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ZeyGnome
07-22-2006, 02:02 AM
<DIV>26a addresses raid writs.  Hmm, well how about completing the Tradeskill changes from LU24 by actually returning the Tradeskill writs?</DIV> <DIV> </DIV> <DIV>C'mon already.  There is no reason for this to be pushed out as far as it was.  It's one thing to not to be able to complete a project in one patch, but its quite another to leave it unfinished for several.</DIV> <DIV> </DIV> <DIV>In LU24 you:</DIV> <DIV> </DIV> <DIV>1. Removed Tradeskill writs</DIV> <DIV>2. Remove sellback value of all crafted items.</DIV> <DIV>3. Changed the stats on regular crafted items to make them pretty much grind only junk.</DIV> <DIV> </DIV> <DIV>How about putting the thing to balance out those changes in the game already?  I was patient about the sell-back thing because of the promised writs.  But it's time to implement them.</DIV> <DIV> </DIV> <DIV>Raid writs could have waited till after the Tradeskill revamp was actually finished.</DIV> <DIV> </DIV> <DIV> </DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by ZeyGnome on <span class=date_text>07-21-2006</span> <span class=time_text>05:03 PM</span>

Dasein
07-22-2006, 02:11 AM
<DIV>Guild raids were broken a lot longer than tradeskill writs. This is also the first part of the update notes, it's quite possible that the tradeskill writs simply aren't ready for test just yet.</DIV>

ZeyGnome
07-22-2006, 02:13 AM
<P>Official word would go a long way in this situation.</P> <P> </P> <P>They let us know months in advance of the Tradeskill revamp, Exiles, and Archetype revamp.  The difference is, they finished the latter of those 2 while just dropped the ball on the former.</P> <P> </P>

ReilenBlaeyze
07-22-2006, 02:13 AM
<font face="Arial"><font face="Verdana">I'm pretty sure that Behgn is doing nothing but inputting Tradeskill stuff. Other devs work on other things... Understanding is a three edged sword.</font></font><div></div>

Gertack_v2
07-22-2006, 02:29 AM
Yeah, pretty sure the Tradeskill guy and the Guild Raid guy are completely different, and the guild raid stuff was likely being worked on for months now at a slow pace and was just finally put for player testing.<div></div>

Deila
07-22-2006, 02:29 AM
<BR> <BLOCKQUOTE> <HR> ReilenBlaeyze wrote:<BR><FONT face=Arial><FONT face=Verdana>I'm pretty sure that Behgn is doing nothing but inputting Tradeskill stuff. Other devs work on other things...<BR><BR>Understanding is a three edged sword.<BR></FONT></FONT> <BR> <HR> </BLOCKQUOTE> <P><BR>Yep - different devs working on these things. It's not a matter of finishing one thing before doing another - it's different projects on their own schedules, done by different people.</P> <P>I want tradeskill writs back in game too, but the guild raid revamp almost certainly has nothing to do with that.</P> <P> </P>

missionarymarr
07-22-2006, 02:39 AM
<BR> <BLOCKQUOTE> <HR> Deila wrote:<BR> <BR> <BLOCKQUOTE> <HR> ReilenBlaeyze wrote:<BR><FONT face=Arial><FONT face=Verdana>I'm pretty sure that Behgn is doing nothing but inputting Tradeskill stuff. Other devs work on other things...<BR><BR>Understanding is a three edged sword.<BR></FONT></FONT> <BR> <HR> </BLOCKQUOTE> <P><BR>Yep - different devs working on these things. It's not a matter of finishing one thing before doing another - it's different projects on their own schedules, done by different people.</P> <P>I want tradeskill writs back in game too, but the guild raid revamp almost certainly has nothing to do with that.</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>Although these specific changes might not have involved Beghn I wouldn't be surprised if we have to wait until after EOF to see Tradeskill Writs added back in. I mean look how long it took for Carpenters to get advanced books that should have been in DOF. So far I would say that SOE doesn't have the greatest record about finishing one project before starting another especially when it comes to Tradeskills.

