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View Full Version : Please leave the griffons and their tamers alone!


Seffrid
07-23-2006, 05:26 PM
<DIV>From the update notes:-</DIV> <DIV> </DIV> <DIV>"- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Please don't make this change!</DIV> <DIV> </DIV> <DIV>This quest isn't simply flavor left over from a previous live event,  as dismissed by Moorgard elsewhere, it has become a perfectly good and worthwhile quest in its own right. It serves to lead the player through the zones and adds atmosphere to those zones - which I think is a rather better description than "flavor" and without which any game is the poorer.</DIV> <DIV> </DIV> <DIV>Against which, I can't in all honesty think of a single reason to make this change.</DIV><p>Message Edited by Seffrid on <span class=date_text>07-23-2006</span> <span class=time_text>06:26 AM</span>

Zabjade
07-23-2006, 05:32 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Easy solution, put tamers and griffon in the tower, and put a BREEDER (with pens and cottage?)  at the tower closests to the eggs. </font></font></font><div></div>

Elorah
07-23-2006, 07:24 PM
<P>Not sure if they are removing the quest for them, but it does sound like they are now placing them into the top of the towers.</P> <P> </P>

Ama
07-23-2006, 07:26 PM
<BR> <BLOCKQUOTE> <HR> Seffrid wrote:<BR> <DIV>From the update notes:-</DIV> <DIV> </DIV> <DIV>"- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest."</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Please don't make this change!</DIV> <DIV> </DIV> <DIV>This quest isn't simply flavor left over from a previous live event,  as dismissed by Moorgard elsewhere, it has become a perfectly good and worthwhile quest in its own right. It serves to lead the player through the zones and adds atmosphere to those zones - which I think is a rather better description than "flavor" and without which any game is the poorer.</DIV> <DIV> </DIV> <DIV>Against which, I can't in all honesty think of a single reason to make this change.</DIV> <P>Message Edited by Seffrid on <SPAN class=date_text>07-23-2006</SPAN><SPAN class=time_text>06:26 AM</SPAN><BR></P> <HR> </BLOCKQUOTE> <P><BR>I can think of a perfectly good reason Seffrid and that is the newest term "Streamlining".  New people coming in want instant access to these places without having to do the quest so it is streamlined for their benefit. </P> <P> </P> <P>I do hope that they take Zabjade's advice and put a breeder on the ground not taking out the quest.  Actually to me this should be an Access quest and they should have done something like this for the Wizard spires where you must go to get something being permitted to use them. </P> <P>I deffinately hope that this quest is not taken out because if it is taken out then I will lose alot of my faith in EQ2 seeing that the game is being quote "Streamlined" for the majority of the Masses benefit.</P>

EQ2Playa432
07-23-2006, 07:49 PM
I agree with Amana. I do not one bit like this change. Please keep the quest there but add a breeder.<div></div>

Eveningsong
07-23-2006, 09:04 PM
Actually, my first reaction was NO don't move the tamer! I HATE running up the tower lol. Put the griffon in the tower, let me buy my ride at the bottom and animate me running up to catch the ride. I'll run down myself, promise! LOL.

littleman17
07-23-2006, 09:22 PM
<P>YAAAAAAAAAAAAAY! Now my low level characters without invis (defiler and paladin) will be able to use the towers without doing a quest that forces me into a heroic aggro filled area hoping I find a clutch of eggs! Oh and I won't have to waste time with my higher characters when they want to transverse this zone quickly.</P> <P> </P> <P>But yeah, remove the NEED to do the quest, but add a breeder so the people that want to do the quest can do it.</P><p>Message Edited by littleman17 on <span class=date_text>07-23-2006</span> <span class=time_text>10:23 AM</span>

