certain zones if possible. thanks.</FONT></SPAN></P> <P><SPAN></SPAN> </P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Perfect? Hmm...mob design. The monsters in the game are great, really. I love them all haha. Not their attacks damage or abilities, just their physical appearance. Love them completely. Great job. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Also, the knockback effect with blur vision and such, perfect. BEST knockback attack I've seen in ANY game to date. Diablo2, UO you name it, this is much better and realy seems like I am getting knocked back by a powerful attack. Zone design. The zones are great. I absolutely love the areas and the look and feel of the zones I've seen so far.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Thanks for making a great game guys, please take care and thanks a ton SephiroQA.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P></DIV></BLOCKQUOTE><BR>
Shadowdragoon
11-22-2005, 01:15 PM
<div></div><span><blockquote><div><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span> <p><span></span> Fix Berik's Sword so not only those who can wield it can do the quest. my poor little Conjurer have the Quest starter and cant start it, (only want to do the quest for striking whit BBC for EBBC)</p> <p>Conjurer pet heals could use a little lookthru as tank pet have wery hig hp and no Migtation, ca 5% Hp at master2 lvl currently. </p> <p>Carpenter Advanced recepies, and why not maybe give us too some inbuned recepies? some nice sparkly furniture perhaps? </p> <p>Griphonbug, stuck on griphon, when it happens its rather annoying. </p> <p>Use furniture, like sitting in chairs, liyng in beads.. (spelling errors i presume) </p> <p>Easyer way to move all furniture from a house to a new house.. </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span>Batch combines.. chhurning out the refines can be booring once you made a few stacks.. </p> <p>Betrayal quest. seems if you die while speaking whit the persons before geting boted from city, you "fail" the quest and cant do the betrayal. </p> <p><span>Having some devs responding a bit more to treads in Housing forum, not much replies from devs there.. </span></p> <p><span>Work on offline guildchat, try and make it work thru Proxy and Firewall, (sigh i get to much work done whitout that one working) <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </span></p> <p><span>Change procs on mage gear from when attacking to when casting.. a mage cant exactly mele a mob to well in the higer lvls, so why do the weaponprocs on some weapons require us to do so? </span></p> <p><span>More Mage wearable int gear.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </span></p> <p><span>Upgrade for Robe of the invocer, that can be done solo (Tier6 version) im guessing mages are getting tired of that purple look.. </span></p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> cant think of much, or maybe i think of to much here.. </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> Live events, (maybe a tad short) Antonica Zone layout. Mail this was rather nice. The lowering of 3 and 5 rooms prices.. Equiping items in rangeslot for mages. Posts like this.. </p> <p><span><font color="#66ffff">Thank you for your input. <font color="#ffffff">Thank you for Asking.</font> </font></span></p></div></blockquote></span><div></div><p>Message Edited by Shadowdragoon on <span class=date_text>11-22-2005</span> <span class=time_text>10:16 AM</span>
Gromiff
11-22-2005, 02:49 PM
<DIV><BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><FONT color=#ffffff>1. Adventure XP needs to be raised a little more for the higher level players for 40+, maybe like 15 to 25% or somewhere in between. Have been gaining 4-6 levels a night in the crafting shop and burn through my crafting Vitality but keep on going (10 to 12hrs of game play in a session on the weekends, which includes harvesting etc etc). I went out to adventure for the first time in about a month (yes vitality was 100%) with my level 40 wizard and was having a caniption fit at how bad adventure XP is. It took me almost 7 hrs to level from 40 to 41 solo even when I was fighting level 45 one down mobs in SS. I tried grouping and it didn't even feel like I was getting anywhere. XP was pretty good when I was using that 52% XP potion, I was very happy with it. Deffinetly raise that adventure XP for groups and solo!!!</FONT> </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><FONT color=#ffffff>2. There seems to be a nasty little bug that keeps making it seem that you are paying double for something when buying from the broker. I thought it was fixed but it is still there. I would deffinetly like to see that get fixed.</FONT> </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><FONT color=#ffffff>3. I would like to see SOE either make all servers Station Exchange Servers or Impliment a charge for wanting to transfer to the SE servers from the Non-SE Servers.</FONT></FONT></SPAN><SPAN> </SPAN></P> <P><SPAN>4. I want to see SOE start taking action against Botter's that use 3rd party software/hardware to run 6 toons at once. I have reported suspected botter's 5-6 week's ago and they are still at large on The Bazaar Server. </SPAN></P> <P><SPAN>5. More than one Crafting Writ at a time. Adventures get to have 4 Writs at once while Crafters only get ONE Writ at a time. That is a real PITA running back and forth for one crafting writ at a time. My guild leader asked me to do some crafting writs for the guild and I flat out told him that I wasn't doing them because it is too much trouble running back and forth for just one crafting writ at a time. Lucky I have a good guild leader that understands. 