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Blackguard
09-08-2005, 06:32 AM
<div></div>Please list any major issues you've discovered or that are still around after today's update, #13g (other than the stealth issue, which we are fixing soon). Thanks! <div></div>

Heiro
09-08-2005, 07:07 AM
<P> </P> <P>Issue  :  Another patch without a respec.. also .. in addition to removing the traits I had chosen using my one respec *group cures*  I still cant get any of my traits (master II spells).</P> <P> </P> <P> </P>

Tadok
09-08-2005, 07:24 AM
<DIV>Defence and avoidance changes and NPC damage output have removed the ability to solo from the game. The NPC damage changes are a bit extream. I was hit two times by an agro heroic Artic monitor in Everfrost for 1126 and 1623(when I was running). The non heroic wolf groups (wolf and pup[s]) either need to be changed to heroic or be retuned as they can not be soloed at all.  Why are kite and tower shields being reduced to the same type of shield as bucklers and round shields? The primary point of guardians was the ability to have the defense boost of tower shields and that has been removed? In my two intended encounters, a Frosthorn Stormcaller and a Ice Walker, I parried 0 times, missed 0 times, reposited 2 times, and blocked 0 times. The mobs parried 14 attempted attacks, I missed 17 attempted attacks,  I was reposited 13 times, and I was blocked 8 times. Sorry I had my parser set wrong and it recorded both mobs info together. I will try and get some more info tomorrow.  Somethings not correct with this current change.</DIV> <DIV> </DIV> <DIV>Labb Accident</DIV> <DIV>Children of War</DIV>

Kwoung
09-08-2005, 09:09 AM
<P>/sigh</P> <P>I don't know where to start.... but let me lead in with, those previously grey mobs to me in Lavastorm just past the tunnel that were made green a patch or two ago and were an annoyance... well now they tear through my protoflame and me in a couple seconds. We are talking low 40's mobs here against a level 50 master 2 level pet and all my spells are adept 3.</P> <P>You seem to have removed pet pets ability to taunt for more than a minor amount... which is not enough to keep a mob from immediately turning on me. You seemed to have either upped mob damage through the roof or nerfed my pet horribly, as he can't tank worth a dang now. Doesn't matter you lowered his life to 45 seconds, he doesn't last more than 10-20 against green mobs anyways now.</P> <P>The Fire Toad (the only heroic I tried) with Zindi and myself. Level 43 previously grey, recently green mob. I cast my Protoflame (pet), he lasted a couple hits, Zindi's wards and heals did almost nothing to help. I fired off Ice Comet, which at 2k damage a day ago took off a significant pice of the Fire Toads helth.. I was impressed to see I hit for 4k with IC today, I was appauled to see it didn't even put a slight dent in the Toads health! Whats that mob have now, 50k hitpoints or something?</P> <P>In short, remember my "I feel like a [Removed for Content]" post I made 2 patched ago and was very happy about the changes right after because Zindi and I could dou the low green heroics after the following patch? Well I now feel even more [Removed for Content] than when I made that post. Mobs that were previously grey are now kickin my azz? Come on guys, something went seriously wrong with this patch.</P><p>Message Edited by Kwoung on <span class=date_text>09-07-2005</span> <span class=time_text>10:12 PM</span>

Kwoung
09-08-2005, 09:15 AM
<P>On a side note, my Invis spell is broken, mobs show as not seeing me, but attack the second I get near. I won't even go into the fact that I had an adept 3 made 2 days ago for my invis spell that was just removed from the game today... a little heads up on a change like that would be handy.</P><p>Message Edited by Kwoung on <span class=date_text>09-07-2005</span> <span class=time_text>10:16 PM</span>

Torali
09-08-2005, 09:55 AM
<BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR> <P>On a side note, my Invis spell is broken, mobs show as not seeing me, but attack the second I get near. I won't even go into the fact that I had an adept 3 made 2 days ago for my invis spell that was just removed from the game today... a little heads up on a change like that would be handy.</P> <P>Message Edited by Kwoung on <SPAN class=date_text>09-07-2005</SPAN> <SPAN class=time_text>10:16 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>And don't forget the INTENDED 30 meter range on this single target spell as well. If you invis say...Zindi...so she could get through that SHORT tunnel at the beginning of lavastorm...It pops off of her and she becomes visible just a little over halfway through. Can you invis her and yourself so you can stay within the 30 meters? NO...single target remember? This is a BS change as well.</P> <P>I'm very emotional right now about having ALL my utility taken away, no avoidance, no mitigation (regardless of gear quality), no resists, an "improved" group root that is RESISTED so badly it's a joke....and spells that have nice damage, but fights I can't survive unless the first spell is a killing spell.</P> <P>This patch has sucked every last millimeter of my wish to game out of me. It's depressed me and left me deflated. I consider myself a very laid back and easy going kind of person. Ready to wait it out because I just know they'll make it right. After reading the patch notes and realizing that it is intended that I can't take a step forward without taking 20 steps backward...that patience is gone.</P> <P>Thanks....Thanks a lot. It feels like the intention is to completely kill a game that I did love.</P> <P> </P> <P>Toralu, 50 Wizard</P> <P>Test Server</P> <P>*edited for spelling*</P> <p>Message Edited by Torali on <span class=date_text>09-07-2005</span> <span class=time_text>10:57 PM</span>

