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The-Plethora
01-21-2007, 05:23 PM
<div></div>Is this still intended to be included?At the moment the respec costs go free, 1c,1s,1g,1p,10PA dev posted where they said they were going to include a machanism where the costs to respec decayed over time and I was wondering if this was still being worked on or thought about?.I am at the 1plat respect cost now for my original KOS tree and even thats making me say "ouch". You change your AA's overtime as you get new spells or deal with different raid situations and I havent changed my AA's for months but the 10p mark is looming.<div></div><p>Message Edited by The-Plethora on <span class=date_text>01-21-2007</span> <span class=time_text>05:55 AM</span>

NiteWolfe
01-21-2007, 10:25 PM
 I have to agree with you some thing needs to be done. My swashy is at the 10P point. What realy SUCKS is thre is no way to test out how you will like a build before you actualy use it. You can read all you want about it on these boards get adviceand such but till you actualy play with it some you do not know. Respecs in DAOC were very costly also. But there you could /charcopy to the test server and buy respecs for dirty cheap.They also had on test server perm rooted unkillable mobs just out side the city zones that you could check your self on giveing you the chance to truely test dps and such against. This allowed you to truely testout builds before you spent  money on respecs on your main server.IMO there is nothing wrong with  this and actualy allows you  to get a feel to a extent of how a build will preform for you. As you level a char it maybe easier to have sos and soso abities untill you gt enough points to get others then change to a new build once you have the points,At the same time it allowed you to truely see how changed on the test server would effect your main chars.Please dont hand me the line that i should roll a char on test and get it to 70 to see how changes would effect my main.I play 1 server and one server only it would be close to impossible and very time limiting to try to get a char to 70 and get the exact same gear that my main has, Its called a TEST server we should be able to actualy TEST there. As it is we have to count on a player that have made it there home to actualy tell use what THEY think about the changes.<div></div>

Kizee
01-22-2007, 12:03 AM
<DIV>How many respecs do you people need? I have yet to use 1 on any of my characters.</DIV>

Caliga
01-22-2007, 12:04 AM
Agreed.  I've had to respec twice simply because I misunderstood what I read.  Illiteracy is a serious problem and shouldn't be punished.  <span>:smileysad:</span><div></div>

Chanah
01-22-2007, 04:18 AM
At the moment  it's kinda complicated, I'm an Inquisitor and I respeced once now, because simply the disciption of the aa was not what it was doing, so i went for the other aa that gives me +5 m range on all spells, at least thats what the description says, I wanted to take it because of my cures and group heals would go further then, but those 2 spells are the only ones that don't have the +5m range, so its useless for me. Which means I'm gonna respec again.And when that +5m range AA line is fixed, I prolly wanna go back to it. but with all this bugs its unsure which aa i should go. till then i'll respec, respec, respec.....<div></div>

Kirstie
01-22-2007, 06:14 AM
I will see what I can do about talking some people into at least a couple more free respecs for the Test server.Can't promise anything but I'll try <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />- Kirstie<div></div>

Kurizok
01-22-2007, 06:29 AM
<BR> <BLOCKQUOTE> <HR> Kirstie wrote:<BR>I will see what I can do about talking some people into at least a couple more free respecs for the Test server.<BR><BR>Can't promise anything but I'll try <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>- Kirstie<BR> <BR> <HR> </BLOCKQUOTE><BR>That's not even what the OP asked!

Antryg Mistrose
01-22-2007, 06:42 AM
<div></div><div></div><blockquote><hr>Kizee wrote:<div>How many respecs do you people need? I have yet to use 1 on any of my characters.</div><hr></blockquote>Considering how many abilities were broken on release or radically changed I'm impressed with your forsightThere are also the issues:<ul><li>The abilities you use while levelling are not the same you use end game (more soloing)</li><li>Wasting 7 pts on nothing to get to an end of line (KoS)</li><li>Trying to work out from inadequate descrptions which end of line ability is more useful</li></ul>But my biggest urk - is paying 20plat to try an end of line ability, especially one that didn't use to work - e.g. Crusader Divne Aura<p>Message Edited by Antryg Mistrose on <span class=date_text>01-22-2007</span> <span class=time_text>01:47 AM</span>

