View Full Version : LU 26a .... guild raid revamp?
Bahann
07-22-2006, 04:07 AM
Is that going to apply to all raid zones? or just a few specific ones????
Kyrsten
07-22-2006, 04:11 AM
<DIV><BR> <BLOCKQUOTE> <HR> poploco wrote:<BR>Is that going to apply to all raid zones? or just a few specific ones????<BR> <HR> </BLOCKQUOTE><BR>It's going to apply to <STRONG>Guild Raids</STRONG>, as the notes specified.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Guild Raid Revamp ***<BR></FONT></STRONG>- Guild raids have been completely redone and will help guilds get into raiding.</DIV>
mantis
07-22-2006, 04:19 AM
I think quite a few people may not understand exactly what the "Guild Raid" being revamped is....I can understand someone thinking it is referring to raiding in general, since a majority of raiding is done by Guilds
Chefren
07-22-2006, 12:38 PM
Well the guild raids are essentially raiding writs that your city gives your guild. You guild level decides which one of the raids are available (unless they change this now, which would make sense)<div></div>
Zabjade
07-23-2006, 01:47 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">What about PvE Servers who have members in both guilds will they go to an instance or upon getting the writ will they be insta-zoned? </font></font></font><div></div>
Cusashorn
07-24-2006, 03:14 AM
<DIV>Your guild's level determins which raids you get opened up to you. Go talk to Royal Accountant Fowler in Qeynos Harbor and he will always give you the same guild raid quests in the same order every time untill you complete them.</DIV> <DIV> </DIV> <DIV>Everyone else gets the same quests in the same order, so everyone in a guild will be given the same quest every time.</DIV>
Zabjade
07-24-2006, 10:10 AM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">What I'm asking, do Freeport members have to sneak into Qeynos to be next to the Accountant or can they go to the Freeport version. because if you are insta-zoned your raid might be broken up and end up in diffrent instances. If not instazoned, it shouldn't be a problem if they raid zones are the same. </font></font></font><div></div>
last night on test it worked like this:everyone gets the quest raid is formedone person talks to questgiver again and tells him we are ready everyone that is in the zone (in our case qh) is zoned in the raid<div></div>
Since the notes say that raids will be opened only if you beat the previous one, does this mean that guild level doesn't influence which raids you can take out now? It seems like a much better idea to give the raids out to those that can beat them, rather than by guild level.Also, are you required to have 2 groups or can you zone in with less? There are a lot of guilds that are comprised solely of RL friends or whatever that don't have 2 full groups of players. Obvisouly, I'm not asking the zone itself is changed depending on how many people you have, just that there isn't a minimum amount of people required to zone in.I would be grateful if I could get an accurate answer for this, rather than speculation. Thanks.
Roland The Pu
07-24-2006, 05:38 PM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR><FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS">What I'm asking, do Freeport members have to sneak into Qeynos to be next to the Accountant or can they go to the Freeport version. because if you are insta-zoned your raid might be broken up and end up in diffrent instances. If not instazoned, it shouldn't be a problem if they raid zones are the same.<BR></FONT></FONT></FONT> <BR> <HR> </BLOCKQUOTE> <P><BR>I'd really like to see a dev respond to this.</P> <P>As I recall, on something like Avatars of Jealousy, you could go to Shattered Vale and click on the instance there (I think, I may be wrong as ages since I looked at it).</P> <P>Nevertheless, there are many guilds that have members on both sides and it would be a mistake to enforce attendance in person in the opposite city.</P>
<BR> <BLOCKQUOTE> <HR> Roland The Pure wrote:<BR> <BR> <P>Nevertheless, there are many guilds that have members on both sides and it would be a mistake to enforce attendance in person in the opposite city.</P><BR> <HR> </BLOCKQUOTE> <P><BR>No this should be the price you pay for having an easy mode Freenos guild. You are supposed to pick a side!</P> <P> </P>
Terabethia
07-24-2006, 06:40 PM
<BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> <BR> <BLOCKQUOTE> <HR> Roland The Pure wrote:<BR> <BR> <P>Nevertheless, there are many guilds that have members on both sides and it would be a mistake to enforce attendance in person in the opposite city.</P><BR> <HR> </BLOCKQUOTE> <P><BR>No this should be the price you pay for having an easy mode Freenos guild. You are supposed to pick a side<BR></P> <HR> </BLOCKQUOTE><FONT color=#33ccff>That's all fine and dandy if you are a RP guild, but if you are a raiding guild you need to have classes from both sides. Not that I see these raids as being anything more than "fun and fluff" for my guild, they would be neat to check out and I would hate to be restricted to only my friends in Qeynos allowed to come with me.</FONT><BR>
Thats an invalid point, my guild raids, we only take people from Freeport and we do ok.