LadyEternity
09-08-2005, 10:09 AM
<P>The changes are extream.</P> <P>And I just re-subscribed too =( *duh!*</P> <P>No seriously, I just now took a jaunt in-game to test Moor. And the mob strength is completely...well..unfun. With me casting like a button crushing idiot, and chain healing as fast as it poped out, me and my lowly tank pet managed to kill a group of green non arrowed mobs ( 10 levels below me ) with me at half mana and the pet at about 5% health. 10 levels below me. 10...yes...10 levels BELOW me. NON-Arrowed. *boggle* Needless to say..I logged out <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>I don't even want to even consider what it's like for anyone who cannot heal at all....*gasp*. It would be awful.....</P> <P>Don't want people soloing elites?</P> <P>Put it back the way it was and :</P> <P>Make new instances of each zone ( overworld )...make them "Heroic" zones. And have all the mobs in them Heroic. Make a "group" a requirement. If you are not in a group and try to engage a mob it spits you out to the nearest non-elite mirror zone.</P> <P>Or better yet, make all "heroic" encounters not give exp or loot if killed by a "solo" player.</P> <P>But for goodness sakes...don't mass nerf the entire game. =(</P> <P>Blacksabath</P>

Heiro
09-08-2005, 10:16 AM
<P>I hear you Tor, </P> <P> </P> <P>Watched a lvl 50 Mystic get totally trashed vs a group of 3 mobs.. the enounter was rated as lv 40 VV (double down arrow) non-heroic.</P> <P>Watched as myself, a lvl 50 Templar in pretty decent armor (mostly pristine ebon vanguard) with 240ish Wis get nuked and beat down by a level 42 green con solo heroic.    Thats 8 lvls below me,  with Adept 3 spells, and legendary gear.  Avoidance is now at a whopping 13.3 ... thats more than Half what I saw a lvl 29 SK in crappy drop gear ..( he had a 2 hander equipped so no sheild bonus for him).</P> <P>Still unable to get my Master II training spells.. since the respec was too difficult to activate for some reason.</P> <P>Heard a report of a lvl 28 Conjuror who was "soloing" lvl 35 mobs,  down arrows of course, but would not allow his report to be verified.</P> <P>Lost 4 spells, in addition to the spells I lost with the training revamp, and one spell got bumped to lvl 55, so I can not cast it.</P> <P>Inturrupts are insanely frequent, resistances dont mean jack right now, Mob damage output is through the roof  both melee and magical.  And they still have the uncanny ability to heal for insane amounts at little to no power cost.</P> <P>The only good thing I heard tonight was that it was actually a nice day in freeport for a change,  so it appears that the weather effects and environmental flavor is also broke .</P> <P>Broker still not displaying crafter books.</P> <P>Rent on housing rediculously  low.. (especially after paying 1.2 plat in advance rent 20 mins before the change <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</P> <P>Tanks with 5K health and legendary gear, getting 2 shotted by blue con mobs,  Healers being inturrupted faster than they can target their heals, let alone get one cast, Mages who can cast 1 spell per fight, then hit the revive button.  Scouts who cant invis, avoid , or pump out DPS.</P> <P>Gotta say, that I feel your pain, and hope that you dont cancel your accounts, at least not before I get a chance to talk to you ingame again....</P> <P>Test server has been abandoned,  One QA person logged on for about 4 hrs for 1 day in the past 2 months,   broken encounters, skills, abilities, zones, mobs, quests.. that have been /bugged  /feedback'd  and still are broken without so much as an acknowledgement.  Server population that is trying to do what was asked of them.. but who are ignored when requesting clarification , assistance, or even the simple means to test said changes.</P> <P> </P> <P>DOF is around the corner.. I just hope that this game is  not DOA when that time comes...</P> <p>Message Edited by Heiro on <span class=date_text>09-07-2005</span> <span class=time_text>11:17 PM</span>

