View Full Version : Attn: Blackguard - Having to climb up the griffin towers doesn't add to game enjoyment
Kaku99
07-26-2006, 01:00 AM
<DIV>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</DIV> <DIV> </DIV> <DIV>This makes no sense to me.</DIV><p>Message Edited by Kaku99 on <span class=date_text>07-25-2006</span> <span class=time_text>02:01 PM</span>
Leawyn
07-26-2006, 01:05 AM
<P>Cuz he said so, that's why!</P> <P>seriously, there are much more annoying things to complain about than the extra 10 seconds it takes you to run to the top.</P>
<DIV>And if it has their name in the title they won't answer it anyway</DIV>
interstellarmatter
07-26-2006, 01:11 AM
<P>Are you serious? There are many issues in the game that I would love the devs to address. Having to climb to the top of the griffon towers is probably down on the bottom. How often do you use the towers? After lvl 30, I hardly ever use the towers in Nek or TS.</P> <P>Also, addressing Blackguard personally in a post, almost guarantee's his non-reponse.</P> <P> </P>
Ildarus
07-26-2006, 01:11 AM
<BR> <BLOCKQUOTE> <HR> Kaku99 wrote:<BR> <DIV>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</DIV> <DIV> </DIV> <DIV>This makes no sense to me.</DIV> <P>Message Edited by Kaku99 on <SPAN class=date_text>07-25-2006</SPAN><SPAN class=time_text>02:01 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>OMG, are you kidding me? You got to be joking? You do realize those towers are relatively new to the game and that you have always had to climb them in Antonica and CL which have been in the game from the start. Common sense tells you that they would eventually put the TS and Nek ones in the tower where they belong.</P> <P>Yes, it has been easier just talking to the trainer on the ground, but come on, you can't actually beleive they were going to just leave them there. I knew eventually they would put them in the tower where they belong. Henceforth, Griffon Tower!!</P> <P>While your at it, why don't you ask Blackgaurd if he can just make it so we can take the bells from QH and EFT to any zone in the game and even choose from a couple drop points in each zone then we wont even need the towers. :smileywink:</P>
Apolloni0us
07-26-2006, 01:18 AM
<P>I believe what Blackguard means by the change is that you will no longer be required to do the Griffon Egg quest in order to use the Griffon towers as of LU#26, therefore you don't need the NPCs to be on the ground anymore.</P> <P>-Apollo.</P>
Pucswift
07-26-2006, 01:31 AM
Sorry calling out Devs in your Title will not get you an answer I suggest you change it before it gets locked<div></div>
IllusiveThoughts
07-26-2006, 01:33 AM
while they're at it why dont they reduce the portal time to 1 minute instead of 5.
Ebjelen
07-26-2006, 01:37 AM
<P>ROFLMAO :smileyvery-happy: :smileyvery-happy: :smileyvery-happy: :smileyvery-happy:</P> <P>I don't know who was funnier, Kaku or illusive. :smileyvery-happy:</P>
SenorPhrog
07-26-2006, 01:46 AM
Yes Mr. Blackguard. Since you are the most senior developer, and NOT the Community Manager, you must spend most of your day programming. I'd like to see you answer this. It makes absolutely no sense at all to have things uniform like they are in other zones. EverQuest 2 has no place for logic and order. This is sooo going to break the game.<div></div>
Scarrlette
07-26-2006, 01:52 AM
<P>It's ALWAYS Blackguards fault!</P> <P> </P> <P>Whats funny is, in Nek and TS, I'm always climbing to the top anyway and remembering that they aren't up there. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>
Gungo
07-26-2006, 01:52 AM
<P>I agree 5 minutes can be a bit long. 1 minute would be great. If they ever expand upon the spires to go to other dimensions/worlds. They should allow the shard guy give out seperate shards to take you there. And the portal should go off at least ever 2 minutes. </P> <P>Druid rings should be the main transportation across the norrathian continents. I do however miss the ability to actually run from zone to zone like eq1. It made the world feel more like 1 world and less click this bell to port. When faydwer come sout i hope there is at least one boat ride zone (not the boat zones we currentl have) but an ocean of tears eq1 style zone. where you take a boat from sinking sands docks, zone into a water zone w a few small rock islands. Take a ~5 minute boat ride across the zone and zone into the faydwer zone. This would make the feel more like a world and less click this bell and port. </P><p>Message Edited by Gungo on <span class=date_text>07-25-2006</span> <span class=time_text>02:55 PM</span>
Leawyn
07-26-2006, 01:56 AM
<DIV>I will never understand the call to shorten the portal timers. If you seriously can't find something to do with the 2-4 minute wait before porting up, you have more serious problems than I thought. Just go get a glass of water, go pee, or find someone to cyb0r. lol! :smileyvery-happy:</DIV>
Zarador
07-26-2006, 02:08 AM
<hr size="2" width="100%">I will never understand the call to shorten the portal timers. If you seriously can't find something to do with the 2-4 minute wait before porting up, you have more serious problems than I thought. Just go get a glass of water, go pee, or find someone to cyb0r. lol! <img src="../../i/smilies/16x16_smiley-very-happy.gif" border="0" height="16" width="16"><hr size="2" width="100%">Took your advice and did all three....any suggestions on what to do with the other 2 Minutes?<div></div>
Leawyn
07-26-2006, 02:24 AM
:smileyvery-happy: sounds like you need to work on your stamina.... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
amadrabb
07-26-2006, 02:34 AM
<DIV>I had to check this thread out , because i could not belive someone actually started it. Please do not waste EVERYONE'S time by posting ever again. To think that SOE actually had to waste resources to move this terrible post, dear GOD!</DIV>
zixtent
07-26-2006, 02:36 AM
<div><blockquote><hr>Leawyn wrote:<div></div>:smileyvery-happy: sounds like you need to work on your stamina.... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><hr></blockquote>OUCH!!!!Anyways as a mom I like that time to check on kids and stuff. </div>
Riversideblues
07-26-2006, 02:43 AM
<div></div><font size="5">Attn: OP - Sometimes your fat[expletive haxx0red by Raijinn] has time climb up stairs, welcome to life</font><div></div><p>Message Edited by Riversideblues on <span class=date_text>07-25-2006</span> <span class=time_text>03:57 PM</span>
Sunrayn
