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View Full Version : A Question about Earrings being changed to Lore status


Colin
07-17-2006, 07:38 PM
<DIV>I did a search on earrings here and only found the comments and cheers of us getting a 2nd earring slot. I like the idea of a second earring as well but it poses one question. Why the lore status? I have alot of characters who have 2 of the same rings and wrist items. Those two slots weren't gimped with a lore status placed on rings and/or wrist items. Why the Lore treatment for earrings?</DIV> <DIV> </DIV> <DIV>Am I missing something here because it doesn't make a whole lot of sense to me when compared to rings and wrist items.</DIV>

thepriz
07-17-2006, 08:03 PM
I was thinking the same thing. But now they may come back and make rings and wrist items lore. <div></div>

Knesh
07-17-2006, 10:00 PM
<DIV><BR> <BLOCKQUOTE> <HR> thepriz wrote:<BR>I was thinking the same thing. But now they may come back and make rings and wrist items lore.<BR> <BR> <HR> </BLOCKQUOTE><BR>I highly doubt that will happen.</DIV>

Maroger
07-17-2006, 10:08 PM
<DIV>Making earring Lore was really a bad move -- it means that we can never sell earrings unless we have acquired them ourselves. If we have jeweler alt we can no longer sell his earrings.</DIV> <DIV> </DIV> <DIV>I really with they would make it so LORE items can be traded back an forth between alts using the shared bank slots as was the case in EQ1.</DIV>

Rijacki
07-18-2006, 12:08 AM
There are already several threads on this, but let me give you a summary.CRAFTED earrings and other jewelry (especially the handcrafted and mastercrafted made today) are not going to be Lore.  A jeweler will still be able to make several earrings or other jewelry to sell.Many DROPPED or QUESTED earrings and other jewelry are already lore.  I have now and have had in the past Lore bracelets, lore rings, lore earrings.In the future more DROPPED or QUESTED earrings will be made lore.  The reason is that they don't want a character to be able to equip 2 very powerful items.  If you had 2 earrings of ubahness that weren't lore before -and- you had 2 earrings slots, you would be able to use both of them.CRAFTED (particularly handcrafted and mastercrafted) are NOT at risk of being tagged Lore, only DROPPED or QUESTED.<div></div>

Colin
07-18-2006, 01:22 AM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Rijacki wrote:<BR><BR>Many DROPPED or QUESTED earrings and other jewelry are already lore.  I have now and have had in the past Lore bracelets, lore rings, lore earrings.<BR><BR>In the future more DROPPED or QUESTED earrings will be made lore.  The reason is that they don't want a character to be able to equip 2 very powerful items.  If you had 2 earrings of ubahness that weren't lore before -and- you had 2 earrings slots, you would be able to use both of them.<BR> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>Thanks for your reply but it still doesnt make alot of sense. I wasnt questioning that there has been dropped or quested earrings that are lore. Thats ok by me, as is the fact that in the future some new stuff will be tagged lore also. I trust that there is a reason when certain items get tagged lore. My question is why go thru and tag all dropped and quested earrings that were not lore previously, as lore now? As for your explanation on "uber" earrings, then fine, sony should go thru their gaming inventory and decided on merit which earrings should be lore and which ones should remain as they were. Apply the jeweler's touch to this decision not a barbarian's maul, sheesh.</P> <P> </P> <P>Case in point, I have a character who has collected a group of "like" named dropped jewelry. Rings, earrings, wrist and belt items. All named the same except for the item location, a set as it were. None were lore until this new earring tag was introduced. It doesnt make sense at all. I still think sony making a sweeping change to dropped and quested earrings is wrong. Just make them all lore and let the chips fall where they may? Not a good strategy and not very much thought placed into it.As in this set I used as an example, why make the earrings lore but not touch the rings and wrist items? If the rings and wrists were ok, why not the earrings? I just object to mass change for the hell of it, instead of taking some time to actually look and see which earrings deserve to be labeled lore and which should be left alone.</P> <P> </P> <P>Just my opinion, not that it matters. I'll live and go on and it wasnt that big a deal. Just seemed awful contrary to me and I was posing the question for discussion.</P> <DIV><BR></DIV>