Archae
09-08-2005, 10:44 AM
<DIV>Im cancelling my DoF digital download preorder as of today.</DIV> <DIV> </DIV> <DIV>I had left EQ2 for crap like this.  Came back a month or so ago when the combat change first started, and i was having FUN, enjoying myself.</DIV> <DIV> </DIV> <DIV>Now tonight, nope, cant take it.  A level 40^^^ destroys me and my pet in 20 seconds and im a level 50 conjuror.  I cant even get my shard back.</DIV> <DIV> </DIV> <DIV>We got 4 level 50's together tonight to take on a named level 44^^^.  It had 36000 hit points.  Not epic, just named in Lavastorm.  Our two healers had to heal over 14000 hit points in damage.</DIV> <DIV> </DIV> <DIV>Its nuts. Its not fun.  And test is now pretty much abandoned as the devs abandoned us.  We had raids scheduled for this weekend, cause the game was getting fun, but this past week, our raiders have left, the community there is falling apart.</DIV> <DIV> </DIV> <DIV>If this change hits live along with all the other combat changes, SoE will find out why WoW has 4 million users, cause its fun, its not my cup of tea, i dont play it anymore, but its fun.  This is a nightmare, heaven forbid a level 50 be able to solo a level 40^^^, we wouldnt want you feeling heroic or powerful now.</DIV> <DIV> </DIV> <DIV>I understand you dotn want me soloing a 50^^^, fine, but this is nuts.</DIV>

Kwoung
09-08-2005, 11:56 AM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR> Please list any major issues you've discovered or that are still around after today's update <BR> <HR> </BLOCKQUOTE> <DIV>I found a huge issue.... the game isn't any FUN to play after this patch.</DIV> <DIV> </DIV> <DIV>Keep in mind, that IS why I play. I do not play to be balanced, I do not play to be frustrated, I play to have fun. Yes, Zindi and I, after the patch or 2 ago, could for the first time ever, duo named mobs.. that was fun. For the first time ever, we were able to go out and get loot on our own, we could finish quests without begging for help against green and blue mobs, we could harvest and deal with the green ago. Now the green agro while harvesting kills us, names are more impossible than they ever were and all the fun has left the building.</DIV> <DIV> </DIV> <DIV>This patch may be "The Vision"(tm), but it sure isn't fun. No offense intended, but folks pay to have fun, nothing else.</DIV>

Sacha
09-08-2005, 05:21 PM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR> Please list any major issues you've discovered or that are still around after today's update, #13g (other than the stealth issue, which we are fixing soon).<BR><BR>Thanks!<BR> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>How can you intend for a single, green, down-arrow mob, 6 levels below me, to kick the snot out of my Adept 3 TANK pet? Now I am well aware that pet classes were enjoying divinity and uberdom of late, I did /feedback the issue, despite loving every minute of the last 11 levels. But going from ripping through yellow heroics to running from solo [Removed for Content] mobs is just a little extreme.</P> <DIV>I'm with Kwoung and Zindi on this one. </DIV> <DIV> </DIV> <DIV>It's a major issue when someone like me, who lives and hides in EQ2, who has 20 characters and plays them all lovingly, actually has a day off and chooses not to play because you sucked the fun right out of the game in one fell swoop. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=3><STRONG>My name is Sacha, and I was an EQ2 addict. With the help of the 7-step program, 13a-13g, I kicked the habit overnight. You can too!</STRONG></FONT></DIV> <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Sacha on <span class=date_text>09-08-2005</span> <span class=time_text>02:24 PM</span>

Evadne
09-08-2005, 05:39 PM
Well, benchmark of what I should be able to solo.  Writ solo mobs.  With extreme luck and perfect timing I can kill a couple of these.  But they also can kill me.  Now, if you intend quests to be done at a certain level, and they are not marked heroic....you should be able to do them.  It is a balance issue. You design the game to give me specific writs of mobs that are even con and yellow at a certain level. If I am supposed to be soloing greens only(and people are going to HATE this) then you need to adjust the writs down 5 levels for when they are given.  Overall, it is relative and part of the biggest problem I see is it is all relative. You downgraded everyone's abilities, forcing them to back track and hunt areas they had moved out of. Feeling.,....its the feeling of disappointment that is no good for the fan base. Really.  Why do this?  Again, it is relative, ok I can now kill greens, why the difficulty of the greens go back to the blues and even whites?  Now, I have heard that many classes have had concentration removed from buffs. But not the dirge, every buff I have now has concentration.  I always had too many to use before but now I cannot self buff myself even a little and buff the group. My value, dps from me or buffs for the group.....has gone down.  You have a week to DoF, and I am not sure you are listening, but this is aweful.  Moorguard stated it was intentional, and insists it is playable. Well it is, if you like your game to be torture for the same reward.  Hard is one thing, challenging is one thing. If I can die enough to break all my armor before---that was challenging.  This is just goofy....and stubborn. <div></div>

