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View Full Version : New wide spread pathing issues in Sol A


Grimsore
07-19-2005, 07:40 PM
Sol A, in Lavastorm, is having very bad pathing issues currently. Previous to at least the last couple patches the pathing was great there. Now mobs are constantly falling through the floors, blinking in and out, running around through walls like headless chickens. “No Csantran I didn’t fear them!” -Gnomes are blamed for everything.We even had a few chests that dropped and then poofed. (Seems like they might have also fell through the floor.)

EtoilePirate
07-19-2005, 08:26 PM
<DIV>There are also pathing issues in the city of Freeport.  Guards are walking up, over, and through buildings, in a cycled pattern.  There's one goes up the roof of the Seafarer's Roost, I just kind of watched him for a while yesterday.  In the city it's amusing, not deadly, but it still shouldn't happen.</DIV>

Moorgard
07-22-2005, 10:03 PM
<BR> <BLOCKQUOTE> <HR> Grimsore wrote:<BR>Sol A, in Lavastorm, is having very bad pathing issues currently. Previous to at least the last couple patches the pathing was great there. Now mobs are constantly falling through the floors, blinking in and out, running around through walls like headless chickens. “No Csantran I didn’t fear them!” -Gnomes are blamed for everything.<BR><BR>We even had a few chests that dropped and then poofed. (Seems like they might have also fell through the floor.)<BR> <HR> </BLOCKQUOTE><BR>Please check Sol Eye again and let me know if you still see these issues. A fix went out last night that we hope addressed them.

Grimsore
08-10-2005, 07:04 PM
The major pathing problems have been fixed in Sol A. There are still some minor issues but no more than before or anywhere else.A section that was having problems even before and now is the rumbler worm tunnel. It leads to the named worm with lots of the minor rumbler worms in the hall. Many of the worms continue to blink in and out and are not target-able. You have to let them agro on you.