missionarymarr
07-18-2006, 07:57 AM
<BR> <BLOCKQUOTE> <HR> Colin52 wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <HR> Rijacki wrote:<BR><BR>Many DROPPED or QUESTED earrings and other jewelry are already lore.  I have now and have had in the past Lore bracelets, lore rings, lore earrings.<BR><BR>In the future more DROPPED or QUESTED earrings will be made lore.  The reason is that they don't want a character to be able to equip 2 very powerful items.  If you had 2 earrings of ubahness that weren't lore before -and- you had 2 earrings slots, you would be able to use both of them.<BR> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>Thanks for your reply but it still doesnt make alot of sense. I wasnt questioning that there has been dropped or quested earrings that are lore. Thats ok by me, as is the fact that in the future some new stuff will be tagged lore also. I trust that there is a reason when certain items get tagged lore. My question is why go thru and tag all dropped and quested earrings that were not lore previously, as lore now? As for your explanation on "uber" earrings, then fine, sony should go thru their gaming inventory and decided on merit which earrings should be lore and which ones should remain as they were. Apply the jeweler's touch to this decision not a barbarian's maul, sheesh.</P> <P> </P> <P>Case in point, I have a character who has collected a group of "like" named dropped jewelry. Rings, earrings, wrist and belt items. All named the same except for the item location, a set as it were. None were lore until this new earring tag was introduced. It doesnt make sense at all. I still think sony making a sweeping change to dropped and quested earrings is wrong. Just make them all lore and let the chips fall where they may? Not a good strategy and not very much thought placed into it.As in this set I used as an example, why make the earrings lore but not touch the rings and wrist items? If the rings and wrists were ok, why not the earrings? I just object to mass change for the hell of it, instead of taking some time to actually look and see which earrings deserve to be labeled lore and which should be left alone.</P> <P> </P> <P>Just my opinion, not that it matters. I'll live and go on and it wasnt that big a deal. Just seemed awful contrary to me and I was posing the question for discussion.</P> <DIV><BR></DIV><BR> <HR> </BLOCKQUOTE><BR>I haven't had a chance to really check things out. Yet a lot of comments I have seen seem to indicate that all dropped and quested earrings have been made LORE. If this is the case I agree they have really gone overboard. Also so far it is only rumor I can see that says we are getting a second earring slot. No matter why they are being made LORE though I must wonder why SOE again seems to rush something into the game before the full change is done. I mean they haven't introduced the reason they felt they needed to make so many Earrings LORE into the game so why change the Earrings to LORE now. Lately they have been making changes like this that aren't done when they change them.

Maroger
07-18-2006, 05:06 PM
<DIV>I think the SOE just took the easy route and made all earrings lore rather than take the time to assess each item individually. It is a lot easier to make them all lore than go through a list of every dropped earring in the game and render a decision. </DIV> <DIV> </DIV> <DIV>My own opinion is that that they shouldn't worry so much about lore items till quite late in the game.</DIV> <DIV> </DIV> <DIV>Once again every time SOE takes the easy way out, the players get hurt!!</DIV>

Leawyn
07-18-2006, 09:04 PM
<P>Why are the players getting hurt? Why why why does this bother so many people?!</P> <P>Earrings (quested and dropped) are almost all LORE now anyway. They were also created solely for a SINGLE earring slot. If you introduce another slot to put these items in, and don't introduce the LORE tag on those that didn't have them already, then these items are suddenly overpowered. Have you ever looked at your earring stats in comparison to your ring stats? I'm pretty sure the rings stats are lower. Not half, but lower.</P> <P>I will be happy when I can wear my dragonscale earring and the cool earring i got in HOF at the same time. They're both LORE. I don't want two of them. That, IMHO, would be overkill. I don't need it!</P>

Colin
07-19-2006, 05:41 AM
<div></div><blockquote><hr>Leawyn wrote:<div></div> <p>Earrings (quested and dropped) are almost all LORE now anyway. They were also created solely for a SINGLE earring slot. If you introduce another slot to put these items in, and don't introduce the LORE tag on those that didn't have them already, then these items are suddenly overpowered. Have you ever looked at your earring stats in comparison to your ring stats? I'm pretty sure the rings stats are lower. Not half, but lower.</p> <hr></blockquote>I cant speak about the majority of earrings previously being lore, I never much paid attention, but somehow I doubt it. Why would most have been Lore when you could only wear one? Anyway . . . . Citing the example I gave above and what caught my eye to this situation in the first place are the Lost Traveler items found on the Isle of Refugee. Very rare chest drops. Earring +6 AGI, Ring +6 STR, Wrist +6 WIS, Belt +6 INT. None were lore. Now only the earrings are lore? what is that about? A character can have +12 STR and WIS but somehow +12 AGI is a nono?  /boggle   I have other sets of earrings that are in the 30's level range that have +4 and +5 to 3 diff stats, health and power and 3 diff resists. They are a set of 4 earrings. Pretty nice and who cares that they are now lore? Cause each earring is different by 1 number, so again what is the point? Two different examples showing 2 different ends of the spectrum where the massive lore labeling is a joke.What it is, is Sony dev's took the hatchet approach instead of deciding which earrings deserve to be lore. Frankly, IMO, most earrings needing to be lore are most likely high end earrings. It shouldnt be that tough for Sony to differentiate between them. Lore and non-lore.And no, it isnt the end of the world, but you know, for once I'd like to see sony do something that is a change to the game without screwing something else up in the process. I think that is what irks me the most. They do a great thing and something the players will love by introducing a second earring slot, then go and make this sweeping lore nerf. You know, not every earring deserves to be labeled lore.A Lore tag is supposed to be special. It signifies to the players, this is a special item. Unique. A one of a kind, at least to that player.P.S. and dont even get me started on why I cant put lore items in my shared bank or mail them between my alts. I dont see the problem, but whatever.