Maroger
07-23-2006, 11:10 PM
<DIV>I was so proud when my characters completed this quest. I think it should be left in. SOE needs to stop removing content. </DIV> <DIV> </DIV> <DIV>With all the unfinished work like TS writs - why do they take time to make this unwanted change -- just another example of dumbing down the camp and removing the challenge and excitement from those areas. </DIV> <DIV> </DIV> <DIV>JUst like they stipped quests out of the newbie zones now they are stripping quests from other zones too -- all part of a plan to make it like "WoW" - no work!!</DIV>

Mystfit
07-24-2006, 12:30 AM
<DIV>I'm shocked they left it in this long. The quest has implied from the beginning, to be a temporary quest.</DIV> <DIV>I can understand a desire to keep in the quest, I can't understand making it a catastrophic move on SOE's part....</DIV>

Ama
07-24-2006, 01:00 AM
<BR> <BLOCKQUOTE> <HR> STCardGeek wrote:<BR> <DIV>I'm shocked they left it in this long. The quest has implied from the beginning, to be a temporary quest.</DIV> <DIV>I can understand a desire to keep in the quest, I can't understand making it a catastrophic move on SOE's part....</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Its not quote "Catastrophic" but the problem is alot of us are implying SoE is doing this to "Streamline" the game.  This streamlining being where people can go in and get rewards in 1/2 to 1/4 the time it took the rest of us.  I like the fact that you need to do an access quest in order to use the griffon tower.  I liked it the same when you had to do the access quests to reach the newer areas in the game as well.  However that was taken out so people could quickly go adventure instead of worrying about completing some tiny quest. </P> <P>Really SoE needs to stop messing with stuff that ain't broke as a mechanic would put it.  If it ain't broke don't fix it however SoE's mauntra appears to be if it ain't broke but people complain scrap it and put something else in.</P>

Finora
07-24-2006, 01:16 AM
<BR> <BLOCKQUOTE> <HR> littleman17 wrote:<BR> <P>YAAAAAAAAAAAAAY! Now my low level characters without invis (defiler and paladin) will be able to use the towers without doing a quest that forces me into a heroic aggro filled area hoping I find a clutch of eggs! Oh and I won't have to waste time with my higher characters when they want to transverse this zone quickly.</P> <P> </P> <P>But yeah, remove the NEED to do the quest, but add a breeder so the people that want to do the quest can do it.</P> <P>Message Edited by littleman17 on <SPAN class=date_text>07-23-2006</SPAN> <SPAN class=time_text>10:23 AM</SPAN><BR> <HR> </BLOCKQUOTE>Both are doable by very low level ( like lvl 11) characters, the TS one is particularly easy. And the eggs are almost always up in large numbers when you have the quest (at least it was for my new lvl 12 when I took her out to do the one in TS.)<BR><p>Message Edited by Calendri on <span class=date_text>07-23-2006</span> <span class=time_text>05:16 PM</span>

littleman17
07-24-2006, 01:38 AM
<DIV>Oh and for future reference, SOE's mantra is "If it's not broken, break it!"</DIV> <DIV> </DIV> <DIV>But as for streamlining, access quests should be removed after the very first person does them... but wait that would follow logic wouldn't it? God forbid things make sense!</DIV> <DIV> </DIV> <DIV>Like the quests to zek/el... how many times do you have to build that god forsaken boat?</DIV> <DIV> </DIV> <DIV>And quite frankly, the griffon quest should have been removed once enough eggs for each tower were found... maybe have a back up quest to find eggs just incase the current griff gets hurt.</DIV> <DIV> </DIV> <DIV>All the access quests that were for nothing more than to unlock some random huge door... once one person unlocks the door, it should stay unlocked (whether it be from removing the lock from the inside or sticking a log in the door).</DIV> <DIV> </DIV> <DIV>Streamlining is only bad if they do it to quests with uber rewards or mobs.</DIV> <DIV> </DIV> <DIV>Now your alts can get through things faster, so sit back, relax and stop your whining! (I can't really say that because I do my fair share of whining... but, eh)</DIV>

