Kwoung
09-16-2005, 04:08 AM
<DIV>Here is a memory jog from a year ago or so....</DIV> <DIV> </DIV> <DIV>Way back in beta, players were able to kill red mobs easilly, which of course ended up with everyone getting loot they couldn't wear for another 5+ levels. You guys first answer to this, was to lower the level of loot that dropped off of mobs in general.. as a matter of fact, I remember numerous requests for us to report any mobs that were not dropping the correct loot after the changes. Well, this was all well and good, except for the fact that you have completely revamped the con system (numerous times), pumped the mobs up and deflated the players since then. The end result, many players are stuck fighting mobs 7-10 levels below them and the loot that is dropping is numerous levels below that.. which leaves players getting mob drops that they have FAR outleveled.</DIV> <DIV> </DIV> <DIV>Now that you seem to have decided on what players should and should not be killing, how about making the level of loot that drops off mobs only fluctuate between mob level to mob level +5. That way, normal players can at least be able to loot gear that might still be effective for a little while before they outgrow it and the players who are above average can loot stuff that is even or even a little better than what they can wear.</DIV> <DIV> </DIV> <DIV>Please think about it, since on the rare occasion now (killing non-heroic mobs) when a chest finally does drop, I would like to see a piece of gear that isn't 10-15 levels lower than me.</DIV><p>Message Edited by Kwoung on <span class=date_text>09-15-2005</span> <span class=time_text>05:09 PM</span>