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Blackguard
03-03-2006, 07:27 AM
<div></div><div></div>This thread is for players on Test server to provide bugs and feedback for <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=111&jump=true" target="_blank">Test Update #21</a>.<span style="text-decoration: underline;"></span> <font color="#ffcc00"><b>Please do not post here unless you play on Test. Use the <a href="../board?board.id=testfeed" target="_blank">In Testing Feedback</a> board instead.</b></font><div></div><p>Message Edited by Blackguard on <span class=date_text>03-02-2006</span> <span class=time_text>06:45 PM</span>

MystaSkrat
03-03-2006, 08:09 AM
<div></div><p><strong><font color="#ffcc00">*** Items ***</font></strong>- Bows and projectile weapons should now do similar damage to melee weapons during auto-attack, making ranged auto-attack just as viable an alternative as melee auto-attack.</p><p> </p><p>Can you explain this a little more clearly?  Bows, with a 7 second delay, will do the same damage as a melee weapon (1h, 2h, DW?)?  That's what it reads to me.... huge nerf if that's the case....</p>

rot
03-03-2006, 08:18 AM
<div></div>May want to change the word Paladin to Crusader in the Wisdom line message, there are a few of us Shadowknights left and we like to be in the notes too.

Ceruline
03-03-2006, 08:47 AM
<div></div>This patch has broken several characters on Test.  Kella, my girlfriend's toon, is getting a "You have a major character issue, please petition a CSR on another character to get it fixed" message while trying to log in.  At least one other has reported the same type of issue in the ten minutes or so Test has been up.EDIT:  Her main, and her most played alt are both suffering from this.  She can log in the other characters that we've tried thus far.<div></div><p>Message Edited by Ceruline on <span class="date_text">03-02-2006</span><span class="time_text">07:50 PM</span></p>

EtoilePirate
03-03-2006, 08:50 AM
<div><span><blockquote><hr>Ceruline wrote:<div></div>This patch has broken several characters on Test.  Kella, my girlfriend's toon, is getting a "You have a major character issue, please petition a CSR on another character to get it fixed" message while trying to log in.  At least one other has reported the same type of issue in the ten minutes or so Test has been up.EDIT:  Her main, and her most played alt are both suffering from this.  She can log in the other characters that we've tried thus far.<div></div><p>Message Edited by Ceruline on <span class="date_text">03-02-2006</span><span class="time_text">07:50 PM</span></p><hr></blockquote>The main was carefully camped in Blades.  Nim, the major alt, hadn't been played in two days.  Looks like I'm finally leveling that 10 swashie, hehe!</span></div>

Kika
03-03-2006, 09:54 AM
Oh NOW Leelee Brewbubble comes back.  I just deleted all those freaking quests cause no one knew where she went.  I even bugged it and nothing. Lovely.<div></div>

selch
03-03-2006, 10:11 AM
<div></div><div><blockquote><hr>MystaSkratch wrote:<div></div><p><strong><font color="#ffcc00">*** Items ***</font></strong>- Bows and projectile weapons should now do similar damage to melee weapons during auto-attack, making ranged auto-attack just as viable an alternative as melee auto-attack.</p><p> </p><p>Can you explain this a little more clearly?  Bows, with a 7 second delay, will do the same damage as a melee weapon (1h, 2h, DW?)?  That's what it reads to me.... huge nerf if that's the case....</p><hr></blockquote>it is not about scouts , it is about fighters whose ranged slot is used nothing but to pull mob. And 7 second delay bows do 7x more damage than 1 second pouches ofcourse</div><div> </div><div> </div><p>Message Edited by selch on <span class="date_text">03-02-2006</span><span class="time_text">09:14 PM</span></p>

stahlej
03-03-2006, 10:18 AM
"- Paladin: The third ability in the paladin wisdom line now has the proper skill increase amount."Maybe someone should take SKs into consideration with this "Paladin" AA<div></div>Hey maybe even make it more SK centric... huh.And while youre at it make the Hunger line do disease damage instead of divine...

selch
03-03-2006, 10:21 AM
<div></div><div></div><blockquote><hr>Blackguard wrote:<div></div><div></div><font color="#ffff00">The red, blue, green, and white shards needed for "An Eye For Power" have been made into harvestable objects that allow 6 harvests.</font> Additionally, the respawn time on these shards has been reduced, and the likelihood of Master Webclaw and Bloodrage spawning has been slightly increased.<hr></blockquote><div>Is it possible also once harvested, not to be harvested again by same player ever again? ( I mean making them not targetable or flashing ever again )</div><div> </div><div> </div><div> </div><p>Message Edited by selch on <span class="date_text">03-02-2006</span><span class="time_text">09:21 PM</span></p>

Magu
03-03-2006, 10:21 AM
<div><span><blockquote><hr>Blackguard wrote:<div></div><div></div>- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden<hr></blockquote>You guys got the "fix" backwards - the WARDEN stacking was broken, the FURY is how it should be...You shouldn't have to give up the old wolf/lion form to use the AA...</span></div>

SibbieReborn
03-03-2006, 12:15 PM
<div></div><blockquote><hr>- Paladin: The third ability in the paladin wisdom line now has the proper skill increase amount.<span></span><hr></blockquote><p>I think you mean Crusader</p><p>cause yea... i am in no way associated with that rightious garbage =P</p>

KudLenka
03-03-2006, 12:38 PM
the ranged auto attack should do same dmg as melee? considering the delay and the COST of ammo, this seems very very off. the more you put in, the more you should get. Ranged attacks with bows or throwing knives doesnt come free like hits with sword or spells by mages.

narcoleptic_l
03-03-2006, 01:06 PM
<div></div><blockquote><hr>xentar wrote:the ranged auto attack should do same dmg as melee? considering the delay and the COST of ammo, this seems very very off. the more you put in, the more you should get. Ranged attacks with bows or throwing knives doesnt come free like hits with sword or spells by mages.<hr></blockquote>gotta pay for that extra range... tin/iron ammo is pretty cheap too, unless there is actually a difference now in using higher tier ammo.