75% of the time I am crafting, I would deffintely do crafting writs if I could get 4 at a time like the adventures do. I don't see why we have to settle for just one crafting writ at a time. Please make it possible for me to do 4 crafting writs at a time so I can make my guild leader happy, lol. </SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P><SPAN><FONT color=#66ffff> <P><SPAN><FONT color=#66ffff><FONT color=#ffffff>1. Higher level armor like Cobalt looks terrible, it really does look like people are wearing plastic armor. It kinda re</FONT></FONT><FONT color=#ffffff>minds me of the little green army men I used to play with as a kid. Nightblood armor looks awesome, now something like that would be nice to see people wearing.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>2. I would like to see more recipes for an Armorer.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>3. Crafted Cloth Armor Graphics could use some extra attention. Take for instance, a level 40 Rough Linen Robe, talk about BLAH.... can we get some color here please? A mage is supposed to be alive and vibrant like his spells, can you please try to make him look that way too? Some blues, yellows, reds, purples, greens, blacks... the Class Quested Robe for the level 10 mages have some nice color to them, plain but colorful. Can we please get someone from the art design department to work on this for us tailors and mages please?</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>4. Crafting stackable items like... Washes, Oils, Resins, Tempers and Harvestables... Feyiron Clusters, Rough Agate, Sullied High Quality Hides and Refined Items from crafting like ... Leather Cords, Drinks, Food, Spools of thread etc etc. I would like to see the stackable limit raised to at least 50 in a stack instead of 20. My bags get full super fast when I am crafting and harvesting. Playing a mage doesn't allow you the luxury of carrying 28 slot strong boxes with you like those warrior types do. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>5. Cross City Mailing. I would like to see cross city mailing for all players so mail can be sent to toons from either faction good or evil.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P></FONT></SPAN> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Nothing I can think of at the moment.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>1. Love the Crafting XP getting raised I couldn't be more happier.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>2. Zone and Combat music is awesome, don't change a thing.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>3. Overall graphics are sweet, I can't wait till I can play the game at full throttle someday.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>4. Love the UI don't change a thing. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>5. Imbued items are the best, wouldn't level without them.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>6. Love the guild bank.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Well thats bout all I can think of right at the moment, I am sure something will pop into my head later though.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P></DIV> <P>Message Edited by SephiroQA on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>01:49 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR></DIV> <P>Message Edited by Gromiff on <SPAN class=date_text>11-22-2005</SPAN> <SPAN class=time_text>01:59 AM</SPAN></P> <P>Message Edited by Gromiff on <SPAN class=date_text>11-22-2005</SPAN> <SPAN class=time_text>02:18 AM</SPAN></P><p>Message Edited by Gromiff on <span class=date_text>11-28-2005</span> <span class=time_text>03:49 PM</span>
Yirabeth
11-22-2005, 05:04 PM
Okay I already replied once, but I left out something I've been feedbacking ingame since the beginning and I'm not sure why I did...lol I thought of it again as I tried to 'repair' my graphics settings after taking a screenshot last night. This would fall under the "Not Urgent/Important" listing --- I can live with this (although I grumble and moan every time I need to redo it lol. And my friend is tired of me asking him "what was that setting to see shinies far away??") Give us a way to save settings profiles on the Graphics settings. Most of us have to dink around with them often, depending on what we're doing and it would just be VERY nice if we could have saved configurations, to load/reload as the situation demands. (rather like we can save hotkey configurations) We could save several, say one for inside our homes, one for "normal" gameplay, one for raiding settings, one for screenshot settings. Some zones are inhabited by rude mean lag monsters and it would help if we could just set it to minimal graphics to get through them, then /loadgraphics normal (or some such command) when we have escaped the lag monster. I took a screenshot of a group of friends in front of Naggy the other night, and although it was meant to be a keepsake picture -- it looks like crap <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> and I'm not happy at all with it. It would have been much nicer to have typed /loadgraphics screenshot and gotten the top settings, taken the screenshot...and then /loadgraphics normal to put everything back to playability. Actually this particular item is close to being "Urgent/Important" for me....lol ~Yira <div></div>