Roland The Pu
07-24-2006, 10:48 PM
<div><blockquote><hr>Yaskel wrote:<div></div> <blockquote> <hr> Roland The Pure wrote: <div></div> <p>Nevertheless, there are many guilds that have members on both sides and it would be a mistake to enforce attendance in person in the opposite city.</p> <hr> </blockquote> <p>No this should be the price you pay for having an easy mode Freenos guild. You are supposed to pick a side!</p> <hr></blockquote>Easy mode, /splutter, its not easy, believe me lolThe point I was trying to make was, is this a change? Did you use to be able to go to the zone, e.g. Shattered Vale, and zone in there? If it is a change, then I was questioning the raison d'etre for it. Thats all. If we all have to go to Fowler now then that's what we'll do.</div>
Zabjade
07-25-2006, 01:02 PM
<blockquote><hr>Yaskel wrote:<div></div> <blockquote> <hr> Roland The Pure wrote: <div></div> <p>Nevertheless, there are many guilds that have members on both sides and it would be a mistake to enforce attendance in person in the opposite city.</p> <hr> </blockquote> <p>No this should be the price you pay for having an easy mode Freenos guild. You are supposed to pick a side!</p> <hr></blockquote><font color="#66ff00"><font size="2"><font face="Comic Sans MS">I'm on a PvE server not a PvP server many guilds have members in both cities, if you want RP reasons perhaps some Qeynosians are falling to the dark side or Freeportians are in the process of being redeemed. Besides, Devs should pay attention to the PvE side as well, no offense, but it <u>seems</u> that the PvP is being catored to at the expense of PvE. It may or may not be true, but that is the impression given. Breaking up a inter-city guild would make many unhappy as many would loose hard earned guild levels. About the only thing I would think would work is dividing a guild into chapters. but I doubt that will happen. /rambling </font></font></font><div></div>
Bledso
07-25-2006, 04:54 PM
<BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> Thats an invalid point, my guild raids, we only take people from Freeport and we do ok.<BR> <HR> </BLOCKQUOTE> <P><BR>Sorry but it is a very valid point.</P> <P>A guild is not restricted in adding members from either side so why should the guild raids be restricted. There should be a neutral site to be able to log into these raids - get the quest from your cities rep but find the npc on the Nek or TS dock.</P> <P>Just because you do OK does not mean it is in the best interest of every guild on every server. Look at this from a macro point of view not your micro point of view.</P>
Terabethia
07-25-2006, 05:02 PM
<BR> <BLOCKQUOTE> <HR> Bledso wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> Thats an invalid point, my guild raids, we only take people from Freeport and we do ok.<BR> <HR> </BLOCKQUOTE> <P><BR>Sorry but it is a very valid point.</P> <P>A guild is not restricted in adding members from either side so why should the guild raids be restricted. There should be a neutral site to be able to log into these raids - get the quest from your cities rep but find the npc on the Nek or TS dock.</P> <P>Just because you do OK does not mean it is in the best interest of every guild on every server. Look at this from a macro point of view not your micro point of view.</P><BR> <HR> </BLOCKQUOTE><BR><FONT color=#33ccff>Exactally. First off, I have never done the "guild raids" so I have no idea how challenging they may or may not be. But I have raided every single other raid mob in this game to date, and I can tell you it would be extremely hard, if not impossible, to take down most all of those without having members from both sides. SoE has made it so that there is no reason whatever to maintain a guild from only 1 side, other than the players desire to RP. In fact, the only thing that was ever going to effect it was guild rewards, as it was originally intended that you could only get rewards if you were from the city the guild was based in (i.e. houses, horses, titles, etc). That idea never made it live because SoE realized that restricting players in such a way would never work. Why should it be any different here?</FONT>
Wrytched
07-25-2006, 05:56 PM
