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View Full Version : Obscene hex doll casting time


Gertack_v2
07-22-2006, 01:16 AM
<div></div>While you're playing around with hex dolls, can we please get the casting time to be less than 8 seconds?  I mean, it's great that I can get my Bone-Clasped Girdle to proc at the end of just about every single doll, but that 8 seconds is a snorefest, and even worse if you get a resist or hit by a small AE in the meantime.  Flipping the cast (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and recast (2) would make more sense to me, but even 4 seconds would be better if you consider them overpowered at that rate.<div></div><p>Message Edited by Gertack on <span class=date_text>07-21-2006</span> <span class=time_text>05:18 PM</span>

Knesh
07-22-2006, 01:32 AM
<DIV>NOOOO dont change hex dolls. If they reduce the casting time they will likely reduce the potency of the hex dolls..... LEAVE them the way they are!! No nerfage!</DIV>

ke'la
07-22-2006, 01:35 AM
Last time I cast a hex doll, it took the same amount of time as it takes my Conj to cast a pet wich makes it a 6sec cast time I think.

Gertack_v2
07-22-2006, 01:43 AM
<div><blockquote><hr>ke'la wrote:<div></div>Last time I cast a hex doll, it took the same amount of time as it takes my Conj to cast a pet wich makes it a 6sec cast time I think.<hr></blockquote>No, they're definitely 8 seconds.  Currently only useful A) on the pull or B) by dirges.</div>

Petgroup
07-22-2006, 01:53 AM
<div><blockquote><hr>Gertack wrote:<div><blockquote><hr>ke'la wrote:<div></div>Last time I cast a hex doll, it took the same amount of time as it takes my Conj to cast a pet wich makes it a 6sec cast time I think.<hr></blockquote>No, they're definitely 8 seconds.  Currently only useful A) on the pull or B) by dirges.</div><hr></blockquote>c) Coercerd) IllusionistThe list goes on. I am 100% happy with them.</div>

Jezekie
07-22-2006, 03:44 AM
<div><blockquote><hr>Gertack wrote:<div></div>While you're playing around with hex dolls, can we please get the casting time to be less than 8 seconds?  I mean, it's great that I can get my Bone-Clasped Girdle to proc at the end of just about every single doll, but that 8 seconds is a snorefest, and even worse if you get a resist or hit by a small AE in the meantime.  Flipping the cast (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and recast (2) would make more sense to me, but even 4 seconds would be better if you consider them overpowered at that rate.<div></div><p>Message Edited by Gertack on <span class="date_text">07-21-2006</span> <span class="time_text">05:18 PM</span></p><hr></blockquote>The cast time could definitly do with a reduction, even if it was only down to 4-6 seconds. Though I like the suggestion of just swapping the Recast with the Cast timer, so it'll be 2s cast and 8s recast.</div>

Maroger
07-22-2006, 03:53 AM
<DIV>I agree with the OP - the casting time of the dolls renders them almost useless. Their best use is for the stat bonus -- the spell is worthless due to long casting time.!!</DIV>

Kwoung
07-22-2006, 06:48 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV>I agree with the OP - the casting time of the dolls renders them almost useless. Their best use is for the stat bonus -- the spell is worthless due to long casting time.!!</DIV><BR> <HR> </BLOCKQUOTE>Even with the current cast time, they are considerably better than useless. I used one a lot as a wizard and the extra damage I did after landing a "hex"... was very nice. Resists almost disappear and average damage goes way up, granted it is worthless for average hunting, but great to use on the tougher long fight mobs.

Maroger
07-22-2006, 08:27 AM
<BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR> <BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV>I agree with the OP - the casting time of the dolls renders them almost useless. Their best use is for the stat bonus -- the spell is worthless due to long casting time.!!</DIV><BR> <HR> </BLOCKQUOTE>Even with the current cast time, they are considerably better than useless. I used one a lot as a wizard and the extra damage I did after landing a "hex"... was very nice. Resists almost disappear and average damage goes way up, granted it is worthless for average hunting, but great to use on the tougher long fight mobs.<BR> <HR> </BLOCKQUOTE>Which Hex were you using? Did you use it to pull with? I find that unless I cast it as a pulling spell - I can forget all about it due to slow casting time.<BR>