Drizz
03-03-2006, 02:54 PM
<div></div><div>I really fail to see the logic with bringing Furies down for a issue with Shapeshift coding. </div><div> </div><div>For some background:  Early in beta this spell had a placeholder effect, It was a Warden wolf form (Mitigation and focus, See invis)  The spell was then changed to something similar to how it is now.  However the baseline code im geussing was never changed so it was still reading as a Warden shapeshift spell.  If you went back and asked the person who orginally did druid AA if his thought process behind this Ability was "Hmm, Let me make an AA where the druid has to give up one of their class defining spells to use" was his intention i'll kindly eat my hat.</div><div> </div><div>Now here you are put in a situation where you can</div><div>1) Make wardens and equal to furies</div><div>2) make both Wardens and Furies unhappy</div><div> </div><div>Why choose 2?  This AA is nice, but its not the greatest thing in the world.  It gives 4% crit heal, or 7% crit damage, or a bite melee proc depending on weapon type.</div><div> </div><div>Did the mechanics team sit down and really think out this issue in a logical why?  Because i cannot see them going having Warden and Furies have either Mitigation and focus, or AGI and STA on top of Shapeshift would be completly game breaking overpowering.</div><div> </div><div>This is just one of the times where i really have to go..what were you thinking?</div><p>Message Edited by Drizzen on <span class="date_text">03-03-2006</span><span class="time_text">01:56 AM</span></p>

SageGaspar
03-03-2006, 03:22 PM
<div></div><blockquote><hr>narcoleptic_ltd wrote:<div></div><blockquote><hr>xentar wrote:the ranged auto attack should do same dmg as melee? considering the delay and the COST of ammo, this seems very very off. the more you put in, the more you should get. Ranged attacks with bows or throwing knives doesnt come free like hits with sword or spells by mages.<hr></blockquote>gotta pay for that extra range... tin/iron ammo is pretty cheap too, unless there is actually a difference now in using higher tier ammo.<hr></blockquote><p>There's always been a difference in using higher tier ammo. Higher tier ammo does much, much more auto-attack damage than lower tier ammo. The problem that I gather from rangers is that you don't stay ranged long enough to have auto-attacks go off to make it worthwhile. Otherwise, the longer delay would be better because less percentage of time is wasted on waiting for auto-attacks during CAs. Delay doesn't matter for DPS, all that matters is DMG/Delay unless your battles last shorter than the delay or you pop in and out of range or something.</p>

Andu
03-03-2006, 03:34 PM
<div></div><p><strong><font color="#ffcc00">*** Achievements ***</font></strong>- Cleric: Yaulp now also affects double attack and the ability no longer has a limited duration.</p><p></p><hr><p>Can you clarify what this is intended to do, the way it is written is a little unclear.</p><p></p>

ganng
03-03-2006, 06:01 PM
<div></div><hr>- Paladin: The third ability in the paladin wisdom line now has the proper skill increase amount.<span></span><hr><p>Look a Freudian slip!!</p><p>It is good to see that on some level you realized that the crusader AP line is really a Pali AP line… with some zerker tossed in for flavor.</p><p> </p>

Magu
03-03-2006, 07:08 PM
<div><span><blockquote><hr>Anduri wrote:<div></div><p><strong><font color="#ffcc00">*** Achievements ***</font></strong>- Cleric: Yaulp now also affects double attack and the ability no longer has a limited duration.</p><p></p><hr><p>Can you clarify what this is intended to do, the way it is written is a little unclear.</p><hr></blockquote>From test server:<b></b><img src="http://geekforhire.org/images/Yaulp.png"></span></div>

ValdacilFelagund
03-03-2006, 07:39 PM
<div></div><blockquote dir="ltr"><div>- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden</div></blockquote><div>This is the wrong way to fix this problem.  The Warden form should stack like the Fury form did.  This AA ability is TOTALLY USELESS if it doesn't stack with the Predetor and Wolf forms.  WHY in the world would ANYONE EVER choose to lose 51 AGI and STA AND see invis in order to take a small chance to proc extra melee damage?  They WON'T.  So you've just given us a totally wasted point.  The AA's are supposed to add "flavor" but by not stacking here you've made it uterly useless.  The minor advantages of the AA form were "flavor", they were not game altering and did not make the class "uber" by any means.  By adding a small chance to proc or a small chance to do crit heal or crit spell you were adding flavor.</div><div> </div><div>Please see the following thread to read more information from others who have something vested in this change:</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100">http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100</a></div><div> </div><div>Please do the right thing and fix this properly.  BOTH warden and fury class forms SHOULD stack with their AA shapeshift... otherwise AA shapeshift is totally useless and you should remove it in favor of an AA that we can make use out of.</div>

WAPCE
03-03-2006, 08:32 PM
<blockquote><hr>Magus` wrote:<div><span><blockquote><hr>Blackguard wrote:<div></div><div></div>- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden<hr></blockquote>You guys got the "fix" backwards - the WARDEN stacking was broken, the FURY is how it should be...You shouldn't have to give up the old wolf/lion form to use the AA...</span></div><hr></blockquote>Achievements are about trade-offs and making choices.

coltla
03-03-2006, 08:47 PM
I thought Rangers were going to be fixed in this LU?