Petgroup
07-22-2006, 02:45 AM
<div></div><div></div>Why does it take 8 months to do anything when it comes to tradeskills ?IF, only Beghn is in charge of tradeskills, thats 100% RIDICULOUS. Sony has to get there act together and hire some other people. Its to much work for 1 person.IF, Beghn heads up a department of people that work on tradeskills, i'd liquidate that department and bring in new people. The time it takes to get anything done, is horendous and when it is done, its half-[Removed for Content]/incomplete/revamped months later.<div></div><p>Message Edited by nikecmh42 on <span class=date_text>07-21-2006</span> <span class=time_text>06:46 PM</span>

ke'la
07-22-2006, 02:50 AM
<DIV>Can we please wait until ALL the update notes are released befor complaining about what is NOT in this LU. You would really feel foolish if on wendsday blackguard posts LvL 1-70 Tradeskill Writs complete.</DIV>

Petgroup
07-22-2006, 02:54 AM
<div><blockquote><hr>ke'la wrote:<div></div> <div>Can we please wait until ALL the update notes are released befor complaining about what is NOT in this LU. You would really feel foolish if on wendsday blackguard posts LvL 1-70 Tradeskill Writs complete.</div><hr></blockquote>In order for anything to be done with tradeskills, players have to complain 50000000000000000000000x for anything to get done.Case in point, releasing Desert of Flames w/o advanced carpenter books, then adding them in 8 months later.I could have learned C++ or whatever is done in programming, from scratch and added those books in faster than that.</div>

Rijacki
07-22-2006, 02:58 AM
<div><blockquote><hr>nikecmh42 wrote:<div><blockquote><hr>ke'la wrote:<div></div> <div>Can we please wait until ALL the update notes are released befor complaining about what is NOT in this LU. You would really feel foolish if on wendsday blackguard posts LvL 1-70 Tradeskill Writs complete.</div><hr></blockquote>In order for anything to be done with tradeskills, players have to complain 50000000000000000000000x for anything to get done.Case in point, releasing Desert of Flames w/o advanced carpenter books, then adding them in 8 months later.I could have learned C++ or whatever is done in programming, from scratch and added those books in faster than that.</div><hr></blockquote>The advanced carpentry (or even -any- carpentry) isn't just a matter of the recipes, it also involves the art team allowing items to be used as player place-able objects and making the code to set their collision, placement geometry, etc.  However, this is not to say 8 months wasn't an inordinately long time, but just the plain fact carpentry involves a lot more than -just- the tradeskill dev.</div>

Maroger
07-22-2006, 03:43 AM
<DIV>I agree with the OP , SOE broke tradeskill in LU24 and has made no effort to rectify the situation. Guild raids are a minority of the player base.</DIV> <DIV> </DIV> <DIV>I can't believe TS writs are taking so long to do -- come on they could have used the old writs and just changed maybe the number you had to do or something like that. It shouldn't take weeks to fix something that was not broken to start with.</DIV> <DIV> </DIV> <DIV>I am really discouraged with LU26 -- it is hardly worth the effort the developers are putting into it.!!</DIV> <DIV> </DIV> <DIV>I have a feeling that SOE is planning to kill off Tradeskill completely -- I didn't like the mention in raids, of getting TS books, patterns, and rare drops -- that hurts a lot of tradeskillers and is simply NOT RIGHT!!</DIV>

Eveningsong
07-22-2006, 04:09 AM
Beghn is not the only person working on tradeskill stuff... they've said he has other staff, he's just the lead. And I'm sure there's a heck of a lot of work to do, given that every recipe was just changed. But I still wish they could at least give an idea of just how far off it really is... if its going to be long like 6 months, well that would be bad, but at least we'd know... But perhaps we'll be lucky and they'll be in the remainder of GU26 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *crosses her fingers*.

