Tadok
08-24-2005, 05:37 AM
<DIV> <P>Hi Guys.</P> <P>This is just some general feedback on the combat changes as they are. I understand they they are a work in progress and that some of the issues I may have will be fixed in the next update. </P> <P>My wife and I generaly duo a Templar (45) and a Guardian (46). Pre combat changes we could duo even con double up, heroic mobs (now triple up) with a bit of challenge and luck. Named even con double up heroics were beyond our capabilities. Now with the current changes we can not duo a blue con triple up heroic mob. We have neither the power or the dps for the fight. Pre combat changes we could usualy duo most even con multiple mob heroic encounters and below with some difficulty. Now after the inital combat changes in place we can not duo any green or higher multiple mob encounters. Again we lack the healing power and or dps to complete the encounter. Both of us are deciently equiped in handcrafted and treasured gear with a couple of fabled items a piece. She cant keep up with heals much less provide any dps with her nukes. In order for me to limit the amount of damage I take I need to use a shield 1hand combo so she can keep up with heals and my dps is very low. </P> <P>Currently Resists are borked. First, basing resists off of wisdom doesn't seem to be a fair way of determing them. Very few Armor items I would equip have wisdom on them. Even fewer weapons I would use have wisdom on them. This is the case for many classes. Having to lower my dps or mitigation in order to have better resists makes little sense to me. Secondly, currently resists are not working at all. During the maidens gulch event our guild did on sunday, the dragon thingy did a single aoe attack from halfway across the zone and completely wiped out the entire raid. The damage from his aoe appeard to scale up based on resists not down. Dagon (50 Rat SK) main tank and puller, had 2k more heat resist than I did but he took almost 1k more damage than I did. Also the range of the attack was huge. </P> <P>Speaking of range, all attacks range seems to have doubled and group specific attacks have no range limitation at all. I joined a group in everfrost, they were killing the giants near the entrance to permafrost, and I was hit with group attacks as I zoned in. When on my 21 Warlock in Stormhold I was using root to hold 1 of two mobs in place. The mob rooted on the far side of the main hallway on the first floor was hitting me with Ca's from well beyond the range of my nukes. This needs to be looked into.</P> <P>And finaly a few last comments. Number one, please get any healing changes planned in as soon as possible. It is very difficult to do any kind of testing on all the other aspects of the game when the healers have a hard time keeping people alive. This probably should have been one of the first changes made as they would have the biggest effect on how people fair against encounters. Second, as a question, What was the intent of these changes? I am not currently enjoying the game as I did before. Encounters are now beyond difficult and have made completeing quests next to impossible. I dont want to have to green and grey out mobs so I can complete quests for gear I could have used those 3 levels ago but have now outgrown. I understand you may be trying to make the game more appealing for a group of gamers that have lost interest in other games currently on the market but you are pushing away your current playerbase. I understand that changes needed to be made. Some classes were able to do things that were impossible for others and some classes were not up to par. But the overall change being made here is not helpful to the game. </P> <P> </P> <P>Labb Accident</P> <P>Guardian</P> <P>Children of War</P></DIV>