ValdacilFelagund
03-03-2006, 08:50 PM
<div></div>Do you have a fury or a warden?  This isn't a trade off.... it's totally useless.  The proc granted by the shapeshift grants a 2% chance to either heal crit, spell crit or proc melee damge.  Whereas the Predetor form (at lvl 50) grants 51 STA and AGI and see invis (and something else I can't remember).  There is no other class which has to sacrafice it's primary class abilities in order to use an AA.  Yes, AA's are about trade offs... IE, you choose one tree, thus one weapon and trade off the ability to use the other trees and weapons.  However, they should not be about eliminating a primary class buff line which starts at lvl 20.  If you say that we should, then you also need to tell Mystics and defilers that they have to lose their bear and spirit forms in order to gain their wolf pet.  Their wolf pet has so few HP and does so little DPS that it doesn't make them uber by using it.  But they get to stack their animal/spirit form with their AA, why can't furies and wardens?  Why don't scouts have to drop their stance in order to be able to steal coin?  Why don't fighters have to drop their group buff in order to gain their AA ability?  Don't sit here and tell me I have to trade of a primary ability in order to gain this "fluff" AA ability.  Druids are the only class in the game that is suffering from this AA issue and really all they did is make me waste an AA point.  NOBODY WILL EVER USE AA SHAPESHIFT.  It is totally useless and we're the only class that has to "trade off" a primary ability to use their AA.

Nainitsuj
03-03-2006, 08:53 PM
<div></div><div></div><p>Heh.. Mystic.  Think you mean shaman there slick.</p><p>Do you devs even know what game you're messing up?</p><p> </p><p>- Group lotto now shows you the rolls you make vs. the rolls your groupmates make when distributing loot</p><p>Why?  So everyone can see just how borked the lotto system is?  So they can finally see that it's not in my head when I say "I really don't ever win the loot, even the trash"</p><p>Message Edited by Nainitsuj on <span class="date_text">03-03-2006</span><span class="time_text">07:55 AM</span></p>

ValdacilFelagund
03-03-2006, 08:54 PM
<div></div><div></div><p>Message Edited by Valdacil on <span class="date_text">03-03-2006</span><span class="time_text">08:15 AM</span></p>

Nainitsuj
03-03-2006, 08:56 PM
<div></div><p>I don't care what you posted.  I was commenting on what was in the patch notes.</p><p>AA points.</p><p>Mystic - Blah blah blah</p><p>Shaman - Leg bite blah blah blah</p>

ValdacilFelagund
03-03-2006, 09:16 PM
<div>My oppologizes, you didn't reference what you were talking about, so since I'd just said something about Mystic/Defilers, thought you were talking about what I posted.  I'm very upset over this druid thing so got a bit defensive when i thought you were talking about what I posted.</div>

Descolin
03-03-2006, 09:34 PM
Hmm, can't help but notice that there is no mention of the supposed gradual elimination of subcombines in this LU, which we were told would be coming soon. Any word on this at all, Blackguard or any Devs? Just curious, anxious for those changes.<div></div>

Geothe
03-03-2006, 09:44 PM
<div></div>Beghn (the TS dev) posted in the TS forums that it will take him in the rough ballpark of a month or so to rework all the other TS recipes to no subcombine. (it was posted in the last few days.. so search teh dev tracker for the actual quote.. the one month is just off of hte top of my head)

Zukihara
03-03-2006, 11:04 PM
<div>Please reconsider the way you are nerfing furies right off the bat with this stacking change.  As it stands, noone will use this fun new ability and that is just silliness on your part. It will now take a very long time before a fury gets any benefit whatsoever from the new AA besides points into a stat leaving anyone coming late to EQ2 playing a fury to have no reason to buy the expansion before about level 50.</div><div> </div><div>There is absolutely no good reason for this change when everyone in the game would be just happy with fixing the Warden side of things. I demand that you go back and reread Smedley's forum post on how important making the game fun for the customers is before you just start whacking the KOS AA fun off at the knees for furies.</div><div> </div><div>Look at the other 1 point AA and ensure that they are fun and beneficial for each class or honestly just take the name of developer off your job title because you don't deserve it.  KOS plainly states these new abilites will "enhance"! Please look up that word in the dictionary then put a tad bit of effort into that whole make the game fun for the customer thing your boss was talking about.</div><div> </div><div>You want to grow this subscriber base? Well, I suggest that you get a current spell list and AA ability list up for each class on your website because at this point noone subscribing has a clue. This is just the very basics of infomation that you have neglected far, far too long. You could copy and paste that for goodness sake yet you refuse to do it. Maye some of you SOE employees will one day decide to take some pride in your work and maybe stay a few minutes later than normal on your own time to fix these issues. SOE is looking awfuly amateurish at this point compared to the competition.</div><div> </div><div> The "PK Dev" seems to be the only one of you that actually gets it so please just do us all a favor and promote him about 4 steps up the ladder from where he is now so we can benefit from someone who actually knows how to make changes in a positive manner.</div>