Petgroup
07-22-2006, 04:19 AM
<div><blockquote><hr>Rijacki wrote:<div><blockquote><hr>nikecmh42 wrote:<div><blockquote><hr>ke'la wrote:<div></div> <div>Can we please wait until ALL the update notes are released befor complaining about what is NOT in this LU. You would really feel foolish if on wendsday blackguard posts LvL 1-70 Tradeskill Writs complete.</div><hr></blockquote>In order for anything to be done with tradeskills, players have to complain 50000000000000000000000x for anything to get done.Case in point, releasing Desert of Flames w/o advanced carpenter books, then adding them in 8 months later.I could have learned C++ or whatever is done in programming, from scratch and added those books in faster than that.</div><hr></blockquote>The advanced carpentry (or even -any- carpentry) isn't just a matter of the recipes, it also involves the art team allowing items to be used as player place-able objects and making the code to set their collision, placement geometry, etc.  However, this is not to say 8 months wasn't an inordinately long time, but just the plain fact carpentry involves a lot more than -just- the tradeskill dev.</div><hr></blockquote>Since im no artist and never could be, i'll just do it the SoE way.I'll copy paste already designed items/graphics to be used for the books. That shall be included in my 8 month course.So, id still be faster <span>:smileytongue:</span></div>

Maroger
07-22-2006, 08:44 PM
<BR> <BLOCKQUOTE> <HR> Eveningsong wrote:<BR>Beghn is not the only person working on tradeskill stuff... they've said he has other staff, he's just the lead. And I'm sure there's a heck of a lot of work to do, given that every recipe was just changed. But I still wish they could at least give an idea of just how far off it really is... if its going to be long like 6 months, well that would be bad, but at least we'd know... But perhaps we'll be lucky and they'll be in the remainder of GU26 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *crosses her fingers*.<BR> <HR> </BLOCKQUOTE> <P>To be honest I don't think they will ever put TS writs back in the game. I think they have decided that they are against the "vision" SOE has for the game.</P> <P>I frankly believe that the reason they took them out was to stop guilds from levelling on those writs alone without doing any adventuring.</P> <P>I think they want to do everything possible to force people to adventure and to implement this plan they made sure that you could no longer make money in Trade Skills. And I think removing the writs is part of that plan!</P> <P>I think that their goal is make EVERYONE in the game progress and gain loot through adventuring and TS to be just a money/time sink offering no adequate to progress in the game or have a career that does not involve adventuring.<BR> <BR></P>

Petgroup
07-22-2006, 11:56 PM
<div></div><div>Tradeskill writs were one writ every 30min.Adventures can get like 4-5 writs at once. You level a guild faster by doing adventurer writs over, ts ones.All I ever did was tradeskill writs. I'm 10 writs away from the final Freeport title, which I won't get until Christmas 2010.Luckily, there isn't a carpet, cloud or griffon to get to tradeskill instances <span>:smileysurprised:</span></div>

Maroger
07-23-2006, 12:28 AM
<BR> <BLOCKQUOTE> <HR> nikecmh42 wrote:<BR> <DIV>Tradeskill writs were one writ every 30min.<BR><BR>Adventures can get like 4-5 writs at once. You level a guild faster by doing adventurer writs over, ts ones.<BR><BR>All I ever did was tradeskill writs. I'm 10 writs away from the final Freeport title, which I won't get until Christmas 2010.<BR><BR>Luckily, there isn't a carpet, cloud or griffon to get to tradeskill instances <SPAN>:smileysurprised:</SPAN><BR></DIV><BR> <HR> </BLOCKQUOTE>Well adventure writs I think take more time than TS writs -- getting to mob, hoping there are enough for the writ (not a sure thing these days), etc. I have always found adventure writs take a much longer time to complete than TS writs. I prefer to get my SP via TS writs as some of the adventure writs really suck ( like being sent to the Edgwater Drains)!<BR>

