View Full Version : No-trade items
I wish they'd make no-trade items semi-tradeable - allowing them to be transferred to someone else, or at least to another character on the same account, but remain usable only by the character who originally owned them. I like to keep many of my quest rewards, as a reminder of my adventures (okay, I'm a packrat), but even with rosewood boxes, my bank vault's getting quite full. I'd love to transfer the items to alts for storage, but since they're no-trade, I'm stuck with boxes full of blue items.Or make them placeable in the house, even though that would require a lot of new artwork, raising the item limit, and, like my first suggestion, not likely to happen. But I'll ask anyway. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Eveningsong
07-29-2006, 05:25 AM
Well from the small amount I've been reading about the new secondary tradeskills coming with the expansion in November, there is going to finally be a use for some of those old pieces of armour and weapons we've all outgrown but couldn't bear to sell or trash <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Transmuting will allow us to break down old equipment (I'm not sure what limitations to this there will be) into resources that can then be used to enhance other pieces of equipment. There is a brief discussion with Beghn about this <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=echoesoffaydwer&message.id=7959&page=4" target=_blank>here</a> if anyone is interested in checking it out.
Interesting, and perhaps a good use for some of the vendor trash, but I don't really want to get rid of that old armour I got on quests. Sure, it's useless as armour, but it's a memento of my earlier adventures. Heck, I even have stuff from the Isle of Refuge, including my Freeport citizenship ring, that I really don't want to get rid of. Like I said, I'm a packrat. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I even have a box full of WORTs and -noid loams, which I made just before the tradeskill revamp. I've put those into the bank of an alt, who I keep in Freeport mainly for broker access and the additional four shared slots, but I'm stuck with the no-trade rewards.I also have my steel and feysteel armour (I'm up to ebon now, and likely going to skip cobalt and go straight to xegonberry because of the cost and my lack of luck in finding rares) in hopes that they'd eventually get rid of attuning or at least allow selling it to a vendor for a significant sum of gold rather than a few silver for something I paid a platinum for. I wouldn't mind using those to upgrade other stuff, but not the quest rewards where the quest was particularly interesting or lore-ish.
Calthine
07-29-2006, 07:27 AM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR>and likely going to skip cobalt and go straight to xegonberry <BR> <HR> </BLOCKQUOTE>Okay, I had to chucke at the idea of Xegonberry armor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>
<div><blockquote><hr>Calthine wrote:<div></div> <blockquote> <hr> Lera wrote:and likely going to skip cobalt and go straight to xegonberry <hr> </blockquote>Okay, I had to chucke at the idea of Xegonberry armor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>But that's what it is! There's steel, feysteel, ebon, cobalt, and xegonberry!I hope it's pink. <span>:smileyvery-happy:</span></div>
Red_Rock_Candy
07-29-2006, 11:22 AM
<div></div>You have filled up 8 bank slots, 4 shared bank slots (with stuff that isnt no-trade), your house vault slots (up to 6 if you got the largest house), AND your broker slots (if the stuffs not no-trade, again).With all this storage space you STILL need more room? I'm finding this hard to believe. Dump some of that stuff to a vendor for money.<div></div>
agentsix
07-29-2006, 05:48 PM
<blockquote><hr>Lera wrote:Interesting, and perhaps a good use for some of the vendor trash, but I don't really want to get rid of that old armour I got on quests.</blockquote>What we need are manequinns (sp?) that we can put in our houses that we can equip our old armor on. I would like to have every full suit I've ever used on display inside my hosue.