matsumuri
03-03-2006, 11:31 PM
You know, I used to grow frightened when I'd see the word "Conjuror" in the update notes for Class.  But we've had a number of things broken now for a while that seem like they would be quite easy to fix:1. The AA 'Possess Minion' is still broken.  If the group you're in has Encounters Locked, and you become your pet in the middle of a fight, everyone you're trying to assist has a Locked icon over their heads.  Two nights ago, this meant I couldn't assist any of them in the fight once I was the pet.  I just stood there for thirty seconds, twiddling my thumbs.Last night, it changed, and I become my Mage pet and was able to assist and directly toss spells and also assist.  Yet, when the 30 seconds were up, I became ME again, and the fight was still going on, and now I couldn't assist.  I got the "Target Is Already Engaged In An Encounter" message.  So yes, this glitch seems to be mutating.2. Pet taunts are still screwed up.  Yes, his AOE taunt works.  No, he doesn't taunt nearly enough.  It seems like if I root and slow an added Mob, by the time I get my Pet on him, the Add already has a lifelong vendetta against me (from only casting 2 spells on him!).  And he slowly walks towards me like the Terminator.  I back up, letting the pet beat on him from behind.  I cast Blazing Presence.  The pet goes nuts, beating and beating on the guy.  But still, those TWO spells I cast on him somehow managed to get his hate for me so high that NOTHING can taunt him off.  Not even my tank pet!?!?  (this resulting in way more deaths last night than I'm used to.  It also resulted in a good buddy of mine selling his Level 61 Necromancer on Station Exchange.  He was fed up and had had enough.  So yes.  Serious issue, Sony.  Please fix it.)3. Two aesthetic issues: Aery Hunter still looks like a happy smiling Wood Elf if you go more than 10 game feet from him.  I actually get embarassed using this pet sometimes b/c of this.  It's bad enough Necro pets kill ours in appearance.  At least fix this small glitch, so he always looks like ghostly.  (I gave up on him looking Aery long ago)The other is the Pet naming issue and how all our swarm pets now have the same name as our main pets.  Once I have my AA for Animated Dagger, you do realize that the rest of my group members are going to have to see:Scagnetti <Matsumuri's Aery Hunter>Scagnetti <Matsumuri's Aqueous Swarm>Scagnetti <Matsumuri's Pyrotechnics>Scagnetti <Matsumuri's Animated Dagger>And possibly even a swarm of bats all on the screen at the same time.  This is just annoying and distracting.So here are two options:1. Lose the pet name from our swarm pets as a Default.  This way less words are blocking the screen when we cast.  (IE: go back to the original way)2. Give us a Right Click option.  Or a way to do this from the Spell icon on our hotbars... an option to NAME the pets indvidually ourselves.  (this helps parsing).  Hell, you've been doing this forever with house pets.  Is it so difficult to add this to our pets?  I've seen level 40 Conjurors that still don't know how to name their pets.  This shouldn't be.  You're taking a lot of the fun and individuality out of this class.<div></div>

Sunlei
03-03-2006, 11:40 PM
<div>Blackguard wrote:<div></div><div></div>- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden</div><div> </div><div> </div><div>The broken version of the aa ability would does not allow the warden to cast the aa shapeshift illusion to stack with their wolf form self buff. </div><div> </div><div>The wardens would has to not use an important self buff to use the new aa abilities.</div><div> </div><div>This is not a fix, this is making both warden and fury have to lose an important self buff that has a fluf illusion attached to it, in order to use the aa ability that adds a proc.</div><div> </div><div>please take a look at this aa change. No other class has to drop their important self buff to add or use their aa ability.</div><div> </div><div>I hope you aren't making this change when considering old outdated removed spells.You are aware I hope, that the combat revamp number 13 did remove any damage procs from fury and warden wolf and lion forms self buffs and made them into a simple 2 stat self buff.</div><div> </div><div>Its just the ILLUSIONs that were the stacking issue with the new aa ability. Now you're going to force wardens and furys to remove an important self buff that happens to be attached to a fluff illusion to get to use a  aa that gives a chance to proc.</div><div> </div><div>please remove the lion form from my furys self buff and remove the aa illusions too. I'd rather have my self buff and the aa chance to proc then the fluff illusions. </div><div> </div><div>or better yet make the wardens wolf form stack with the aa ability wolf illusion.</div><div> </div><div>~ a dissapointed fury and warden!</div><div> </div>

Giral
03-04-2006, 12:19 AM
<div>- Paladin: The third ability in the paladin wisdom line now has the proper skill increase amount.</div><div> </div><div> </div><div> </div><div>The Dev said what Shadowknight's have said since seeing the AA's , they are created for Paladin's and Sk's just have to Deal with the Sloppy second's</div>

Deila
03-04-2006, 01:03 AM
<div></div><p>Only one of my Test characters has the login problem. From the character screen, when I try to enter the world with that character I get a pop-up that says "There was an error that prohibited the server from letting you play. Please try again in a few minutes."</p><p>Waited for over a half hour, trying to bring the character into the world every few minutes just to see, but I received the above message each time.</p>

Sunrayn
03-04-2006, 01:52 AM
<div></div><p>Test server is [expletive haxx0red by Raijinn] near empty because of the bugged chars after the update.  We are dropping like flies here, someone please read the Tester Only board and help us.</p><p> </p><p>Sunrayn, Locked out 58 guard, Garinof, Locked out 54 conjuror--Test</p>

nightlith
03-04-2006, 02:15 AM
<div><span>Dammit SOE!! roflmao, once I was informed that she was gone I had deleted the quests figuring they'd never be completed. Figures you guys would pull something like this. Ah well. The whole thing is just too hilarious to be [Removed for Content] about. Kinda like my work:QA#1: Hey, I need you to trim that piece of plastic there on these parts1 hour laterQA#2: Why are you trimming that piece? You don't need to.Another hourQA#1 comes back "I thought I told you to trim that!!!"Left hand, meet right hand <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><blockquote><hr>Kikaro wrote:Oh NOW Leelee Brewbubble comes back.  I just deleted all those freaking quests cause no one knew where she went.  I even bugged it and nothing. Lovely.<div></div><hr></blockquote></span></div>

