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View Full Version : Making completed HQs repeatable: Question about guild status points


LanikaiAbsolut
07-27-2006, 10:28 PM
I didn't find anything on this and not sure where to post.  So if this incorrect i do apologize.I don't know how hard it is to do this but what i wanted to see if there was plans of being able to redo HQs for guild status points.  Now here me out.Everyone knows that sometimes you join a guild that just doesn't work out.  Weather it be conflict in personality or just in the way that you game.  My question is since you don't take your guild status with you when you leave guild to join another, wouldn't it be nice to be able to start the HQs that you've completed for guild status for you're new guild?  Because right now if you want to build up new status points, you can only do them by city writs or any HQs you have not completed.Just a thought.-D<div></div>

EtoilePirate
07-27-2006, 10:41 PM
Honestly, the writs pay off more anyway.  Consider: if you're doing the heritage quests at a level where they're green/grey, you get, oh, let's say 45,000 status points.  They still take a while, because you have to camp nameds and get updates and go through the whole process.Whereas I can go get 4 writs in the Bonemire and polish them all off in under 30 minutes, go back to the city, and repeat.  The writs give 6651 status each.  That's over 53k status in an hour if I'm really pushing myself (which, for the last few days, I have been).  And even in a guild that's cleared 40 and is working towards 50, those writs make a noticeable difference.Making Heritage Quests repeatable would have a ridiculous number of consequences beyond just earning status.  Do the writs intstead.  It's the best way.<div></div>

LanikaiAbsolut
07-27-2006, 11:09 PM
Good point there.  I guess i need to lvl up to see those higher lvl writs, because the low lvl ones don't yeild very much points.Like i said, it was just a thought.  So i need to gain 20lvls now.thanks for response,-D<div></div>

EQPrime
07-27-2006, 11:28 PM
The writs you get from level 60-64 are the ones you can complete the most quickly.  I definitely couldn't do the Bonemire or Barren Sky ones in 30 minutes with my templar (more like 60-70 minutes) but I was able to do all 4 TT ones in about 35 minutes back when I could get them.

Oakum
07-28-2006, 01:51 AM
Writs are the answer. As a warden I can do 4 in less then an hour KoS. If you really want to get the most writs done in the shortest amount of time then lock your xp when you hit 54 and do the writs to hearts content. You will have 1 million status plus in no time.

HazlenutElf
07-28-2006, 09:29 PM
<DIV>Why woud you lock at 54? I can still get those same writs on my level 70, and the 60-64 ones are more status.</DIV>

Cynto
07-28-2006, 09:59 PM
<BR> <BLOCKQUOTE> <HR> HazlenutElf wrote:<BR> <DIV>Why woud you lock at 54? I can still get those same writs on my level 70, and the 60-64 ones are more status.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I think he meant to lock your level at 64, because in T7, there are actually two sets of writs. The first set are from 60 to 64, and have several that overlap asking for Scaleborn Sentries, warriors or the stonemasonwhatevers (can't remember their exact name). Those are doable by most classes in 30 min or less approx, and that is counting travel time. Also, if you have a lvl 70 friend, (preferrably berserker like myself) you can do them even faster. I was mowing down greys for my Inquisitor girlfriend, and we were completing 4 writs in 10 to 15 min, max. And that IS including travel time.</P> <P>From level 65 to 70 however, most of the solo writs are for Bonemire, or Barren sky. And those take longer to do for sure, but are still good. However, if you want the most bang for your buck, so to speak, the TT writs you get from level 60 to 64 are your best bet.</P>

HazlenutElf
07-28-2006, 10:28 PM
<DIV>yes i can see locking at 64</DIV>

Lera
07-29-2006, 04:14 AM
<div><blockquote><hr>EtoilePB wrote:Whereas I can go get 4 writs in the Bonemire and polish them all off in under 30 minutes, go back to the city, and repeat.  The writs give 6651 status each.  That's over 53k status in an hour if I'm really pushing myself (which, for the last few days, I have been).  And even in a guild that's cleared 40 and is working towards 50, those writs make a noticeable difference.Making Heritage Quests repeatable would have a ridiculous number of consequences beyond just earning status.  Do the writs intstead.  It's the best way.<div></div><hr></blockquote>And be completely bored after a few days of doing this. I absolutely hate grinding, and, as a paladin, the T6 writs take quite a while to complete since I have to carefully avoid everything, or get eaten. And I wouldn't even dare to attempt T7 yet, at 54. I'd much rather do a heritage quest again (which should give much more status than they do, since there's a limited number, and since the game's Everquest, not Evergrind, they need more emphasis on quests).There might be a problem with multiple HQ items, and that would have to be addressed, but there needs to be a way of earning status without having to do the same boring thing over and over. I'd suggest boosting the status for HQs, adding status for each quest completed, for killing nameds, and perhaps some other things, while keeping the writs for people who like to do that. I'd also like to see a series of faction quests, where you can earn the faction items through questing instead of just random writs. The quests should take about the same amount of time as grinding the writs, and be difficult, but much more fun than writs.</div>