<div><blockquote><hr>Red_Rock_Candy wrote:<div></div>You have filled up 8 bank slots, 4 shared bank slots (with stuff that isnt no-trade), your house vault slots (up to 6 if you got the largest house), AND your broker slots (if the stuffs not no-trade, again).With all this storage space you STILL need more room? I'm finding this hard to believe. Dump some of that stuff to a vendor for money.<div></div><hr></blockquote>Yep. <span>:smileyvery-happy:</span>Well, not the broker slots, since I need that space to sell stuff, and I do have three slots left in my house vault. Like I said, I'm a packrat, and I like to keep all sorts of quest rewards, or gear with interesting names, especially if I can wear it and it looks nice. And I'm hoping they eventually allow stuff to be placeable in homes, so it's not just sitting in the bank. There's a couple boxes full of books I haven't finished yet, and then my shared boxes are mostly resources which I harvest with my main and let my alts use. I've finished over 900 quests, and, while I don't keep everything, that starts to add up.</div>
<DIV>No-Trade items are no-trade. They won't be changing them anytime soon.</DIV> <DIV> </DIV> <DIV>If you want more space, learn how to delete stuff.</DIV>
Tanit
07-29-2006, 08:57 PM
<blockquote><hr>Lera wrote:I also have my steel and feysteel armour (I'm up to ebon now, and likely going to skip cobalt and go straight to xegonberry because of the cost and my lack of luck in finding rares) <font color="#ffff99">in hopes that they'd eventually get rid of attuning </font>or at least allow selling it to a vendor for a significant sum of gold rather than a few silver for something I paid a platinum for. I wouldn't mind using those to upgrade other stuff, but not the quest rewards where the quest was particularly interesting or lore-ish.<hr></blockquote>Attuning was implemented for a good reason, chances of SOE changing that are pretty small. Same for all the no-trade items.<div></div>
<div><blockquote><hr>Pinski wrote:<div>No-Trade items are no-trade. They won't be changing them anytime soon.</div> <div> </div> <div>If you want more space, learn how to delete stuff.</div><hr></blockquote>Thanks for the unconstructive post. I figured it was coming eventually, and I'm actually a bit surprised it took this long. I'm well aware there almost no chance of getting this change, but it doesn't hurt to ask, and if the only suggestions allowed were ones very likely to be implemented, well, let's just shut down this forum now, or at least rename it "what do the raiders want"?But considering that the vaults are the only form of storage in the game, and with all the items, they're going to get full. I understand there's game reasons for things, but when they start to get quite unrealistic, it's annoying. I'd love to have weapons displayed on the wall, armour on stands, a display case of notes and odd little mementos I've picked up, and so on. But, other than the lore rewards, I can't do that, nor can I just dump everything in the basement.And why is it that I can't trade these items? Are they glued to my hands? Are they magic, so that giving them away results in them re-appearing on me? It seems to me that setting a flag on the item saying "only X can use this" is just as easy as no-trade, and much less annoying.</div>
<div><blockquote><hr>Tanith_ wrote:Attuning was implemented for a good reason, chances of SOE changing that are pretty small. Same for all the no-trade items.<div></div><hr></blockquote>Except my suggestion wouldn't change that - the items would still only be usable by the original character, except they could be traded. The only reason for that would be mailing them, or storing them, or having someone else hold them for you. It still prevents farming while allowing more storage opportunities for collectors. They can already limit item use by class, so just take it a step further and limit it to one specific character. I can own a robe limited to mages, so why not let me own something limited to another character? I do wish they'd make quest starters sellable, or drop from mobs rather than chests, since having to find a low-level group just to do some old quests is stupid.I suppose attuning was implemented to benefit crafters, but getting 30 silver back on something I paid over a plat for is ridiculous. I should at least be able to melt it down and get the rare back, which they may be implementing soon. Given that a full suit of steel or feysteel armour costs several platinum, but sells to a vendor for a couple gold at most, I figured it was worth holding on to in the rare chance they decided attuning was a bad idea (this wasn't too long after they implemented it). </div>
<P><FONT color=#9933ff>On a related note, can we have the expansion pack no-trade items tied to the account instead of a character? As I stated in the below thread, one of my slots is now used up just for the sake of these goodies.</FONT></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=78834" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=78834</A></P>
Greggthegrmreapr
07-30-2006, 02:57 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR> <DIV>No-Trade items are no-trade. They won't be changing them anytime soon.</DIV> <DIV> </DIV> <DIV>If you want more space, learn how to delete stuff.</DIV><BR> <HR> </BLOCKQUOTE><BR>3999 posts, and you still can't post anything worthwhile. Stop trolling.
<BR> <BLOCKQUOTE> <HR> Greggthegrmreapr wrote:<BR> <BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR> <DIV>No-Trade items are no-trade. They won't be changing them anytime soon.</DIV> <DIV> </DIV> <DIV>If you want more space, learn how to delete stuff.</DIV><BR> <HR> </BLOCKQUOTE><BR>3999 posts, and you still can't post anything worthwhile. Stop trolling.<BR> <HR> </BLOCKQUOTE><BR>You're trolling just as much as me with your waste of a post. I'm sorry, but an item is no-trade. If it wasn't no-trade whatever. But the fact is, there has to be a limit to how much inventory space you have before you start wasting resources on the server for holding all these items. This is why there is that limit. Delete/sell stuff from your character so you have more space if you want more space. That is the end of it.