Eveningsong
07-24-2006, 03:17 AM
Hmm, actually someone on Test went to TS for the first time today and found that although the tamers moved up into the tower, the quest was still there. I'm not sure if this is how they intend to leave it, but for now those who want the quest to stay -- well its still there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Edit: his first time, undoubtedly others have been there previously and commented on it when I wasn't around to see lol.<p>Message Edited by Eveningsong on <span class=date_text>07-23-2006</span> <span class=time_text>04:18 PM</span>

Ebjelen
07-24-2006, 03:40 AM
<font color="#ffff00"><b>[26a] notice the a</b></font> This move isn't really a big surprise. Making the change now, after leaving the tamers on the ground so long, probably means something else is coming. With an expansion the magnitude of EoF due out in November I'm fully expecting some serious event quests in the September-October time frame. Lore-wise none of the expansions have suddenly  appeared, we get a lot of in-game lead-ups to the expansion event. For those that like access quests you should be looking for this as the advent of the heritage servers. (Is that what they're called? My memory fades.) Thats the next server line that SoE has unofficialy announced in a dev chat or two. On those servers all of those access quests are enabled and some of the more hard core elements of  the original EQ2 that a so many people did like. Not everyone likes wow-mode. Hopefully, there will be an SE version of that That one update line leaves me really wondering about 26b. <div></div>

Ebjelen
07-24-2006, 03:42 AM
P.S. most of these events don't show up on test at all. <div></div>

Gungo
07-24-2006, 08:22 AM
<DIV>Liek the previosu poster said the quest doesnt really make sense anymore. it was fun yes, but the griphon tower already has its birds to fly. Furthermore my guess is the next live event will be a similar quest to get the druid rings to work again. Which is essentially the same thing. These quests are fun to do for a short while, but the these quests are not needed afer a certain period of time. People complain abotu quests gettign removd etc . The one thing this game does not have is a shortage of quests. I have well over 2k quests and no where near all of them that i can do.</DIV>

Magic
07-25-2006, 01:06 AM
<P>What happens when the egg quest is done?  </P> <P>Did the griffons go up into the towers for you and become functional?</P> <P>I never did finish that quest because my level 28 Berserker never could survive the egg hunt.</P>

Eveningsong
07-25-2006, 01:41 AM
All that happened was that the next time you talked to the tamer you were given the standard where do you want to fly to dialog. I believe when the original live event was still happening there may have been more to it, or at least there was the griffin tower quest reward.

Tyrus Dracofire
07-25-2006, 05:53 AM
<P>Thunder Steppes's egg quest is lot easier and you can see most creatures (lions and griffins), but Nektulos Forest is bit tricky to get it done since SOE nerfed the chamoleon totem to be usable at level 30 instead when it was for lvl 15 in past.</P> <P>i hate the fact when SOE did completely very stupid with dark elves' natural stealth ability, it is the heritage skill and now they made it root to spot if you decide to invised. SOE is shooting thier own foots pretty much samething as those folks at Turbinegames did with Ac2, several changes and nerfings and class balancings when all those stuffs would had be done in beta before Eq2 is completely ready to launch as completed content filled game. some folks dont like "major changes" during game experiances and they expected most stable game and see new stuffs added each month but instead seeing skills and more tasking than it was used to be fun game. wonder what happen to Ac2? it got unplugged mostly by bad decisions made and people leave the game in droves. how much does eq2 game life expectancy? 1-2 years then goes unplugged due to unpopular decisions with downgrading on weapons and armors and beaf up the mobs.</P> <P>almost 70% want to solo while having chat with fellow gamers.</P> <P>about 20% want raids or groupeds.</P> <P>nearly 5% just want to craft and socializing or exploring.</P> <P>4% just to make money and fame.</P> <P>roughly 1% just want to be jackarsed or grief play or just being extreme evil.</P> <P> </P> <P>egg quest is solo content and it wasnt made for group.</P>

