View Full Version : Fix the Sol Ro imp!
Brigh
11-17-2006, 03:39 PM
This imp that gives the INT buff dies easily to combat. I constantly have to recast this...several times a night, if I don't keep him anchored away from fights.A simple nuke by a green con shadow grove mob...one of those large wisp things..that hardly touched me killed it in one shot.<p>Message Edited by Brigh on <span class=date_text>11-17-2006</span> <span class=time_text>02:40 AM</span>
shadowscale
11-17-2006, 04:03 PM
all the diety pets are like this, my cazic thule pet dies every AoE or when i trigger a auto aggro mob.<div></div>
<DIV>Yes this is a problem, and with the cast time that it takes to bring up this pet its very frustrating. There is also another problem with this pet, for some reason it takes the slot of my main pet. Meaning, whenever I cast my Dreadnought, Nightshade, or Grim Heretic it brings up a pet box, well this pet box no longer belongs to my main pet when this Sol Ro pet is around for some reason. And further testing showed whenever I cast Consumption the Sol Ro pet takes the spell and not my main pet. I would cast the spell Consumption and I could see the effect swarm around the Sol Ro pet and not my main. I will now have to check to see if my pet buffs are being misplaced now that i think about it. Have already done /bug for this, but saw this thread and thought i'd get it out there for other Summoner people to comment on as well.</DIV>
schrammy
11-17-2006, 05:16 PM
<BR> <BLOCKQUOTE> <HR> Psyrex wrote:<BR> <DIV>-snip-</DIV> <DIV>And further testing showed whenever I cast Consumption the Sol Ro pet takes the spell and not my main pet. I would cast the spell Consumption and I could see the effect swarm around the Sol Ro pet and not my main.<BR> <HR> </DIV></BLOCKQUOTE> <P><BR>I've toyed around with my necro with it, and alltho it takes up the box (just like all other fluff and charm pets btw) </P> <P>Pet works as intended tho. The only nasty side to it is that we cant tell it to stay anchored somewhere, because if i want my main pet to kill something, I kinda wanna click the "attack" button <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</P> <P>As for consumption; i did not notice swarm but the spell effect is on the main pets for sure. </P> <P>On further notice if your 'ole gargoyle dies, this imp will keep up the pet buffs leaving you only with recasting pet. So you dont have to recast all the buffs as well.</P> <P> </P> <P> </P> <P>Edit: </P> <P>Note; I do not play on test i'm on live. So its possible that on test there is a difference for it</P><p>Message Edited by schrammy on <span class=date_text>11-17-2006</span> <span class=time_text>01:17 PM</span>
Meleania
11-17-2006, 05:37 PM
I think the diety pets, hooloos, aviak hatchlings, gazers, zygomyds, and any other pets there just for a visual should be considered 'visual buffs' so they cant be killed in combat because..they arent combatting..they dont do anything but follow you<div></div>
hoosierdaddy
11-17-2006, 05:57 PM
<DIV><BR> <BLOCKQUOTE> <HR> Meleania wrote:<BR>I think the diety pets, hooloos, aviak hatchlings, gazers, zygomyds, and any other pets there just for a visual should be considered 'visual buffs' so they cant be killed in combat because..they arent combatting..they dont do anything but follow you<BR> <BR> <HR> </BLOCKQUOTE><BR>The deity pets aren't just fluff, or "visual buffs," as you call them. I know my Minion of Hate from Innoruuk provides 13 STR/INT and, I believe, the Sol Ro pet gives 26 INT.</DIV> <DIV> </DIV> <DIV>These pets need:</DIV> <DIV> </DIV> <DIV>a) To be immune to Ae's</DIV> <DIV> </DIV> <DIV>b) To not disappear when one zones</DIV> <DIV> </DIV> <DIV>-kai</DIV>
Vulking
11-17-2006, 06:31 PM
<P>Sorry to rain on your parade for a better pet, try playing a mystic or defiler without AAs towards keeping the pet alive! </P> <P> <STRONG>The last thing I want to start seeing is people, other than pet classes, running around with pets that live longer than mine!</STRONG></P>
<div></div>can avoid the problem on imp pet dying to easy.cast it and order to stay in a place, not have a range check, so u got the +INT benefit and not need the pet following you and laging our friends in fights <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by gitano on <span class=date_text>11-17-2006</span> <span class=time_text>03:06 PM</span>
Honestly, I think they should be changed into just a buff, rather than a stupid pet. While the pet is cool, it is completely cumbersome and with everybody having 1, the lag that is added is huge.
Kwoung
11-17-2006, 07:39 PM
<BR> <BLOCKQUOTE> <HR> schrammy wrote:<BR> <BR> <P>Note; I do not play on test i'm on live. So its possible that on test there is a difference for it<BR></P> <HR> </BLOCKQUOTE>Test did not even get EoF until last night, so not sure.<BR>
Kaknya
11-17-2006, 07:48 PM
strange, never had a problem with the pet droping on zone during beta. These are also recastable during a battle. Main reason these die on one hit is,.. check out thier lvl.. a lvl 1 pet isn't going to live very long outside of the starter areas.