07-26-2006, 03:00 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Radar-X wrote:<BR>Yes Mr. Blackguard. Since you are the most senior developer, and NOT the Community Manager, you must spend most of your day programming.</P> <P><STRONG>Explains why there are so many bugs in the TUs</STRONG></P> <P> I'd like to see you answer this. </P> <P><STRONG>He cant, he is too busy writing code.</STRONG></P> <P> It makes absolutely no sense at all to have things uniform like they are in other zones. </P> <P><STRONG>Like rebuilding the spires in T2, T3 and T4 zones that were wrecked but leaving the ones in Zek and Everfrost?</STRONG></P> <P> EverQuest 2 has no place for logic and order.</P> <P><STRONG>I agree completely</STRONG></P> <P> This is sooo going to break the game.</P> <P><STRONG>Probably, unless they demote BG back to Community Rep.</STRONG><BR></P> <BR> <HR> </BLOCKQUOTE>Sorry, couldnt help myself...And...if anyone takes this post seriously...Barney the purple dino is gonna cry...<BR>
Magic
07-26-2006, 03:09 AM
What's so terrible about climbing to the top of those towers? I go up sideways in third person view. I start by strafing left, forward, strafe right, forward, strafe left, forward, then take me home country roads ... er ... mighty griffon!!!
Sirlutt
07-26-2006, 03:21 AM
<div><blockquote><hr>Kaku99 wrote:<div></div> <div>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</div> <div> </div> <div>This makes no sense to me.</div><p>Message Edited by Kaku99 on <span class="date_text">07-25-2006</span> <span class="time_text">02:01 PM</span></p><hr></blockquote>does such pedantic whining even warrant a thread ?..cmon now..is that ALL you've got to complain about.. them moving the gryphon guys ?</div>
Knesh
07-26-2006, 03:25 AM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> while they're at it why dont they reduce the portal time to 1 minute instead of 5.<BR> <HR> </BLOCKQUOTE> <P><BR>OMG I 2nd this!!! ROFL!!</P> <P> </P> <P>I also lack stamina like other people in this thread, sadly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P><p>Message Edited by Knesh on <span class=date_text>07-25-2006</span> <span class=time_text>07:28 PM</span>
Giral
07-26-2006, 04:46 AM
<P>i dont even use the griffen's 90 % of the time, if im in a group i will use them as not to make them have to wait longer for me, but if im solo,questing, etc,,,,, i prefer to just stay on my carpet or horse , the time saved by using the griffen is minimal at best , </P> <P>and fear of Death ? i Walked my level 11 wizzy up to Nek castle, with no death and didn't stay on the road's : P </P> <P>and i always wondered why they are on the ground any way ? whats the point of a Griffen tower if the Griffen's aren't in the tower????</P> <P> </P>
Carodor
07-26-2006, 05:19 AM
/shakes head This topic is still open? But I have to admit... gave me a chuckle. <span>:smileyvery-happy:</span><div></div>
Simik
07-26-2006, 05:24 AM
i think what makes this post worth it is how people are complaining it exists and posting in it informing that they originator made a useless request... imo at least...<div></div>
Giral
07-26-2006, 06:52 AM
<DIV>lol and yeah i also have ran up these towers and thought i was lagging waiting for the tamer to pop up , and then remeber hes on the ground (guess its easier to keep the tower clean in the griffen's chamber when the griffen is outside,: ) " hope the tamer has a Large pooper scooper < i dont want to step in a huge steamin pile of griffen stuff layin on the ground</DIV>
electricninjasex
07-26-2006, 08:41 AM
Climbing up the towers can be a hassle to manuever when you're in a rush. But it's more important to keep them consistent... exactly because I often use the towers in a rush. Often I'm running up and down the stairs trying to remember whether the guy is on top or down below; it happens in the time frame of a few seconds but it's enough to be annoying. <div></div>
Krontak
07-26-2006, 06:17 PM
<DIV>There was a workers movement over the past few weeks of griffon trainers and one of thier demands was better working environment. Too be honest, they have just had it having to stand out in the open with no cover from the environment. There has been an estimated 5.32 hours of lost man hours per week due to illness that resulted from the harsh environment. Due to this and other factors such as sand flees and such, it was decided by the power vested in those that govern, to allow the trainers to run business from the top of the towers.</DIV>
Saihung23
07-26-2006, 06:30 PM
<P>Did the OP want Blackguard to ignore this post? If so...Bravo! Great job with the title.</P> <P><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>
Microphage
07-26-2006, 07:28 PM
<P>They are going to move the griffon trainers into the towers now. Perhaps that means other zones will soon be getting towers? I think it’s kind of neat that the zones are dynamic like that.</P> <P> As for the people who think that long leisurely trips and 5 minute waits at the spires are fine, please understand that not everyone feels that way. I spend enough time IRL traveling and waiting. On a good day my commute to and from work consumes between 1 /2 and 2 hours. I play computer games to get away from humdrum everyday things like commuting. Whenever I hear developers talking about meaningful travel I cringe. It may be cool the first 20 or 30 times, but after the 100th or so any kind of 'meaninful travel' is just irritating.</P>
Gungo
07-26-2006, 07:42 PM
<P>Meaningful travel to me is the trip to the spire, its not the 5 minute wait staring at my computer screen. Its the same reason i don't want bells at east freeport and qeynos harbor to overpopulate the docks. I like the carpat rides in sinking sands the way they are setup with the person actually flying away instead of the insta clic carpets in east freeport. Now if a character gets carpet/cloud bugged i don't mind it instaporting the person until a fix is in place, but in i rather have some sense of movement and continuity in the game. I enjoy bell from east freeport to nektolous forrest, the run from the docks to the griphon tower, take ing the griphon ride to n mars ascent then jumping into the water right by the spire. Then running to the spiring hailing the NPC and gettign the 10 sec port message to barren sky. It gives me a sense of travel and take sme no more then 2-3 minutes to do that enitre trip and be where i need to be. </P> <P>Travel can be fast and fulfilling if done properly. 5 minute waits and insta clics/call spells are both extremes they should try to avoid. </P>
AgedWond
07-26-2006, 09:46 PM