Finora
07-29-2006, 06:10 AM
<P>I can't understand why a paladin would have so much trouble with T6 writs. I was doing them with ease as a mystic (this was all pre-kos so pre dog dps boost) when I found ones that suited my purposes best (those sandscrawler ones rocked and the pick up this and that things). I never felt writs were a grind actually though, since I viewed them as yet another quest in my overflowing quest book. Kill 20 x , check finished quest 1, move on to the next quest. </P> <P>I hope they never make heritages repeatable. Ever. They are supposed to be special items with a one time status boost. Leveling a guild with a dedicated group who only do a single set of writs a night or a week will level a guild plenty fast enough. </P> <P>There are plenty of super easy and fast guild writs to do. Most tiers have some that overlap at least a little bit (if not exactly the same mobs, mobs in the same general area). Once you find the writs that work best for you in a tier they become extremely easy and fast to do. I know I can get 20k faster doing guild writs with my alts than I could do the DWB over again. Or the SBH.</P> <P> </P>

Lera
07-29-2006, 07:14 AM
<div><blockquote><hr>Calendri wrote:<div></div> <p>I can't understand why a paladin would have so much trouble with T6 writs. I was doing them with ease as a mystic (this was all pre-kos so pre dog dps boost) when I found ones that suited my purposes best (those sandscrawler ones rocked and the pick up this and that things). I never felt writs were a grind actually though, since I viewed them as yet another quest in my overflowing quest book. Kill 20 x , check finished quest 1, move on to the next quest. </p> <hr>LU13. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The paladin got a big-time nerf, and I still think we're a bit underpowered compared to some of the other tanks, although I'm not really into running the numbers. I do know that blue ^^^ Heroics = instant death, and green ^^^ Heroics = not quite so instant death, so if I'm in an area with a bunch of them, I have to be very careful (which takes more time to finish the writ), or I get eaten. Even with solo creatures, it's quite easy to run out of power or at least very low, and it takes time to recharge during fights. That's not as much of an issue with DPS classes, since they're designed to kill stuff with a few roots and a few spells, whereas tanks can take the hits but take much longer.<hr>Calendri wrote:<p>I hope they never make heritages repeatable. Ever. They are supposed to be special items with a one time status boost. Leveling a guild with a dedicated group who only do a single set of writs a night or a week will level a guild plenty fast enough. </p> <p>There are plenty of super easy and fast guild writs to do. Most tiers have some that overlap at least a little bit (if not exactly the same mobs, mobs in the same general area). Once you find the writs that work best for you in a tier they become extremely easy and fast to do. I know I can get 20k faster doing guild writs with my alts than I could do the DWB over again. Or the SBH.</p> <hr></blockquote>I could live with repeatable heritages, but I do agree that leaving them one-time-only makes the most sense. Still, quests are much more fun to me than writs, and I'd rather get less status with a lengthy quest than do the same thing over and over again.I think the OP's main point, though, was not really that he wanted to do heritages over and over, but that he wanted more ways to earn status besides writs, something less repetitive. I'd like that, too, and I think they should add status points to more things, including all quests (depending, of course, on the difficulty of it), and maybe to other things, too.</div>