Purg
07-25-2006, 12:39 PM
<P>raical invis was always supposed to be non movement based, they fixed this not nerfed it. Read the text.</P> <P>People have had an additional skill there were not meant to have and haev been using it, gratz to them, not its fixed, learn to adapt. </P> <P>And that poll it said what do you do MOSTLY. MOSTLY> not 100% of the time, </P> <P>I solo about 80% time group 10% raid 10%. so i choose solo like many, doesn't mean i don't group or raid.</P> <P>don't take it out of contenxt.</P> <P>p.s. i love the way people are whing about this without know the facts of wehther the quest is active or not, its make sense they can't need any more eggs unless they are building a griffin army to take over the world, if people worry about why aer they worried that the griffins you ride can change in size by 400% unless there is a cave system below with a griffin for each size character in it, hmm in that case perhaps they do need more eggs.</P> <P> </P> <P> </P><p>Message Edited by Purgle on <span class=date_text>07-25-2006</span> <span class=time_text>01:41 AM</span>

MexStrat
07-25-2006, 07:22 PM
Am i missing something,  does this actually say that the quests are being removed?   Not that it bothers me either way.  all my toons have done it.  but i am curious if there was adendum to the quote somewhere, that says the quest is no longer in the game.   <div></div>

Madmoon
07-25-2006, 08:08 PM
<P>I  agree with the OP.  I have completed this quest several times.  My 15th Rank Defiler had a rough go of it, but it is a great element of the game.  Put them in the tower, for all I care, but make people earn the useage.  Heck, I would even have a quest for the griffons and boats everywhere.  Just make it like the TS/Nek griffons - doable, but one which you <EM>can </EM>do at lower levels.</P> <P>But leave the towers as they are.</P>

Terabethia
07-25-2006, 08:56 PM
<BR> <BLOCKQUOTE> <HR> Seffrid wrote:<BR> <DIV>From the update notes:-</DIV> <DIV> </DIV> <DIV>"- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest."</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P><BR><FONT color=#33ccff>I have to agree, I do not think that there is enough information in this vauge statement to assume that they are removing the quests. It is possible that they are simply making the Nek/TS towers just like the Ant/CL ones, where you have to climb to the top to get to the griffon.</FONT></P> <P><FONT color=#33ccff>In either case, I can't imagine that this will really effect my life, or something that I will ever really think about. But if they are removing the quest, I think it's just silly. Again, it's not game breaking and doesn't really effect my gameplay, but it is really annoying that everything I had to work for is being removed. I had to do the stupid quests to ride the griffon, to go into all the zones, etc. I had to do a 4 day long carpet quest to use the carpets in DoF that now you can ride for free (and if you do decide to do the quest, you can do it all at once in a couple of hours). Everything that the "Senior" players had to do, is now being removed for the newer players. While at the time I may have been a little frustrated by doing all that stuff, most of it was pretty neat, nothing was terribly hard (though maybe too time consuming) and looking back, I can say I am really proud of how much effort I actually had to put into my character to get where I am. New characters just can't say that to the same degree.</FONT></P>

Ildarus
07-25-2006, 09:32 PM
umm, I don't know about the rest of you, but this was more of a pain than a quest. It took 5 to 10 minutes out of my gaming time per zone. It doesn't bother me either way except that the quest really doesn't make anymore sense. It wasn't an access quest it was about helping establish the Griffon towers in those zones.

