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View Full Version : Test update notes 07/26/06


Gungo
07-27-2006, 04:11 PM
<DIV><FONT color=#ffff33></FONT><BR><SPAN class=headline>Update Notes: July 26 2006<I> 07/26/2006 8:00 pm PDT</I></SPAN> <BR> <P>*** The Hand of the Gods ***</P> <P> </P> <P>- The influence of the gods grows stronger on Norrath as the prophets of Valor and Fear call upon the faithful for assistance. </P> <P>- Meet Sir Bayden Cauldthorn, Knight of Valor, in the Commonlands near the entrance to the Freeport Graveyard. <FONT color=#ffff33>New zone? or lore?</FONT></P> <P>- Danak Dhorentath and the minions of Fear have excavated an ancient cave in the Feerrott, near the Temple of Cazic-Thule. Even the bravest adventurer may gasp when setting eyes upon the terrors within. <FONT color=#ffff33>New zone? or lore?</FONT></P> <P> </P> <P> </P> <P>*** Nektropos Castle: Tribulation ***</P> <P> </P> <P>- Whispers abound of strange occurrences near Nektropos Castle. Some claim to have heard the spirit of Lord Everling himself calling out.</P> <P>- Rumor has it that recent earthquakes have uncovered burial chambers near this haunted ruin. Perhaps exploration of one such unearthed crypt near the castle could reveal more information.</P> <P>- Venture through Nektulos Forest to Nektropos Castle and unravel the mysteries... if you dare!</P> <P>- This new journey through one of our most popular landmarks is intended to provide a challenge for a full group of level 70 characters. <FONT color=#ffff33>Nice something else to do hope it has decent items.</FONT></P> <P> </P> <P> </P> <P>*** Guild Raid Revamp ***</P> <P> </P> <P>- City Registrar Glamis and Royal Accountant Fowler have hired mages to help them with their task of sending adventurers on writs for the city. Look for these portal mages standing near the doors that will take you to your destination. <FONT color=#ffff33>So what do these mages do port you to your guild raid? Can cross faction guild memebers join your guild raid?</FONT></P> <P> </P> <P> </P> <P>*** Maps ***</P> <P> </P> <P>- By order of Queen Antonia Bayle, adventurers are hereby supplied with maps to the yards around the city of Qeynos. These include Oakmyst Forest, the Caves, the Peat Bog, and the Forest Ruins. <FONT color=#ffff33>Nice</FONT></P> <P>- Not to be outdone, the Overlord has commanded that maps be scribed for the Graveyard, the Sunken City, the Sprawl, and the Ruins. <FONT color=#ffff33>Nice</FONT></P> <P> </P> <P> </P> <P>*** Zones Reuse Timers ***</P> <P> </P> <P>- Zone reuse timers are being modified to have greater consistency. Reuse timers will now follow these guidelines:</P> <P>- Small solo zone: No fail timer | 4 hour success timer</P> <P>- Large solo zone: No fail timer | 8 hour success timer</P> <P>- Group zone: No fail timer | 18 hour success timer</P> <P>- Small raid zone: 8 hour fail timer | 3 day, 20 hour success timer <FONT color=#ffff33>Small raid zone = 2xepic?</FONT></P> <P>- Large raid zone: 12 hour fail timer | 5 day, 20 hour success timer <FONT color=#ffff33>Does fail mean once you zone in? </FONT></P> <P><FONT color=#ffff33></FONT> </P> <P>*** Quests ***</P> <P> </P> <P>- The Narin Heirloom quest has been fixed. V'Tal's brother can once more be found in Fallen Gate but he is no longer triggered and not in the same spot he once was. The level of the quest has been increased, it is now heroic, and a reward has been added.</P> <P> </P> <P> </P> <P>*** Items ***</P> <P> </P> <P>- The food and drink sold at the Drednever Expedition in the Bonemire should now be of the appropriate level.</P> <P>- Clawed Basilisk Boots should now proc properly.</P> <P> </P> <P> </P> <P>*** Zones and Population ****</P> <P> </P> <P>- Pets should now be able to once again attack Chieftain Merzog in Fallen Gate if he hasn't moved from the spot he initially appears.</P> <P>- A number of mobs associated with dynamic camps (ring events) in Tenebrous Tangle have been made uncharmable to prevent certain situations that may break the events. </P> <P> </P> <P> </P> <P>*** Combat ***</P> <P> </P> <P>- Social creatures will no longer respond to calls for help from other NPCs if they are already busy fighting or while they are returning home after a battle. <FONT color=#ffff33>Will this stop training ? does fighting mean proximity agro or does it need to be actually engaged? </FONT></P> <P> </P> <P> </P> <P>*** Player-versus-Player ***</P> <P> </P> <P>- You can now work for your side to employ fences (brokers carrying goods from the opposing city) in the Commonlands or Antonica, or get rid of a fence from the opposition's territory. Ifrit Jankus of East Freeport and Banderspark of Qeynos Harbor are seeking assistance from players to reinstate the operations of G`Thal and Fuddlesprock. <FONT color=#ffff33>Um fences in PvP ar ein commonlands now and killable?</FONT></P> <P>- Fallen Dynasty items with aggro modifying effects will now function properly in PvP combat.</P> <P>- Additional respawn points have been added to the following 40+ zones: Everfrost, Lavastorm, the Feerrott, the Sinking Sands, Tenebrous Tangle, the Barren Sky, and Bonemire.</P> <P>- Petulant Satchel and Regal Satchel are now useable and will no longer spam players with insufficient skill messages.</P> <P> </P> <P> </P> <P>*** User Interface ***</P> <P> </P> <P>- You can once again /raidinvite a group leader that is in a different zone. <FONT color=#ffff33>yeah!</FONT></P> <P><BR><BR>-  The EverQuest II Team</P></DIV>

xOnaton1
07-28-2006, 05:15 AM
<div></div><div><blockquote><hr>Gungo wrote:<div><span class="headline"></span><p>- Danak Dhorentath and the minions of Fear have excavated an ancient cave in the Feerrott, near the Temple of Cazic-Thule. Even the bravest adventurer may gasp when setting eyes upon the terrors within. <font color="#ffff33">New zone? or lore?</font></p></div><hr></blockquote>Pictures of the new cave near CT:<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=15532#M15532">http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=15532#M15532</a></div>

Gungo
07-28-2006, 05:33 AM
<DIV>Sweet does that mean plane of fear raids incoming?</DIV>

BedlamX
07-28-2006, 03:47 PM
Regarding the fences in CL and ANT on the PVP servers. They are killable huh,  IMHO bad Idea, FP  already  out numbers Q at least 3 to 1 (seems that way at least) So once this goes live Q will never be able to use the fence since he will be dead 99% of the time. Trust me He will be camped by FP raids. Why you say?  Well because they can.

Elephant
07-28-2006, 04:28 PM
Great idea with fences, I like that (and I play Q atm).