<blockquote><hr>Kaku99 wrote:<DIV>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</DIV><DIV> </DIV><DIV>This makes no sense to me.</DIV><p>Message Edited by Kaku99 on <span class=date_text>07-25-2006</span> <span class=time_text>02:01 PM</span><hr></blockquote>I think all those questions marks at the end of your cry will make everyone listen to you more.....not.Now get up those stairs Fatty! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Kodros
07-28-2006, 02:48 AM
<div><blockquote><hr>Leawyn wrote:<div>I will never understand the call to shorten the portal timers. If you seriously can't find something to do with the 2-4 minute wait before porting up, you have more serious problems than I thought. Just go get a glass of water, go pee, or find someone to cyb0r. lol! :smileyvery-happy:</div><hr></blockquote>I don't mind it, but it still doesn't make any sense. They made the bells so that players can get quickly from one place to another and then they throw in a 5 minute wait for the KoS portal. It's like building a 4 lane highway that dumps into a one lane street...</div>
Maroger
07-28-2006, 02:55 AM
<DIV>I have to agree with the OP running up those switchbacks is a real PITA - the least they could have done was make the darn things wider which would go along way to alieving the current dislike for them.</DIV> <DIV> </DIV> <DIV>It is one thing for a living person to run up something like that -- it is another to manoeuver a polygon figure up those ramps.</DIV>
Hella_Nervous
07-28-2006, 12:34 PM
It makes more sense to me to have to climb up the towers. What is the point of the tower if the griffons aren't actually in them?<div></div>
BedlamX
07-28-2006, 03:25 PM
<div><blockquote><hr>Ildarus wrote:<div></div> <blockquote> <hr> Kaku99 wrote: <div></div> <div>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</div> <div> </div> <div>This makes no sense to me.</div> <p>Message Edited by Kaku99 on <span class="date_text">07-25-2006</span><span class="time_text">02:01 PM</span></p> <hr> </blockquote> <p>OMG, are you kidding me? You got to be joking? You do realize those towers are relatively new to the game and that you have always had to climb them in Antonica and CL which have been in the game from the start. Common sense tells you that they would eventually put the TS and Nek ones in the tower where they belong.</p> <p>Yes, it has been easier just talking to the trainer on the ground, but come on, you can't actually beleive they were going to just leave them there. I knew eventually they would put them in the tower where they belong. Henceforth, Griffon Tower!!</p> <p>While your at it, why don't you ask Blackgaurd if he can just make it so <font color="#ffff00">we can take the bells from QH and EFT to any zone in the game</font> and even choose from a couple drop points in each zone then we wont even need the towers. :smileywink:</p><hr></blockquote>IMHO every change made to this game since LU20 has been to effect PVP in some way. On PVP servers you can buy a ticket to any major zone, Lava, nek, TS, Zek, EL, Feerrott, Everfrost, so basically this has already occured. Griffons are huge in PVP they are camped and made very difficult to use at times, moving the trainers to the top of the tower is clearly to make it more difficult in during PVP. Since I tend to spend most of my time there I personally would like to see all the trainers on the ground. (I know easy button)</div>
LiquidFusion17
07-28-2006, 06:41 PM
<DIV>i can see this as an advantage on pvp servers... gives me an extra 10 secs to kill scared newbs.</DIV>
Magic
07-28-2006, 09:56 PM
<DIV>Bypass the ramps, let's take the elevator up!!! :smileyvery-happy:</DIV>
DarkMirrax
07-29-2006, 01:56 PM
<BR> <BLOCKQUOTE> <HR> Scarrlette wrote:<BR> <P>It's ALWAYS Blackguards fault!</P> <P> </P> <P>Whats funny is, in Nek and TS, I'm always climbing to the top anyway and remembering that they aren't up there. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>Hahaahhhaaa i do the same thing !! drives me nuts , now you can guarentee when they are now up top ill be at the bottom scrathing my head !!</P> <P> </P> <P>this is going to ruin my enjoyment of the game bah ! /sarcasm off !</P>
Bhagpuss
07-30-2006, 01:30 AM
<div><blockquote><hr>Scarrlette wrote:<div></div> <p>It's ALWAYS Blackguards fault!</p> <p>Whats funny is, in Nek and TS, I'm always climbing to the top anyway and remembering that they aren't up there. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><hr></blockquote>Me too. Sooner they are on top the better.</div>
Bhagpuss
07-30-2006, 01:43 AM
<div><blockquote><hr>Microphage wrote:<div></div> <p>They are going to move the griffon trainers into the towers now. Perhaps that means other zones will soon be getting towers? I think it’s kind of neat that the zones are dynamic like that.</p> <p> As for the people who think that long leisurely trips and 5 minute waits at the spires are fine, please understand that not everyone feels that way.</p><hr></blockquote>I agree.Five minutes is ridiculously fast.</div>
<div><blockquote><hr>Bhagpuss wrote:<div>I agree.Five minutes is ridiculously fast.</div><hr></blockquote>No, five minutes is way too long. I don't pay $15 a month to sit around and do nothing.</div>
Garex
07-30-2006, 07:15 AM
<P>I agree with the OP.</P> <P>This is just another stupid change that is unneccessary. If the devs want to get rid of the griffon egg quest then by all means do so. There is no need to move the Griffon tamer on top of the tower.</P> <P>Reason 1: This works fine as it is, don't fix what isn't broken. Just remove the griffon egg quest.</P> <P>Reason 2: The griffon towers in ANT and CL are still bugged. I still get stuck going nowhere. I end up having to run to my destination or selecting another place to fly.</P> <P>Reason 3: This will most certainly create a bug. Hence getting stuck going nowhere.</P> <P>Reason 4: This is a useful tool for scouts to develop thier safefall skill.</P> <P>Reason 5: Annoying (going up to top of tower) for overall gameplay and please you stupid posters saying that they hardly use the griffons anymore, fine for you, but what about the rest of us who still use them. If you don't care eigther way, why even make a stupid comment? Your not helping anyone.</P> <P>Reason 6: This is another ill thought out change, that again not many people want and the other half of people don't really care. But to those who do care, are again being ignored.</P> <P>Reason 7: Pointless change, where there are other changes that needs addressing. This is very vexing for anyone who cares.</P> <P>Reason 8: Pointless change, where there are other changes that needs addressing. This is very stupifiying to anyone who cares.</P> <P>Reason 9: Pointless change, where there are other changes that needs addressing. This deserves a hundred mentions because there has been too many.</P> <P> </P> <P> </P> <P> </P>
