View Full Version : En Garde- Working as intended?
Xaldo
07-26-2006, 08:14 AM
I don't know if this is the right forum to post this, but if it isn't just move it to where it belongs. Is this spell working as its intended because the procs cannot be dodged/resisted like other procs. The procs land 100% of the time, even if you use a 100% limited duration avoidance spell. Bruisers and monks drop like flies when this skill is used against them, and they are supposed to be the one of the better scout killing classes. <div></div>
<DIV>Yes, it's working as intended. It's not balanced very well for PvP, oh well. It's balanced perfectly fine for PvE however.</DIV>
Dragonslayer810
07-26-2006, 11:44 AM
<DIV>On the pvper servers scouts also get a belt with 100% riposte from the front and 100% parry for the sides and back, if it truly is 100% it would riposte or parry the counter attack and start a never ending cycle until someones buff wears off.</DIV> <DIV> </DIV> <DIV>Not working as intended.</DIV>
Xaldo
07-26-2006, 12:17 PM
thats the thing, the counter attack is unavoiable and unparryable. <div></div>
Xerxess
07-27-2006, 01:31 AM
<blockquote><hr>Dragonslayer810 wrote:<DIV>On the pvper servers scouts also get a belt with 100% riposte from the front and 100% parry for the sides and back, if it truly is 100% it would riposte or parry the counter attack and start a never ending cycle until someones buff wears off.</DIV><DIV> </DIV><DIV>Not working as intended.</DIV><hr></blockquote>Nerf the belt then...
RyanTSi
07-27-2006, 03:14 AM
<BR> <BLOCKQUOTE> <HR> Dragonslayer810 wrote:<BR> <DIV>On the pvper servers scouts also get a belt with 100% riposte from the front and 100% parry for the sides and back, if it truly is 100% it would riposte or parry the counter attack and start a never ending cycle until someones buff wears off.</DIV> <DIV> </DIV> <DIV>Not working as intended.</DIV><BR> <HR> </BLOCKQUOTE><BR>repostes cant be reposted, i remember hearing that would happen on dof beta and crash zones.
<BR> <BLOCKQUOTE> <HR> RyanTSi wrote:<BR> <BR> <BLOCKQUOTE> <HR> Dragonslayer810 wrote:<BR> <DIV>On the pvper servers scouts also get a belt with 100% riposte from the front and 100% parry for the sides and back, if it truly is 100% it would riposte or parry the counter attack and start a never ending cycle until someones buff wears off.</DIV> <DIV> </DIV> <DIV>Not working as intended.</DIV><BR> <HR> </BLOCKQUOTE><BR>repostes cant be reposted, i remember hearing that would happen on dof beta and crash zones.<BR> <HR> </BLOCKQUOTE><BR>Yeah, you'd end up in an infinite loop, if 2 people had 100% ripostes on, which would cause zone crashes. Perputality(Enchanter AA) had the infinite loop problem, but they fixed that, and thus why ripostes can't be riposted.