Harvash
11-17-2006, 08:24 PM
<DIV><STRONG>The last thing I want to start se</STRONG><STRONG>eing is people, other than pet classes, running around with pets that live longer than mine!</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>LOL, I was thinking this the whole time...</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Ol' dogdog (or Roadkill as I like to call him) has a nasty habit of doing all the above, so cope and deal.</STRONG></DIV>
hoosierdaddy
11-17-2006, 09:26 PM
<BR> <BLOCKQUOTE> <HR> Harvash wrote:<BR> <DIV><STRONG>The last thing I want to start se</STRONG><STRONG>eing is people, other than pet classes, running around with pets that live longer than mine!</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>LOL, I was thinking this the whole time...</STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Ol' dogdog (or Roadkill as I like to call him) has a nasty habit of doing all the above, so cope and deal.</STRONG></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>We're not talking about pets that do damage. We're talking about pets that do nothing at all besides standing around providing a buff--and they don't even do that when they're dead? Understand?</P> <P>I know sorcerors get a familiar through AA's. Depending on what type of weapon you're wielding, these familiars provide 2% aggro reduction, 2% spell crit, etc. These familiars never die or disappear, unless their caster dies. These deity pets should be the same or, better yet, as Pinksi suggested, just make the ability a buff. We have enough clutter on raids as it stands.</P> <P>Basically, there is no point in having these deity pets (which only buff their owner and nothing more) out on raids at the moment, as they are always killed by the first Ae of the encounter.</P> <P>-kai</P>
Wrapye
11-17-2006, 09:28 PM
The issue with the pet controls affecting all pets is something I told the QA on Test a long time ago (as in months). Nothing has been done. Pet classes (of which enchanters are at least a semi-variety of) really need to have a separate control for their main pet from any other pets. Cazic-Thule has a blessing that gives me a 10 minute charm, presumably without using concentration. If I have two mobs charmed, one via the blessing and one via my charm spell, I want to be able to handle them independently.<div></div>
Harvash
11-17-2006, 11:45 PM
<DIV>We're not talking about pets that do damage. We're talking about pets that do nothing at all besides standing around providing a buff--and they don't even do that when they're dead? Understand?</DIV> <DIV> </DIV> <DIV>Um..any mystic that uses the pet for damage purposes has a complete lack of understanding of what the dog is for...the dogs usefulness is in the BUFFS IT PROVIDES..the damage is sorry at best (yes, there are some other AA lines for it, but the buffs is the true deal). Understand?</DIV>
Vulking
11-18-2006, 12:23 AM
<P>I agree with Harvash. Shaman pets are pretty much buff bots. </P> <P>It is true these new deity pets are more like the mage pets in that they really only provide a buff, the rest is just fluff. But if this is the case why not just have the buff as Pinski and others suggested and just get rid of the pet. </P> <P>Its fun to look at them now, but in a couple of weeks or days it will get old and people will begin to harp on them just cluttering up the game.</P>
IllusiveThoughts
11-18-2006, 02:58 AM
<BR> <BLOCKQUOTE> <HR> Hammarus wrote:<BR> <P>It is true these new deity pets are more like the mage pets in that they really only provide a buff, the rest is just fluff. But if this is the case why not just have the buff as Pinski and others suggested and just get rid of the pet. </P> <P>Its fun to look at them now, but in a couple of weeks or days it will get old and people will begin to harp on them just cluttering up the game.</P><BR> <HR> </BLOCKQUOTE> <P>what and loose my entourage? nevar!</P> <P>j/k I think the guy is pretty cool lookin, and he needs to be aoe immune like the KOS sorceror familliars. Right now he seems to be coded as all my fluff wizard pets are, which die to any aoe.</P> <P>maybe the devs can add in a filter for pets/dumbfirepets on or off in a later live update.</P> <P>Also consider that since this guy dies to aoes, and raid targets that do something when someone dies to an aoe he will be forced to sit out on. which would suck. please fix<BR></P>
schrammy
11-18-2006, 06:43 PM
<BR> <BLOCKQUOTE> <HR> sacremon wrote:<BR>The issue with the pet controls affecting all pets is something I told the QA on Test a long time ago (as in months). Nothing has been done. Pet classes (of which enchanters are at least a semi-variety of) really need to have a separate control for their main pet from any other pets. Cazic-Thule has a blessing that gives me a 10 minute charm, presumably without using concentration. If I have two mobs charmed, one via the blessing and one via my charm spell,<STRONG> I want to be able to handle them independently.<BR></STRONG> <HR> </BLOCKQUOTE> <P>Necro's have been asking for that for months/years (ok ok, only since dof gave us the charm spell)</P> <P>Because that would fix all the problems with the buff/fluff pet in fighting range etc.</P> <P> </P> <P>Whoever suggested it up there to park it at a zone in somewhere; Thats works very well. i been doing that since i got it.<BR></P> <P> </P> <P>edit spelling</P><p>Message Edited by schrammy on <span class=date_text>11-18-2006</span> <span class=time_text>05:47 PM</span>
Wulfborne
11-18-2006, 10:03 PM
<div><blockquote><hr>Harvash wrote:<div>Um..any mystic that uses the pet for damage purposes has a complete lack of understanding of what the dog is for...the dogs usefulness is in the BUFFS IT PROVIDES..the damage is sorry at best (yes, there are some other AA lines for it, but the buffs is the true deal). Understand?</div><hr></blockquote>That's interesting. I thought the dog had ae buffs as well. If he stands on the sidelines, how do those buffs get to all the group members that are in melee combat with the mob? Sounds to me that mystics that send their pet in to do battle aren't really looking for the dog to do massive damage, but trying to get it in buff range for the guys hammering at the mob. /shrug~Sir Hawke Holyblayde, Hero of Maj'Dul</div>
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