ganjookie
07-30-2006, 07:51 AM
OMG 2 threads on the griffon change...I am so proud of this community!/sarcasm off<div></div>
Simik
07-30-2006, 12:51 PM
<div><blockquote><hr>Garexan wrote:<div></div> <p>I agree with the OP.</p> <p>This is just another <font color="#ffff00">stupid</font> change that is unneccessary. If the devs want to get rid of the griffon egg quest then by all means do so. There is no need to move the Griffon tamer on top of the tower.</p> <p>Reason 1: This works fine as it is, don't fix what isn't broken. Just remove the griffon egg quest.</p> <p>Reason 2: The griffon towers in ANT and CL are still bugged. I still get stuck going nowhere. I end up having to run to my destination or selecting another place to fly.</p> <p>Reason 3: This will most certainly create a bug. Hence getting stuck going nowhere.</p> <p>Reason 4: This is a useful tool for scouts to develop thier safefall skill.</p> <p>Reason 5: Annoying (going up to top of tower) for overall gameplay and please you <font color="#ffff00">stupid posters</font> saying that they hardly use the griffons anymore, fine for you, but what about the rest of us who still use them. If you don't care eigther way, why even make a <font color="#ffff00">stupid</font> comment? Your not helping anyone.</p> <p>Reason 6: This is another ill thought out change, that again not many people want and the other half of people don't really care. But to those who do care, are again being ignored.</p> <p>Reason 7: <font color="#ff0000">Pointless change</font>, where there are other changes that needs addressing. This is very vexing for anyone who cares.</p> <p>Reason 8: <font color="#ff0000">Pointless change</font>, where there are other changes that needs addressing. This is very stupifiying to anyone who cares.</p> <p>Reason 9: <font color="#ff0000">Pointless change</font>, where there are other changes that needs addressing. This deserves a hundred mentions because there has been too many.</p> <hr></blockquote>note: Using the word, "stupid," does not increase the relavency of your post, and can take all meaning out of it to people who find it to personally attack the opposition.note two: if its so pointless why complain?</div>
RallyVale
07-30-2006, 01:55 PM
<blockquote><hr>Simik wrote: note: Using the word, "stupid," does not increase the relavency of your post, and can take all meaning out of it to people who find it to personally attack the opposition. <div>note two: if its so pointless why complain?</div><hr></blockquote>Entire first page of this thread is people attacking the OP and people laughing about said persons attacking the OP. Their reasons are mostly "I'm too high level to use griffin towers in TS/Nek", "There are other things I hate more", and "Ur dum". I do think he chose a pretty good word to describe it. That note two is the part I don't understand. People saying you shouldn't complain about something that's not yet a problem because there are worse problems already. My note 3: I'm too high level to use griff towers in TS/Nek. Note 4: A question really. Why are there ledges posing as ramps on those towers anyways? It's odd that almost all of them are placed near hills and/or ramps and nobody thought that maybe they had a ineffecient design going there.<div></div>
GegolianBadbain
07-30-2006, 02:18 PM
<P>God the EQ community is turning into the World of Warcraft community. It's saddening. Honestly the biggest reason I came back to this game. Because the community was amazing, now we're seeing continued 12 year old responses instead of mature response. Just because your behind a keyboard does not give you the right to be a complete -[expletive haxx0red by Raijinn]-</P> <P>Look, this is true. And its a responsble question I feel that anyone has the right to ask. Why do half of you people forget that :</P> <P>WE are the ones paying for this service.</P> <P>WE are the ones who use this service.</P> <P>WE are the ones directly effected by changes made to this service.</P> <P>So you're [expletive haxx0red by Raijinn] right I will question a useless update that holds no real solution to common issues we have in the game. Instead of wasting time on useless changes why not investing that spent time on real issues and finding solutions to current problems.</P> <P>And for you people who sit around and troll this [expletive haxx0red by Raijinn] board to bash on what people say, grow up. Its that [expletive haxx0red by Raijinn] simple. We pay for this service, and are the continued reason to why this company stands as is. And it is only expected that they continue to hear our cry for change, may it be a question or a ask for a long over due solution. </P> <P> </P>
Simik
07-30-2006, 06:08 PM
<div><blockquote><hr>RallyVale wrote:<blockquote><hr>Simik wrote: note: Using the word, "stupid," does not increase the relavency of your post, and can take all meaning out of it to people who find it to personally attack the opposition. <div>note two: if its so pointless why complain?</div><hr></blockquote>Entire first page of this thread is people attacking the OP and people laughing about said persons attacking the OP. Their reasons are mostly "I'm too high level to use griffin towers in TS/Nek", "There are other things I hate more", and "Ur dum". I do think he chose a pretty good word to describe it. That note two is the part I don't understand. People saying you shouldn't complain about something that's not yet a problem because there are worse problems already. <hr></blockquote>for the first i will say that i just have a problem with the word itself.. i find there are other words better suited in most cases.The problem with complaining that its a pointless change is that its not really a strain on resources, and they do make other changes. I honestly dont have any opinion of running up or down the griffon towers, if i must im not worried about another few seconds of running. As pacifist as that is, there are worst things that can happen while changes are being made.</div>
slubins73
07-31-2006, 12:33 AM