Xaldo
07-28-2006, 02:01 AM
Can we get a word from devs on this? 100% avoidance/parry really means 100% death against this skill. <div></div>
LiquidFusion17
07-28-2006, 06:28 PM
<DIV>ahmen something that owns monks with tsunami</DIV>
RallyVale
07-28-2006, 07:08 PM
<blockquote><hr>Xaldore wrote:Can we get a word from devs on this? 100% avoidance/parry really means 100% death against this skill. <div></div><hr></blockquote>Pretty sure En Garde just adds a proc, and apparently it's worked that way for 4 months and was able to blocked before they buffed it. Dunno about you but sounds intentional to me. Especially seeing as how the buff any rogue can get for 5 AA does the exact same thing for similar damage and isn't temporary.<div></div>
Xaldo
07-29-2006, 03:17 AM
<blockquote><hr>RallyVale wrote:<blockquote><hr>Xaldore wrote:Can we get a word from devs on this? 100% avoidance/parry really means 100% death against this skill. <div></div><hr></blockquote>Pretty sure En Garde just adds a proc, and apparently it's worked that way for 4 months and was able to blocked before they buffed it. Dunno about you but sounds intentional to me. Especially seeing as how the buff any rogue can get for 5 AA does the exact same thing for similar damage and isn't temporary.<div></div><hr></blockquote>But pretty much every other proc in the game can be resisted. If I remember right, lunge reversal from the aa line doesn't do the same thing. It procs once, then you'd have to wait 20 seconds for it to refresh itself before you get another proc, but en garde I don't even wanna say how much times it procs when its up, lets just say alot. And if I remember right, Lunge reversal proc is able to be avoided/parried/blocked or deflected, while En Garde isn't which is why I was asking.<div></div>
RallyVale
07-29-2006, 05:23 AM
<blockquote><hr>Xaldore wrote:<blockquote><hr>RallyVale wrote:<blockquote><hr>Xaldore wrote:Can we get a word from devs on this? 100% avoidance/parry really means 100% death against this skill. <div></div><hr></blockquote>Pretty sure En Garde just adds a proc, and apparently it's worked that way for 4 months and was able to blocked before they buffed it. Dunno about you but sounds intentional to me. Especially seeing as how the buff any rogue can get for 5 AA does the exact same thing for similar damage and isn't temporary.<div></div><hr></blockquote>But pretty much every other proc in the game can be resisted. If I remember right, lunge reversal from the aa line doesn't do the same thing. It procs once, then you'd have to wait 20 seconds for it to refresh itself before you get another proc, but en garde I don't even wanna say how much times it procs when its up, lets just say alot. And if I remember right, Lunge reversal proc is able to be avoided/parried/blocked or deflected, while En Garde isn't which is why I was asking.<div></div><hr></blockquote>Not every 20 seconds from my experience, or logs, maybe supposed to be but dunno anything about that. And it can be blocked, but my point was that it's a perma-buff with slightly less damage maxxed out with 12 AA's while En Garde is a level 65 Ancient Teaching that goes up for 30 seconds every 3 mins. Would be a big letdown if there wasn't something extra to it. Actually looked around a bit and I guess Swashies complaining about Lunge Reversal in KoS beta is what got En Garde buffed in the first place. <div></div>
DarkMirrax
07-29-2006, 12:29 PM
<BLOCKQUOTE>Nope its working as intended ... dont call for a nurf because you cant counter it on pvp</BLOCKQUOTE> <P>Brusier gets stone deaf right ?</P> <P>Monk get tsunami right ? </P> <P>Brigands get AR right ?</P> <P>etc etc etc etc the list is endless , you want to nurf all the moves ? hey a brigand can stay in AE thats so overpowered NURF it cos i dont have it , man the complaining on these boards is getting beyond .. get over it , its a nice move that a swashie gets move along .....</P>
Xaldo
07-29-2006, 04:22 PM
<blockquote><hr>DarkMirrax wrote:<blockquote>Nope its working as intended ... dont call for a nurf because you cant counter it on pvp</blockquote> <p>Brusier gets stone deaf right ?</p> <p>Monk get tsunami right ? </p> <p>Brigands get AR right ?</p> <p>etc etc etc etc the list is endless , you want to nurf all the moves ? hey a brigand can stay in AE thats so overpowered NURF it cos i dont have it , man the complaining on these boards is getting beyond .. get over it , its a nice move that a swashie gets move along .....</p><hr></blockquote>Your the only one complaining so far on this thread, about NURFs. I'm not asking for NURFs, I'm seeing if this skill was the way that devs meant it, I don't want any nasty surprises for my swash in the future since I'm thinking of making one.<div></div>