Jiggers
09-08-2005, 05:52 PM
<P>wasnt sure if i should put this here or in the previous patch feedback thread, but i chose here as this is more current:</P> <P><FONT color=#6699cc>- As long as the player is killed by their dueling opponent, the loser of a duel will be left with 1 point of health. No shard will be dropped, and no XP debt or item damage will result. Neither harmful nor beneficial spell effects will be dropped as a result of losing the duel.<BR></FONT><FONT color=#6699cc></FONT></P> <P><FONT color=#6699cc><FONT color=#ffffff>this did not happen when i was dueling a conjuror.  i died, dropped a shard, took xp debt, item damage, and beneficial spells effects dropped.  basically, everthing that happens with a normal death. </FONT></FONT><FONT color=#ffffff>as far as i can tell what happened to cause my demise from the combat log:</FONT></P> <P>1. duel begins</P> <P>2. jigs gets a DoT off before conjuror pet pummels him for a gajillion points of damage</P> <P>3 .pet lands final blow that takes jigs to below zero hp</P> <P>4. jigs is restored to 1 hp</P> <P>5.  conjuror melee augmentation 'fire seed' procs from pet hit and jigs goes down as 'you have died' window comes up</P> <P>so it looks like whatever function is called when the player reaches 0 hp (or is it a negative number?) and resets the player to 1 is not taking the proc into account? while im sure its more indepth than that, it may be a place to start looking.</P> <P>thanks!</P> <P>(jigs)<BR></P>

Sunrayn
09-08-2005, 06:32 PM
<P>In a word, this update should have never reached test.</P> <P>33 guard vs 30 even con blue:  No power, hp in low yellow, mob dead</P> <P>33 guard vs three level 30 triple down arrow solo mob: Dead guard.  They took me apart in seconds.</P> <P>Took my guild into Nek to finish the castle access: 33 guard, 30 warden, 27 warlock, 28 summoner.  The summoner asked me to let his pet tank....</P> <P>Taunts seem to have been nerfed across the board.  Which is ok I guess since I take hits like a cloth wearer since you nerfed my avoidance again.</P> <P>The saddest part wasnt the summoner requesting that his pet tank, the saddest part was when it out tanked me.</P> <P> </P> <P>Sunrayn, Leader of The Noble Kindred, retired and disgusted.</P>

goboy
09-08-2005, 07:26 PM
<DIV>Blackgaurd,</DIV> <DIV> </DIV> <DIV>My opinion.  SOE is trying too hard to stick to a vision of how challenging content should be.  Most people play an RPG to have a heoric type of character.  Who feels heroic if the only chance you have vs a white mob is less then 50-50?  </DIV> <DIV> </DIV> <DIV>My recomendation, throw out the vision and look at what people are saying is fun.  Think of your customers.  One problem with EQ1 was the strict adherance to a vision that was more work then fun.  Being relegated to fighting green mobs for xp is not going to sit well with many customers.  </DIV> <DIV> </DIV> <DIV>I know SOE wants white mobs to be a challenge - the real question is <STRONG>do your customers want this</STRONG>?  Tell me a mob is equal to me in level and I pretty much expect to be able to kill it with maybe 50% loss of hps.  I look at a yellow mob and want to think that is what I should be striving to kill - I want to challenge myself.  I look at an oragne and want to think this will be hard, but man think of the bragging rights.  I want to be heroic.</DIV> <DIV> </DIV> <DIV>Make me a hero.  Heroic characters do not fight lower level opponents.  I want a chance (10% is fine) of killing white heroic mobs with my current setup (mostly adept 3s). </DIV> <DIV> </DIV> <DIV>Prior to the original combat changes I was all set to cancel my account because the fun was going fast.  The original changes on test were like a serious breath of fresh air - the game was fun.  I was killing whites and below with few problems.  I was killing some ^^^ mobs - and eating many deaths - but I felt I had a chance.  Don't kill a good game.</DIV> <DIV> </DIV>