Deila
03-04-2006, 05:54 AM
<div></div><p>As a 46 Necromancer, I went into Nektropos Castle to see how the Everling daughters were doing. Adept III Rotting Thrall, master II defensive stance, most key spells at adept III, 217 INT, so pretty well equipped. All the daughters are 34 or 35, so all grey con.</p><p>Not sure if this is a bug, or intended, but even after named mobs have been set back to their normal levels, my Necromancer tank pet is getting the <em>snot</em> kicked out of him by named mobs, even grey ones. What makes me think it may be a bug is from my analysis of the combat spam after the fights. It's the nameds auto attack that's doing the huge damage, not their spells/CAs.</p><p>Example: damage done to my pet from Elise Everling ranged from ~450-650 per hit from her CAs, but ranged from 850-1400 or so from auto attack, with most being well over 1000. This is without any notification in combat spam of critical hits, nor any of the larger-font damage numbers, so I don't think it's from criticals (nor should 90% of the attacks that land be critical hits from a grey mob, I wouldn't think - named or not, both my pet and I should con red to a grey mob). That was my first red-flag - that mob auto attack was doing significantly more damage than CAs.</p><p>In contrast, after my pet would lose aggro - which happened far easier than it ever did prior to LU19 - I too was taking auto attack hits in roughly the same damage ranges that my pet was, around 950-1300 from the hits actually taken. CA hits on me were for higher values than against my pet, generally in the 600-800 range.</p><p>Now, here's the clincher. I have 401 mitigation and 30.8% avoidance. My Rotting Thrall has 1440 mitigation and 31.1% avoidance. Shouldn't my pet be taking far less damage from crushing auto attack than I do, having more than triple the mitigation? It seems as though my pet isn't actually mitigating auto attack damage properly, though I'm not sure how to find direct proof of this since I don't have any reporting of unmitigated damage vs. actual damage taken on a hit-by-hit basis.</p><p>I was seeing similar damage done by the nameds in RoV for CoI access (Ymeresh, etc.) as 35^^^ against me at 45. Green con, but just barely, and the auto attack was killing my pet, not the CAs/spells.</p><p>I can only guess, but I do have something to work with. I understand that pet mitigation is effectively reduced to 0 against white-con or higher heroic mobs. Is it possible that via some bug, lower than even-con named mobs are triggering the pet mitigation override against their auto attacks, and thus reducing their mitigation? I may be stretching, but I can't figure out why auto attack damage is hitting for the same ranges against both my pet and I, with such widely varying mitigation values unless something is negating mitigation entirely, while CA/spells are coming in with variance from mitigation values - yet are doing much lower damage than auto attacks.</p>

Nainitsuj
03-04-2006, 12:38 PM
<div></div><blockquote><hr>intrloper9 wrote:You know, I used to grow frightened when I'd see the word "Conjuror" in the update notes for Class.  But we've had a number of things broken now for a while that seem like they would be quite easy to fix:1. The AA 'Possess Minion' is still broken.  If the group you're in has Encounters Locked, and you become your pet in the middle of a fight, everyone you're trying to assist has a Locked icon over their heads.  Two nights ago, this meant I couldn't assist any of them in the fight once I was the pet.  I just stood there for thirty seconds, twiddling my thumbs.Last night, it changed, and I become my Mage pet and was able to assist and directly toss spells and also assist.  Yet, when the 30 seconds were up, I became ME again, and the fight was still going on, and now I couldn't assist.  I got the "Target Is Already Engaged In An Encounter" message.  So yes, this glitch seems to be mutating.2. Pet taunts are still screwed up.  Yes, his AOE taunt works.  No, he doesn't taunt nearly enough.  It seems like if I root and slow an added Mob, by the time I get my Pet on him, the Add already has a lifelong vendetta against me (from only casting 2 spells on him!).  And he slowly walks towards me like the Terminator.  I back up, letting the pet beat on him from behind.  I cast Blazing Presence.  The pet goes nuts, beating and beating on the guy.  But still, those TWO spells I cast on him somehow managed to get his hate for me so high that NOTHING can taunt him off.  Not even my tank pet!?!?  (this resulting in way more deaths last night than I'm used to.  It also resulted in a good buddy of mine selling his Level 61 Necromancer on Station Exchange.  He was fed up and had had enough.  So yes.  Serious issue, Sony.  Please fix it.)<hr></blockquote><p>The Possess minion is broken yes.  But it's not encounter lock on a group.  I was the group leader and I intentionally left that feature off.  Any time i possessed my minion I'd see that.  What's worse is once it wears off, both pet and myself are locked out of the engagement (but I still get xp and can lotto on the junk).</p><p>Yah.  It seems like the pet is reluctant to taunt.  I pull with my snare, the mob is at 1/4th health before he turns to the pet.</p><p> </p>

Magu
03-04-2006, 01:10 PM
<div><span><blockquote><hr>Nainitsuj wrote:<div>The Possess minion is broken yes.  But it's not encounter lock on a group.  I was the group leader and I intentionally left that feature off.  Any time i possessed my minion I'd see that.  What's worse is once it wears off, both pet and myself are locked out of the engagement (but I still get xp and can lotto on the junk).</div><hr></blockquote>The encounter only appears locked after possessing if it is locked before. You just appear to be out of encounter.If locking is disabled, they merely appear grey, instead of preventing attacking.Somehow it WAS turned on in the instance you mention, or you wouldn't have seen it locked.</span></div>

Jaale
03-04-2006, 06:18 PM
<div></div><p>sorry the problems of being stuck in work... does anyone know what the upgrades were to this:</p><p> </p><p><strong><font color="#ffcc00">*** Desert of Flames ***</font></strong>- Additional power has been discovered and unlocked within the Scepter of Rahotep.</p>

armus5
03-04-2006, 10:12 PM
<div></div><p>Things lacking in LU21</p><p>Necros pet hitpoints returned to pre LU 19 values.</p><p>Lower recasts for Undead Tide (2 min please)</p><p>Resists added to crafted items to make them worth a [expletive haxx0red by Raijinn] - we can't give away acrylia clusters</p><p>Moonstones are too rare, since casters depend on their spells more than gear, we're hurting for it</p><p>Too many adept3 spells in T7 are worse than their t5 or t6 master 1.</p>

Hella_Nervous
03-05-2006, 08:47 AM
can you give my fury the option to take back her first aa point and just skip over shapshift if it doesnt stack lol<div></div>

Ko
03-05-2006, 12:45 PM
<div></div>Raising damage on Bow auto attack is great too bad it's not the way rangers are played.  Remember haveing to carry 3 to 4k in arrows sux.  What would be so game breaking about letting Rangers summon a stack of arrows every 10 min that's about what we go thru anyways.