<span><blockquote><hr>Yirabeth wrote: Give us a way to save settings profiles on the Graphics settings. <div></div><hr></blockquote>I will add this to my list as well, only I will put this in category 2. It is a royal pain for those of us who switch back and forth every night for raiding. </span><div></div>
<div></div><div></div>I play a 38 illusionist. Admittedly I am not raiding level yet, but for normal content, the only person in my party who beats me on damage is a warlock. Admittedly most of my damage comes from buffs and isn't directly attributed to me, but its still a very significant amount. At Level 28 I get Prismatic Discord. This adds 150-200 damage to the next 3 melee attacks of the target. I put that on someone who does a melee AE, preferrably an AE that deals multiple hits per target (swashbuckler is the only one I know of off the top of my head) and boom I deal 450-600 damage AE ( minus any resisting of course). At level 35 I get Intensity. Intensity gives ALL offensive spells of the target a 33% chance to proc an extra 100-150 damage. Couple that with Prismatic Discord and I can do upwards of 1k damage as each melee hit counts as a separate offensive spell. That is a lucky example though with all 3 discords procing. Normally 1/3 will proc. So I do around 600-950. Now add my normal AE crowd controls that have a chance to proc on each target, it starts adding up quick. I haven't checked to see if I have upgrades for these lines yet, and I doubt I do, but at least until mid 40's I'm a small titan. When I originally picked to play an enchanter base, it wasn't for damage. That is what I have now though, and my crowd controls are all but worthless other than additional chances to proc damage. PS Intensity works on the harclave buff also. Harclave USE to be difficult <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I wouldn't mind being in a group to control the crowd, but its just more feasible for me to deal damage atm. <div></div><p>Message Edited by Praxi on <span class="date_text">11-22-2005</span> <span class="time_text">02:23 PM</span></p><p>Message Edited by Praxi on <span class=date_text>11-22-2005</span> <span class=time_text>02:23 PM</span>
thepriz
11-23-2005, 03:35 AM
<span><blockquote><div><p><span><font color="#66ffff">Ok, so here are the rules I want feedback on the game; however here is the game part.</font></span></p> <p><span><font color="#66ffff"></font></span> </p> <p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you. </font></span></p><p><span><font color="#66ffff"><font color="#ffffff">- Fix the mobs pathing in the walls when you attack them which causes you unable to attack them while they pound on you. - More content like the Halloween event. - More server wide partisipation events like the building of gryphon towers. - More variety in armor and weapon appearences. - Fix the LFG tool to work more like the EQ1 LFG tool so it is easier to set up a group. - Make the game more skill oriented. Many people liked EQ1 because it took skill to pull one mob, keep the croud under control. - Implement puzzles into the game. I think splitpaw was a good start with movable boxes and breakable stuff but we need more things like Myst games, long quests that take a while to figure out but not impossible to figure out. - Add tradeskill quests so that we can advance our tradeskiller through quests also, like learning how to make something from a master tradeskiller in town. (like the acorn recipe, and the mooshoga (sp) recipe that you can get). - Would like to see quest for combat arts and spells added to the game. I would love to find the ancient scroll that had a group invis or a more powerful dot. </font></font></span> </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span> - Would like to see guild halls implemented. <span><font color="#66ffff"><font color="#ffffff">- working instruments for bards and carpenters - more things to make for an armorer, sage - rare crafted food/drinks for provisioner </font></font></span></p> <p><span> </span></p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span> <font color="#ffffff">- The only thing I can think of is the UI changes. I am happy with them but I would like to see other things worked on first. </font></p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect. </font></span></p> <p><span></span> - Love how the questing journal works now - Love the graphics of the original parts of Norath because they are so realistic. - Mechanics seem really nice. </p></div></blockquote></span><div></div>
Spindle
11-23-2005, 09:03 PM
<DIV> <DIV> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>-</FONT>More distinction for guilds. Like a unique (guild-specific) tabard or cloak.</SPAN></P> <P><SPAN>-CSR Involvement. If I report something I would like to see something done about it. Reporting inappropriate names or botters or language and then seeing nothing happen show a lack of caring. </SPAN></P> <P><SPAN></SPAN><SPAN>-Lag. Some zones are swamped with lag, and the frame-rate is bad, I would like to see this redressed.</SPAN></P> <P><SPAN>-Armor textures and clothing. Some of the armors are very displeasing to the eye. (Trade-link and Emerald Scale) Also to have different clothes to walk around in should not just be only for the higher level guilds. Why should I be guilded to buy a tunic and pants? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></SPAN></P> <P><SPAN>-Where are Lucan and Antonia, if you are not a betrayer, you never see them? Firionia Vie and Al'Kabor at least made an appearance out there once in a while, and you knew they existed. Besides the lore, what proof do we have?