Ebjelen
07-23-2006, 01:30 AM
<P>First off, all we've seen is the update notes for 26a. That lower case "a" is significant. It's an indication to testers to expect notes for 26b and possible 26c and 26d with many variations inbetween those updates.</P> <P>Second, when the updates get parsed out like this, it is also a sure sign that more than code is being looked at. Things like playabilty, lore feasibilty, economy impact, environment impact, PvP impact. Sometimes things have to hit the test server to look these ideas over. In short, not everything that hits the test server will make the cut for the live server. Like directors making a movie, some scenes hit the cutting room floor.</P> <P>Third, the eight month development scenario. It's probably 9 months and is not unheard-of in commercial development. I know a lot of managers like to push 90-day-development windows. How long is a 90-day work day window really? About 4 or 5 months?</P> <P>The trick to quality development is that any monkey can be taught write code. Simply slapping down the syntax is something a gorrilla or chimp might do. Putting code blocks into a system that makes sense and works is a little more difficult. Documenting that code takes more discipline than even orangatangs possess. "<FONT color=#336600>Right turn, Clyde</FONT><FONT color=#ffffff>!" Planning the change usually takes at least twice as long as actual coding. The coders can't do a lot of coding during planning because they need to be part of the planning to say things like "Yes, that can be done", or "That's never been done but we can do it if we have enough time." At the same those coders are planning ways to implement the new code into intelligent data structures.</FONT></P> <P>Now, consider SoE followed your 8-month-claimed-development-cycle. How long ago did they consider fixing writs? How long has the code been finished with in-house testing and waiting its turn for test server? How long do you really want them to research changes to tradeskill writs? Is this something that should be just monkeyed together in a couple of days? Or, would you rather wait for something well well thought out? Maybe they did actually start thinking about tradeskill writs a month or two after the new system started development when the development cycle showed that the tradeskill writs would need to be changed.</P> <P>I swear, one day <EM>I will</EM> send SoE my resume. But, I doubt those young whipper-snappers would even talk to an old fart like me. If they were interested they'd tell me anyway. **stepping off soapbox for the day**</P>

Finora
07-23-2006, 03:23 AM
<DIV>Just a couple of things.</DIV> <DIV> </DIV> <DIV>First, I seem to remember somewhere Behgn posting that writs would be coming back, that they were being worked on.</DIV> <DIV> </DIV> <DIV>Second, adventure writs are way faster than any of the old style TS writs (pre-t7).  Most of the writ monsters are easy to get to, fast to kill and numerous (think of the ice wolves and pioneers in EF for example). Now there are always some adventure writs for things that are just a big PITA (vornerous screamers) but there are numerous choices for them, so you can avoid the crappy ones. TS ones you just had to suck it up and either do the writ you got or wait until the giver would give another.</DIV> <DIV> </DIV> <DIV>I can' t wait for TS writs to come back though... I do miss them.</DIV>

Calthine
07-23-2006, 04:49 AM
<BR> <BLOCKQUOTE> <HR> Calendri wrote:<BR> <DIV>Just a couple of things.</DIV> <DIV> </DIV> <DIV>First, I seem to remember somewhere Behgn posting that writs would be coming back, that they were being worked on.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>The last House of Commons Dev Chat, in reference to a question about sell-back.<BR>