Suuuuure, the reason's server space. Hardware these days is cheap, and popping a few more hard drives into the server or whatever it is they do isn't that expensive. Nor would a list of items take up that much space, since all they need is a text file with a bunch of numbers - character X has items 243, 101, 1078, and so on. I can also buy as many accounts as I want, with 10 character slots each, if I really needed the space, and so could everyone else, and that would be even more of a strain on the server.The real reason, as I'm sure you're aware, is to prevent farming of certain items. My suggestion prevents that, while not adding any strain on the server, since I already have other characters with empty space. So try again. Or not, since you're not adding anything constructive. Just because an item is currently no-trade doesn't mean I can't suggest "hey, maybe this shouldn't be no-trade", even if there's little chance of it actually happening. I hate when schemes to prevent cheating start to impact normal gameplay, and no-trade items are a big area where they do. There's better ways to implement what they want to do.<div></div>
Cynto
07-30-2006, 08:34 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR>Suuuuure, the reason's server space. Hardware these days is cheap, and popping a few more hard drives into the server or whatever it is they do isn't that expensive. Nor would a list of items take up that much space, since all they need is a text file with a bunch of numbers - character X has items 243, 101, 1078, and so on. I can also buy as many accounts as I want, with 10 character slots each, if I really needed the space, and so could everyone else, and that would be even more of a strain on the server.<BR><BR>The real reason, as I'm sure you're aware, is to prevent farming of certain items. My suggestion prevents that, while not adding any strain on the server, since I already have other characters with empty space. So try again. Or not, since you're not adding anything constructive. Just because an item is currently no-trade doesn't mean I can't suggest "hey, maybe this shouldn't be no-trade", even if there's little chance of it actually happening. I hate when schemes to prevent cheating start to impact normal gameplay, and no-trade items are a big area where they do. There's better ways to implement what they want to do.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>It may not be the main reason, but server space is <STRONG>another</STRONG> reason for it Lera. And, unless you have a pretty high end PC that you're playing this game on, I am sure that you noticed the faster loading times from zone to zone just from them reducing the number of recipies that your charachter had. This is of course assuming you craft. If you don't craft, then I will say that I have seen it posted and said by quite a few people, that now that they have fewer recipies, they load into game and zones faster than they did before.</P> <P>Again, it may not be the main reason that items are no trade or lore, however, it is another reason, among many, I am sure. If it wasn't a problem, then they wouldn't limit your bank space the way they do, and you would have infinite space to store things. They didn't code the game to only have so much space to store things because they wanted to punish you, its done also to save server space, because every item takes up space, and reguardless of how small it may be, if every charachter had 1 million items, it will put much more of a strain on the server since it has to remember all that than if everyone only had 1,000 items.</P> <P>Also, I don't pretend to know all that much about servers, etc. But I do know that adding on to them in any way will cost money, and SoE does this to make money, plain and simple. Anything they don't HAVE to do, they won't, because it would cut into their profits.</P> <P>Oh, and feel free to buy up 3 accounts and fill them with items. I get the feeling that if you're not online the system dosn't have to remember and process every item you've got on every charachter. Hard disk space is much easier to maintain when it isn't being accessed. Its when the system is managing all your stuff while you're online that I think the problem comes in. I could be wrong on this, but I doubt it. I am sure however that SoE would be happy to have more revenue coming in. :p</P>
agentsix
07-31-2006, 05:48 AM
Why not make so nearly every item in the game can be mounted and placed inside your house?