Noaani
07-22-2006, 08:58 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR> <BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV>I agree with the OP - the casting time of the dolls renders them almost useless. Their best use is for the stat bonus -- the spell is worthless due to long casting time.!!</DIV><BR> <HR> </BLOCKQUOTE>Even with the current cast time, they are considerably better than useless. I used one a lot as a wizard and the extra damage I did after landing a "hex"... was very nice. Resists almost disappear and average damage goes way up, granted it is worthless for average hunting, but great to use on the tougher long fight mobs.<BR> <HR> </BLOCKQUOTE>Which Hex were you using? Did you use it to pull with? I find that unless I cast it as a pulling spell - I can forget all about it due to slow casting time.<BR><BR> <HR> </BLOCKQUOTE> <DIV><BR>Since he is a wizard (as per his sig) he is most likely using an Int hex doll, which reduces all of the targets resistances.</DIV> <DIV> </DIV> <DIV>As a wizard i use them all the time as well, cast them on a rooted mob while soloing, and the extra damage you can do IS noticable (15k crit with Ice Nova instead of 12k).</DIV> <DIV> </DIV> <DIV>I also cast my int doll right as the tank pulls almost any named on a raid. The 8 second casting timer is good to give the tank a head start with aggro, and the debuff almost always lasts the whole fight. Its almost useless if you have a brigand, but if you dont have the debuffs going on a mob, a few hex dolls can make a huge differance, since the same debuff stacks from differant casters.</DIV> <DIV> </DIV> <DIV>They are not useful in every situation, though they do have uses.</DIV>

Deson
07-22-2006, 09:38 PM
Personally, I'd rather just see it changed to a proc on hostile action.<div></div>

Erurat
07-23-2006, 06:51 PM
I don't think I've ever used the effect on my hex dolls....purely for wisdom only.  Perhaps a named mob but regular fight, never used.

digitalblasphemy
07-24-2006, 02:48 AM
I love using my hex doll.  It helps soloing and can be great on raids to add that extra spice.  I think the casting time is quite long, but if it get's shortened (6secs maybe?), I hope to Dear God, the effects are not made worse due to the casting time reduction.<div></div>

GegolianBadbain
07-24-2006, 10:19 AM
<DIV>Being a hardcore PVP'er they are considerbly useless.</DIV> <DIV> </DIV> <DIV>The cast time is unbearable while trying to use its usefulness. I feel a 4/5 sec cast time anda  8sec or even 16sec recast time would make it a bit more manageable. As far as me using it, I never do unless pulling.</DIV>

Filroden
07-24-2006, 04:16 PM
Surely if you really want a faster casting so it can be cast during combat, the recast time should be longer than the duration of the effect, so it can only be used one every fight or every other fight. Make it a 2 or 3 second cast but only refresh every 3 or 2 minutes (so similar to many AA nukes). Considering the ease of making them, their effects should not be earth shattering. For example. a quick cast would effectively remove the negatives from the AGI doll, as you would just refresh the slow. 

Mistmoore-Milaga
07-24-2006, 07:12 PM
<div><blockquote><hr>nikecmh42 wrote:<div><blockquote><hr>Gertack wrote:<div><blockquote><hr>ke'la wrote:<div></div>Last time I cast a hex doll, it took the same amount of time as it takes my Conj to cast a pet wich makes it a 6sec cast time I think.<hr></blockquote>No, they're definitely 8 seconds.  Currently only useful A) on the pull or B) by dirges.</div><hr></blockquote>c) Coercerd) IllusionistThe list goes on. I am 100% happy with them.</div><hr></blockquote>Don't forget E) By many in raids.Hex Dolls are fairly powerful, considering that it's a debuff that anyone can use. They have advantages and disadvantages. I'm quite happy with the performance of the hex dolls.</div>

electricninjasex
07-26-2006, 09:09 AM
I'm content with hex dolls exactly as they are.  Worth every second of the cast time on the mobs that matter most. <div></div>

eschient
07-27-2006, 08:08 AM
<DIV>I also like my hex dolls. I don't use them as often as I should, but I do use them. 99% of the time, my husband and I duo and those debuffs from our hex dolls let us take on things we'd normally have a hard time with. While the cast time is long, I'll keep it if the alternative is a weaker doll with a lower cast time. </DIV>

jam3
07-27-2006, 01:05 PM
If they change the casting time of dolls, they better change casting time of the wands too.<div></div>

ganjookie
07-30-2006, 07:58 AM
please dont change the casting time<div></div>

Geekyone
07-31-2006, 08:42 PM
<BLOCKQUOTE>please change the casting time</BLOCKQUOTE>

Pins
07-31-2006, 08:55 PM
Leave them be. They are well balanced for being 8s cast, 2s recast. If the cast time was changed, it would cause them to be even less useful as to balance out the fact they have a faster cast time, you'd have to lower how much they affect mobs for. It's balance, high cast time, high duration, semi-high effectiveness. Change it to low cast time, duration will end up getting lowered, so you have to cast them more often, and the effectiveness could drop as well. Fact is, they're fine the way they are. Perfectly balanced.