Duluvian
07-19-2006, 08:17 PM
As one of the posters stated also, this hampers earring drop sales.  I have a level 8 earring that I used to get as a drop off of a mob I farmed.  Not spectacular on the stats, but it sold fairly well.  I on an alt now have one waiting for me in my delivery box because I cannot get it until I sell the other from the broker.  This was a level 8 earring with non-spectacular stats!  They definitely could have assessed the worth of earrings and made some lore and some not instead of an almost flat out change across non-crafted earrings.

Ebarel
07-20-2006, 04:08 PM
<P>I think the reason for the big dislike is </P> <P> </P> <P>INCONVENIENCE</P> <P> </P> <P>its not about wanting to equip the same "godly" earring twice (i do not doubt you will find nice ones anyway that are different, but with great stats) but that you</P> <P> </P> <P>- cannot exchange the earrings between your characters </P> <P>- cannot mail them</P> <P>- cannot store or exchange them in guild bank</P> <P>- cannot store in shared bank </P> <P>- cannot pick up the loot (not even for money) if you already have it</P> <P> </P> <P>and - as nobody can see how these points would impact any "improvement" coming the just dont like the sudden inconvenience</P> <P> </P> <P>What did we get now? </P> <P>Plus side: NOTHING</P> <P>minus side: 5 issues listed above</P> <P> </P> <P>and, devs, you are asking why people are not liking it? Get nothing, except inconvenience?</P>

Triyton
07-20-2006, 06:21 PM
<DIV><FONT size=2></FONT></DIV> <P><FONT size=2>Plus side:  An earing so good that it in the past would have been labeled No Trade is now merely labeled Lore instead.  These might be from nameds in raids or instances, and they might be class-specific, like an item you see labeled "Mystic-Defiler" now.  Currently if it is No-Trade and you don't happen to have a Mystic or Defiler along <U>or</U> if any ones there already have the item, the item can only be lotto'ed off and sold to the merchants.  Make it Lore instead and (at least potentially) it can be put on the broker and sold for more money and actually used by someone.</FONT></P> <P><FONT size=2></FONT> </P>

missionarymarr
07-21-2006, 08:22 AM
<BR> <BLOCKQUOTE> <HR> Triyton wrote:<BR> <DIV><FONT size=2></FONT></DIV> <P><FONT size=2>Plus side:  An earing so good that it in the past would have been labeled No Trade is now merely labeled Lore instead.  These might be from nameds in raids or instances, and they might be class-specific, like an item you see labeled "Mystic-Defiler" now.  Currently if it is No-Trade and you don't happen to have a Mystic or Defiler along <U>or</U> if any ones there already have the item, the item can only be lotto'ed off and sold to the merchants.  Make it Lore instead and (at least potentially) it can be put on the broker and sold for more money and actually used by someone.</FONT></P> <P><FONT size=2></FONT> </P><BR> <HR> </BLOCKQUOTE>Problem with that is if it is so good they probalby won't remove the No Trade clause from it. No Trade and Lore have different reasons for being. <BR>

Triyton
08-09-2006, 10:11 PM
<BR> <BLOCKQUOTE> <HR> missionarymarr wrote:<BR> <BR> <BLOCKQUOTE> <HR> Triyton wrote:<BR> <DIV><FONT size=2></FONT></DIV> <P><FONT size=2>Plus side:  An earing so good that it in the past would have been labeled No Trade is now merely labeled Lore instead.  These might be from nameds in raids or instances, and they might be class-specific, like an item you see labeled "Mystic-Defiler" now.  Currently if it is No-Trade and you don't happen to have a Mystic or Defiler along <U>or</U> if any ones there already have the item, the item can only be lotto'ed off and sold to the merchants.  Make it Lore instead and (at least potentially) it can be put on the broker and sold for more money and actually used by someone.</FONT></P> <P><FONT size=2></FONT> </P><BR> <HR> </BLOCKQUOTE>Problem with that is if it is so good they probalby won't remove the No Trade clause from it. No Trade and Lore have different reasons for being. <BR><BR> <HR> </BLOCKQUOTE> <P><BR><FONT size=1>Not necessarily, it depends on how good it is.</FONT></P> <P><FONT size=1>Another reason might be to prevent people from doubling up on an earing with a high resistance of a certain type, thus making some encounters too easy.  Encounters now are balanced for the current number of item slots.  Adding an extra item will make things easier as it is, but two with the same resist type would be even worse.  The Lore tag will make it a little harder to do that.</FONT></P>

