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Aerendor_Shadowbri
12-08-2006, 12:41 PM
<DIV>Greetings,</DIV> <DIV>Here are some issues and Bugs affecting Wizards/Warlocks that would need your attention:</DIV> <DIV> </DIV> <DIV>- Sorcerer Spells:<BR>* Concussive: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.<BR>* Dispel Magic: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.<BR>* Soulsieve (Bloodline Chronicle Spell): The spell need to be readjusted, it doesn't scale with level. It should be reevaluted, especially with the large presence of Vampires in Echoes of Faydwer.<BR>* Ice Flame (Bloodline Chronicle Spell): The spell doesn't scale with level, making it useless at high levels when other classes still have benefit of it.<BR>* Word of Force (Splitpaw Saga Spell): The spell doesn't scale with level, making it useless at high levels when other classes still have benefit of it.</DIV> <DIV> </DIV> <DIV>- Warlock Spells:<BR>* Apocalypse/Devastation: This spell is the only hostile encounter spell to still be affected by a target limitation. Please remove this maximum limit in order it affects the whole encounter.<BR>* Cowering Bind (Single Root Line): The percentage the Fear effect will break (30%) when the target takes damage is too high, the wizard version has a 5% probability. Please readjust our spell to the wizard value.<BR>* Thwart: Damage on this spell is below the wizard equivalent (Incapacitate)! This is a sorcerer spell we have always shared, there is no reason we get a less efficient version for our Tier 7 spell.<BR>* Scourge of Shadows: This spell has no Resistability modifier.</DIV> <DIV><BR>Sincerely,<BR>Best Regards,</DIV> <DIV>Aerendor Shadowbride,<BR>Warlock 70<BR>Storms Server.</DIV> <DIV> </DIV>

Zarquon
12-08-2006, 05:58 PM
<P>Doh, double post...</P> <P>Message Edited by Zarquon on <SPAN class=date_text>12-08-2006</SPAN><SPAN class=time_text>07:59 AM</SPAN></P><p>Message Edited by Zarquon on <span class=date_text>12-08-2006</span> <span class=time_text>07:59 AM</span>

Zarquon
12-08-2006, 05:59 PM
<BLOCKQUOTE> <HR> Yslaine wrote:<BR> <DIV>* Scourge of Shadows: This spell has no Resistability modifier.</DIV> <HR> </BLOCKQUOTE> <P>This is a good thing, since the text says its unresistable...</P> <P>"Deals unresistable instant poison damage to an enemy."<BR></P>

Aerendor_Shadowbri
12-09-2006, 01:25 PM
<BR> <BLOCKQUOTE> <HR> Zarquon wrote:<BR> <BLOCKQUOTE> <HR> Yslaine wrote:<BR> <DIV>* Scourge of Shadows: This spell has no Resistability modifier.</DIV> <HR> </BLOCKQUOTE> <P>This is a good thing, since the text says its unresistable...</P> <P>"Deals unresistable instant poison damage to an enemy."<BR></P><BR> <HR> </BLOCKQUOTE> <P><BR>Only one thing to say then : "Oops !!!" <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Thanks Zarquon, i didn't pay attention to this detail <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>

Felshades
12-11-2006, 06:50 PM
you forgot to add:tank aoe taunts cannot hold aggro after casting three spells in a row, due to aoe taunt values sucking the big one.seriously if i just let loose an apoc thats critting around 3k a tick i'm gonna splat regardless of how long i waited.you made us aoe in lu13 and then didnt adjust the fact that tanks cant taunt for [expletive haxx0red by Raijinn] and keep this crap OFF us.also.. it might save the poor paladins i have killed over and over from having m1 amends on me and then they cant take the hits after it peels off the mt.  lovely.<div></div>

Sesskia
12-11-2006, 07:25 PM
<div><blockquote><hr>Felshades wrote:you forgot to add:tank aoe taunts cannot hold aggro after casting three spells in a row, due to aoe taunt values sucking the big one.seriously if i just let loose an apoc thats critting around 3k a tick i'm gonna splat regardless of how long i waited.you made us aoe in lu13 and then didnt adjust the fact that tanks cant taunt for [expletive haxx0red by Raijinn] and keep this crap OFF us.also.. it might save the poor paladins i have killed over and over from having m1 amends on me and then they cant take the hits after it peels off the mt.  lovely.<div></div><hr></blockquote>Yeah...SIngle target is great, so the wizzies do fine, but as soon as a warlock uses a 'class defining spell' (read as 'an I want to die spell') the aggro gets peeled from the tank.Warlocks are capable of being Tier 1 DPS on paper, but as soon as we attempt to do Tier 1 DPS, we end up eating dirt.  I wouldn't care, except that our single target dps is pretty bad.Its pretty simple.  We get virtually no utility, and cloth armor, so therefore we should shine at DPS.  If we are going to specialise in AOE DPS, thats fine, but a) there have to be AOE encounters...(been getting better recently) and b) there needs to be a game mechanic for dealing with the aggro that we generate.  We should not be picking up aggro for using Encounter based spells.  If we go silly, and start using PBAOE then thats our fault if we pick up aggro, but forgordssake let us encounter AOE to our potential, without becoming the mt.What I find even more concerning is that I can pull aggro off a tank, whilst still doing LESS damage than other classes.  It seems as if our class generates a higher level of hate per point of dmg than some other classes.</div>