Maroger
07-23-2006, 05:57 AM
<BR> <BLOCKQUOTE> <HR> Ebjelen wrote:<BR> <P>First off, all we've seen is the update notes for 26a. That lower case "a" is significant. It's an indication to testers to expect notes for 26b and possible 26c and 26d with many variations inbetween those updates.</P> <P>Second, when the updates get parsed out like this, it is also a sure sign that more than code is being looked at. Things like playabilty, lore feasibilty, economy impact, environment impact, PvP impact. Sometimes things have to hit the test server to look these ideas over. In short, not everything that hits the test server will make the cut for the live server. Like directors making a movie, some scenes hit the cutting room floor.</P> <P>Third, the eight month development scenario. It's probably 9 months and is not unheard-of in commercial development. I know a lot of managers like to push 90-day-development windows. How long is a 90-day work day window really? About 4 or 5 months?</P> <P>The trick to quality development is that any monkey can be taught write code. Simply slapping down the syntax is something a gorrilla or chimp might do. Putting code blocks into a system that makes sense and works is a little more difficult. Documenting that code takes more discipline than even orangatangs possess. "<FONT color=#336600>Right turn, Clyde</FONT><FONT color=#ffffff>!" Planning the change usually takes at least twice as long as actual coding. The coders can't do a lot of coding during planning because they need to be part of the planning to say things like "Yes, that can be done", or "That's never been done but we can do it if we have enough time." At the same those coders are planning ways to implement the new code into intelligent data structures.</FONT></P> <P>Now, consider SoE followed your 8-month-claimed-development-cycle. How long ago did they consider fixing writs? How long has the code been finished with in-house testing and waiting its turn for test server? How long do you really want them to research changes to tradeskill writs? Is this something that should be just monkeyed together in a couple of days? Or, would you rather wait for something well well thought out? Maybe they did actually start thinking about tradeskill writs a month or two after the new system started development when the development cycle showed that the tradeskill writs would need to be changed.</P> <P>I swear, one day <EM>I will</EM> send SoE my resume. But, I doubt those young whipper-snappers would even talk to an old fart like me. If they were interested they'd tell me anyway. **stepping off soapbox for the day**</P><BR> <HR> </BLOCKQUOTE> <P>I consider TS writs part of the crafting overhaul -- so we got the worst half of the package without getting the writs.</P> <P>Honestly they should not put out something that is half finished -- and tradskills were half-finished -- and look at the mess they made of them with the excessive root usage, the nerf to vendor sell back etc. </P> <P>If you can't put out the completed package they shouldn't put out half of it only!! </P> <P>I beg to differ -- I don't think that SOE always fully understands the implications of a lot of the changes until they go live -- I don't think there is that much careful planning in the design stage and I am sure they never notice the potential "hit" the players will take with some of their changes. They have tunnel vision!!</P> <P> </P> <P><BR> </P>

Ebjelen
07-24-2006, 03:53 AM
<blockquote><hr>Maroger wrote:<div></div>If you can't put out the completed package they shouldn't put out half of it only!! <hr></blockquote>So? They shouldn't have put out EQ2 and then added expansions? I guess games like WoW, DAoC, SB, AO, UO, M59, SWG, Matrix, all that stuff, none of it should have been released and then expanded. Why do automobiles have to be upgraded every year? Why can't I buy the end model today instead of wasting money on all these upgrades. Why do we have to start as babies? Why do women need breast implants? Why not just have all women be born with the same size breasts? Would we still think bigger is better? Would we know the difference? Here's the real question, <b>why did you submit a half-thought-out post when you knew I could tear that line apart? </b>Now, let's end this before it's finished.<b> </b> <div></div>

Maroger
07-24-2006, 04:33 AM
<BR> <BLOCKQUOTE> <HR> Ebjelen wrote:<BR><BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> If you can't put out the completed package they shouldn't put out half of it only!! <HR> </BLOCKQUOTE>So? They shouldn't have put out EQ2 and then added expansions? <BR><BR>I guess games like WoW, DAoC, SB, AO, UO, M59, SWG, Matrix, all that stuff, none of it should have been released and then expanded. <BR><BR>Why do automobiles have to be upgraded every year? Why can't I buy the end model today instead of wasting money on all these upgrades. <BR><BR>Why do we have to start as babies? Why do women need breast implants? Why not just have all women be born with the same size breasts? Would we still think bigger is better? Would we know the difference?<BR><BR>Here's the real question, <B>why did you submit a half-thought-out post when you knew I could tear that line apart?<BR><BR></B>Now, let's end this before it's finished.<B><BR></B><BR><BR> <BR> <HR> </BLOCKQUOTE> <P>By package I was referring to the TS changes as a single package and you knew it so I really don't think you have torn my post apart -- you have just torn your own silly message apart. The issue was not add-ons, or fixes, or the supplements that are sold as downloads or packaged goods in a store. </P> <P>TS Changes included the needless, destructive removal of subcombines, changing recipes to use more roots, making harvesting a BIG PITA, removing TS Writs, taking away selling in the room etc.  That is ONE PACKAGE -- </P> <P>Now we got the unwanted removal of subcombines in LU24, LU25 gaves us new, expensive boxes made from rare wood to use to sell from your house ( a nerf in my opinion-- making it hard for only the very rich to sell from their house), and we still don't have TS writs.</P> <P>They should not HAVE IMPLEMENTED any TS changed until they were prepared to PUT THE ENTIRE TS PACKAGE in the game. They still haven't finished and as far as I am concerned it is still BROKEN.</P> <P>Things that are integrated units should not be dribbled out piecemeal -- that is just poor planning, design and implementation!!</P><p>Message Edited by Maroger on <span class=date_text>07-23-2006</span> <span class=time_text>08:40 PM</span>

