View Full Version : Test server will be comming down in 4 seconds, please plan accordingly ;)
Shunidar
02-25-2005, 05:04 AM
<DIV>Ok, so I exaggerate <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>But a little more time than 5 minutes would be really appreciated if it can be helped at all. Just the same, thanks for the patchs/fixes.</DIV>
goboy
02-25-2005, 05:06 AM
<BR> <BLOCKQUOTE> <HR> Shunidar wrote:<BR> <DIV>Ok, so I exaggerate <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>But a little more time than 5 minutes would be really appreciated if it can be helped at all. Just the same, thanks for the patchs/fixes.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I honestly don't mind the downtime messages - 5 mins for me is plenty. I would appreciate some sort of message when the servers come back up of why they went down. Maybe I am just nosy, but hey we all have faults.</P> <P> </P>
Linolil
02-25-2005, 08:14 AM
Hopefully they are working on the lag... I've been seeing rubberbanding for the first time since beta.
bcbroom
02-26-2005, 10:18 AM
<DIV>I'm happy we get notices at all. This is a test environment after all. More notice would be nice, but 5 min is generally enough to get to a safe place so you dont come back in without a group in the middle of a dungeon.</DIV>
Kwoung
02-26-2005, 10:23 AM
<DIV>My general rule is this.. if a safe spot is handy, go to it and log, if not (like deep in a dungeon), kill the current spawn and everyone gate out. Its a drag having to work back into a dungeon, but since half your group is most likely not coming back anyways.. or at least not withing seconds of each other... it is best to cut and run.</DIV>
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