DarrkElf
01-22-2007, 06:58 AM
<P>Well, I am up to the 10pp for a respec on my main too.</P> <P>The difference is, I don't have a problem with that.</P> <P>The first 2 respecs I did because I did not have a good understanding of how the AA's impacted on my toon.</P> <P>The latest respec (1pp) was done to totally reform the main abilities of my toon, respeccing from a defensive build to an offensive build.</P> <P>I think it's a good idea to have the price so high once you've respecced a few times, because if it were only a few gold I know I'd be respeccing twice a week, switching to a defensive build just before raiding, and then back to an offensive build when I was off soloing.</P>

Zenith
01-22-2007, 07:01 AM
<P>I love the folks on these forums, any chance they can get to put others down.</P> <P>On my monk I'm at the 10p point. Yes I can read just fine. Because depending on the function I was playing changed my AA's. For a while I was the guild main tank, then pure dps so I went bare fisted, then one raid grouped wanted me to have altruism, burned out respec because the ability description doesn't match it's function at all, etc etc. Needless he's been sitting at that 10p mark for a while and it's kinda silly. It need to decay to maybe 1p or something.</P><p>Message Edited by ZenTouma on <span class=date_text>01-21-2007</span> <span class=time_text>09:02 PM</span>

Captain_Xpendab
01-22-2007, 07:36 AM
<div></div>I think the Achievement Counsel should, at level 20 and every 10 levels after, offer a quest to earn a free respec. The way classes play can change a great deal while leveling and some people  may need more opportunities than currently given to figure out what works for them.

Kirstie
01-22-2007, 12:22 PM
<div><blockquote><hr>Kurizokun wrote:<div></div> <blockquote> <hr> Kirstie wrote:I will see what I can do about talking some people into at least a couple more free respecs for the Test server.Can't promise anything but I'll try <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />- Kirstie <div></div> <hr> </blockquote>That's not even what the OP asked!<hr></blockquote>Sometimes I can jump ahead of myself in answering.  There are currently no plans to add decay to the cost of respecs that I know of for the test server, thus my first answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />- Kirstie</div>

ReturnOfMadness
01-22-2007, 12:38 PM
UGH no offense but talk about useless, people playing on test server are already rare they need as much love as bards do =/ besides paying 10plat for a respec because some of us DO LIKE to be unique or atleast try different builds is for a fair ammount of people simply bloody impossible as it is, heck even coughing up 1plat for a respec just to "test" a new aa build for me is hard to do as it is =/

KerowynnKaotic
01-22-2007, 01:42 PM
<BR> <BLOCKQUOTE> <HR> Kirstie wrote:<BR> <DIV><BR> <BLOCKQUOTE> <P>*snipped*</P> <P>.  There are currently no plans to add decay to the cost of respecs that I know of for the test server, thus my first answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>- Kirstie</P></BLOCKQUOTE></DIV> <HR> </BLOCKQUOTE> <P><BR>Really?  Bummer ...</P> <BLOCKQUOTE> <HR> Lockeye wrote:<BR> A respec cost-decay system is something being looking into, but it won't be in for the very next update.<BR> <HR> </BLOCKQUOTE> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=6000#M6000" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=6000#M6000</A></P> <P>----</P> <P>It really would be a good idea to implement somehow/sometime ... ESPECIALLY for the Test Server .. </P><p>Message Edited by KerowynnKaotic on <span class=date_text>01-22-2007</span> <span class=time_text>01:43 AM</span>