TheBu
12-12-2006, 02:32 AM
<BR> <BLOCKQUOTE> <HR> Felshades wrote:<BR><BR>also.. it might save the poor paladins i have killed over and over from having m1 amends on me and then they cant take the hits after it peels off the mt.  lovely.<BR> <BR> <HR> </BLOCKQUOTE> <P>Master amends is great. One of the best spells in the game. But 41% is not 50%. U will still need to deagro some. Purhaps u had some troubles with the (not) stacking issues of the mage agro transfer... and as a mage u may need additional deagro from other classes if you do not  wish to use ure own deagro spells.</P> <P> </P> <P> </P> <P>Issues:</P> <P>[Was stated]:<BR>[* Concussive: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.]</P> <P>Accord line:Concussive can upgrade and both is power proc and its deagro can be improved slightly ( Master at 4%)</P> <P>Hay soe 4% is not even close to 27% or 29% like the swashy or assin<BR> yea i know it is raid. .but does not stack and most the time ther allready a much better agro transfer on the mt</P> <P>[* Soulsieve (Bloodline Chronicle Spell): The spell need to be readjusted, it doesn't scale with level. It should be reevaluted, especially with the large presence of Vampires in Echoes of Faydwer.] </P> <P>Sounds like a great idea and could get some pep intrested in getting Bloodline Chronicle.</P> <P>[ Dispel Magic: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.]</P> <P>What is this spell? i mean really i tried to use it as an attempt to save me, but is this really is it going to save my life from a dot? as masters of heat and cold we should get a little relief right? this spell might have some kinda scaling on it tho.. i am not sure.<BR></P> <P> [Word of Force (Splitpaw Saga Spell): The spell doesn't scale with level, making it useless at high levels when other classes still have benefit of it.] Is this on the same timer as some other spells? i am not sure i used it after i got it. I think it is only good if u get it as soon as you can get into splitpaw and only around that lvl.<BR></P> <P>I like the order you have the comments.  without a doubt Accord line:Concussive is what i have #1 on my list.not sure why they did not come out with a new spell line for agro transfer to keep it seperated like for the scouts...</P>

Felshades
12-12-2006, 03:27 AM
<div><blockquote><hr>TheBuzZ wrote:<div></div> <blockquote> <hr> Felshades wrote:also.. it might save the poor paladins i have killed over and over from having m1 amends on me and then they cant take the hits after it peels off the mt.  lovely. <div></div> <hr> </blockquote> <p>Master amends is great. One of the best spells in the game. But 41% is not 50%. U will still need to deagro some. Purhaps u had some troubles with the (not) stacking issues of the mage agro transfer... and as a mage u may need additional deagro from other classes if you do not  wish to use ure own deagro spells.</p> <p>Issues:</p> <p>[Was stated]:[* Concussive: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.]</p> <p>Accord line:Concussive can upgrade and both is power proc and its deagro can be improved slightly ( Master at 4%)</p> <p>Hay soe 4% is not even close to 27% or 29% like the swashy or assin yea i know it is raid. .but does not stack and most the time ther allready a much better agro transfer on the mt</p> <p>[* Soulsieve (Bloodline Chronicle Spell): The spell need to be readjusted, it doesn't scale with level. It should be reevaluted, especially with the large presence of Vampires in Echoes of Faydwer.] </p> <p>Sounds like a great idea and could get some pep intrested in getting Bloodline Chronicle.</p> <p>[ Dispel Magic: The spell is considered Apprentice I and has a resistability +3% easier modification. Please improve this value since the spell can not be upgraded.]</p> <p>What is this spell? i mean really i tried to use it as an attempt to save me, but is this really is it going to save my life from a dot? as masters of heat and cold we should get a little relief right? this spell might have some kinda scaling on it tho.. i am not sure.</p> <p> [Word of Force (Splitpaw Saga Spell): The spell doesn't scale with level, making it useless at high levels when other classes still have benefit of it.] Is this on the same timer as some other spells? i am not sure i used it after i got it. I think it is only good if u get it as soon as you can get into splitpaw and only around that lvl.</p> <p>I like the order you have the comments.  without a doubt Accord line:Concussive is what i have #1 on my list.not sure why they did not come out with a new spell line for agro transfer to keep it seperated like for the scouts...</p><hr></blockquote>you missed my point... i'm transferring so much aggro to the paladin with m1 amends on me, plus the hate he himself generates ends up pulling off the mt, getting him killed, and then me right after.would be nice if i could transfer 41% of my hate to the mt in the first place, but yeah, still [expletive haxx0red by Raijinn].</div>

Aerendor_Shadowbri
12-12-2006, 11:46 AM
<BR> <BLOCKQUOTE> <HR> Felshades wrote:<BR>you forgot to add:<BR><BR>tank aoe taunts cannot hold aggro after casting three spells in a row, due to aoe taunt values sucking the big one.<BR><BR>seriously if i just let loose an apoc thats critting around 3k a tick i'm gonna splat regardless of how long i waited.<BR><BR>you made us aoe in lu13 and then didnt adjust the fact that tanks cant taunt for [expletive haxx0red by Raijinn] and keep this crap OFF us.<BR><BR>also.. it might save the poor paladins i have killed over and over from having m1 amends on me and then they cant take the hits after it peels off the mt.  lovely.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Let's be clear, i made this post in order to help seeing a few bugs fixed, i didn't want to start another thread about our Aggro, we know the problem, everybody does, and the Devs. have brought some few responses with the spell changes and AAs brought in EoF.</P> <P>I won't even argue about pre LU7, or post LU13 changes ... they are another problem, i just wish they fix those few errors without questionning a total revamp of our spells or class.</P>