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View Full Version : Issues with the Wed night patch


WuphonsReach
07-28-2005, 06:35 AM
Part of Enchanted Lands is missing entirely (the area east of the klackrok hill).I also have an alertlog.txt file in my EQ2 folder:build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="enchanted" loc="479.61 -2.40 -1039.26" performance="7" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(611): ERROR - Could not load shader palette 'cooked/interiors/scenes/regions/antonica/rivervale/ench_poi_marine/ench_shipwreck01_l1.sp'."build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="enchanted" loc="479.61 -2.40 -1039.26" performance="7" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(723): ERROR - Could not deserialize VeMeshGeometryNode from stream 'zones/enchanted/rooms/enchanted_ench_terrain_south02_rmobj_1.voc'."build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="steppes" loc="-548.52 -20.97 -400.17" performance="7" alert="C:deveq2gamegamecommonProxyAppUtil.cpp(152<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />: ERROR - Invalid 'chest'(3) appearance 'accessories/wearable_items/starter_clothes/barbarian_male/chest'(5461) for PC base appearance 'ec/pc/barbarian/barbarian_male'(112)."

WuphonsReach
07-28-2005, 06:38 AM
Hung on loading into Zek... mine hung on "Updating environment map" (I had to exit the game).And now, Snabbik is stuck at the Zek loading screen (I exited the game, came back in, he shows as being in Zek, but it won't load past the environment map).<p>Message Edited by WuphonsReach on <span class=date_text>07-27-2005</span> <span class=time_text>10:40 PM</span>

Kaereni
07-28-2005, 06:52 AM
<div></div>Same issue on el for me also. build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="enchanted" loc="-195.43  -1.03 -269.14" performance="7" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(611): ERROR - Could not load shader palette 'cooked/interiors/scenes/regions/antonica/rivervale/ench_poi_marine/ench_shipwreck01_l1.sp'." build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="enchanted" loc="-195.43  -1.03 -269.14" performance="7" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(723): ERROR - Could not deserialize VeMeshGeometryNode from stream 'zones/enchanted/rooms/enchanted_ench_terrain_south02_rmobj_1.voc'." build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="enchanted" loc="148.77   3.41 -82.66" performance="7" alert="C:deveq2frameworkresmansrcResourceManager.cpp(1195 ): Error loading cooked/characters/ec/core/tradeskills/woodelf_female/forresty_find.anim" edited to add log <div></div><p>Message Edited by Kaereni on <span class=date_text>07-27-2005</span> <span class=time_text>07:55 PM</span>

WuphonsReach
07-28-2005, 07:13 AM
Checked a bunch of other zones... water in Nek Forest is still not fixed visually (but you know that).Commonlands looked okay, as did all of the Freeport zones that were touched tonight. Fallen Gate and Wailing Caves allowed me to zone in correctly (there were even a few hardy souls adventuring in WC already).

WuphonsReach
07-28-2005, 07:14 AM
And another dump of alertlog.txt:build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 39.92 7.17 77.44" performance="7" alert="C:deveq2frameworkcoreutilsrcVeNetLUT.cpp(61): VeNetLUT: String 'accessories/wearable_items/starter_clothes/ratonga_male/chest' not found in lut."build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 39.92 7.17 77.44" performance="7" alert="C:deveq2frameworkcoreutilsrcVeNetLUT.cpp(61): VeNetLUT: String 'accessories/wearable_items/starter_clothes/ratonga_male/legs' not found in lut."Generated while I was running around with my ratonga, checking on Commonlands/Freeport area.

Shantee
07-28-2005, 09:58 PM
I know the EL part was missing for Csan and I last night as well. <div></div>

Palladius
07-29-2005, 02:11 AM
<DIV>I'm sorry I couldnt post a response earlier when I passed on your reports to Dev but we have been working on the problem.  Odd thing is, nothing associated with these zones were altered. Oh, yea, Im stuck there too :smileymad:</DIV> <DIV> </DIV> <DIV>I'll post another reply when I hear word for an ETA on the fix but for now, please avoid the Orcish Wastes zone.  I will post this as an MOTD also.</DIV><p>Message Edited by Palladius on <span class=date_text>07-28-2005</span> <span class=time_text>03:22 PM</span>

goboy
07-29-2005, 07:16 PM
<BR> <BLOCKQUOTE> <HR> Palladius wrote:<BR> <DIV>I'm sorry I couldnt post a response earlier when I passed on your reports to Dev but we have been working on the problem.  Odd thing is, nothing associated with these zones were altered. Oh, yea, Im stuck there too :smileymad:</DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>Well, any patch that can cause a GM to get stuck is not a problem but a feature :smileywink:</DIV>

Hordolin Awanagin
07-30-2005, 08:49 AM
<DIV>And to help. Here is the alertlog.txt from my stuck (and only) toon.</DIV> <DIV> </DIV> <DIV>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(611): ERROR - Could not load shader palette 'cooked/interiors/scenes/regions/antonica/rivervale/ench_poi_marine/ench_shipwreck01_l1.sp'."<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2frameworkscenegraphsrcVeMeshGeometryNode.c pp(723): ERROR - Could not deserialize VeMeshGeometryNode from stream 'zones/orcishwastes/rooms/orcishwastes_ow_roombox_southwest01_0.voc'."<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 1486396118 at 462.148682 -30.516315 255.642471!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -1909063743 at 467.686859 -38.497501 250.300491!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 2062113541 at 511.383942 -38.497086 229.405136!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -1800118130 at 516.926697 -30.460573 228.357162!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -2016541500 at 464.912445 -30.460573 245.457794!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -251300085 at 498.214447 -36.620777 223.155945!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 1694533994 at 509.040070 -30.460573 222.282242!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -1218773655 at 494.494659 -36.586937 223.174072!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 964282380 at 482.860199 -38.497440 228.813354!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 1702497731 at 485.154663 -30.523979 223.739838!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget -1014649990 at 475.336456 -30.460573 226.992294!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="532.96 -41.67 339.84" performance="4" alert="C:deveq2gameclientsrcProxyActor.cpp(4470): [DEVL] Couldn't find widget 879676910 at 484.082397 -39.359982 211.320786!"<BR>build="SOEBuild=2191" version="SOEVersionString=2005/7/27 10:13:04" build_type="USER OPTIMIZED" ls_address="none" zone="orcishwastes" loc="533.66 -40.27 344.79" performance="4" alert="C:deveq2gameclientsrcZoneScene.cpp(4603): Camera is not in a room."</DIV> <DIV> </DIV> <DIV>I'm playing with settings and such and different patches to try to find a workaround to help determine what the issue is.</DIV>