<P>No, climbing the towers is not exactly fun, but it isn't a major issue. It would be much easier to place the griff's on the ground level like 99% of the other npc's. So a little spice in npc placement is always welcomed (except of course Hooluk<sp> lol) Since, we are looking at things like this...</P> <P>It would be nice to make the spires a little larger! It is like a Guiness World record, cramming the toons in there. The 5 minutes thing is very EQ1 , thus timesink. IMO, I am amazed a the defense of this. Yes, 5 minutes is no big deal, but the 5 minutes is in there for timesink...not for lore, uniqueness or specialty. </P> <P> </P>
greenmantle
07-31-2006, 05:36 AM
Only sensible solution possible seeing the community is hopelessly divided over top or bottom of towers and 1 minute v's 5 minutes is to scrap all towers and portals , allow druids thier righfull place as the taxi's of norrath and allow me to charge 100p for a port again :robotvery-happy:
Magic
08-01-2006, 02:12 AM
<P>I was in The Thundering Steppes last night for the first time in my life. I climbed to the top of one of the towers and spoke to the tamer. I was not asked where I wanted to go but was instead given a griffon egg quest which I completed. I can ride the griffons now. I like the way this works and I don't mind the ramp climb to the top of the tower.</P> <P> </P>
Maroger
08-01-2006, 04:24 AM
I hate that climb up and down the towers -- if they had made the ramp wider it would not be so bad but it is [Removed for Content] now!!
Majorminor
08-01-2006, 05:38 AM
<P>When My belly is all full of Ale, that climb is more fun /nod</P> <P> </P> <P>/sigh Why even have griffon towers, Just give everyone a spell to port them, anywere in the game they want /nod Now that's what we need. /rolls eyes</P>
Garex
08-01-2006, 07:03 AM
<DIV> <DIV><BR> <BLOCKQUOTE> <HR> RallyVale wrote:<BR><BR> <BLOCKQUOTE> <HR> Simik wrote:<BR><BR>note: Using the word, "stupid," does not increase the relavency of your post, and can take all meaning out of it to people who find it to personally attack the opposition.<BR> <DIV><BR>note two: if its so pointless why complain?<BR></DIV><BR> <HR> </BLOCKQUOTE>Entire first page of this thread is people attacking the OP and people laughing about said persons attacking the OP. Their reasons are mostly "I'm too high level to use griffin towers in TS/Nek", "There are other things I hate more", and "Ur dum". I do think he chose a pretty good word to describe it.<BR><BR>That note two is the part I don't understand. People saying you shouldn't complain about something that's not yet a problem because there are worse problems already.<BR><BR> <HR> </BLOCKQUOTE>for the first i will say that i just have a problem with the word itself.. i find there are other words better suited in most cases.<BR><BR>The problem with complaining that its a pointless change is that its not really a strain on resources, and they do make other changes. I honestly dont have any opinion of running up or down the griffon towers, if i must im not worried about another few seconds of running. As pacifist as that is, there are worst things that can happen while changes are being made.<BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT color=#ccff00>As usual things have to be explained in detail. So I'll try this time, with a less volatile attitude.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>Yes, fine, there are other words more suited to what I'm trying to say, but the fact that such a simple and yet aggresive word was used shows how I feel. When people are angry, they do not normally use articulate language to get thier point across. Anyone working in customer service will know what I mean, if you don't, then please don't ask.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>Firstly, IMO this is a pointless change, although as someone already pointed out, that even this update does not affect any other resources concerning ongoing changes to the game. This isn't really the point. In the perception of some people including myself this change, frankly is unworthwhile, that doesn't even warrant any attention. Noone I know of, asked for this change no matter how trivial it is. The fact that it's such a trivial change makes one wonder what priorities or mindset the devs are in. This is what so vexing.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>Quite frankly I'm vexed about the sarcastic remarks too. If you don't use the griffon towers then please don't make a comment since this does not affect you. I have already pointed out that the towers in CL and ANT are still bugged and I still get stuck ridding on top of the griffon but not actually moving, or in some cases the griffon tamer is nowhere to be seen. Moving the griffon tamer to the top of the tower will most certainly create the same problem.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>For you scouts out there and for anyone who did not understand as to how the griffon tamers are useful for developing your safefall skill; well basically you can run up to the tamer select a destination then jump off griffon. Run back to tamer and repeat. This is much easier than having to run up to the top of tower each time then jumping.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>If the devs did not place the tamer on the ground when the towers were built, then we would not even have this discussion. But because they are there, you have to admit that it is 100% better than going up the tower.</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>If the devs want continuity, then why not place the tamers in CL and ANT on the ground too?</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>Like I said we wouldn't be here if the tamers were never put on the ground (I wouldn't have thought of it or cared, but now I do care). Now that thier there, it is better for them to stay there because it is 100% better. As a customer I have a right to have my opinion. As a fanboi you have the right to your opinion aswell, but please let it be a constructive one. Defending a trivial change is worse than complaining about it. It is akin to using a cannon to kill a fly.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV>
Crim001
08-01-2006, 07:20 AM
<P>Omg.....I can't believe I'm saying this but....</P> <P>Ya know, back in the day there weren't griff towers in TS! You actually had to run to go somewhere!!</P> <P>/watches all the whiners and complainers gasp</P> <P>Seriously, find something better to whine about</P>