<div><blockquote><hr>agentsix wrote:Why not make so nearly every item in the game can be mounted and placed inside your house?<hr></blockquote>Because they'd have to create art for every item. I'd still love to see it happen.</div>
Terabethia
07-31-2006, 04:42 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR>Suuuuure, the reason's server space. Hardware these days is cheap, and popping a few more hard drives into the server or whatever it is they do isn't that expensive. Nor would a list of items take up that much space, since all they need is a text file with a bunch of numbers - character X has items 243, 101, 1078, and so on. I can also buy as many accounts as I want, with 10 character slots each, if I really needed the space, and so could everyone else, and that would be even more of a strain on the server.<BR><BR>The real reason, as I'm sure you're aware, is to prevent farming of certain items. My suggestion prevents that, while not adding any strain on the server, since I already have other characters with empty space. So try again. Or not, since you're not adding anything constructive. Just because an item is currently no-trade doesn't mean I can't suggest "hey, maybe this shouldn't be no-trade", even if there's little chance of it actually happening. I hate when schemes to prevent cheating start to impact normal gameplay, and no-trade items are a big area where they do. There's better ways to implement what they want to do.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#33ccff>Sorry, but I have to disagree with this almost entirely. Again, this is the typical responce from someone who knows nothing about computers and the work involved in running a game. You always here people who have no idea about coding saying something naive like "Well, it's only a small code change" and "It's only a few numbers". Good thing is, I am sure it gives the SoE coders something to laugh about... The fact is, it's not as simple as just adding in a few small numbers. It's a matter of storage. Also, while your 80 gig harddrive might be pretty cheap these days, actual servers still cost a ton of money. And SoE is not talking space in the gigabytes, they have to get it in the terabytes. Quite expensive. Next they have to re-code all the items to allow for the trade, then another code that links the item only to it's owner. Why does this seem so easy to you?</FONT></P> <P><FONT color=#33ccff>To your second part of your post, you are only half correct. Yes, some of the no-trade items are done to prevent farming. But... a lore tag also does this to a small degree. Again, it's one of the many reasons that items are no trade, but I do not think that farming is the "real" reason for it. The simple truth is, it's a game and it has to have limits. You can't have unlimited storage, and this is just one of the ways of restricting that. If you are a packrat, that is fine and understandable. However, if that is your style, you have to accept that there are pro's and con's to that. You get to keep all of your goodies, but you limit your space. It's your choice, but there is no need for a change. </FONT></P>
Geekyone
07-31-2006, 08:25 PM
<BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> You have filled up 8 bank slots, 4 shared bank slots (with stuff that isnt no-trade), your house vault slots (up to 6 if you got the largest house), AND your broker slots (if the stuffs not no-trade, again).<BR><BR>With all this storage space you STILL need more room? I'm finding this hard to believe. Dump some of that stuff to a vendor for money.<BR> <BR> <HR> </BLOCKQUOTE><BR>I don't find it hard to believe at all....I have 3 rosewood boxes filled with Lore or No-Trade items that I don't know if I've done the quest for or not, or for some other reason. And like the OP...a few Items I like to keep as a momento. I have 60 snowballs in my box...which by some miracle...have not yet melted. And then I have a lot of houseing itmes I don't have placed, because it's not the season for stocking or pumkins or candle which I put in bank. A couple more holidays and seasonal rewards I won' t have anywhere to put them. I can't display them in my house when it's not the season for them...geez.
<blockquote><hr>Geekyone wrote:<BR> <BLOCKQUOTE> <HR> Red_Rock_Candy wrote:<BR> You have filled up 8 bank slots, 4 shared bank slots (with stuff that isnt no-trade), your house vault slots (up to 6 if you got the largest house), AND your broker slots (if the stuffs not no-trade, again).<BR><BR>With all this storage space you STILL need more room? I'm finding this hard to believe. Dump some of that stuff to a vendor for money.<BR> <BR> <HR> </BLOCKQUOTE><BR>I don't find it hard to believe at all....I have 3 rosewood boxes filled with Lore or No-Trade items that I don't know if I've done the quest for or not, or for some other reason. And like the OP...a few Items I like to keep as a momento. I have 60 snowballs in my box...which by some miracle...have not yet melted. And then I have a lot of houseing itmes I don't have placed, because it's not the season for stocking or pumkins or candle which I put in bank. A couple more holidays and seasonal rewards I won' t have anywhere to put them. I can't display them in my house when it's not the season for them...geez.<hr></blockquote> You could designate a 'store' room for the items that you don't want to display since it's not the proper time. In fact, the 5-rooms in South Qeynos have a room in the basement that is somewhat a store room and would be perfect for items like that. Also it's time to get rid of the snowballs if you aren't going to use them, either that or it's time to upgrade to Ebony Strongboxes with an extra 4 slots over Rosewood if you really need more space.