Code2501
07-31-2006, 08:25 AM
<BR> <BLOCKQUOTE> <HR> Xaldore wrote:<BR><BR> <BLOCKQUOTE> <HR> DarkMirrax wrote:<BR> <BLOCKQUOTE>Nope its working as intended ... dont call for a nurf because you cant counter it on pvp</BLOCKQUOTE> <P>Brusier gets stone deaf right ?</P> <P>Monk get tsunami right ? </P> <P>Brigands get AR right ?</P> <P>etc etc etc etc the list is endless , you want to nurf all the moves ? hey a brigand can stay in AE thats so overpowered NURF it cos i dont have it , man the complaining on these boards is getting beyond .. get over it , its a nice move that a swashie gets move along .....</P><BR> <HR> </BLOCKQUOTE>Your the only one complaining so far on this thread, about NURFs. I'm not asking for NURFs, I'm seeing if this skill was the way that devs meant it, I don't want any nasty surprises for my swash in the future since I'm thinking of making one.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>:smileyvery-happy:</P> <P>Served.</P>
Kenazeer
07-31-2006, 05:55 PM
<BR> <BLOCKQUOTE> <HR> Xaldore wrote:<BR><BR> <BLOCKQUOTE> <HR> DarkMirrax wrote:<BR> <BLOCKQUOTE>Nope its working as intended ... dont call for a nurf because you cant counter it on pvp</BLOCKQUOTE> <P>Brusier gets stone deaf right ?</P> <P>Monk get tsunami right ? </P> <P>Brigands get AR right ?</P> <P>etc etc etc etc the list is endless , you want to nurf all the moves ? hey a brigand can stay in AE thats so overpowered NURF it cos i dont have it , man the complaining on these boards is getting beyond .. get over it , its a nice move that a swashie gets move along .....</P><BR> <HR> </BLOCKQUOTE>Your the only one complaining so far on this thread, about NURFs. I'm not asking for NURFs, I'm seeing if this skill was the way that devs meant it, I don't want any nasty surprises for my swash in the future since I'm thinking of making one.<BR> <BR> <HR> </BLOCKQUOTE>So you are "thinking of" starting a swashie and the single most important thing to you which will determine that choice (evidenced by the only question asked in regards to swashies) is the <STRONG>level 65</STRONG> ancient spell you get? Pardon me if I take your explanation as a bit of revisionist history. :smileyvery-happy:<BR> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Kenazeer on <span class=date_text>07-31-2006</span> <span class=time_text>06:57 AM</span>
Xaldo
08-01-2006, 02:05 AM
I'm kinda torn between assasin and swashy, however any minor changes to either class can change my mind. I am however, in no rush as I'm still working up my warden. <div></div>
Xaldo
08-02-2006, 11:49 PM
OK if its not gonna be fixed or if theres nothing wrong with it, at least make the skills that give 100% parry/avoidance actually avoid the damage from this. If you get 100% to parry attacks theres no reason why this attack can't be parried. <div></div>
DarkMirrax
08-04-2006, 12:21 PM
<BR> <BLOCKQUOTE> <HR> Code2501 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Xaldore wrote:<BR><BR> <BLOCKQUOTE> <HR> DarkMirrax wrote:<BR> <BLOCKQUOTE>Nope its working as intended ... dont call for a nurf because you cant counter it on pvp</BLOCKQUOTE> <P>Brusier gets stone deaf right ?</P> <P>Monk get tsunami right ? </P> <P>Brigands get AR right ?</P> <P>etc etc etc etc the list is endless , you want to nurf all the moves ? hey a brigand can stay in AE thats so overpowered NURF it cos i dont have it , man the complaining on these boards is getting beyond .. get over it , its a nice move that a swashie gets move along .....</P><BR> <HR> </BLOCKQUOTE>Your the only one complaining so far on this thread, about NURFs. I'm not asking for NURFs, I'm seeing if this skill was the way that devs meant it, I don't want any nasty surprises for my swash in the future since I'm thinking of making one.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>:smileyvery-happy:</P> <P>Served.</P><BR> <HR> </BLOCKQUOTE><BR>And im complaining where ?? try reading the whole post :smileywink:
Norrsken
08-04-2006, 04:49 PM
<blockquote><hr>Xaldore wrote:OK if its not gonna be fixed or if theres nothing wrong with it, at least make the skills that give 100% parry/avoidance actually avoid the damage from this. If you get 100% to parry attacks theres no reason why this attack can't be parried. <div></div><hr></blockquote>Uhm., i'd say its working as intended. Its supposed to be mean to that 100% parry skill.<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.