Deson
07-24-2006, 06:50 AM
Ummm..... I wanted the no subs update. About the only things I don't like about the TS changes are the writs, but I know those are coming, and the lack of imbues for new armor sets. Other than that I'm fine and rather happy. The new "expensive" boxes are an upgrade for the bulk of the playerbase since they allow you to sell from your home in or out,on or offline.It's abit of a hit for those that sold from thier homes but Rijcaki pointed out that as your house size goes up, the change diminishes. Plus, how hard is it to peridically restock?  I do agree that writs should have been ready when they released the changes but the rest of your feelings should be explicitly stated to be your feelings<div></div>

Maroger
07-24-2006, 08:29 AM
<BR> <BLOCKQUOTE> <HR> Deson wrote:<BR>Ummm..... I wanted the no subs update. About the only things I don't like about the TS changes are the writs, but I know those are coming, and the lack of imbues for new armor sets. Other than that I'm fine and rather happy. The new "expensive" boxes are an upgrade for the bulk of the playerbase since they allow you to sell from your home in or out,on or offline.It's abit of a hit for those that sold from thier homes but Rijcaki pointed out that as your house size goes up, the change diminishes. Plus, how hard is it to peridically restock?  I do agree that writs should have been ready when they released the changes but the rest of your feelings should be explicitly stated to be your feelings<BR> <BR> <HR> </BLOCKQUOTE>Would you not agree that TS changes SHOULD not come in 3 parts -- it is one package and it should all have been implemented at the same time. Not this current half-[expletive haxx0red by Raijinn] approach -- especially as I don't see how implementing TS Writs would have been that difficult unless they are planning some nerf to them or postponing them indefinitely which is what I suspect. <BR>

Deson
07-24-2006, 09:10 AM
I said I agreed. The lack of writs is murdering my crafters right now.I'm funding the entire venture with my 70Nec/65 WW.<div></div>

missionarymarr
07-24-2006, 10:33 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ebjelen wrote:<BR><BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> If you can't put out the completed package they shouldn't put out half of it only!! <HR> </BLOCKQUOTE>So? They shouldn't have put out EQ2 and then added expansions? <BR><BR>I guess games like WoW, DAoC, SB, AO, UO, M59, SWG, Matrix, all that stuff, none of it should have been released and then expanded. <BR><BR>Why do automobiles have to be upgraded every year? Why can't I buy the end model today instead of wasting money on all these upgrades. <BR><BR>Why do we have to start as babies? Why do women need breast implants? Why not just have all women be born with the same size breasts? Would we still think bigger is better? Would we know the difference?<BR><BR>Here's the real question, <B>why did you submit a half-thought-out post when you knew I could tear that line apart?<BR><BR></B>Now, let's end this before it's finished.<B><BR></B><BR><BR> <BR> <HR> </BLOCKQUOTE> <P>By package I was referring to the TS changes as a single package and you knew it so I really don't think you have torn my post apart -- you have just torn your own silly message apart. The issue was not add-ons, or fixes, or the supplements that are sold as downloads or packaged goods in a store. </P> <P>TS Changes included the needless, destructive removal of subcombines, changing recipes to use more roots, making harvesting a BIG PITA, removing TS Writs, taking away selling in the room etc.  That is ONE PACKAGE -- </P> <P>Now we got the unwanted removal of subcombines in LU24, LU25 gaves us new, expensive boxes made from rare wood to use to sell from your house ( a nerf in my opinion-- making it hard for only the very rich to sell from their house), and we still don't have TS writs.</P> <P>They should not HAVE IMPLEMENTED any TS changed until they were prepared to PUT THE ENTIRE TS PACKAGE in the game. They still haven't finished and as far as I am concerned it is still BROKEN.</P> <P>Things that are integrated units should not be dribbled out piecemeal -- that is just poor planning, design and implementation!!</P> <P>Message Edited by Maroger on <SPAN class=date_text>07-23-2006</SPAN> <SPAN class=time_text>08:40 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Actually personally you are referring to two different packages here both of which were released unfinished. The crafting changes are one. The selling from house is another seperate package which was the reworking of the Broker system to make it less possible to exploit. Overall though I agree I would much rather they take the time with massive changes like this to get them completly done before releasing them.

