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View Full Version : Timers off-kilter on some spells?


Archae
02-18-2005, 12:16 PM
<DIV>I saw the post they are aware of Illusionist timer...</DIV> <DIV> </DIV> <DIV>However, Provacations heal tick is now 1ce ever 60 sec (the Training version remains 1ce ever 12 sec), think thats a bug too.</DIV> <DIV> </DIV> <DIV>Anyone else seen your timers shift unannounced? esp for X/tick type things?</DIV> <DIV> </DIV>

BardicOne
02-18-2005, 12:20 PM
<DIV>I was playing my young druid today and the level 14 spell Stinging Swarm is a bit off.  It is supposed to do initial damage then damage every 4 seconds for 16 seconds.  What happens is it does initial damage, then damage at 12, 8, and 4 seconds.  Once the damage at 4 seconds lands the spell drops and never continues down to zero.  It's just dropping one tick, but that can be alot in close battles.  Also the Bloom spell heals initial health then has a regen to heal every 3.3 seconds.  Unfortunatly the duration is set to 0.5 seconds.  Are both these numbers correct?  If so why not just drop the regen part and add that tiny bit of health (10 at level 15) to the main heal and be done with it?  Thanks!</DIV>