Bhagpuss
01-22-2007, 02:48 PM
<div><blockquote><hr>Kizee wrote:<div>How many respecs do you people need? I have yet to use 1 on any of my characters.</div><hr></blockquote>Not only have I never respecced on any of my characters, but several of my regularly played characters haven't even <i>spent </i>their AA points the first time yet. I take one look at those trees and suddenly get a strong desire to log off and do something else.Personally, I passionately detest point allocation systems of any kind. I have absolutely no interest in micro-manageing my characters attributes, skills or abilities; I see that as something the game could and should do for me. I made the only decision on this that I ever want to make when I picked the race and class at character select.Since we seem to be lumbered with this "have-a-dog-but-bark-yourself" mechanism for the foreseeable future, could we not at least get a Default option for each class that would just allocate AAs as they accrue, preferably automatically but at least on a single press of a "Default Spec" button?</div>

Bhagpuss
01-22-2007, 02:58 PM
<div></div><div></div><div></div><div><blockquote><hr>NiteWolfe wrote:  Its called a TEST server we should be able to actualy TEST there. As it is we have to count on a player that have made it there home to actualy tell use what THEY think about the changes.<div></div><hr></blockquote>As far as i understand it, from both EQ1 and EQ2, its called a "Test" server because it's where SoE <b><i>test </i></b>content and changes to the game on something as close to a live server as they can get, after they have been tested as far as they can on the internal, dev-only, test server. It's not a server for players to "test", as in "have a look at" anything (although I notice the devs do sometimes use that as a carrot to get people to come over and give them data on specific changes, which does muddy the waters a bit).It might be a good idea to have a server for that purpose, but that hasn't ever seemed to be been the purpose of Sony's "Test" servers in the years I've played on them, as far as I could tell.Back in the first few months of EQ2, they did test some content on a full Live server. I believe it was an instanced zone, or maybe a zone revamp, though I forget which, and it was put live on one server only. I thought that was a pretty good idea, but it never seems to have been repeated so maybe it didn't work out. Anyone remember it happening? I seem to recall it happening on Kithicor server...</div><p>Message Edited by Bhagpuss on <span class="date_text">01-22-2007</span> <span class="time_text">09:59 AM</span></p><p>Message Edited by Bhagpuss on <span class="date_text">01-22-2007</span> <span class="time_text">10:00 AM</span></p><p>Message Edited by Bhagpuss on <span class=date_text>01-22-2007</span> <span class=time_text>10:01 AM</span>

DarkMirrax
01-22-2007, 04:10 PM
<BR> <BLOCKQUOTE> <HR> KerowynnKaotic wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kirstie wrote:<BR> <DIV><BR> <BLOCKQUOTE> <P>*snipped*</P> <P>.  There are currently no plans to add decay to the cost of respecs that I know of for the test server, thus my first answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>- Kirstie</P></BLOCKQUOTE></DIV> <HR> </BLOCKQUOTE> <P><BR>Really?  Bummer ...</P> <BLOCKQUOTE> <HR> Lockeye wrote:<BR> A respec cost-decay system is something being looking into, but it won't be in for the very next update.<BR> <HR> </BLOCKQUOTE> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=6000#M6000" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=achievements&message.id=6000#M6000</A></P> <P>----</P> <P>It really would be a good idea to implement somehow/sometime ... ESPECIALLY for the Test Server .. </P> <P>Message Edited by KerowynnKaotic on <SPAN class=date_text>01-22-2007</SPAN> <SPAN class=time_text>01:43 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>rofl Left and Right Hand ... who knows what each is doing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Kadurm
01-22-2007, 07:00 PM
<P>As you may have guessed from my signature, I play on the test server. I agree with the idea that something should be done to the cost of respecs and agree with the idea of either earning one or after a certain amount of time, have them drop back a cost set.</P> <P>I don't think that giving the test server anymore free respecs would help out the situation at all, and may even hurt things, SoE likes to keep the test server as close to a live server as much as possible, and besides the obvious lack of crowds and ppl in general, it's fairly close. I think giving freebies on respecs would hurt that tide.</P> <P>Now, what I DO think would be a grand idea, is that whenever SoE decides to release a massive game update or *gasp* another combat revamp, then they should offer a free respec or reset the cost of them so that everyone has the same chance to look into different set ups with how the new system works with thier AAs.</P> <P>An example would have been that with the release of the EoF class specific line, (gonna use Inquisitors here cause that's what I know)</P> <P>A reset of the respec cost would have been grand to see as we got a whole new set up on how to further define our class, be it the battle cleric, or more defensive or debuff lines, then I would have liked to have went back to KoS line and taken some of my set up there and gear it more towards the battle cleric line, say less points in INT, and move them to STR to enhance the dps and damage dealing part of the battle cleric line.</P> <P>Or taken points out of STR in KoS and put them in INT so that my debuffs from the EoF class line would have been more effective.</P> <P>Just hard to tell what is going to work best with the changes till they come out and you get a couple of chances to play around with your skills.</P> <P>And giving test a couple more freebie respecs would be nice Kristie, I don't think it would help out on the system as a whole, because then ppl are still just gonna have to go on what others have said works best. Nobody can tell whats going to work best for them till they try it for themselves, people play the same classes differently.</P><p>Message Edited by Kadurm on <span class=date_text>01-22-2007</span> <span class=time_text>08:02 AM</span>