Gungo
07-25-2006, 10:04 PM
<BR> <BLOCKQUOTE> <HR> Terabethia wrote:<BR> <BR> <BLOCKQUOTE> <HR> Seffrid wrote:<BR> <DIV>From the update notes:-</DIV> <DIV> </DIV> <DIV>"- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest."</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P><BR><FONT color=#33ccff>I have to agree, I do not think that there is enough information in this vauge statement to assume that they are removing the quests. It is possible that they are simply making the Nek/TS towers just like the Ant/CL ones, where you have to climb to the top to get to the griffon.</FONT></P> <P><FONT color=#33ccff>In either case, I can't imagine that this will really effect my life, or something that I will ever really think about. But if they are removing the quest, I think it's just silly. Again, it's not game breaking and doesn't really effect my gameplay, but it is really annoying that everything I had to work for is being removed. I had to do the stupid quests to ride the griffon, to go into all the zones, etc. I had to do a 4 day long carpet quest to use the carpets in DoF that now you can ride for free (and if you do decide to do the quest, you can do it all at once in a couple of hours). Everything that the "Senior" players had to do, is now being removed for the newer players. While at the time I may have been a little frustrated by doing all that stuff, most of it was pretty neat, nothing was terribly hard (though maybe too time consuming) and looking back, I can say I am really proud of how much effort I actually had to put into my character to get where I am. New characters just can't say that to the same degree.</FONT></P><BR> <HR> </BLOCKQUOTE> <P>In the winter i take my snow mobile out and race with my friends. Sometimes when i am ahead they follow my trail and try to gain speed to cut me off. Thats not fair. they should make thier own trail.</P> <P>The point of the story is thats the way life is. You should expect to work harder to do something first, because everyone else who follows will have an easier time. The point of doing something first is to say you did it. Same with raids. Those guilds who killed cheldrak first get the props, that doesnt take away from the people who follow. They hear the rumours/strats, they probably beat it after a patch to change a bug. But the people who do soemthing first always have to work harder to acheive that. </P> <P>The griphon quests are not a good quest. Its an effort of tedium. I can see leaving 1 griphon quest in to unlock all the griphons, but why do i need to do the same quest several times in several zones. Its a time sink that doesn't add to the story line.<BR></P>

Tomanak
07-25-2006, 10:22 PM
<BR> <BLOCKQUOTE> <HR> Terabethia wrote:<BR> <BR> <BLOCKQUOTE><FONT color=#33ccff> I can say I am really proud of how much effort I actually had to put into my character to get where I am. </FONT> <HR> </BLOCKQUOTE></BLOCKQUOTE><BR>This is the way to look at it. Hell I even did the PITA lavastorm boat ride (I hated that one). All of the access quests etc, etc. The removal of these things doesnt bother me in the slightest. I didnt do them so I could say I did or lord it over those who havent, I did them to get access to a zone. Ergo I have already reaped the rewards for doing the quest. The upside to a lot of this is that it definitly makes it easier on my alts as well as stoppping the requests from guildmates to come and get them into a zone. As long as I log in every day and continue to ENJOY PLAYING..I have no problems..

Hukklebuk
07-25-2006, 11:42 PM
<div><blockquote><hr>Terabethia wrote:<div></div> <blockquote> <hr> Seffrid wrote: <div></div> <div>From the update notes:-</div> <div> </div> <div>"- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest."</div> <div> <hr> </div></blockquote> <p><font color="#33ccff"></font></p><hr></blockquote>didn't Blackguard also mention that 'eventually' the griffon tamers and the towers would see expansion into new zones....  perhaps having all the eggs they need is a preface to that action?</div>

KodiakAsh
07-26-2006, 01:56 AM
Oh joy. Now people can flight hop even easier in TS and Nek on the PvP servers. YAAAAAAAAAAY!!!!!!!! *shoots himself* <div></div>

Magic
07-26-2006, 02:57 AM
<P>I am glad for the griffons going into their towers.  I remember my first griffon ride in The Commonlands when I was near combat level 10.  What a jaw-dropping experience that was!  To ride a griffon for such a distance and altitude was exciting!  I never even realized what the towers were for until I spoke to the NPC's at the top platform.  Everything was red to me at the other towers.  </P> <P>I was so disappointed when my level 20 alt saw non-operational griffon towers in Nektulos Forest.  I wasn't going to get that beautiful sky view preview of this new land and uncover some of that black fog so easily.  By level 28, I got bored and left the game because of slow solo XP.  Now that I'm back, I'm looking forward to that ride!  Thanks to all of you egg hunters out there!</P>