Kine
08-10-2006, 01:22 AM
This is kind of a pain I agree. I guess we will have to just wear 2 different earings, which is fine by me since I cant get another of the claymore ones anyways. I still do see one good side to this. Since the better dropped earrings are lore, there wont be people camping and stockpiling earrings to make a fortune when the new slot goes live. There will be a nice little rush for our jewelers this way as well which I think is great since they got the shaft in T7 along with armorers, weaponsmiths, etc (Im a provi so not saying this in a selfish way).<div></div>

grymmstone
08-18-2006, 03:05 AM
I wanna kow when they are adding a nose ring slot or bellybutton slot how about an imbued uber tongue ring lol.

missionarymarr
08-18-2006, 01:29 PM
<BR> <BLOCKQUOTE> <HR> Triyton wrote:<BR> <BR> <BLOCKQUOTE> <HR> missionarymarr wrote:<BR> <BR> <BLOCKQUOTE> <HR> Triyton wrote:<BR> <DIV><FONT size=2></FONT></DIV> <P><FONT size=2>Plus side:  An earing so good that it in the past would have been labeled No Trade is now merely labeled Lore instead.  These might be from nameds in raids or instances, and they might be class-specific, like an item you see labeled "Mystic-Defiler" now.  Currently if it is No-Trade and you don't happen to have a Mystic or Defiler along <U>or</U> if any ones there already have the item, the item can only be lotto'ed off and sold to the merchants.  Make it Lore instead and (at least potentially) it can be put on the broker and sold for more money and actually used by someone.</FONT></P> <P><FONT size=2></FONT> </P><BR> <HR> </BLOCKQUOTE>Problem with that is if it is so good they probalby won't remove the No Trade clause from it. No Trade and Lore have different reasons for being. <BR><BR> <HR> </BLOCKQUOTE> <P><BR><FONT size=1>Not necessarily, it depends on how good it is.</FONT></P> <P><FONT size=1>Another reason might be to prevent people from doubling up on an earing with a high resistance of a certain type, thus making some encounters too easy.  Encounters now are balanced for the current number of item slots.  Adding an extra item will make things easier as it is, but two with the same resist type would be even worse.  The Lore tag will make it a little harder to do that.</FONT></P><BR> <HR> </BLOCKQUOTE> <P>Except they couldn't wear two earrings before so the No trade clause had nothing to do with preventing them wearing two of the same earring. I highly doubt they would remove No Trade from any item that has it. No trade exists because they want you to physically earn the item and don't want players to just be able to buy it. I don't see them changing this in anyway because they make it lore as well to prevent you from wearing two earrings.</P> <P>Finally I still have yet to see any proof we are getting a 2nd Earring slot. This is an assumption we have made because of them adding Lore to many earrings. No DEV has admitted we are getting a 2nd earring slot. All they have said is the reason for this Lore change will be made clear shortly. No idea on how soon it will be made clear either.<BR></P>

SalBlu
08-18-2006, 05:38 PM
<P>I'm not sure i'm understanding where this concern over Lore tagged earrings is coming from.  In our current situation, we cant wear more than 1 earring anyway.  The change is only going to make you go out and find a different earring.  We already do this with bracelets and rings, not to mention back-up raid gear and the like.  </P> <P>I really dont understand the concern at all.</P>

Groma
08-18-2006, 10:01 PM
I'm curious about the levels of those complaining about this.  Reason i ask is, i only started this game with the release of KoS, so i could play on the pvp server.  Have a 70 warlock and a 46 monk there.  I dont understand the concern because, in T7, every earring(or ring/bracer for that matter) that is worth having(Read: not treasured garbage) is already lore, and has been for a long time. Don't know why it was made this way to begin with, but i can see why by looking at the high pop servers.  If you had people constantly camping a named mob for an earring drop, and other people needed the mob for the earring, or maybe a quest, it would back people up for weeks.  Making it lore prevents people from constantly farming loot for Broker purposes, making the grind/questing much more smooth for people that just want to finish and move on.  Just my $.02 not trying to start crap with anyone, just my personal opinion on it.<div></div>

Supp
08-18-2006, 10:03 PM
This doesnt bother me that much. You get an extra slot. It can only be a benefit. Just be glad they're not changing them all to no-trade. Now that would SUCK.