Kurizok
01-22-2007, 07:39 PM
<BR> <BLOCKQUOTE> <HR> Kirstie wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Kurizokun wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kirstie wrote:<BR>I will see what I can do about talking some people into at least a couple more free respecs for the Test server.<BR><BR>Can't promise anything but I'll try <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>- Kirstie<BR> <BR> <HR> </BLOCKQUOTE><BR>That's not even what the OP asked!<BR> <HR> </BLOCKQUOTE>Sometimes I can jump ahead of myself in answering.  There are currently no plans to add decay to the cost of respecs that I know of for the test server, thus my first answer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>- Kirstie<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>And what about live?  It was once said by a dev to be a future function of the respect system, will that be revisited in the near future?</P>

Vulking
01-22-2007, 08:39 PM
<P>Ok I may just be naive, but why are we even paying to respec on test at all???????  This seems to me to be counterproductive.</P> <P>Secondly, to those questioning people who have done multiple respecs, what do you care?  For whatever reason, people want to change their characters, be it a mis-understanding of what an AA does, what an AA branch does, changes in play style, or changes in raid roles.  </P> <P>To make a point of it, you can change your looks by visiting the barber and paying 1 gold for a makeover which impacts you far more than when someone goes and changes their AAs, unless you group with them regularly, you will never even see those changes.  You don't want to respec, don't.  But don't deny others from doing so, and yes cost can be a mechanism to do just that.</P> <P>As for me, I have respec'ed my raid toon twice at the 10 plat level.  Yeah that cost sucks.  </P> <P>Would I have respec'ed as often had I known what the abilities truly did for me versus what they said?  NO.</P> <P>Will I respec again regardless of cost? YES.</P>

The-Plethora
01-22-2007, 11:43 PM
When I started this topic my respec concerned was for my wizard, I chose a new AA that lowers cast time, the problem is I didn't know by how much the recast would be reduced by at rank 8 until I had tried it out (14.4% I think). If there was a clear indication of end abilities at top rank then I would be a bit more understanding of the high cost.<div></div>

Amocus
01-22-2007, 11:54 PM
<div><blockquote><hr>Kizee wrote:<div>How many respecs do you people need? I have yet to use 1 on any of my characters.</div><hr></blockquote>Ditto, never needed any either. Some folk just like to switch around depending on if they are raiding that day or not. I think re-spec's should be as prohibitive as possible actually to stop blatent stat adjustment based on need. You shouldn';t be able to customize your toon from one day to the next. </div>

Vulking
01-23-2007, 12:06 AM
<DIV> <HR> </DIV> <DIV>kyricus wrote:</DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>How many respecs do you people need? I have yet to use 1 on any of my characters.</DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR><BR>Ditto, never needed any either. Some folk just like to switch around depending on if they are raiding that day or not. I think re-spec's should be as prohibitive as possible actually to stop blatent stat adjustment based on need. You shouldn';t be able to customize your toon from one day to the next. </DIV> <DIV> <HR> </DIV> <DIV><FONT color=#ffcc00><STRONG>Really?  Sayz  you.  Why not?  I want to.</STRONG></FONT></DIV> <DIV><FONT color=#ffcc00><STRONG></STRONG></FONT> </DIV> <DIV><FONT color=#ffcc00><STRONG> Better get rid of the Barber in NQ and WFP then.</STRONG></FONT></DIV> <DIV><BR></DIV> <DIV> </DIV>