Shonin
07-31-2006, 09:31 PM
<P>I am some what of a pack rat so I thought I would throw in my 2 coppers here. I have several inn rooms a 2 room place, a 3 room place, and a 5 room place. This gives me a place to store pets, I don't want in my 5 room place, a place to store seasonal items, harvest items, etc. I have a few boxes full of lore and no trade on different toons. I would love to see weapons, and armor be placed in an house. But I do understand limits, and also don't see this as a priority. You can function within the system even it is cumbersome. </P> <P>But I like the no-trade items for many reasons. As a person who crafts attuning was a great thing that really made sense. I understand the OP frustration with buying rare armor and weapons and the resale is virtually nil, but you aren't really paying for the resources but the artisan's skill in making those pieces. I hope they let us recycle these items, but we shall see.</P> <P>Just my thoughts on it.</P>
Miranni
08-01-2006, 01:19 AM
Well honestly they don't have to make "new" art for some of these pieces (armor, weapons), though what are you going to do with a citizenship ring? Do you want yet another jewelry box, or a mini gigglegribber's ring... that's likely going to be your choices. When they put them in, are we going to have whines that they dont have status point reduction? (of course we will) So then the devs will have to go back and add status points to all those items. Then there will be whines that the status values aren't good enough. Then there will be the inevitable placement/geometry bugs (they still haven't fixed the t4 bookcase, when are they going to fix these?)Then what items do we put in? Well I REALLY loved my pants from t4, why aren't they in? What about my qeynos gloves I got when I started? See what I mean? There is no fair way to determine what items they would decide to make placeable. What was a treasure to you is good riddance to someone else. In all fairness, when they put in a new house item based off of some in game quest, they usually let you get it again. For instance the Trials of Sir Morgan book. That was not originally a house item, but then they decided to make it one, and they put a buyable copy on the sage that you could get if you had completed the quest. Do you really think most people have their citizenship ring hanging around? Probably not. Are devs going to want to hear the "omg i deleted my ring" rants? no. They will put it on a merchant for a few copper.<div></div>
chOgg
08-01-2006, 01:38 AM
What if the no-trade tag was removed from items when you attuned them. That wouldn't hurt anyone, and since it wouldn't involve increase the number of inventory slots you have on your account, it wouldn't require more storage space that Sony has already planned for.Thoral, 43 Bruiser, Mistmoore<div></div>
Magic
08-01-2006, 04:29 AM
<P>Until you have absolutely no place to store anything between all of your alts on the server, there's no need to get rid of anything. If you have the largest containers that you can afford, or make, that helps you to keep your stuff longer before you run out of space.</P> <P>Once you need to store something but you have no space for it, then that's the time to get rid of some stuff. What I do is compare everything and get rid of the lesser statistical items. For example, I had three rings. One had +1 int and the other two have +6 int. I sold the ring with +1 int.</P> <P>Another reason why I kept things was because of their names. But I learned that names are just that, names. The Freeport Citizenship ring is only a ring. It doesn't do anything like raise your faction with Freeport, reduce vendor prices of things, get you more money selling to vendors, or anything other than boost the listed stats. Once you have a ring with better stats, there's no financial advantage in holding on to the lesser ring. It just takes up space in your storange. Besides, you can probably wear that ring in Qeynos when you betray, so that would help to prove that there's nothing significant in a name.</P> <P>As a crafter, I need space to hold my raws, rares, and crafted wares. Anything that I have already made, I can make again, so I sell it after it outgrows its usefulness.</P>
Miranni
08-01-2006, 08:36 AM
Does anyone else not understand what ch0gg means or am I the only one?The whole point of attuning items is to put that no trade tag on them... and how does it not increase inventory slots? You either have it or you dont.<div></div>
Wrytched