</SPAN></P> <P><SPAN>-More items allowed in houses. (Greater item cap.) </SPAN></P> <P><SPAN>-More Freeport/Qeynos conflict! What good is being evil or good if you are all friends?</SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN>-Sitting in CHAIRS.</SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN>-The live events are improving, I would love to see more.</P> <P>-A look into your customer base. The majority of people are not playing WoW because they want a more mature game. Look into your demographics, and I think you will be surprised. </P> <P>-A better focus on lore and rp events. </P> <P>-More fun stuff 'just cause'. </P> <P>-Bots and Farmers.</P> <P>-More emotes</P> <P>-More house items.</P> <P><SPAN>-PvP in the arena is a GREAT idea, but needs tweaking to make it perfect. Why should we go there if there is nothing for us there? More rewards. Make the ability to bet on matches Different arenas as per each city (Maj'dul arenas in Qeynos?) or have it so all arenas are connected and you do not have to scour Norrath for fights. More monsters. Quests in Antonica and Commonlands for Monsters. (Low-level monsters. Antonican Bears, Commonlands Elephants or Hyenas. That sort of thing.) You put a lot of effort into this, let's make sure it gets used. </SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN>-UI Interface. </SPAN></P> <P><SPAN>-Games like the 'lottery' I know that these are money sinks, which are great, but make up something more interesting. Poker! King's court! </SPAN></P> <P><SPAN>-Graphics. I know that this is supposed to be a game that is the next step, but I think it was a little too far. Most people cannot play without high-end pcs at the best settings. This cuts your player base a lot. </SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN>-The soga models have really added to the game.</SPAN></P> <P><SPAN>-The Halloween events were a blast.</SPAN></P> <P><SPAN>-Housing and house items.</SPAN></P> <P><SPAN>-The higher dungeons are lost of fun, and the changes to Runnyeye have made it TONS of fun.</SPAN></P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P> <P><SPAN>Thanks for the asking!</SPAN></P></DIV></DIV><p>Message Edited by Spindle on <span class=date_text>11-23-2005</span> <span class=time_text>10:11 AM</span>
Sephiro
11-29-2005, 01:59 AM
<P>Stay tuned for compiled list of what Ive heard from this post.</P> <P> </P>
EvilErudite
11-29-2005, 08:24 PM
<BLOCKQUOTE> <DIV> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff><STRONG>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</STRONG></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Status reduction for top tier workstations = With the reduction in price's of the 5 room homes and the guild level 30 mounts, it just seems to be next on the list.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Advanced Carpenter Recipes 50-60 = with a few months since release these should really be in game by now, would also be nice to have back the few recipes that were taken out. They sounded good</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Tier 6 armor look = some like the cobalt has been changed on test already, but I've heard no mention of the very light armor. Cambric blouse looks just like the tier 5 Linen blouse<?>. First off its wrong to make a male wizard wear something called a blouse in the first place, second its even further off to have it be purplish looking. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>New hunger and thirst note.... = When you zone and don't have food or have it set to eat food you get a notice saying your hungry but haven't selected anything to drink, same for drink. I would like a way to turn off the message so it doesn't spam my chat window to death. I put food in the slot but turned off auto consume, got a notice saying I chose to ignore my hunger pains. Ok I ignored my hunger pains, why does it show it to me every 15 minutes again anyway and everytime I zone....</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff><STRONG>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</STRONG></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Broken quests still here and there, see quests forum for people who have posted lists.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Quest I would like to mention, Outside Freeport Creature Catalog. Unless its been fixed already and just didn't get patch notes or I overlooked them, Fairy Seeker is just way too rare for someone to do a quest of this low level and lack of reward.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Ability to buy fuels from your home when you have the workstation, maybe attach a tradeskiller board to it or let you buy one that opens a window with a tradeskill broker who for a fee will send you fuels that you need so you don't have to leave home, kinda like a delivery service. Would be a great way to open a quest with the tradeskill people to give you something to do besides just grind</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff><STRONG>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</STRONG></FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Class balance, since there are still a lot of classes that can't do very much solo and haven't got the ability to group very often due to rl or simply lack of people looking</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><STRONG><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></STRONG></P> <P><STRONG><SPAN><FONT color=#66ffff></FONT></SPAN></STRONG> </P> <P><SPAN><FONT color=#66ffff>Anything else I may have forgotten to mention aside, Just about the whole rest of the game. This is a great game guys hope you keep up the good work</FONT></SPAN></P><STRONG><SPAN><FONT color=#66ffff></FONT></SPAN></STRONG></DIV> <DIV><STRONG><SPAN><FONT color=#66ffff></FONT></SPAN> <P><BR></P></STRONG></DIV></BLOCKQUOTE>