<BR> <BLOCKQUOTE> <HR> scl wrote:<BR>Since the notes say that raids will be opened only if you beat the previous one, does this mean that guild level doesn't influence which raids you can take out now?<BR> <HR> </BLOCKQUOTE> <P><BR>ROFL, linear progression: Welcome to plane of time all over again.</P> <P>Thanks SOE.</P>
JoarAddam
07-25-2006, 06:51 PM
<BR> <BLOCKQUOTE> <HR> Yaskel wrote:<BR> Thats an invalid point, my guild raids, we only take people from Freeport and we do ok.<BR> <HR> </BLOCKQUOTE> <P>2 things to say</P> <P><BR>1. There's a difference between OK and excellence. </P> <P>2. I'm sure that some raid strategist could put together a pretty decent freep or queen only raid, but they wouldn't necessarily be any easier or harder. </P> <P>It's too bad more folk don't really *plan* a raid as deeply as it can be... checking how each class interfaces with others, really tuning certain buffs and abilities to certain group builds. I'm talking about fine fine tuning here. Things like Not just making a DPS group that builds off of one class' buffs. Not just putting the healer that gives more HP into the MT, but considering how that person's heals are different and eithermore or less effective than others certain types of mobs. </P> <P>That type of work and design gets alot harder in a freenos guild... it's 6 or 8 more classes to have to fit into that matrix.</P><p>Message Edited by JoarAddam on <span class=date_text>07-25-2006</span> <span class=time_text>07:52 AM</span>
MexStrat
07-25-2006, 07:11 PM
If this has been answered, then i apologize for the redundancy. In response to the many questions about mixed aligned guilds.The actual names of the writs will different if you are from qeynos or freeport. but you are able to group together zone into the same zone and do the raid. the essential points of both good and evil guild raids are the same. (Clear the zone, or at least the nameds)Unless it has been changed you actually get completion credit when you zone in.So having a guild with both good and evil char. will not effect how you play the zone. It will only be cosemtic as the names and descriptions will best fit the city you are from.This appears to be an incredible fix. Kudos to the developers on this one. Can't wait to see the functionality.<div></div>
My guilds been doing the existing guild raids for a while, its not hard to sneak 20's into the opposing city zone with the writ giver. Its zone wide zone in not proximity based so just get them to the nearest manhole and voila youre raiding.
Silverpaws
07-26-2006, 11:10 PM
As far as I know, if you are in FP and I am in Qeynos, and I accept the raid, we both zone in regardless of where we are. Dont panic.<div></div>
Oakum
07-27-2006, 05:50 AM
<DIV><BR> <BLOCKQUOTE> <HR> Silverpaws wrote:<BR>As far as I know, if you are in FP and I am in Qeynos, and I accept the raid, we both zone in regardless of where we are. Dont panic.<BR> <BR> <HR> </BLOCKQUOTE>Can anyone on test verify this. My test druid is un guilded and doesnt get much play cause of the guild leader duties.<BR></DIV>
Falc61881
07-27-2006, 10:34 PM
Whats the big deal here if you do have to be in the city to zone in. If you all have to be in Qeynos Harbor, whoa, big deal, the people from freeport have to run to Qeynos. You have to run to the zone you're raiding in anyway, so who cares. <div></div>
Oakum
07-28-2006, 01:55 AM
<BR> <BLOCKQUOTE> <HR> Falc61881 wrote:<BR>Whats the big deal here if you do have to be in the city to zone in. If you all have to be in Qeynos Harbor, whoa, big deal, the people from freeport have to run to Qeynos. You have to run to the zone you're raiding in anyway, so who cares.<BR> <BR> <HR> </BLOCKQUOTE><BR>The big deal is trying to get people with different playing times to overlap with the shortest amount of lack of sleep and or ending a raid early because too many have to work. 20 minutes of zoning just to get into a zone may be the difference between finishing and not finishing. With the latest test update it looks like their will be mages in each city that will zone people in. Thats good. Reminds me sort of the LDoN mages that TP'ed people from camp to camp in EQ1. lol
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.