08-01-2006, 06:08 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV> <BLOCKQUOTE> <HR> Pinski wrote:<BR> <DIV>No-Trade items are no-trade. They won't be changing them anytime soon.</DIV> <DIV> </DIV> <DIV>If you want more space, learn how to delete stuff.</DIV><BR> <HR> </BLOCKQUOTE><BR>Thanks for the unconstructive post. I figured it was coming eventually, and I'm actually a bit surprised it took this long. I'm well aware there almost no chance of getting this change, but it doesn't hurt to ask, and if the only suggestions allowed were ones very likely to be implemented, well, let's just shut down this forum now, or at least rename it "what do the raiders want"?<BR><BR>But considering that the vaults are the only form of storage in the game, and with all the items, they're going to get full. I understand there's game reasons for things, but when they start to get quite unrealistic, it's annoying. I'd love to have weapons displayed on the wall, armour on stands, a display case of notes and odd little mementos I've picked up, and so on. But, other than the lore rewards, I can't do that, nor can I just dump everything in the basement.<BR><BR>And why is it that I can't trade these items? Are they glued to my hands? Are they magic, so that giving them away results in them re-appearing on me? It seems to me that setting a flag on the item saying "only X can use this" is just as easy as no-trade, and much less annoying.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>In all honesty... no trade items are necessary in order to maintain an economy. If you made items "unattunable" or tradeable, then you end up with items flooding the market. I would rather see ALL items attunable or even no-trade / no-drop than to see the no drop items made tradeable. Items, money and other thinks such as quest items need to be removed from the market as they're used in order to create a demand for new items.</P> <P>"Are they glued to my hands? Are they magic" Yes in a sense that's what attuning is (and no drop in a sense) the item becomes bound to you. </P> <P>As far as unlimited storage, I'm sorry, but every item that exists have a "serial number" of sorts. It's a database entry. It all adds up to a finite amount of storage. You're not being forced to sell things, you are being limited in the total amount of space you can store the items. I'm sorry if that sounds harsh, but look at your house in real life, there's only so much space to store stuff. </P> <P> </P> <P> </P>
Terabethia
08-01-2006, 06:28 PM
<BR> <BLOCKQUOTE> <HR> Leniana wrote:<BR>Does anyone else not understand what ch0gg means or am I the only one?<BR><BR>The whole point of attuning items is to put that no trade tag on them... and how does it not increase inventory slots? You either have it or you dont.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#33ccff>I understand exactally what is being asked, I just don't agree with it. It honestly doesn't make sence. If you have an item, why wouldn't you be able to use it? That is why it's no trade, you have attuned it to you, and it belongs to you. You should not be able to just pass that stuff around. What happens if they ever, on some slight chance, remove the attuning? Then you have items that does not below to a char on them. This happened way back when with heritage items. A friend of mine did the Shiny Brass Halberd (sp?) for status, but couldn't use it. He lent it along to another friend who could use it and intended on having it returned later. Then... a little over a week later, they are now no-trade. He can never get the item back. And the other friend had to destroy it since it's lore and he wanted to do the quest, as well. See the problems?</FONT></P> <P><FONT color=#33ccff>I understand the pack-rat thing. I really do. I still have my citizenship ring. I still have ALL of the holiday quest rewards, like the halloween masks. I have my quested bags that I will never use again, but they are a sentimental to me. I kept my Prismatic because it took a lot of work to get. But there is no reason to keep everything. I don't even have my armor from T6, I outgrew it and moved on to T7. All the other stuff got vendored, there is no reason to keep it. You can keep things that you think are neat and that you worked hard for and still manage your inventory. But there is little reason to keep your old T3 crafted armor if you are now T6 and will never use it again. As for making it placeable in houses... well, they could. But remember, you only have so much space in there, too </FONT>:smileywink:</P>
Pullo
08-01-2006, 06:55 PM
<P>One idea:</P> <P> </P> <P>Display cases. A display case would be a box/crate thingie in your house. It would have storage space to put items into it. Others would be able open/view the display case to see what's in it. Items put in the display case could only be placed/removed by the house owner.</P> <P> </P> <P>It allows the nostalgia factor without violating balance/content issues which caused the item to be NO DROP in the first place.</P> <P>It adds some functionality to existing art (crates/boxes) without requiring new art for the items 'displayed' in the box. The 'displayed' items show up like a regular inventory list.</P> <P> </P> <P>Thoughts?</P>
Wrytched
08-01-2006, 08:04 PM
I like the idea of "display" cases, but I would like this taken 1 step further. Once an item is placed in a display case, it should no longer be equipable. This gives you the luxury of having "collectables," but it takes away "unlimited storage."