Orthureon
07-26-2006, 06:39 PM
<DIV>I say they put an epic x4 mob at every tower, would def make for some entertainment. I think I would just sit around with my necro and watch newbs get shredded.</DIV>

Kalte
07-26-2006, 10:17 PM
Maybe those who completed the griffon eggs quest in both TS and Nek can have 'Stealer of Eggs' as a suffix on their name <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Effie
07-26-2006, 10:39 PM
<P>I did both of the <EM>quests</EM> on an alt in the past week.... below level 20. Didn't need invis, SOW a mount or help from anyone else. </P> <P>Within 6 minutes of getting the quest in TS it was completed.</P> <P>Within 4 minutes of getting the quest at N'Marrs ascent it was completed.</P> <P> </P> <P>Not exactly what I would call exciting, interesting, compelling or memorable quests.</P>

VizP
07-27-2006, 06:54 PM
Its silly to ask for this quest to be made permanent - clearly the very aspect of the quest indicates it was never going to be. Initially the towers were built, then you hunted eggs for the early priviledge of using the griffons and now a reasonable amount of time has passed and enough eggs have been gathered, the griffons move into towers and the quest becomes redundant and removed. That is an evolving world - its hardly a loss of flavour but the destination of the quest in the first place! And what a quest to defend too... a quest to run 2 minutes in one direction and pick up a clutch of eggs? I'd hardly call that 'flavour' - the fact that one can say one remembered a time when the towers were built and you had to help them collect eggs is called 'flavour' and 'history'.<div></div>

Bozidar
07-27-2006, 08:19 PM
<BR> <BLOCKQUOTE> <HR> KodiakAsh wrote:<BR>Oh joy.<BR><BR>Now people can flight hop even easier in TS and Nek on the PvP servers.<BR><BR>YAAAAAAAAAAY!!!!!!!!<BR><BR>*shoots himself*<BR> <BR> <HR> </BLOCKQUOTE><BR>PVP is my concern about the move.. I wonder if that's part of why they moved it.

Bozidar
07-27-2006, 08:21 PM
<BR> <BLOCKQUOTE> <HR> Effie wrote:<BR> <P>I did both of the <EM>quests</EM> on an alt in the past week.... below level 20. Didn't need invis, SOW a mount or help from anyone else. </P> <P>Within 6 minutes of getting the quest in TS it was completed.</P> <P>Within 4 minutes of getting the quest at N'Marrs ascent it was completed.</P> <P>Not exactly what I would call exciting, interesting, compelling or memorable quests.</P> <HR> </BLOCKQUOTE> <P><BR>No, not that great of a quest, nor is it difficult OR a "time sink"</P> <P>Simple easy quests to add flavor and little reason to remove it.</P> <P> </P> <P>I just don't like removing content for no reason.. even if it annoys some people, and really bothers those too lame to get the quest done <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Btw.. as i understand it the NEK one is harder to do as a Q than Freep.. dunno, never been a Q</P>

Bozidar
07-27-2006, 08:22 PM
Why not leave the quest and add a tower by the Docks so FP's don't have to run the gauntlet of Dock-Camping-Qs only to get to Ant station to run the Tower-Camping-Qs gauntlet up the tower now.. Hmm..