missionarymarr
07-24-2006, 10:37 AM
<BR> <BLOCKQUOTE> <HR> Deson wrote:<BR>Ummm..... I wanted the no subs update. About the only things I don't like about the TS changes are the writs, but I know those are coming, and the lack of imbues for new armor sets. Other than that I'm fine and rather happy. The new "expensive" boxes are an upgrade for the bulk of the playerbase since they allow you to sell from your home in or out,on or offline.It's abit of a hit for those that sold from thier homes but Rijcaki pointed out that as your house size goes up, the change diminishes. Plus, how hard is it to peridically restock?  I do agree that writs should have been ready when they released the changes but the rest of your feelings should be explicitly stated to be your feelings<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Actually I think the problem with the new boxes and such to sell from the home and why it is in some ways a nerf. Is that they can only be made with rare wood. I would have loved to have seen them put in a non rare version of each of the boxes that had less sale price. I am hoping even that they will listen to players complaints and perhaps work on doing this. Other then that I do agree it is a upgrade to the system.</P> <P>I just wish that when they are making changes like this that are in the end an Upgrade that we didn't have to put up with a nerf for a while until they finished them. I would very much like them to finish these projects fully before implementing to the live servers.</P>

Saroc_Luclin
07-24-2006, 06:21 PM
Well the Adventure Pack has a Tradeskill Component to it, a semi-major component at that from what I understand ( Still too young to go check it out), and that component would've been the new TS system. So the AP release was a hard wall that limited when the core TS revamp had to be done by, so the AP could use the new system properly. With that in mind, I would guess that Writs had to be pushed off to make sure the core was solid. I would hope that since then, now that most of the recipe/revamp issues are handled, the writs are top priority followed by EOF work. (I would hope they were worked on since the last of the major recipe bugs were fixed and they just weren't polished enough to go out for testing for the last GU....)<div></div>

Magic
07-25-2006, 01:18 AM
It's important to remember one thing about developers.  There is more than one.  Each of them has an assignment.  Some of them work in teams.  Some changes take longer than others.  Some will finish their projects before the others.  Let's not assume that they all work on the exact same project just because one thing is being workied on before another is finished.  Peace, man!

missionarymarr
07-25-2006, 10:59 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> It's important to remember one thing about developers.  There is more than one.  Each of them has an assignment.  Some of them work in teams.  Some changes take longer than others.  Some will finish their projects before the others.  Let's not assume that they all work on the exact same project just because one thing is being workied on before another is finished.  Peace, man!<BR> <HR> </BLOCKQUOTE><BR>I agree with you the problem with this game when it comes to Tradeskills though is we keep seeing this type of thing time after time. They change something or like in DoF add things and do not get everything finished at once so instead we are left with a somewhat broken system. Overall they either need to hire more people to work on TS or not make the dates for releasing things until they know they are going to be able to get them done properly. I really am getting tired of seeing them rush changes to Live that aren't done.

Cirro
07-25-2006, 12:12 PM
<P>Just FYI, we've been bugging the local Devs on Test daily about those writs.   The only answer we get is 'No word', not 'They're being worked on.'</P> <P>And if you want PITA...  try starting over new on a server that has no economy, under 90 players online peak (per the Devs), no assistance from the aforementioned Devs,  and now no way to make any income to afford the fuels...</P> <P>...and the Devs wonder why nobody wants to start over on Test.</P> <P> </P>