Ok, First some warning some of these are 'biggish' dev items I know, but you asked <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (no particular order, typing them as I think of them)<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>1) Zone Lag. Several Zones have severe lag issues that really hurt mid-level players trying to complete HQs (DFC, Nek Castle, etc.). Being past these levels it isn't such a big deal for me, but I think it's important for the game anyway.</FONT></SPAN></P> <P><SPAN>2) Broken Zones. I.e. The return to nek instance and the DFC prismatic instance. Fix them already. Broken zones just look sloppy and destroy any small sense of immersion that's left in the game.</SPAN></P> <P><SPAN>3) More T6 raid content, with loot that's appropriate for the effort. I'm sorry but the expansion seems horribly rushed and unfinished.</SPAN></P> <P><SPAN>4) More variety in the ability to build our characters. I'm not talking physical appearance here, I'm talking things like spells and CAs. Everyone has the same everything in this game. BORING. Use your heads and come up with some cool ideas. I like the concept of AAs but if you do put them in leave it wide open. If I as a priest want to earn a spell AA and I want to spend that on a low-level wizard nuke, to start that spell line off in my spell book, then earn another one to pick up the next nuke in the line, LET ME. People who put in the effort should be rewarded, it would add diversity. Let me (for a certain number of AAs) learn how to use chain armor instead of leather, etc.</SPAN></P> <P><SPAN>5) Add a bunch of questable spells. Even if they are fluff (see the diversity issue above).</SPAN></P> <P><SPAN>6) Before you add any new content FIX what's there and fill it out. T6 writs (all kinds). Guild level 40 rewards (other than crappy bank slots). You guys really blew it with the expansion in my opinion. Where are *all* the crafting books?? Hell imbued recipies BARELY made it into the release on time.</SPAN></P> <P><SPAN>7) <STRONG>THE MOST IMPORTANT ITEM: BEFORE YOU RELEASE SOMETHING TEST IT PROPERLY.</STRONG> Remember who horribly hosed raids were when the expansion came out? What was the reason for that to happen? All T5 (raid) content was basically impossible to complete. How did the entire end-game get missed in testing? Was there any testing of this content? I'm tired of paying to beta test a game where I'm the same as every other [Removed for Content] Fury on my server.</SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Fun things mostly, colored armor, player designable weapons, and spells etc.</FONT></SPAN></P> <P><SPAN>Give players to ability to create objects and imbuing things. If you want an example of the sort of thing I'm thinking of, look at Morrowind's concept for imbuing items. That's cool. They managed to balance it in that game, why the heck can't we have the same thing. I know as a crafter I would like to have something unique with my goods and not just have them be the same goods as every other tailor on the server.</SPAN></P> <P><SPAN>While you are at it, do something really cool, like say, integrating a team-speak client into the game so I can stop having to tell guildies where to download it from. Let the guild TS server info be able to be configured in by the guild leaders. My whole guild uses TS and it's a PITA to have to always post the information because some folks are too lazy. Just license the software for the couple of bucks it would cost (it's a free download) and integrate it in.</SPAN></P> <P><SPAN>On that note, some guild management tools that don't suck as well. And some APIs exposed to let guilds build really nice websites and query your servers for things like membership data, etc. As it is I have to scrape the guild membership page and parse out all the data, what a PITA. However, it beats the other option of copy typing it and keeping it upto date. </SPAN></P> <P><SPAN>It feels like we are all sitting around waiting for something Epic to happen in the game. How about adding some of that content, something that requries an entire server to really cooperate. I know it would be a lot of work, but things *kind of* like the plague live event (which was a good idea, but porrly implemented). The Froglok unlocking quest, again a good idea, again poorly implemented, and left out so many. I</SPAN><SPAN> liked what someone said about the druid rings and spires (I think in this thread). Kick-[expletive haxx0red by Raijinn] idea. </SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Just one thing really. Why in <STRONG>every single LU</STRONG> are resources being burned on UI stuff. Leave it alone. It's fine. It works great. Stop wasting time and money changing the shape of my hotbar boxes, when <STRONG>major game breaking bugs</STRONG> still exist. I'm not trying to get anyone fired here, but really, what is the point? Define a decent API for the UI and let the community do it. </FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff>Well honestly, there isn't a lot keeping me in EQ2 right now other than my commitment to my guildies. The game seems to have gotten progressively more boring for me personally the last 6 months. When I started playing the game had life and color and adventure. Now there is really none of that. On my server (oggok) most of the zones are deserted. It also feels like I'm playing morrowind unless the guild is raiding. It's a lonely, empty, drab world, with carbon copy toons running all over the place.