View Full Version : Named/Boss NPC/Encounter Testing
EJdev
11-04-2005, 05:58 AM
As I posted in the Feedback forums, I would like to gather feedback on Named/Boss encounters in the most recent Test update (as Moorgard mentioned, it might not be up just yet). This includes everything from named mobs in newbie yards to named fights in Ro. I am primarily looking for observations/comments about encounters designed with a group or less in mind. I am not as interested in any X2/X4 feedback at this time. Thanks! <div></div>
Blackguard
11-04-2005, 06:50 AM
This update will be up shortly on Test server, so please provide feedback based on your experiences from tonight on. Thanks! <div></div>
Agathorn
11-04-2005, 07:09 AM
Can you possibly give us a brief on what the expected behaviour is? How SOE wants these battles to go down? We need somethign to measure against I think, otherwise its all goign to be subjective.
Grimsore
11-04-2005, 10:15 PM
We spent a little time in Silent city and fought three named,Enigma of ice- fight was easy for us, hardly any tougher than the non named groups.- dropped nice necklace wanted by most all melee.- Spawned after two clearingsEnigma of fire- fight was easy for us, hardly any tougher than the non named groups.- Dropped bracer with 15 wisdom, plate – nice piece wanted by clerics- Spawned like every other clearing. We had two up at once at times.Some undead duel wielding gnoll who's name i can't remember.- fight was easy for us, hardly any tougher than the non named groups.- Dropped a nice 15 intel light hat, although now the common crafted light hat is 16 intel. - Was up when we got there, never spawned again in 3 clearings.SuggestionsThe cloth hat the gnoll dropped, while it use to be nice, is now worse than the common crafted cloth hat. I suggest increasing the intel to 17 or 18. The rare crafted is 20 and the common is 16.All three fights seemed easy, HOWEVER, the group consisted of 59 Paly, 59 Fury, 58 Templer, 51 Assasin, 54 Monk, 56 Warlock. Mobs were level 57 so blue to the tank and healers. Conclusion, I can’t say if they would be too easy for a group of mid 50s…I’m sure it’s not to hard.* We found one master chest from a normal, solo con mob, woot! It had a coercer master spell…boo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
EtoilePirate
11-05-2005, 12:04 AM
52 Assassin, actually, closing in on 53 after that romp. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Not that it makes that much difference I wsa definitely the baby of the gorup and the mobs were all orange to me. <div></div>
Kwoung
11-06-2005, 02:34 PM
<P>Carpet 4 quest tonight, we managed to whack the genie and his two guards in SS on that isle. Without the correct strategy, he wiped us in mere seconds each time (3 times I think). After we gave it some serious thought we came up with a decent strategy.. which worked great and we killed him twice for different peeps with a single group. I have to say I like the fact that a straight up fight is certain death and a bit of thought and a decent strategy is required to defeat the encounter. All in all, it was actually pretty easy and posed little risk once we figured it out and used our various skills.</P>
Zindicatt
11-06-2005, 11:18 PM
<P>All in all, I liked our named mob fights in the last couple days. </P> <P>We did Foulfeather today (lvl 27 Templer/Guardian and lvl 28 Assasin) a couple times and the challenge level is just right (cons blue to lvl 27). He is straight up melee it seems. </P> <P>I echoed with Kwoung that Carpet 4 name was fun. I really like the fact that we had to think of ways to defeat named mobs, instead of just use the traditional "pull", "tank", "heal", and "nuke but control agro" method. Took a total of 8 deaths including accidents but well worth it. </P> <P> </P> <P> </P> <p>Message Edited by Zindicatt on <span class=date_text>11-06-2005</span> <span class=time_text>10:20 AM</span>
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