I really can't believe people are complaining about this. It takes a few extra seconds to run up the tower, and the only time those seconds matter are in PvP, which shouldn't have any effect on the game on the non-PvP servers (even though we all know it does). The whole purpose of griffon towers is for the griffons to fly from them, so it makes much more sense to have the griffons in the tower. Sure, it's a minor change, but that doesn't mean the devs shouldn't ever fix anything that isn't game-breaking. The little stuff adds flavour to the game, and if they get around to fixing it, then fix it.But do we really need the "This is a landing platform" message?<div></div>
<div><blockquote><hr>Crim001 wrote:<div></div> <p>Ya know, back in the day there weren't griff towers in TS! You actually had to run to go somewhere!!</p><hr></blockquote>*nod* Both ways. Past the owlbears. In the snow. </div>
Kadurm
08-01-2006, 04:37 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Crim001 wrote:<BR> <P>Ya know, back in the day there weren't griff towers in TS! You actually had to run to go somewhere!!</P> <HR> </BLOCKQUOTE><BR>*nod* Both ways. Past the owlbears. In the snow. </DIV><BR> <HR> </BLOCKQUOTE><BR>*nod* UPHILL, both ways! :smileyhappy:
Saihung23
08-01-2006, 04:48 PM
<BR> <BLOCKQUOTE> <HR> Kadurm wrote:<BR> <BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Crim001 wrote:<BR> <P>Ya know, back in the day there weren't griff towers in TS! You actually had to run to go somewhere!!</P> <HR> </BLOCKQUOTE><BR>*nod* Both ways. Past the owlbears. In the snow. </DIV><BR> <HR> </BLOCKQUOTE><BR>*nod* UPHILL, both ways! :smileyhappy:<BR> <HR> </BLOCKQUOTE>And they hadnt finished the graphic for shoes so we were all barefoot...<BR>
123bli
08-01-2006, 05:08 PM
<div><blockquote><hr>Gungo wrote:<div></div> <div></div> <p>I agree 5 minutes can be a bit long. 1 minute would be great. If they ever expand upon the spires to go to other dimensions/worlds. They should allow the shard guy give out seperate shards to take you there. And the portal should go off at least ever 2 minutes. </p> <p>Druid rings should be the main transportation across the norrathian continents. I do however miss the ability to actually run from zone to zone like eq1. It made the world feel more like 1 world and less click this bell to port. When faydwer come sout i hope there is at least one boat ride zone (not the boat zones we currentl have) but an ocean of tears eq1 style zone. where you take a boat from sinking sands docks, zone into a water zone w a few small rock islands. Take a ~5 minute boat ride across the zone and zone into the faydwer zone. This would make the feel more like a world and less click this bell and port. </p><p>Message Edited by Gungo on <span class="date_text">07-25-2006</span> <span class="time_text">02:55 PM</span></p><hr></blockquote>Especially on PvP L0L</div>
Laiina
08-01-2006, 05:10 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> I hate that climb up and down the towers -- if they had made the ramp wider it would not be so bad but it is [Removed for Content] now!!<BR> <HR> </BLOCKQUOTE><BR>Agree - I always get stuck at the top and have to back up
Saroc_Luclin
08-01-2006, 06:03 PM
<div><blockquote><hr>GegolianBadbain wrote:<div></div><p>So you're [expletive haxx0red by Raijinn] right I will question a useless update that holds no real solution to common issues we have in the game. Instead of wasting time on useless changes why not investing that spent time on real issues and finding solutions to current problems.</p> <p>And for you people who sit around and troll this [expletive haxx0red by Raijinn] board to bash on what people say, grow up. Its that [expletive haxx0red by Raijinn] simple. We pay for this service, and are the continued reason to why this company stands as is. And it is only expected that they continue to hear our cry for change, may it be a question or a ask for a long over due solution. </p> <hr></blockquote>Well the time you took to read and respond to the thread probably took longer than a Dev needed to move the 18 NPC's in question in the two zones. So it's not as if it was a 'time wasted' since it likely didn't take long at all.Honnestly, this change seems like one of those low level changes that exist in the bug/to do pile for ages as something the Dev's want to do, but rarely get around to because of other things. But every so often, a Dev will finish his/her main tasks (or be waiting for a compile to finish or other things) and they find they are in a bit of a limbo-state. Too late in the day to start another major task, but too early to head out of the office. That's when those little low priority ToDo tasks like moving the griffon trainers, fixing typos, tweeking a door animation, etc... get done. (They often are used as tasks for new Dev's to do so they can learn the systems without the risk of breaking something major)So from the Dev's Point of View, it's another task cleared out of thier huge ToDo/ToFix lists, and it makes behaviour consistant across all the towers and especially with the original towers (Consistancy is good with major projects in general), and it fits the RP environment they are trying to set up, and it (likely) didn't take long to do. So it was a net gain as far as they are concerned with relatively few costs. (As for why they weren't in the towers originally; only SOE knows. It may just have been how the towers and NPC's were added to the zones and something they didn't fix up till now)</div>
AgedWond
08-01-2006, 09:26 PM
"For you scouts out there and for anyone who did not understand as to how the griffon tamers are useful for developing your safefall skill; well basically you can run up to the tamer select a destination then jump off griffon. Run back to tamer and repeat. This is much easier than having to run up to the top of tower each time then jumping..."This really isn't a valid point for keeping them on the ground. I understand that you use it for that purpose but there are so many other places you can jump off of and get skill-ups. I can't tell you how many times I've run up the towers only to tell myself oops the trainer is on the ground. I think it would be nice to have all the trainers in the same spot...in the towers.It fits..the towers were created for the griffons to fly from and to..having the trainers on the ground seems a bit out of place."The fact that it's such a trivial change makes one wonder what priorities or mindset the devs are in. This is what so vexing."Probably because it's an easy change to make compared to some of the other things and it adds some continuity to the environment. This change was probably along the lines of oh we can fix this too while we are fixing some bigger things.