</FONT></SPAN></P> <P><SPAN>It looks beautiful, when I have time to stop and look around I'll give you that. </SPAN></P> <P><SPAN>The lore and back-story have some serious potential, but I think it's wasted.</SPAN></P> <P><SPAN>The griffon tower live event <STRONG>was</STRONG> very well done, so gratz on that. I actually enjoyed it and felt like I accomplished something more important than killing mob X. The halloween event I thought was rather pointless.</SPAN></P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P></DIV> <P>Message Edited by SephiroQA on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>01:49 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <p>Message Edited by otlg on <span class=date_text>11-29-2005</span> <span class=time_text>08:04 AM</span>
Kain Hammersmith
11-29-2005, 10:29 PM
<DIV>1. Guardians and Templars need help, I play both and now they rarely get logged in other than to craft.</DIV> <DIV> </DIV> <DIV>2. Bugs, there are alot of them in the old world zones that have been there a long time with no attention. Many bug reports and feedbacks sent by me and guild members.</DIV> <DIV> </DIV> <DIV>3. Raid content, I dont raid very often but it seems there is not enough to please high level people once they reach their lvl cap.</DIV> <DIV> </DIV> <DIV>4. Graphics, # of quests, lots of zones.</DIV>
Moriga
11-30-2005, 10:48 PM
<DIV><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#cc00cc>T6 crafting, Carpenter books and Provisioner fixes. It doesn't seem like it should be that big of a deal to make the recipes in line with the stats sony said each food would type would give and fix the durations. Crystal palace furniture just breaks my heart.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#cc00cc></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#cc00cc>Finish the balancing to dps classes and priests. Assassins still are not tier 1 dps and get out damaged by classes meant to be tier 2. I can't speak for all priests but my Inquisitor still can't make it through Harclave even on easy since the changes. </FONT></SPAN></DIV> <DIV><SPAN><FONT color=#cc00cc></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#cc00cc>Bulk subcombines would be a God send. </FONT></SPAN></DIV> <DIV><SPAN><FONT color=#cc00cc></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#cc00cc>Curved counters, a stove ( for looks) fireplaces or building components and table top lights, plants, dishes, glasses</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#cc00cc></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>A way to turn off water effects, getting near the ocean lags me like crazy</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>A way to bring up the crafting sounds with out bringing up all the sounds</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>Pet stay comands ( all that motion makes lag)</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>Fix the door in the five room house in Freeport. Got a whole room even a crouched ratonga can't get in to.</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>book cases and shelves that hold books</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><FONT color=#cc00cc>The ability to imbue armor or jewelry with specific resists would be great</FONT></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#cc00cc>Please stop changing UI's and armor colors of mobs till player issues are resolved.</FONT></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect.</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#cc00cc>Mail ( would like to be able to send stuff to guild mates even if they are Qeynosians)</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#cc00cc>Guild Bank</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#cc00cc>Holiday Events ( loved the haunted house and trick or treat stuff) Can't wait for the yuletide stuffs!</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#cc00cc></FONT></SPAN></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#66ffff>thanks for asking!</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#66ffff></FONT></SPAN></SPAN></SPAN></SPAN> </DIV> <DIV><SPAN><SPAN><SPAN><SPAN><FONT color=#66ffff>Morgaine</FONT></SPAN></SPAN></SPAN></SPAN></DIV> <DIV><SPAN><FONT color=#66ffff></FONT></SPAN> </DIV>
<div></div><p><span><font color="#66ffff">First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</font></span></p> <p><span></span> The difficulty of the game needs to be increased. The current dumbing down of the game in an attempt to draw the WOW crowd is going to eventually destroy the game. It would be like BMW building all their cars w/ wood side panels to increase sales station wagon demographic. The "niche" of EQ2 is that it's a more intelligent person's MMO. If the recent trends to simplifying the game don't reverse EQ2 will see a massive exodus when Vanguard goes live. </p> <p>Put in a severe death penalty. Put access quests back in. These were fun and rewarding. Make more zones like Nek Castle, but without the bugs. Put in more "thinking quests". One example is the Sphinx instance in DOF...now that's cool stuff. Another idea is to have puzzle like zones where manipulating objects is key (like some of the Splitpaw stuff). Like when you have to move some boxes to get over a wall to get to a torch to light a candle that opens a wall that gets you into a room....etc. etc.... </p> <p>#1 Most Important - Completely revamp HO's. These