Cynto
07-29-2006, 09:08 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Calendri wrote:<BR> <P>I can't understand why a paladin would have so much trouble with T6 writs. I was doing them with ease as a mystic (this was all pre-kos so pre dog dps boost) when I found ones that suited my purposes best (those sandscrawler ones rocked and the pick up this and that things). I never felt writs were a grind actually though, since I viewed them as yet another quest in my overflowing quest book. Kill 20 x , check finished quest 1, move on to the next quest. </P> <HR> <BR>LU13. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The paladin got a big-time nerf, and I still think we're a bit underpowered compared to some of the other tanks, although I'm not really into running the numbers. I do know that blue ^^^ Heroics = instant death, and green ^^^ Heroics = not quite so instant death, so if I'm in an area with a bunch of them, I have to be very careful (which takes more time to finish the writ), or I get eaten. Even with solo creatures, it's quite easy to run out of power or at least very low, and it takes time to recharge during fights. That's not as much of an issue with DPS classes, since they're designed to kill stuff with a few roots and a few spells, whereas tanks can take the hits but take much longer.<BR><BR><BR> <HR> Calendri wrote: <P>I hope they never make heritages repeatable. Ever. They are supposed to be special items with a one time status boost. Leveling a guild with a dedicated group who only do a single set of writs a night or a week will level a guild plenty fast enough. </P> <P>There are plenty of super easy and fast guild writs to do. Most tiers have some that overlap at least a little bit (if not exactly the same mobs, mobs in the same general area). Once you find the writs that work best for you in a tier they become extremely easy and fast to do. I know I can get 20k faster doing guild writs with my alts than I could do the DWB over again. Or the SBH.</P> <HR> </BLOCKQUOTE><BR>I could live with repeatable heritages, but I do agree that leaving them one-time-only makes the most sense. Still, quests are much more fun to me than writs, and I'd rather get less status with a lengthy quest than do the same thing over and over again.<BR><BR>I think the OP's main point, though, was not really that he wanted to do heritages over and over, but that he wanted more ways to earn status besides writs, something less repetitive. I'd like that, too, and I think they should add status points to more things, including all quests (depending, of course, on the difficulty of it), and maybe to other things, too.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>They might be able to add in more things, but you know that writs ARE able to be gotten in all the places you might be doing quests with a group right? At least in T7 it was that way for me. I got pleanty of writs that involved SS or PoA in particular, so while I was doing other quests, I would get updates for the writs as well. Makes it a lot easier if you don't like grinding.</P> <P>Also, there are quite a few named mobs that offer status for killing them, they just require a raid. The issue with making more named mobs give status points, is that people would start camping them for the status if it was good enough, or it would be so pitiful that it wouldn't be worth the time to code the status bonus in.</P> <P>As it is, status items drop from quite a large number of mobs, whether they are solo or group mobs. It can be a pain to get them if you're in a pickup group and one person keeps winning them, but if you're in a guild group, you could easily set up a round robbin type looting system for those items so that everyone gets the same number of them. I'm sure you might even be able to talk a pickup group into that as well. Also, in T7 they are worth quite a lot per status item, and you don't have to kill anything in particular to get them.</P> <P>I dunno, it just seems to me that they've got pleanty of ways to get status for your guild if you don't like grinding writs, but that is just my opinion. Perhaps there are some things they could add in, but I think it is fine the way it is now.</P> <P>Just my 2cp. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Lera
07-29-2006, 09:29 PM
<div><blockquote><hr>Cynto wrote:<div></div><p>They might be able to add in more things, but you know that writs ARE able to be gotten in all the places you might be doing quests with a group right? At least in T7 it was that way for me. I got pleanty of writs that involved SS or PoA in particular, so while I was doing other quests, I would get updates for the writs as well. Makes it a lot easier if you don't like grinding.</p> <p>Also, there are quite a few named mobs that offer status for killing them, they just require a raid. The issue with making more named mobs give status points, is that people would start camping them for the status if it was good enough, or it would be so pitiful that it wouldn't be worth the time to code the status bonus in.</p> <p>As it is, status items drop from quite a large number of mobs, whether they are solo or group mobs. It can be a pain to get them if you're in a pickup group and one person keeps winning them, but if you're in a guild group, you could easily set up a round robbin type looting system for those items so that everyone gets the same number of them. I'm sure you might even be able to talk a pickup group into that as well. Also, in T7 they are worth quite a lot per status item, and you don't have to kill anything in particular to get them.</p> <p>I dunno, it just seems to me that they've got pleanty of ways to get status for your guild if you don't like grinding writs, but that is just my opinion. Perhaps there are some things they could add in, but I think it is fine the way it is now.</p> <hr></blockquote>I prefer to solo, although that hasn't been as possible since LU13. And a group doesn't always want to take the time to kill the writ mobs, especially if it's a pickup group and not a guild group. I'm in a smaller guild, and it's not always easy to get a group of us together. The status drops do help, too. I think adding status to all quests would be a good idea - I love quests, since each one's different, but not having to do the same thing over and over again.If I could do four writs in half an hour, I might be willing to just put in the time and do the grind, but I've got a couple writs from Everfrost (I'm level 55), and finding and killing the 20 mobs required would probably take about an hour, between the length of the fight, the waiting for respawns, recharging power, and running back to where they are when the ^^^ Heroic decides to come and eat me and the yell button decides not to work.</div>