grymmstone
08-02-2006, 04:00 AM
<BR> <BLOCKQUOTE> <HR> <FONT color=#ccff00>For you scouts out there and for anyone who did not understand as to how the griffon tamers are useful for developing your safefall skill; well basically you can run up to the tamer select a destination then jump off griffon. Run back to tamer and repeat. This is much easier than having to run up to the top of tower each time then jumping.</FONT> <DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ccff00>*********</FONT></DIV> <DIV><FONT color=#ccff00></FONT> </DIV> <DIV><FONT color=#ff00cc>So, I guess the pressing question for you is how on god's green earth did you skill up your safefall back when you could not jump from a griff and had to ride from point A to point B? Gasp... you mean you actually went to the higher tiers that had higher and higher jump points. OMG unheard of. That would be... Disastrous... I think the reason you give is reason enough to move the griffs into the towers as opposed to keeping the NPC on terra firma.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV></DIV><BR> <HR> </BLOCKQUOTE><BR>
Magic
08-02-2006, 04:34 AM
<P>I have an idea! Let's replace the griffons and towers with ostrich rides! :smileyvery-happy:</P> <P>That way we stay on the ground!</P> <P>But then again I don't mind the tower climb for the views alone.</P>
Aethelred24
08-02-2006, 07:49 AM
<DIV>3 pages of this....Well, I hated that the trainers and griffons were on the ground. I can't say that going up the stairs was something to write home about, but I just didn't like the way it looked with them on the ground. I like things tidy and in place. =)</DIV>
Landiin
08-02-2006, 12:42 PM
<div><blockquote><hr>grymmstone wrote:<div></div> <blockquote> <hr> <font color="#ccff00">For you scouts out there and for anyone who did not understand as to how the griffon tamers are useful for developing your safefall skill; well basically you can run up to the tamer select a destination then jump off griffon. Run back to tamer and repeat. This is much easier than having to run up to the top of tower each time then jumping.</font> <div> <div><font color="#ccff00"></font> </div> <div><font color="#ccff00">*********</font></div> <div><font color="#ccff00"></font> </div> <div><font color="#ff00cc">So, I guess the pressing question for you is how on god's green earth did you skill up your safefall back when you could not jump from a griff and had to ride from point A to point B? Gasp... you mean you actually went to the higher tiers that had higher and higher jump points. OMG unheard of. That would be... Disastrous... I think the reason you give is reason enough to move the griffs into the towers as opposed to keeping the NPC on terra firma.</font></div> </div> <hr> </blockquote>Go to commonlands and jump off the the top over and over there, or in antonica at the Bell. I went from 12ish to 105 in about 45 to 1hr in commonlands. Jump splat, press the down arrow key, jump splat, press the down arrow key..... <hr></blockquote></div>
Bammagus
08-02-2006, 02:17 PM
Oh, come now, how about we put a bell at the base of the tower that you can click to port to the top of the tower?
Aethelred24
08-02-2006, 08:48 PM
<BR> <BLOCKQUOTE> <HR> Bammagus wrote:<BR>Oh, come now, how about we put a bell at the base of the tower that you can click to port to the top of the tower?<BR> <HR> </BLOCKQUOTE><BR>That is hilarious!
Magic
08-02-2006, 10:50 PM
Dang! A bell would be even better than my elevator idea! :smileyvery-happy:
Bierof
08-02-2006, 11:53 PM
Who cares where the griffon dude sits, lets put in a tower at the TS docks, goodies don't have to dirty thier shoes in Nek. =P<div></div>
<div><blockquote><hr>Bierofen wrote:Who cares where the griffon dude sits, lets put in a tower at the TS docks, goodies don't have to dirty thier shoes in Nek. =P<div></div><hr></blockquote>I like the towers in Nektulos! I can fly over the owlbears and taunt them, and they can't eat me! <span>:smileyvery-happy:</span> Or, at least I could before the owlbears migrated. *grumble* I miss the owlbears - Nektulos just isn't the same without them.</div>
FreaklyCreak
08-03-2006, 01:49 PM
<P>Can someone lock this thread? It's so pointless. It's people crying cause they have to walk up the tower. It's totally not as bad as before they had railing put in.</P> <P>Anyways...Devs don't respond to posts that call them out directly....especially community managers =P</P>
Gargamel
08-04-2006, 09:56 PM
<div>OP is a spoiled whiney punk.Why do we have all these zones anyway... there should be a NPC in town that can teleport mobs to your room to kill for xp.Sure kid.. do you want an "I win" button while you are at it?</div>
Kleev
08-05-2006, 12:31 AM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR><BR>But do we really need the "This is a landing platform" message?<BR> <BR> <HR> </BLOCKQUOTE><BR>My memory might be a lil fuzzy here..but i seem to remember way back if someone was standing on the landing platform it woulnd't let you take off from another tower to that one untill the person moved..could be wrong though.