are completely useless to the game now. They have no visible effect. They should be VERY challenging to pull off but then provide a VERY visible benefit. As it currently exists there is no place for them in normal groups. Even if done regularly HOs provide no dramatic benefit. They were much better day1 then they are now. Some of the best times we had early on were trying to make that Arcane Challice fire off. It wasn't easy because people would break the chain, but when it fired it was a noticeable boost to everyone's power. Enough that it was worth the risk of trying it and could turn the tide of a tight battle. That's THE point of heroic opportunities. I could write a short dissertation on this topic. </p> <p><span><font color="#66ffff">Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</font></span></p> <p><span></span> Put a hiatus on development of new content and seriously address the top 80% of the games bugs. Broken quests, quirky UI, crashing, lag, performance, buggy zones, etc...all these things should be given immediate and proper attention to really solidify the game before the next major content update or adventure pack. </p> <p> Proper attention needs to be given to the EQ2Players features. They are in no better shape than a year ago. The item information is lacking or inaccurate, the guild website management is buggy and missing key features. The promise of an SOE hosted total guild management solution is wonderful, but the execution is severely lacking. There is a growing trend for guilds to move away from this to their own systems, creating new message boards, etc. Magelo is soon to be EQ2 enabled, and this will be a huge blow to the usefulness of the EQ2Players stuff. </p> <p><span><font color="#66ffff">Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</font></span></p> <p><span></span>I personally don't do tradeskills...so anything in that realm doesn't matter to me. But I'm sure it means a heck of a lot to others. </p> <p><span><font color="#66ffff">Finally list the things you like/love and think are perfect.</font></span> </p> <p>The EQ2 graphics are bar-none the coolest I've seen in an MMO. I love the artwork and the power of the graphics engine. I'm still amazed by the shadow, bloom, and lighting effects. Some of the mobs (demons, dragons, etc.) still blow me away a year after release. The quests are interesting and relevant. The voice overs are unique and fun. </p> <div></div><p>Message Edited by Cossa on <span class=date_text>11-30-2005</span> <span class=time_text>01:08 PM</span>
Treespark
12-01-2005, 03:32 PM
<BR> <BLOCKQUOTE> <HR> SephiroQA wrote:<BR> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P> <P><SPAN>This makes me giddy!</SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#66ffff>Tier 6 Advanced Carpenter Recipe Books. It wouldn't hurt to go back and add the items that were removed from the normal t6 recipe books either. </FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Add more of the wonderful items we see in our travels to existing carpenter recipes. (I smell a mob gathering to ransack Rivervale)</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Add fireplaces to Carpenter Recipe books.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Increase our item limit a bit.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Put some Carpy made containers that are placable in our homes for storage, wardrobes, fuel containers, raw containers.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>The ability to mount our inventory and place in our homes (perhaps a Carpy Recipe, mounting items could be stackable and consumable)</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Some upholstered items, couches, larger footstools.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Bigger better beds. </FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#66ffff>Just simple emotes for in our homes. /sit chair, /sleep bed, u get the hint.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>More housing options, upgrades, bigger houses, some 5 roomers not associated with guild level.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Pet /stay command. The bug in Maj 'dul housing has actualy been very handy to me.</FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff>Not realy a list here, mostly everyone covered this.</FONT></SPAN></P> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P> <UL> <LI><SPAN><FONT color=#66ffff>This post by you Sephiro, and seeing u active in it.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>The live events, Halloween was a blast! And I adored the griffon towers, both for the ability to use them and my nifty little griffon tower.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>DOF expansion as far as looks, how very stunning. I don't care for the lack of solo boxes, but its still an expansion I'm very excited about.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Arena Champions placeable as pets. </FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>The carpet rides!!!!! The kiddos and I still get goose bumps when my toon takes that ride to Maj 'dul.</FONT></SPAN></LI> <LI><SPAN><FONT color=#66ffff>Cannot wait for the Winter Holiday Event.</FONT></SPAN></LI></UL> <P><SPAN><FONT color=#66ffff></FONT></SPAN> </P> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P> <P><SPAN>And Thank You!!!!!!!</SPAN></P> <P>Message Edited by SephiroQA on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>01:49 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Sephiro
12-06-2005, 07:26 AM
The results are in folks.