44Dragon
07-27-2006, 09:34 PM
<P>I would love to see the quest stay in the game in some form (some minor changes to the conversation maybe).  As for the griffons moving up into the towers...GREAT.  Just leave the trainers down on the ground by the tower.  Even with the addition of guide rails to help the movement challenged, the stairs are not needed, and it doesn't hurt the feel of the game to have the trainers stand on the ground next to the ramps.</P> <P>I always wondered how we got on the griffons myself.  They don't do anything to make that a realistic transition, so I don't think us taking off from the ground is any different.</P> <P>As for the OP, I think people that want to explore the zone will do so on their own time.  SOE shouldn't be worried about forcing people to explore their game.  Some people pay to grind EXP and other pay to Quest.  I'm a quester and explorer, so I love removing that fog on the map from each and ever zone.  I did help build those towers, as well as the spires, and I'm sure i'll be helping to active the druid rings at some point down the line.  The game is evolving, and I think it is great.  I don't worry so much about streamlining because if you have ever played an alt (especially lately) you will have noticed that it isn't as easy to find groups to explore all the areas you might have taken your main.  I use my alts to explore and quest things that my main missed, but not because somebody forces me to run through a zone rather than jump right on a bird.</P> <P> </P><p>Message Edited by 44Dragon on <span class=date_text>07-27-2006</span> <span class=time_text>01:41 PM</span>

Lera
07-28-2006, 04:45 PM
I hope they keep the egg quest. I'm all for removing time sinks, but I don't see the eggs (or the giant door in the Steppes) as time sinks. You've got to earn the right to use the new griffon towers and be able to travel around the Steppes and Nektulos quickly. It's not a difficult quest, especially if you're in a group, although if that's the concern, the eggs could be moved to solo-friendly areas. But you should have to explore the zone on foot for a while before you get to use the shortcut, just like you do with the teleporters in Lavastorm and Solusek's Eye.And why would they need so many eggs? Ever notice the griffons explode in a puff of feathers every time they land?<div></div>

kryysa2
07-30-2006, 06:38 AM
<DIV> </DIV> <DIV>I don't see any reason to Not make this change.</DIV> <DIV> there is no feeling of accomplishment if the change we worked to make happen  never happens.</DIV> <DIV>I helped gather eggs so that they could one day have enough to  fill the towers ... Not to give me a reason to explore the place. people are going to explore the zone with or without that quest.</DIV> <DIV>  Those of us that Did get to do the egg hunt can speak of it later .. " when i was your level  I helped them build those towers and get their griffons." the newer people will have missed out on that part of our server's history.</DIV> <DIV> </DIV> <DIV> </DIV>

Lera
07-30-2006, 06:41 AM
But they don't have enough griffons! I'm telling you, the griffons explode every time they land! Watch for it! <span>:smileyvery-happy:</span>I hope the egg quest stays.<div></div>

Drakaran
07-30-2006, 06:59 AM
<div><blockquote><hr>Effie wrote:<div></div> <p>I did both of the <em>quests</em> on an alt in the past week.... below level 20. Didn't need invis, SOW a mount or help from anyone else. </p> <p>Within 6 minutes of getting the quest in TS it was completed.</p> <p>Within 4 minutes of getting the quest at N'Marrs ascent it was completed.</p> <p>Not exactly what I would call exciting, interesting, compelling or memorable quests.</p><hr></blockquote>well, you should have tried those quests at like level 10 or 12... I usually did them on purpose cause of how much xp I got. *grin* Talk about a quick way to level.. get discover xp and quest xp. it's a great racket.. I mean set of quests. LOL</div>

ganjookie
07-30-2006, 07:50 AM
I never thought I would see a whine thread for this....I now believe that Dumbo could fly!<div></div>

DwarvesR
07-31-2006, 09:51 AM
<P>I recently ran my new Warden around on test.  The quest for the eggs is still in, but yes, you do have to run up the tower to talk to the trainer to get it.</P> <P>Completed the Steppes one at level 12.  Have the Nek Forest one, but got 1-shotted by a level 25 thingie as I was trying to do it, and wasn't far enough north to re-spawn at Bone Lake.  I'm level 15 now and have SoW. . .that should help, once I head out that way again.</P>

Magic
08-01-2006, 02:19 AM
<P>I did the egg quest this morning and I hope that this quest stays in the game too!  </P> <P>I like the fact that you cannot get griffon rides until you finish the quest.  Very fair, in my opinion.</P>