Oakum
01-23-2007, 12:45 AM
<BR> <BLOCKQUOTE> <HR> Hammarus wrote:<BR> <DIV> <HR> </DIV> <DIV>kyricus wrote:</DIV> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>How many respecs do you people need? I have yet to use 1 on any of my characters.</DIV><BR> <HR> </BLOCKQUOTE> <DIV><BR><BR>Ditto, never needed any either. Some folk just like to switch around depending on if they are raiding that day or not. I think re-spec's should be as prohibitive as possible actually to stop blatent stat adjustment based on need. You shouldn';t be able to customize your toon from one day to the next. </DIV> <DIV> <HR> </DIV> <DIV><FONT color=#ffcc00><STRONG>Really?  Sayz  you.  Why not?  I want to.</STRONG></FONT></DIV> <DIV><FONT color=#ffcc00><STRONG></STRONG></FONT> </DIV> <DIV><FONT color=#ffcc00><STRONG> Better get rid of the Barber in NQ and WFP then.</STRONG></FONT></DIV> <DIV><BR></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>On the other hand it could be a money sink for high lvl characters. Maybe have a guild lvl 60 3 or 4 plat / 500k to 1 M SP version that that could be used instead of the 10 PP straight money cost. </P> <P>I used my 1 pp respect for KoS line after using my free respec to get rid of the nerfed to uselessness warden cures line. It was not feasible to change to the new melee warden setup at that time because it was a while before I got enough AA's to even start going down that line, since fluff spells like run speed were more important to have, lol.  I dont see any need need to respect again unless they fix the warden AA lines and that probably isnt going to happen.</P> <P> Just got to be positive in life. I can kill more green nonlinked mobs 8-10 lvls below me now half as fast a nuking wizard but be able to survive better to the AA mit buff and the melee AOE that are AE nuke became. Life is good for the lvl 70 warden farmer. now. <BR></P>

Snake
01-23-2007, 01:17 AM
<P>If re-specs was limited to 1 plat, it would pull quite a bit of money from the system. Some would respec for a raid, and then change back after. I think 10 plat is way too high. And, like so many have said, you don't know what the spec you choose will be like till you try it! A 1 plat cost to try something new is reasonable.</P> <P> </P> <P>I don't play on test but, I think resapecs should be free there.</P> <P> </P> <P> </P>

Cuz
01-23-2007, 01:47 AM
<BR> <BLOCKQUOTE> <HR> Bhagpuss wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>How many respecs do you people need? I have yet to use 1 on any of my characters.</DIV><BR> <HR> </BLOCKQUOTE>Not only have I never respecced on any of my characters, but several of my regularly played characters haven't even <I>spent </I>their AA points the first time yet. I take one look at those trees and suddenly get a strong desire to log off and do something else.<BR><BR>Personally, I passionately detest point allocation systems of any kind. I have absolutely no interest in micro-manageing my characters attributes, skills or abilities; I see that as something the game could and should do for me. I made the only decision on this that I ever want to make when I picked the race and class at character select.<BR><BR>Since we seem to be lumbered with this "have-a-dog-but-bark-yourself" mechanism for the foreseeable future, could we not at least get a Default option for each class that would just allocate AAs as they accrue, preferably automatically but at least on a single press of a "Default Spec" button?<BR><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Wow I couldn't disagree with you any more. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I <3 Meaningful decisions.</P>

phoenixshard
01-25-2007, 10:41 PM
<div><blockquote><hr>Hammarus wrote:<div></div> <p>Ok I may just be naive, but why are we even paying to respec on test at all???????  This seems to me to be counterproductive.</p><hr></blockquote>I think the reason for that may be to make it so the player does not just come on to the test server, create a clone of their main toon and then just keep doing respec after respec to see which one is the best combination.  That would kind of defeat the cost on the live server.</div>