Oidan
03-05-2006, 01:52 PM
<div></div>Umm, Rangers can summon arrows every 10 mins (10)

hieronym
03-05-2006, 06:02 PM
<div></div><blockquote><hr>Oidan wrote:<div></div>Umm, Rangers can summon arrows every 10 mins (10)<hr></blockquote>yeah 35 every 10 minutes - not bad considering i can use 21 in 1 min 30, 42 in 3 minutes, 84 in 6 minutes (and thats not couting auto ranged)... you getting the sums?

Oidan
03-06-2006, 03:00 AM
<div></div><div>I am sorry if it sounded like I was being a smart [expletive haxx0red by Raijinn] but. I re-read it and yeah it sounded that way. Did not mean it that way tho. I agree that the summoned arrows are very nice but it needs to have its time dropped down a lot or make it 100 arrows. I myself dont care what people think about the new AA's. To me they are pretty retared pretty much across the board.</div><div> </div><div>I really like EQ1's AA system way better, atleast the skills they implemented. Why not add in something like endless quiver? That was a great AA.</div>

Baeel
03-06-2006, 07:40 PM
Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div>

kcirrot
03-07-2006, 01:56 AM
<div></div><blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div><hr></blockquote>Please stop trolling.  Like you said that is ONE of your achievement lines.  Everyone has an achievement line that has a crappy equipment requirement.  We're talking about the opening achievement for druids.  The one EVERYONE has to buy.  That achievement will NEVER get used if we can't stack it with our class forms.

Meeker
03-07-2006, 07:27 AM
<div></div><div></div><blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div><hr></blockquote>While i disagree with the terms you put it in i am forced to agree with your point. I must admit i am a liitle disappointed, in that i was greatly looking forward to running around in tiger form. However the loss of stack isn't the end of my world. It won't greatly effect how i play my Fury. Either i give up a major self buff or i give up the small chance at a crit. It's not a tough call for me and by changing the way the AA works Sony has illustrated an important point. Choices have consequences. Choose to give up your buff or your shield factor or your Focus and Ministration or whatever else or not.  <p>Message Edited by Meekerme on <span class="date_text">03-06-2006</span><span class="time_text">09:02 PM</span></p>

Amise
03-07-2006, 01:39 PM
<span><blockquote><hr>kcirrot wrote:<div></div><blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div><hr></blockquote>Please stop trolling.  Like you said that is ONE of your achievement lines.  Everyone has an achievement line that has a crappy equipment requirement.  We're talking about the opening achievement for druids.  The one EVERYONE has to buy.  That achievement will NEVER get used if we can't stack it with our class forms.<hr></blockquote>At least yours has a practical use at all.  The opening achievement point is wasted for the entire scout archetype.And actually I'd say the equipment requirements are a more serious issue since they affect pretty much everyone and not just druids.</span><div></div>

Shadus
03-08-2006, 08:01 PM
The AA Ability for druids are now completely useless for both warden and fury because it is so far outweighed by the 'normal' forms provide.Suggestions (in order of preference):a) Make it stack with Lion and Wolf formsb) Move it off the top slot so Druids aren't the ONLY class stuck with a 100% unuseable first AA ability (or rather, useable only in situations where everything is either grey or doesn't involve any combat.)c) Move it into an appropriate spell line and move the ability it replaces to the first AA Ability so getting a non-stacking ability is a choice not a requirement.<div></div>

Meeker
03-08-2006, 08:22 PM
<div></div><blockquote><hr>Shadus wrote:The AA Ability for druids are now completely useless for both warden and fury because it is so far outweighed by the 'normal' forms provide.Suggestions (in order of preference):a) Make it stack with Lion and Wolf formsb) Move it off the top slot so Druids aren't the ONLY class stuck with a 100% unuseable first AA ability (or rather, useable only in situations where everything is either grey or doesn't involve any combat.)c) Move it into an appropriate spell line and move the ability it replaces to the first AA Ability so getting a non-stacking ability is a choice not a requirement.<div></div><hr></blockquote>This has been corrected. Both abilities now stack.

DxGirl
03-08-2006, 08:32 PM
<div></div>I like the second change to the shapeshift AA now that it stacks with warden and fury wolf/lion form buffs.  I'm very happy to see that you didn't just remove the stacking with the fury lion form as was first posted.  Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Shadus
03-08-2006, 10:34 PM
>Achievements are about trade-offs and making choices.Name one other class than druid (fury/warden) who has to make a trade off for their base AA ability or has a choice.<div></div>

Shadus
03-08-2006, 10:41 PM
>They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.I think thats the key difference. The druids have no choice they're stuck with the crap line wasting a point.  It's the first point, if it was in a line I'd go "Man that line reeks." and avoid it.<div></div>

Meeker
03-09-2006, 02:20 AM
<div></div><blockquote><hr>Shadus wrote:>Achievements are about trade-offs and making choices.Name one other class than druid (fury/warden) who has to make a trade off for their base AA ability or has a choice.<div></div><hr></blockquote>As i stated before this particular problem has been remidied. However, to answer your question. Templars.