Edowen
09-08-2005, 08:28 PM
<BR> <BLOCKQUOTE> <HR> goboy wrote:<BR> <DIV>Blackgaurd,</DIV> <DIV> </DIV> <DIV>My opinion.  SOE is trying too hard to stick to a vision of how challenging content should be.  Most people play an RPG to have a heoric type of character.  Who feels heroic if the only chance you have vs a white mob is less then 50-50?  </DIV> <DIV> </DIV> <DIV>My recomendation, throw out the vision and look at what people are saying is fun.  Think of your customers.  One problem with EQ1 was the strict adherance to a vision that was more work then fun.  Being relegated to fighting green mobs for xp is not going to sit well with many customers.  </DIV> <DIV> </DIV> <DIV>I know SOE wants white mobs to be a challenge - the real question is <STRONG>do your customers want this</STRONG>?  Tell me a mob is equal to me in level and I pretty much expect to be able to kill it with maybe 50% loss of hps.  I look at a yellow mob and want to think that is what I should be striving to kill - I want to challenge myself.  I look at an oragne and want to think this will be hard, but man think of the bragging rights.  I want to be heroic.</DIV> <DIV> </DIV> <DIV>Make me a hero.  Heroic characters do not fight lower level opponents.  I want a chance (10% is fine) of killing white heroic mobs with my current setup (mostly adept 3s). </DIV> <DIV> </DIV> <DIV>Prior to the original combat changes I was all set to cancel my account because the fun was going fast.  The original changes on test were like a serious breath of fresh air - the game was fun.  I was killing whites and below with few problems.  I was killing some ^^^ mobs - and eating many deaths - but I felt I had a chance.  Don't kill a good game.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Here's a somewhat different view.  The game should be challenging.  I don't mind solo whites being somewhat iffy as targets, and yellows definitely a big risk to take on.  It's fine if I should not expect to be able to solo a heroic with any color.  However...</P> <UL> <LI>I should get exp at a decent rate for beating whatever mobs I am supposed to be able to beat.  There's little exp to be had for fighting greens, and none for grays, which is all that people are finding that they can beat after patch 13g... maybe.</LI> <LI>Mobs that are green should be quite easy; mobs that are blue should usually be beatable without usually almost dying.  If people find that blues are too hard to be able to beat most if not all of the time, that means that you can't beat a mob that is supposed to be weaker than you.  That doesn't seem right.</LI> <LI>It's okay if occasionally someone can solo a heroic with color.  Really, it's not the end of the world.  I actually agree that it would be nice if people could not count on soloing heroics for exp and loot, but also feel that that is less important than being able to solo solo mobs and groups at an appropriate level of challenge.</LI></UL> <P>Edowen</P> <P> </P>

Sacha
09-08-2005, 09:08 PM
<DIV>Qeynos Harbour crashing is still there. Was originally using a Geforce 5900, replaced it with a Radeon x700, same thing.</DIV>

Heiro
09-09-2005, 01:45 AM
Dont worry Sacha .. not worth loggin in right now anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Sacha
09-09-2005, 02:20 AM
<DIV><chuckle></DIV> <DIV> </DIV> <DIV>Got in finally. </DIV> <DIV> </DIV> <DIV>Grey and green spells are fizzling. Didn't they say no green or grey spells should fizzle? I didnt notice a change in the notes, so am reporting it as a bug.  </DIV>

Kwoung
09-09-2005, 02:45 AM
<BR> <BLOCKQUOTE> <HR> Torali wrote:<BR> <P>And don't forget the INTENDED 30 meter range on this single target spell as well. If you invis say...Zindi...so she could get through that SHORT tunnel at the beginning of lavastorm...It pops off of her and she becomes visible just a little over halfway through. Can you invis her and yourself so you can stay within the 30 meters? NO...single target remember? This is a BS change as well.</P> <HR> </BLOCKQUOTE><BR> <DIV>I did not see that part of the spell. If that is the case then Zindi and I have just been relegated to hunting the zone in area only, as the ONLY way we were able to traverse LS was for me to invis her, she ran to our spot and waited until I invised and arrived. There is no way possible for her and I to traverse Lavastorm without invis, there are way to many agro mobs that would roxxor us along the way.</DIV> <DIV> </DIV> <DIV>Also, I have on numerous occassions, gated back to zone to invis a late raid member through LS so they could catch up to the group. Does this mean the entire raid now has to turn around and go back for people that are late, stepped in Lava by accident, clicked release on death, etc..., as no many can traverse LS on their own anymore and live through the ordeal.</DIV><p>Message Edited by Kwoung on <span class=date_text>09-08-2005</span> <span class=time_text>03:47 PM</span>

Torali
09-09-2005, 09:36 PM
<DIV>Yep Kwoung....it's a useless spell to cast on others now. They may have just as well made it a self only spell. Because that's what it is.</DIV>