JoarAddam
01-26-2007, 12:25 AM
<BR> <BLOCKQUOTE> <HR> phoenixshard wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Hammarus wrote:<BR> <P>Ok I may just be naive, but why are we even paying to respec on test at all???????  This seems to me to be counterproductive.</P><BR> <HR> </BLOCKQUOTE>I think the reason for that may be to make it so the player does not just come on to the test server, create a clone of their main toon and then just keep doing respec after respec to see which one is the best combination.  That would kind of defeat the cost on the live server.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>you can just clone your toon on test?</P> <P>(pretty sure your answer is no)</P> <P>yeah... i didn't think so.  So that would mean i would have to grind a whole new toon to 70 and get him the exact same gear as my live character...  That sounds like a real productive use of my time...  or i could probably make a couple hundred plat in the same amount of time and just keep paying for respecs...</P> <P>We expect a lot out of our test server folk... Posting here is probably my biggest expectation.  Test, come here, tell us about it.  Analyze it, show us your data for us to do our own analyses.  Maybe then we won't have to respec 23 times.</P> <P>And yes, respec should be free, or severely cheaper on test.  It's not *just* SoE that needs input from testers.  </P>

Heattanu
01-26-2007, 02:21 AM
<BR> <BLOCKQUOTE> <HR> JoarAddam wrote:<BR> <BLOCKQUOTE>you can just clone your toon on test?</BLOCKQUOTE> <P>(pretty sure your answer is no)</P> <P>yeah... i didn't think so.  So that would mean i would have to grind a whole new toon to 70 and get him the exact same gear as my live character...  That sounds like a real productive use of my time...  or i could probably make a couple hundred plat in the same amount of time and just keep paying for respecs...</P> <P>We expect a lot out of our test server folk... Posting here is probably my biggest expectation.  Test, come here, tell us about it.  Analyze it, show us your data for us to do our own analyses.  Maybe then we won't have to respec 23 times.</P> <P>And yes, respec should be free, or severely cheaper on test.  It's not *just* SoE that needs input from testers.  </P><BR> <HR> </BLOCKQUOTE> <P>You're right, you can't clone a toon on Test. Testers are volunteer players that have to grind their levels which takes a lot of time in game (even with the experience bonus). SOE's general approach to the Test server is to keep it as much like live servers as possible so that things are tested under conditions that is realistically comparable to other servers. This argues against changing prices on the Test server.</P> <P>Nevertheless, Test server is different than live servers, most notably in its economy and low population. Items on Test rarely sell for more than twice the NPC vendor value, which has to be 10 times, 100 times or sometimes even 1000 times less that live servers. Items and services offered by the game at a flat rate may be inconsequential for live players (with higher incomes), but may be out of reach of the money available to Test players. Given the exponential pricing curve, if SOE wants Test players to consider respec'ing even as much as live players do, then they will have to reduce the price. </P> <P>In the end, it will take dedicated players on both live and Test to realistically analyze the options for Achievement Points. Test just doesn't have enought players to do all the game mechanics analyses people would like.  Analysis of gaming techniques is something any player with the motivation can do on any server. Don't expect Test players to do it all for you or you will be disappointed.</P>

Wytie
01-26-2007, 02:43 AM
<BR> <BLOCKQUOTE> <HR> The-Plethora wrote:<BR> Is this still intended to be included?<BR><BR>At the moment the respec costs go free, 1c,1s,1g,1p,10P<BR><BR>A dev posted where they said they were going to include a machanism where the costs to respec decayed over time and I was wondering if this was still being worked on or thought about?.<BR>I am at the 1plat respect cost now for my original KOS tree and even thats making me say "ouch". You change your AA's overtime as you get new spells or deal with different raid situations and I havent changed my AA's for months but the 10p mark is looming.<BR> <P>Message Edited by The-Plethora on <SPAN class=date_text>01-21-2007</SPAN> <SPAN class=time_text>05:55 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>I think this is a really great idea, exp with all the tweeks and changes done so far, and that still need to be done IMO