Cynto
07-30-2006, 05:49 AM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR>I prefer to solo, although that hasn't been as possible since LU13. And a group doesn't always want to take the time to kill the writ mobs, especially if it's a pickup group and not a guild group. I'm in a smaller guild, and it's not always easy to get a group of us together. The status drops do help, too. I think adding status to all quests would be a good idea - I love quests, since each one's different, but not having to do the same thing over and over again.<BR><BR>If I could do four writs in half an hour, I might be willing to just put in the time and do the grind, but I've got a couple writs from Everfrost (I'm level 55), and finding and killing the 20 mobs required would probably take about an hour, between the length of the fight, the waiting for respawns, recharging power, and running back to where they are when the ^^^ Heroic decides to come and eat me and the yell button decides not to work.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>In T7 its not a problem to get people to kill the mobs you need for the writs, they're already in the way. But, I am not sure about DoF etc, it could be a problem at those levels.</P> <P>Also, yeah, its a bit of a pain to do the writs you have, the mobs are kind of annoying. However, get to about 63 or 64 (no higher than 64, because the writs change at 65) and go try to do the ones requiring droags, you should be able to do them pretty easily, as they're all solo mobs. If, at that point, it is still a problem, get a friend, and duo them. My GF could do em as an Inquisitor, but it took her forever. So one morning we ground em out, and got her around 400k status in about 3 hours max I believe, give or take 30 min or so. Now, I won't say she didn't have a lot of help from me as a level 70 berserker, but, with 2 level 63 or 64 people, you should be able to grind out at least one set in 30 min, including travel time.</P> <P>But, again, I can understand your desire for more options to obtain status points, I just think that adding status to every quest will either trivialize leveling a guild, or the amount given will be so meaningless that it wouldn't be worth adding it to em. They've gotta balance how fast guilds level, or rather, how easily they level. Thats why timers were put on crafting writs, because people exploited them.<BR></P>

Lera
07-30-2006, 06:38 AM
I was thinking more of personal status rather than guild status - and if adding status to every quest makes guilds level too fast, increase the amount needed. I just don't think leveling a guild should just be a grind, since leveling an individual character isn't.<div></div>

Cynto
07-30-2006, 05:48 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR>I was thinking more of personal status rather than guild status - and if adding status to every quest makes guilds level too fast, increase the amount needed. I just don't think leveling a guild should just be a grind, since leveling an individual character isn't.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ahhh, but heres the rub, if they increase personal status, it becomes vastly easier to obtain 5 room houses, status paintings, personal titles, clothing, horses, and all those expendable status items that give your procs, heal you, etc.</P> <P>So, if they put just personal status on a lot of items, they would end up having to up the status costs of all these status items, which would nullify the whole point, and make it harder to get the required points by just grinding writs like so many do at the moment.</P> <P>It would be nice if they would just up the status earned, or reduce the status cost on items for those that don't like to grind, but I don't see it happening, because eventually you hit a point where it is too easy to obtain these items, and they're not special anymore, nullifying the entire status system. But, again, that is just my personal opinion. </P> <P>Not trying to be mean, just pointing out that these items are semi hard to get for a reason, and if you REALLY want em, they've got to be ground out. I've helped several friends/guildies obtain the status they needed by helping them kill mobs, even if I didn't, or couldn't get writs for them. It can be annoying, but it isn't really all that hard to get the status when you think about it. </P> <P>If you're doing T5 writs, sure, it is frustrating. However, at 55 you should be able to get T6 writs, some of which i've heard overlap like the T7 60 to 64 writs. You've just gotta find em.</P>

Lera
07-30-2006, 07:54 PM
See, I disagree. I do agree that 5-room houses, status furniture, etc. shouldn't be easy to get, but "difficult to get" does not mean "grinding required". Sure, I could get them by grinding 10 or 20 writs a day for a month or two, or I should be able to get them by questing or something over a somewhat longer time. As it stands now, the only way to get them is by grinding, which I don't find to be fun at all. Many of the writs also involve waiting for respawns, and that's even less fun than grinding. Considering that the game's called EverQUEST, I think the primary means of getting status should be through questing, with the writs as a shortcut for those who want it now and are willing to do the grind. It's like, I think, getting to level 70 - you can do it in a few weeks if you grind, or you can enjoy the scenery and take a year or two, but both types of players can get to 70. A lot of grinders don't really like to do quests, anyway, so I don't think it would be a huge problem. And if everyone does own 5-room houses, so what? Maybe it takes away a bit of the uniqueness, but I don't see bragging rights as a big deal (others, of course, do).<div></div>