Shortstraw
12-06-2005, 02:40 PM
<blockquote><hr>SephiroQA wrote: The results are in folks. <hr></blockquote> <p>Where are they? I thought you said you'd post them back here.</p>
Soccerfourlyfe
12-07-2005, 12:11 AM
<DIV> <DIV> <P><SPAN><FONT color=#66ffff>Ok, so here are the rules I want feedback on the game; however here is the game part.</FONT></SPAN></P><SPAN><FONT color=#66ffff> <P><SPAN>First off.... OH my sweet geebies, im gettin freakin excited reading about some of this stuff..... here's a short version of what i'd like</SPAN></P></FONT></SPAN> <P><SPAN><FONT color=#66ffff>First list Urgent/Important: these are things that you feel need immediate attention and are very important to you.</FONT></SPAN></P> <P><SPAN>Heroic Opportunities - CAN YOU IMAGINE a raid-wide heroic opportunity that results in ALL of.. say the mages... combining to form a gargantuous collection of comets comeing from all angles(kinda like a person gettin stoned in the old days :o) dont neccessarily have the damage of 6 ice comets, but just the effect would be sweet.... team-work = fun, and even the perception of an amazing skill created by many people will strengthen the community feelin that keeps us here. Adding a [Removed for Content] graphic to HO's would be freakin sweet <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></SPAN></P> <P><SPAN>Armor artwork..... not really sure if i should call it armor since im a mage, but you get the idea. My suggestion : at each major guild level, allow the status point robes to be simply a graphic over-coat that lets you wear the robe you want for stats, (ie im wearing an imbued robe, but everyone sees my status robe) at increased guild levels allow shading of the adornments, trim, ect. Make us feel special <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (BTW, the most useful robe since lvl 30 has ALWAYS had the same purple graphic, mix this up, ALOT.</SPAN></P> <P><SPAN><FONT color=#66ffff>Second Not Urgent/Important: these are things which you feel are important but not urgent and you can live with.</FONT></SPAN></P> <P><SPAN>Enchanters being useless on raids, Templars gettin a boot up the rear end.</SPAN></P> <P><SPAN>suggestion? -> all healers dont need to be able to heal the same, i mean cmon, if you cared about the game long term, you did research and chose the character you wanted to play, not just for the name "Templar", but for the ability to be and extremely powerful healer. Shamans and druids chose their classes for utility, ect. Templars are asking for more DPS, although what they really want is bigger heals. (ie best class to heal a monk would be a Cleric since spike damage needs spike heals)</SPAN></P> <P><SPAN>Spell lines - lvl 50+ spells were basically upgrades in stats on the same spell lines we've been using for 50 levels (ie give me something special about hitting lvl 60)..... my lvl 60 spells is one of the most useless for my class -Wizard - while i use my lvl 50 spells like no tommorrow. Simply put, give me a new spell line with something FUN and uber <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> (small note, thx for surging tempest at lvl 58, this was one good addition)</SPAN></P> <P><SPAN><FONT color=#66ffff>Third Not Urgent/Not Important: these are things that you feel are being worked on but don’t really matter to you.</FONT></SPAN></P> <P><SPAN>balancing? we want to have something unique about EACH class that makes us better in some area, but worse in another. hence the reason for choosing a class in the first place.</SPAN></P> <P><SPAN></SPAN> </P> <P><SPAN><FONT color=#66ffff>Finally list the things you like/love and think are perfect. </FONT></SPAN></P><SPAN> <UL> <LI><SPAN>A QA guy asking for feedback in a thread like this.</SPAN> <LI><SPAN>Guild interface.</SPAN> <LI><SPAN>Guild bank.</SPAN> <LI><SPAN>Mail system.</SPAN> <LI><SPAN>Live Events.</SPAN> <LI><SPAN>The fireworks from the veteran's rewards!!!</SPAN> <LI><SPAN>More frequent dev/CSR involvement on the boards.</SPAN></LI></UL></SPAN> <P><SPAN><FONT color=#66ffff>Thank you for your input.</FONT></SPAN></P></DIV></DIV>
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