Pullo
08-01-2006, 11:46 PM
So, basically putting them into the display case would be akin to applying mounting hooks to a heritage quest item (without the added art issue). That would make sense to me and would certainly address conerns with unlimited storage.
thepriz
08-02-2006, 12:49 AM
<div><blockquote><hr>agentsix wrote:<blockquote><hr>Lera wrote:Interesting, and perhaps a good use for some of the vendor trash, but I don't really want to get rid of that old armour I got on quests.</blockquote>What we need are manequinns (sp?) that we can put in our houses that we can equip our old armor on. I would like to have every full suit I've ever used on display inside my hosue.<hr></blockquote>This is an excelent idea, I would love to see this implemented.</div>
thepriz
08-02-2006, 01:00 AM
<div><blockquote><hr>Lera wrote:<div><blockquote><hr>agentsix wrote:Why not make so nearly every item in the game can be mounted and placed inside your house?<hr></blockquote>Because they'd have to create art for every item. I'd still love to see it happen.</div><hr></blockquote>For armor and weapons it would be easy to create a manaquine or hanger for them because the graphics already exist in the game. IMO The problem is the time it would take to code the mechanics to this and the number of people this would benifit. It would also take lots of slots in a house for this. It would be nice if you could have your complete set of armor turned into a house item which you could place in your house and it would only take up one slot. You could do this by allowing trading of attuned items to a crafter who could then craft the piece. Obviously since it is attuned to you the crafter could not wear it or trade it to someone else, but he could create the item (e.g. a suit of Bronze Vangaurd) and trade it back to you.</div>
chOgg
08-02-2006, 01:11 AM
<div><blockquote><hr>thepriz wrote:<div><blockquote><hr>Lera wrote:<div><blockquote><hr>agentsix wrote:Why not make so nearly every item in the game can be mounted and placed inside your house?<hr></blockquote>Because they'd have to create art for every item. I'd still love to see it happen.</div><hr></blockquote>For armor and weapons it would be easy to create a manaquine or hanger for them because the graphics already exist in the game. IMO The problem is the time it would take to code the mechanics to this and the number of people this would benifit. It would also take lots of slots in a house for this. It would be nice if you could have your complete set of armor turned into a house item which you could place in your house and it would only take up one slot. You could do this by allowing trading of attuned items to a crafter who could then craft the piece. Obviously since it is attuned to you the crafter could not wear it or trade it to someone else, but he could create the item (e.g. a suit of Bronze Vangaurd) and trade it back to you.</div><hr></blockquote>Now that would be very cool. It would give us motivation to actually acquire the entire suit so we could get it mounted. On the other hand, it could cause problems when all the level 70s start farming the level 50 zones for armor to complete their sets.Thoral, 43 Bruiser, Mistmoore</div>
thepriz
08-02-2006, 01:13 AM
<div><blockquote><hr>chOgg wrote:<div><blockquote><hr>thepriz wrote:<div><blockquote><hr>Lera wrote:<div><blockquote><hr>agentsix wrote:Why not make so nearly every item in the game can be mounted and placed inside your house?<hr></blockquote>Because they'd have to create art for every item. I'd still love to see it happen.</div><hr></blockquote>For armor and weapons it would be easy to create a manaquine or hanger for them because the graphics already exist in the game. IMO The problem is the time it would take to code the mechanics to this and the number of people this would benifit. It would also take lots of slots in a house for this. It would be nice if you could have your complete set of armor turned into a house item which you could place in your house and it would only take up one slot. You could do this by allowing trading of attuned items to a crafter who could then craft the piece. Obviously since it is attuned to you the crafter could not wear it or trade it to someone else, but he could create the item (e.g. a suit of Bronze Vangaurd) and trade it back to you.</div><hr></blockquote>Now that would be very cool. It would give us motivation to actually acquire the entire suit so we could get it mounted. On the other hand, it could cause problems when all the level 70s start farming the level 50 zones for armor to complete their sets.Thoral, 43 Bruiser, Mistmoore</div><hr></blockquote>lol, yes this would probably happen but it the long run it would be a nice thing added to the game.</div>
Miranni
08-02-2006, 06:28 AM
This is a great idea!! I can totally back this, long as, like the other person said, they can't be worn again. They could even have it look somewhat like the broker interface. working out of the house vault, though I don't know how that helps the OP. <div></div>
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