RoXx
03-09-2006, 03:33 AM
<div></div><blockquote><hr>Valdacil wrote:<div></div><blockquote dir="ltr"><div>- Druid: Shapeshift's Tiger Bite damage has been increased. The Fury version now follows the same stacking rules as the Warden</div></blockquote><div>This is the wrong way to fix this problem.  The Warden form should stack like the Fury form did.  This AA ability is TOTALLY USELESS if it doesn't stack with the Predetor and Wolf forms.  WHY in the world would ANYONE EVER choose to lose 51 AGI and STA AND see invis in order to take a small chance to proc extra melee damage?  They WON'T.  So you've just given us a totally wasted point.  The AA's are supposed to add "flavor" but by not stacking here you've made it uterly useless.  The minor advantages of the AA form were "flavor", they were not game altering and did not make the class "uber" by any means.  By adding a small chance to proc or a small chance to do crit heal or crit spell you were adding flavor.</div><div> </div><div>Please see the following thread to read more information from others who have something vested in this change:</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100">http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=100#M100</a></div><div> </div><div>Please do the right thing and fix this properly.  BOTH warden and fury class forms SHOULD stack with their AA shapeshift... otherwise AA shapeshift is totally useless and you should remove it in favor of an AA that we can make use out of.</div><hr></blockquote>YES! I totally agree. Please make it stackable for both wardens and furies instead of making this a useless fun spell !

Uumuuanu
03-11-2006, 12:46 AM
<div></div><blockquote><hr>kcirrot wrote:<div></div><blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div><hr></blockquote>Please stop trolling.  Like you said that is ONE of your achievement lines.  Everyone has an achievement line that has a crappy equipment requirement.  We're talking about the opening achievement for druids.  The one EVERYONE has to buy.  That achievement will NEVER get used if we can't stack it with our class forms.<hr></blockquote><p>Honestly Baeelin is 100% correct.  Your 1 point does not seem like alot to waste to open up all of your other AA lines, however having an entire line that is useless is a major problem.   Everyone has to spend that intial 1 point, like it or not  (my guild calls the little heal guardians get as thier open ~CHEESEHEAD~ due to the yellow pyramid, 99% of the time I use it as a way of making things fun,  I cast it, yell CHEESEHEAD POWER, and pull).   So realistically one shape changing AA that you have to buy to open all of the lines is nothing near as bad as an ENTIRE line of AA being useless.   Look at it down the road,  all of your lines are open and useful,  no guardian/zerker would EVER use the STA line because of the buckler, thus we loose an ENTIRE line, not 1 AA ability.</p><p>Call him trolling or not, but he is correct, your is 1 point of impact, ours is an entire AA line.</p>

Mrhan
03-11-2006, 04:17 PM
<div></div><blockquote><hr>Uumuuanu wrote:<div></div><blockquote><hr>kcirrot wrote:<div></div><blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<div></div><hr></blockquote>Please stop trolling.  Like you said that is ONE of your achievement lines.  Everyone has an achievement line that has a crappy equipment requirement.  We're talking about the opening achievement for druids.  The one EVERYONE has to buy.  That achievement will NEVER get used if we can't stack it with our class forms.<hr></blockquote><p>Honestly Baeelin is 100% correct.  Your 1 point does not seem like alot to waste to open up all of your other AA lines, however having an entire line that is useless is a major problem.   Everyone has to spend that intial 1 point, like it or not  (my guild calls the little heal guardians get as thier open ~CHEESEHEAD~ due to the yellow pyramid, 99% of the time I use it as a way of making things fun,  I cast it, yell CHEESEHEAD POWER, and pull).   So realistically one shape changing AA that you have to buy to open all of the lines is nothing near as bad as an ENTIRE line of AA being useless.   Look at it down the road,  all of your lines are open and useful,  no guardian/zerker would EVER use the STA line because of the buckler, thus we loose an ENTIRE line, not 1 AA ability.</p><p>Call him trolling or not, but he is correct, your is 1 point of impact, ours is an entire AA line.</p><hr></blockquote>lol you think you have it bad, paladins/sk have a line who requires us to wield a symbol in our shield spot, yeah like that is ever going to happen...

evhallion
03-12-2006, 02:52 AM
<div></div><p>The color of Xhaviz's Gown of Glory has been changed to differentiate it from the Skywatcher robe.</p><p>They were already different colors, just same design. So what color is it now?</p>

Dejah
03-12-2006, 04:04 PM
<div></div><blockquote><hr>The color of Xhaviz's Gown of Glory has been changed to differentiate it from the Skywatcher robe.<hr></blockquote><p>I have both of these robes, and I must say Xhaviz's Gown of Glory looks a lot better than the Skywatcher robe.  They share the same pattern but Xhaviz's Gown of Glory is a light blue and the Skywatcher robe is a dark blue.  The problem with the Skywatcher robe is that the dark blue and the dark highlights are too close in color--there isn't enough contrast--and it makes the Skywatcher robe look washed out.</p><p>I'd prefer:</p><ul><li>Keep the color of Xhaviz's Gown of Glory, change the Skywatcher robe instead.</li><li>Change the color of Xhaviz's Gown of Glory, but make the Skywatcher robe the color of the old Xhaviz's Gown of Glory.</li></ul><p>Just my 2c</p>

electricninjasex
03-12-2006, 07:54 PM
<span><blockquote><hr>Dejah wrote:<div></div><blockquote><hr>The color of Xhaviz's Gown of Glory has been changed to differentiate it from the Skywatcher robe.<hr></blockquote><p>I have both of these robes, and I must say Xhaviz's Gown of Glory looks a lot better than the Skywatcher robe.  They share the same pattern but Xhaviz's Gown of Glory is a light blue and the Skywatcher robe is a dark blue.  The problem with the Skywatcher robe is that the dark blue and the dark highlights are too close in color--there isn't enough contrast--and it makes the Skywatcher robe look washed out.</p><p>I'd prefer:</p><ul><li>Keep the color of Xhaviz's Gown of Glory, change the Skywatcher robe instead.</li><li>Change the color of Xhaviz's Gown of Glory, but make the Skywatcher robe the color of the old Xhaviz's Gown of Glory.</li></ul><p>Just my 2c</p><hr></blockquote></span>My 2c: I prefer wearing the Skywatcher robe for its rich blue color... and I believe that the Gown of Glory looks like a washed-out Skywatcher robe.  The name of <span>X'haviz's </span>Gown of Glory, the FABLED status of it, and the white icon for it all implied something with a little more splendor along the lines of the Cryptic Metallic Robe.