Cynto
07-30-2006, 08:49 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR>See, I disagree. I do agree that 5-room houses, status furniture, etc. shouldn't be easy to get, but "difficult to get" does not mean "grinding required". Sure, I could get them by grinding 10 or 20 writs a day for a month or two, or I should be able to get them by questing or something over a somewhat longer time. As it stands now, the only way to get them is by grinding, which I don't find to be fun at all. Many of the writs also involve waiting for respawns, and that's even less fun than grinding. Considering that the game's called EverQUEST, I think the primary means of getting status should be through questing, with the writs as a shortcut for those who want it now and are willing to do the grind. It's like, I think, getting to level 70 - you can do it in a few weeks if you grind, or you can enjoy the scenery and take a year or two, but both types of players can get to 70. A lot of grinders don't really like to do quests, anyway, so I don't think it would be a huge problem. And if everyone does own 5-room houses, so what? Maybe it takes away a bit of the uniqueness, but I don't see bragging rights as a big deal (others, of course, do).<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I guess the problem lies in the difference of what you and I consider "easy" then. By the time my guild hit level 30, (with me helping here or there when I could, I didn't grind all that many writs) I had well over 1 million status. All I had done was a few writs (not even enough to get me higher than 2.5k reputation with any of the 4 factions), heritages, and helped with some named kills that gave status.</P> <P>This status I earned with very little thought, bought me the 10 plat horse with cost reduction through status, a 5 room home, the level 30 outfit, the Undertakers Throne (800k status cost) and several other things. It also helped me keep my home open, since it still costs me 28k status a week to keep it open, for a few months. Now, I didn't put all that much effort into "grinding" out writs. Mostly I just got writs for places I was going to exp or quest in, and got writ credit that way, seems pretty easy to me.</P> <P>I have no problem with other people getting the things they want. But when it gets to the point that I see everyone running around in a level 50 guild, on the special guild mounts, with 5 room homes, and the special guild level titles/outfits/etc. it ruins the whole point of having a status system. The items you get from it are supposed to be semi unique. They're supposed to take a little time to obtain. I have no problem with everyone else having the same things I do, however, if it is going to be beyond easy to get the status for it, then they might as well just make it all cost money, and remove the whole concept of "status", because it no longer serves the purpose it was created to serve.</P> <P>I am by no means a hardcore gamer, hell, I don't even have any of the status titles, etc. But, I do feel that some things should need to be earned. The status system is one of those things that requires you to earn your way. You can't trade points really (not counting status vendor items) and anything you get is on your own merit for the most part, its supposed to be marignally prestigeous. And I am sure it is also meant to be a minor timesink as well.</P> <P>In the end, I guess it really dosn't matter. But I feel its one of the few things a person actually HAS to work for in order to obtain the items and rewards. And you're right, this game IS called EverQUEST, it is not however called EASYQuest. And a large change in how easy it is to get status would reduce the difficulty to obtain the rewards from the system.</P> <P>I am all for them adding in more status giving quests, I just think there needs to be a balance in the difficulty vs. reward ratio is all.</P>

Lera
07-30-2006, 10:32 PM
It shouldn't be easy, but it shouldn't be boring, either. There's nothing fun, to me, about "go kill 10 gnolls, then kill 10 bears, then kill 10 skeletons (and don't you dare harm my cubes! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />), run back to Qeynos, lather, rinse, repeat", ad nauseam. The heritage quests are great, since they're fun, somewhat time-consuming, challenging, and give you a good status reward (plus a nifty house item). I don't want everything handed to me or for everything to be extremely easy, but I'd like to be able to progress in the game, in levels, gear, and, yes, status, while being able to experience a variety of things. I think it should be possible to get a few million status without doing a single writ, just through questing, although grinding writs would get you there quite a bit faster. If you don't do any quests, but just grind XP, then you wouldn't have that kind of status, since there does need to be something extra to it.Challenge is good. Doing the exact same thing over and over is not.<div></div>