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View Full Version : Great change in TT for ring events, could it get applied to PoA too?


Rorrak
07-27-2006, 11:39 PM
<DIV><STRONG><FONT color=#ffcc00>*** Zones and Population ****</FONT></STRONG> <DIV> </DIV> <DIV>- Pets should now be able to once again attack Chieftain Merzog in Fallen Gate if he hasn't moved from the spot he initially appears.<BR>- A number of mobs associated with dynamic camps (ring events) in Tenebrous Tangle have been made uncharmable to prevent certain situations that may break the events.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>----------------------------------</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This is a great change - I hope it can also be applied to the ring events in Palace of the Awakened, specifically the Ironfang event, which gets charmed/disrupted quite often unfortunately, making it difficult for people who need to kill Ironfang to progress the claymore line.  Thank you.</DIV> <DIV> </DIV> <DIV>- Rorrak</DIV></DIV>

Stinge
07-27-2006, 11:53 PM
<DIV>While you're at it, would you also do the orc ring event in The Ruins.  Thank you.</DIV>

Wrapye
07-28-2006, 11:01 PM
Hey, while you're at it, just make all the mobs in the game uncharmable.  Much easier to know which mobs I can charm and can't if none of them are.<div></div>

Rijacki
07-29-2006, 08:32 PM
<blockquote><hr>sacremon wrote:Hey, while you're at it, just make all the mobs in the game uncharmable.  Much easier to know which mobs I can charm and can't if none of them are.<div></div><hr></blockquote>Charming something that breaks someone else's ability to play the game, either intentionally or accidentally is -not- a good thing.  Ring events should either not be charmable -or- (and better) charming one doesn't break the event either for that person or anyone else. There are -several- ring events which are affected and don't respawn at all if one of them is charmed.  The caves in Sinking Sands under the Eye of Anuk should also be added to that list.<div></div>

Wrapye
07-30-2006, 11:51 PM
<blockquote><hr>Rijacki wrote:<blockquote><hr>sacremon wrote:Hey, while you're at it, just make all the mobs in the game uncharmable.  Much easier to know which mobs I can charm and can't if none of them are.<div></div><hr></blockquote>Charming something that breaks someone else's ability to play the game, either intentionally or accidentally is -not- a good thing.  Ring events should either not be charmable -or- (and better) charming one doesn't break the event either for that person or anyone else. There are -several- ring events which are affected and don't respawn at all if one of them is charmed.  The caves in Sinking Sands under the Eye of Anuk should also be added to that list.<div></div><hr></blockquote> All true.  The best solution is the one you suggested - that charming a mob not break a ring event.  However, that would take altering core code, which the developers are not going to do if there is an easier out that only impacts one class.  Making the mobs uncharmable fixes that.  However, all this makes it rough on coercers, who (1) have no way to know what is part of a ring event and what isn't, so have no good way to know what is charmable and what isn't and (2) charming is our <i>class-defining ability</i>.  It would be like making some mobs not tauntable, or have no back for positional attacks.  Without any indication of it till you tried. Sounds fun to you?  This is what this is about, right?  A game in which to have fun. <div></div>

Rijacki
07-31-2006, 07:20 AM
<blockquote><hr>sacremon wrote:<blockquote><hr>Rijacki wrote:<blockquote><hr>sacremon wrote:Hey, while you're at it, just make all the mobs in the game uncharmable.  Much easier to know which mobs I can charm and can't if none of them are.<div></div><hr></blockquote>Charming something that breaks someone else's ability to play the game, either intentionally or accidentally is -not- a good thing.  Ring events should either not be charmable -or- (and better) charming one doesn't break the event either for that person or anyone else. There are -several- ring events which are affected and don't respawn at all if one of them is charmed.  The caves in Sinking Sands under the Eye of Anuk should also be added to that list.<div></div><hr></blockquote> All true.  The best solution is the one you suggested - that charming a mob not break a ring event.  However, that would take altering core code, which the developers are not going to do if there is an easier out that only impacts one class.  Making the mobs uncharmable fixes that.  However, all this makes it rough on coercers, who (1) have no way to know what is part of a ring event and what isn't, so have no good way to know what is charmable and what isn't and (2) charming is our <i>class-defining ability</i>.  It would be like making some mobs not tauntable, or have no back for positional attacks.  Without any indication of it till you tried. Sounds fun to you?  This is what this is about, right?  A game in which to have fun.<div></div><hr></blockquote>That's what I meant by accidental.  There isn't much indication the mobs are part of a ring event that will break or won't respawn in an area at all (like under the Eye) if one is charmed and taken away.  Yes, it is the easier way out to make them jsut un-charmable and I, too, think it is the worst solution (and I don't even play a co-ercer).  <div></div>