DxGirl
03-13-2006, 10:19 PM
<div></div><p>Hey <strong>RoXxer</strong>, Blackgard wrote that they changed the stacking issues in the <strong>SECOND</strong> half of his post, dated 3/7/2006 and it was already stated the fury version would follow the stacking rules of the druid version:</p><p><strong><font color="#ffcc00"></font></strong></p><hr>Blackgard:<p><strong><font color="#ffcc00">*** Achievements ***</font></strong>- Shaman: The Spirit Wolf pet's attack speed has increased.-<font color="#ffff00"><strong> Druid: The Shapeshift achievement should now stack with the Warden wolf form line of spells. </strong></font></p><hr><p>See, according to Blackgard they fixed it, all is well in the world of Fury and Warden AA's LOL.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><font color="#ffff00"></font></p>

Freliant
03-14-2006, 08:45 PM
<div>For those complaining about the Guardian/Berzerker Stamina line, in having to replace a tower/kite shield with a buckler, Raycer from Valor guild in Kithicor server has a 1.2k protection Buckler with Awesome stats, fabled level 70 shield. There are also several shields along the differing levels that provide alot of protection while still being a buckler, like the Shiny Brass Shield from the "training is a shield" HQ, and some other buckler type shields.</div><div> </div><div>On top of this, the Sta line is not about protection, as many have thought it to be, its mainly about offence. The Tier 3 skill makes the caster able to do strike the mob for damage once every 30 seconds, provided during that time, either the mob or you parried/blocked/ripostled a move, and the Tier 4 skills makes the Guard/Zerker double attack. So now you have a warrior with a 1 hander, hitting as if he had dual wielded that 1 hander, with the added protection of a shield. Unless currently broken, all AAs seem to have its niche, you just have to find it and use it properly. If an AA doesn't agree with your playstyle, avoid it.</div>

UrkBloodA
03-23-2006, 03:51 PM
<div></div><div>The change to the sorcer emergency deagro spells really blows chunks.</div><div> </div><div>Clearly the devs all play warriors running about with bucklers that have better mitigation than tier 6 fabled shields.  No dev love for wizards or warlocks.</div><div> </div><div> </div><div>(if you don't know what I'm talking about with bucklers then you don't know about 1h weapons which can hit for over 1k with a default attack and a speed of 1 either.)</div><div> </div><div> </div>

foulpla
03-23-2006, 09:46 PM
<span><blockquote><hr>Mrhanky wrote:<blockquote><hr>Uumuuanu wrote:<blockquote><hr>kcirrot wrote:<blockquote><hr>Baeelin wrote:Quit [expletive haxx0red by Raijinn]ing about druids being the only ones screwed.  They expect a Zerker/Guardian to use a BUCKLER instead of a tower shield for one of our aa lines.  No tank in his right mind would switch out a 1k + shield factor tower shield for a 250 factor BUCKLER.<hr></blockquote>Please stop trolling.  Like you said that is ONE of your achievement lines.  Everyone has an achievement line that has a crappy equipment requirement.  We're talking about the opening achievement for druids.  The one EVERYONE has to buy.  That achievement will NEVER get used if we can't stack it with our class forms.<hr></blockquote><p>Honestly Baeelin is 100% correct.  Your 1 point does not seem like alot to waste to open up all of your other AA lines, however having an entire line that is useless is a major problem.   Everyone has to spend that intial 1 point, like it or not  (my guild calls the little heal guardians get as thier open ~CHEESEHEAD~ due to the yellow pyramid, 99% of the time I use it as a way of making things fun,  I cast it, yell CHEESEHEAD POWER, and pull).   So realistically one shape changing AA that you have to buy to open all of the lines is nothing near as bad as an ENTIRE line of AA being useless.   Look at it down the road,  all of your lines are open and useful,  no guardian/zerker would EVER use the STA line because of the buckler, thus we loose an ENTIRE line, not 1 AA ability.</p><p>Call him trolling or not, but he is correct, your is 1 point of impact, ours is an entire AA line.</p><hr></blockquote>lol you think you have it bad, paladins/sk have a line who requires us to wield a symbol in our shield spot, yeah like that is ever going to happen...<hr></blockquote></span><font size="2">Sorcerers' wisdom line requires you to use a 1handed weapon or dual wield weapon and NO SECONDARY.  That's 20+ int that I'm losing right there.  Talk about hitting hard.</font><div></div>

jjm6
03-24-2006, 06:49 AM
<div></div><div></div><p>break it down for them: we get pointed to feedback and actually we need to help them with on instructions doing something ez, organizing.</p><p> certain bug have been reported, but I still want to know</p><p>buggy b or just  qa... anyway  necro pet problem</p><p> nerf or  bug question...I don't own the code so cant say what [Removed for Content] allowed this</p><p>Y'all say what ya going to do, but what about doing what you say and not messing other things up?</p><p>this was meant to try to bridge the gap between the testers and the patch:</p><p><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9397" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9397</a></p><p> </p><p>Message Edited by jjm666 on <span class="date_text">03-23-2006</span><span class="time_text">09:09 PM</span></p>