Ebjelen
08-05-2006, 12:46 AM
<BR> <BLOCKQUOTE> <HR> Bierofen wrote:<BR>Who cares where the griffon dude sits, lets put in a tower at the TS docks, goodies don't have to dirty thier shoes in Nek. =P<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>This illustrates one of the problems with the current set up of the towers in TS/Nek. A bit obtuse, but there it is, PvP. In PvP landing at a tower and then having to get down to the tamer could be the difference between life and death. There are many griffin-route-battles where people chase each other from tower to tower trying to get the upper hand.</P> <P>Also, the dirty feet part. In TS and Nek, the routes are not simple loops. There are extra destinations, Bone Lake and Cold Wind Cove, that require a transfer. These transfers, both in destination and PvP, require that a player land and then run down the tower, possibly while under attack.</P> <P>Those two cases mean that someone may have actually asked for this change. Just because I don't know of anyone personally that asked for this change, does not mean it didn't happen.</P> <P> </P>
Oakum
08-05-2006, 09:09 PM
<BR> <BLOCKQUOTE> <HR> greenmantle wrote:<BR> Only sensible solution possible seeing the community is hopelessly divided over top or bottom of towers and 1 minute v's 5 minutes is to scrap all towers and portals , allow druids thier righfull place as the taxi's of norrath and allow me to charge 100p for a port again :robotvery-happy:<BR> <HR> </BLOCKQUOTE> <P><BR>I agree. Its the only sensible solution although with the coin differences between eq1 and eq2 I would personnally only charge one plat if it was out of my way and 50 gold per person if it was where I was going. </P> <P>On the other hand, I could see people thinking that having to climb a tower where which the griffon flys off of the top of to be too hard and time consuming. They should make it so that the griffon is mounted on the ground, then walks up the ramp and takes off. </P> <P>I sometimes find other things too time consuming too. Why do fights have to take so long? Why do I have to wait a minute to see if a chest drop? Somedays I don't care about the RP value of actually controlling which spells I use. I know I am going to win. I just want the chest. So when they take out tower climbing can they also take out actual combat too. Just have the computer do the calcualtions and tell me I won and pop the chest. Also lets take out all interims in tradeskilling and make crafting like working on an assembly line - nevermind. They already did that. Also, why do I have to go to KoS to get T7 nodes? Why can't I harvest nodes in Antonica and let my skill level determine what I harvest? Its too much work to travel to a certain zone to get a certain node. </P> <P>All sarcasm aside, I don't think that the climb up a tower is so time consuming that it is a big issue and climbing the tower to get on the griffon where it launches from does make a RP sense. The pro's of climbing the tower outweighs the cons IMO</P><p>Message Edited by Oakum on <span class=date_text>08-05-2006</span> <span class=time_text>12:10 PM</span>
Magic
08-08-2006, 05:07 AM
<P>I go through the trouble of climbing the tower ramps, being careful not to fall off the edges as I negotiate the three turns. This takes several seconds in real time but I don't mind.</P> <P>I approach and hail the griffon tamers to select my destination. This takes a brief amount of time to read and move my mouse to the appropriate text bubble that has my desired destination but I don't mind that either. </P> <P>The moment that I click on the text bubble that has my destination, BOOM, I'm in flight at speed already! This is odd to me. I'm not complaining but it makes me wonder how I got on the griffon's back in the first place. We seem to be missing an animation sequence.</P> <P>My point is this; if we're going to take shortcuts, like totally omitting the griffon mounting and take-off sequences, why not go one step further? Why not make the griffon towers themselves be triggers? Touching either of two opposite walls causes you be in flight automatically to one of the destinations. Touching either of the two walls in between the two mentioned above causes you be in flight automatically to the other destination. That way you can hover your mouse over the tower wall as you approach it and when you get within range, as with zone doors, you see the name of the destination. If you wanted the other destination, you'd run around to either side of the tower and touch that wall instead. </P> <P>I'd go for that.</P>
<DIV>I would like for their to be bell hops at each bell-when I hail them they ring the bell for me and save me the wear and tear on my wrist and elbow.</DIV> <DIV> </DIV> <DIV>I mean how many thousands of times do we ring those bells during our EQ2 life? Seems they could help us out by placing an NPC there to do it for us.</DIV> <DIV> </DIV> <DIV>cheers,</DIV> <DIV> </DIV> <DIV>Jerril</DIV>
Devilsbane
08-11-2006, 04:12 AM
<BR> <BLOCKQUOTE> <HR> Kaku99 wrote:<BR> <DIV>I see that on test you are moving the griffin trainers in TS and Nek up into the towers. Frankly the thrill of navigating the switchback stairs to climb the tower rapidly loses its charm. Why are you moving the trainers into the towers in the "higher" level zones?????</DIV> <DIV> </DIV> <DIV>This makes no sense to me.</DIV> <P>Message Edited by Kaku99 on <SPAN class=date_text>07-25-2006</SPAN> <SPAN class=time_text>02:01 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Having to run up the stairs once compaired to jumping down multiple times is fine. When I am hopping from one station to another to another to get where im going. Nek has no direct flight to bonelake from dock. So if you jump off the wrong side at N'marr you get killed.
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