Kine
08-02-2006, 05:18 PM
I agree that the debuffs are very nice. But , as a guardian, I can only use these on a pull. The problem is I spend most of my time in dungeons/instances and with the new social range of mobs 95% of the time I cant hex pull anymore without picking up adds. So except for rare occassions I just cant use the hex. This is probably an unpopular opinion, but I would gladly see a more resistable debuff in exchange for a relatively fast cast time (not effect nerfed, but easier to resist). I would love to be able to pull, taunt, hex and then continue with the fight. And yes, I know that other group members could do the debuffing/hexing but I have my dolls and I wanna use em for more than stats! Also for soloing this would be a nice change IMO. I know it will never happen, but I would like it if it did.<div></div>

Whazy
08-02-2006, 06:23 PM
I like the long casting time.  It's good for raid fights: start casting as the tank is pulling and positioning.

d1sco
08-02-2006, 07:26 PM
I'm a monk on the Antonia Bayle server, and I don't get to use the Hex Dolls for much more than stats, either.  But you know who does use the Hex Dolls' effects a *whole* lot?  Casters.  And to me, from a RP standpoint, that makes sense.  What in the world is a Paladin doing swinging hexes at mobs?  I can see a mage or priest doing it, because that fits their job description.  But tanks and *most* scouts (I'm excluding troubadours and dirges here) don't really *feel* right hexing mobs.  And notice, the majority of the players above me that say they like the Hex Dolls are mages and priests.  The majority that don't (that have listed their class) are fighters.  Well, I'm a fighteer, and I'm all for leaving the Hex Dolls as they are.From a purely gameplay perspective, the Hex Dolls are balanced really well given that they are pretty easy to make, anyone can use them, you can have two of them equipped, and the effects stack from multiple casters.  Considering all that, how can someone ask for more?  Please don't distract the devs from doing important work by asking to make a pretty uber item more uber than it is.  /em bows and leaves the room.  Thank you.<div></div>

Magic
08-02-2006, 10:46 PM
<P>Forgive my play on words but it must be that time of the month.  The title of this thread made me think of something that was funny to me.</P> <P>Are there obscene hex dolls in the game with a questionable casting time?  :smileysurprised:</P> <P>That would not be good!  :smileyvery-happy:</P>

Deson
08-03-2006, 01:34 AM
<div><blockquote><hr>d1scord wrote:I'm a monk on the Antonia Bayle server, and I don't get to use the Hex Dolls for much more than stats, either.  But you know who does use the Hex Dolls' effects a *whole* lot?  Casters.  And to me, from a RP standpoint, that makes sense.  What in the world is a Paladin doing swinging hexes at mobs?  I can see a mage or priest doing it, because that fits their job description.  But tanks and *most* scouts (I'm excluding troubadours and dirges here) don't really *feel* right hexing mobs.  And notice, the majority of the players above me that say they like the Hex Dolls are mages and priests.  The majority that don't (that have listed their class) are fighters.  Well, I'm a fighteer, and I'm all for leaving the Hex Dolls as they are.From a purely gameplay perspective, the Hex Dolls are balanced really well given that they are pretty easy to make, anyone can use them, you can have two of them equipped, and the effects stack from multiple casters.  Considering all that, how can someone ask for more?  Please don't distract the devs from doing important work by asking to make a pretty uber item more uber than it is.  /em bows and leaves the room.  Thank you.<div></div><hr></blockquote>What casters outside of raids?  I don't use them and many mages I know don't because we kill solo and group rated mobs so fast that their effect isnt worth it.If we are doing things like soloing heroics sure but that's not a common playstyle.My issue with hex dolls is the same as with wand casts- I have better that hit harder thus killing faster. In both their current forms they have a net negligible effect for the bulk of players because of the mechanics behind them.To me, both would be far more effective if they were changed to hostile action procs.</div>