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View Full Version : Some serious pathing issues in DoF


Kadurm
09-20-2005, 12:31 PM
<DIV>Recently, I am finding more and more simple pathing issues in alot of the areas in DoF.</DIV> <DIV>Some examples that come to mind are:</DIV> <DIV>The Sand dunes just out from the dock beach area, often I find myself trying to fight mobs that have *sunk* into the sands if you are on a dune of any sort. They can hit you, but you cant hit them (old story) Also just watching them walk around a dune and you will often see them *pop* out of sight until they either get back to a place that brings them up on top, or just coming out the other side.</DIV> <DIV> </DIV> <DIV>Maj'Dul :</DIV> <DIV>Was spending some time doing the changing of the guards quest for the faction of choice. Many many times guards pulled from an area above the one you were on, either went through the floor or out of the wall to be yet another unseen but hitting you like mad mob. This caused a couple of deaths that I can remember that should not have happened. Even so mush to the point that some beaten mobs would fall to the ground at your feet, but were unlootable for those coins because they were too far away.</DIV> <DIV> </DIV> <DIV>With all the testing and such that went on in the 1.5 months of beta, could not some of these simple things get addressed?</DIV> <DIV>Would hate to think that I missed out on all the beta, only to wind up having to do what I would have been doing there in the first place with alot more dev imput and connections for proper observations.</DIV> <DIV> </DIV> <DIV>Just wondering when it all comes out in the wash.</DIV><p>Message Edited by Kadurm on <span class=date_text>09-20-2005</span> <span class=time_text>03:33 AM</span>

Grimsore
09-20-2005, 06:35 PM
To be quite honest I think everyone was putting so much work into testing the combat revamp a lot of the "minor" expansion problems got passed up. IF you read the beta boards 99 percent of the posts were combat vamp related.

EtoilePirate
09-20-2005, 07:45 PM
Seconded on pathing on dunes.  Mostly where I was last night they were non-aggro mobs sinking and reappearing or I was stealthed so it was no problem, but in other areas of the desert that would definitely be problematic. Also, didn't we have some kind of pathing problem with Broog the other night, in the dunes?  I forget the details -- because mostly during a raid on a target that tall all I see are its legs or the inside of its legs or numbers on my screen anyway -- but I thought I remembered something. <div></div>