View Full Version : Earrings lore
Feydakeen
06-23-2006, 01:55 PM
<DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. We'll get a slot for a second earring. </DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV>
Scadie
06-23-2006, 02:24 PM
<DIV>Ok nice idea.. would like to change Fitzpitzels Misty Protecter against Fitzpiztels Earcock.. that makes more sense in this case.. :smileyvery-happy:</DIV><p>Message Edited by Scadie on <span class=date_text>06-23-2006</span> <span class=time_text>03:27 AM</span>
Nolrog
06-23-2006, 08:03 PM
<BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. We'll get a slot for a second earring. </DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yup, that's exactly what I thought of when I read that. Can't think of any other reason as to why they'd make that change.</P> <P> </P>
Dasein
06-23-2006, 08:20 PM
What will happen to earrings that are made lore but are stored in shared and guild banks?
Coniaric
06-23-2006, 09:24 PM
<BR> <BLOCKQUOTE> <HR> Caswydian wrote:<BR> What will happen to earrings that are made lore but are stored in shared and guild banks?<BR> <HR> </BLOCKQUOTE> <P><BR>I guess maybe they'll stay in those slots until they're taken out and/or given to someone else then they can't be given back or replaced.</P> <P>That's a valid question, though.</P>
BOO.. and i sold my collection earing =(... good thing deathtoll access has some nice ones.<div></div>
Mabes
06-23-2006, 10:40 PM
<P>That's excellent news, should spur a large surge in my jewelery sales :smileyhappy:</P>
Wrapye
06-23-2006, 10:51 PM
<div><blockquote><hr>Caswydian wrote:<div></div>What will happen to earrings that are made lore but are stored in shared and guild banks?<hr></blockquote>I bet they will land in the overflow of the first of your characters that shares that shared bank to log in. For guild banks, I don't know.</div>
<BR> <BLOCKQUOTE> <HR> Jida wrote:<BR> BOO.. and i sold my collection earing =(... good thing deathtoll access has some nice ones.<BR> <BR> <HR> </BLOCKQUOTE><BR>DT Access gives a neck/wrist item, not an earring.
<div></div><div><blockquote><hr>Pinski wrote:<div></div> <blockquote> <hr> Jida wrote: BOO.. and i sold my collection earing =(... good thing deathtoll access has some nice ones. <div></div> <hr> </blockquote>DT Access gives a neck/wrist item, not an earring.<hr></blockquote>IM a noob, ignore meh.</div><p>Message Edited by Jida on <span class=date_text>06-23-2006</span> <span class=time_text>05:12 PM</span>
Kessia189
06-24-2006, 03:15 AM
In my experience if you have more than one type of item on you and they are in future made LORE, then they will remain where they were until one or more is moved. I used to have a bag in shared bank being used as a container which was later changed to NO-TRADE. Because it was there already and i had never moved it it stayed there and was useable until i bought a bigger box to replace it.<div></div>
Gertack_v2
06-24-2006, 04:01 AM
Yep, still have a Dusty Blue Stone (LORE) in my shared bank that happened to be there when they changed it.<div></div>
Guy De Alsace
06-24-2006, 03:27 PM
2 earrings...thats awesome news! I take back what I said about never doing another Live Update <span>:smileyhappy:</span> <div></div>
MadLordOfMilk
06-27-2006, 10:24 PM
<div><blockquote><hr>Guy De Alsace wrote:<font color="#ff0000">2 earrings...thats awesome news</font>! I take back what I said about never doing another Live Update <span>:smileyhappy:</span> <div></div><hr></blockquote>That's not news, that's hearsay.</div>
Bootstwadd
06-27-2006, 11:04 PM
<BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. <FONT color=#ffff00>We'll get a slot for a second earring.</FONT></DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV><BR> <HR> </BLOCKQUOTE> <P>I'm just guessing here, but I don't think a second slot would be used for a second earring...seems too logical. </P> <P>Maybe it'll be for capes or cloaks (which has been mentioned as part of the next expansion)...best get to 60+ to get one I figger.</P><p>Message Edited by Boombahyay on <span class=date_text>06-27-2006</span> <span class=time_text>12:10 PM</span>
Rhona
06-28-2006, 02:14 AM
<div><blockquote><hr>Boombahyay wrote:<div></div> <div></div><p>I'm just guessing here, but I don't think a second slot would be used for a second earring...seems too logical. </p> <p>Maybe it'll be for capes or cloaks (which has been mentioned as part of the next expansion)...best get to 60+ to get one I figger.</p><p>Message Edited by Boombahyay on <span class="date_text">06-27-2006</span> <span class="time_text">12:10 PM</span></p><hr></blockquote>Well, historically, the inventory display has always been balanced. If the add a slot on the left side for capes, they need another slot on the right side, and an addition earring slot makes sense.Rho</div>
Timesquare
06-28-2006, 04:10 AM
if the addictional earring slot is true then that will be good , now that EoF will have cape(back-slot) try adding a mask slot like eq1? or probably another bracer slot?
Devilsbane
06-28-2006, 09:33 AM
<BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. We'll get a slot for a second earring.</DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>That does not make any sense. Some female character may like to have MATCHING earrings! Fine give use a second earring slot, but remove the lore tag on the non tradeskill earrings. Or add the lore tag to all non tradeskill rings too!</P> <P> </P><p>Message Edited by Devilsbane on <span class=date_text>06-27-2006</span> <span class=time_text>10:34 PM</span>
Kenazeer
06-28-2006, 04:38 PM
<BR> <BLOCKQUOTE> <HR> Devilsbane wrote:<BR> <BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. We'll get a slot for a second earring.</DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>That does not make any sense. Some female character may like to have MATCHING earrings! Fine give use a second earring slot, but remove the lore tag on the non tradeskill earrings. Or add the lore tag to all non tradeskill rings too!</P> <P> </P> <P>Message Edited by Devilsbane on <SPAN class=date_text>06-27-2006</SPAN> <SPAN class=time_text>10:34 PM</SPAN><BR> <HR> </BLOCKQUOTE>Not to mention the fact that a entire class of items will now have burdernous movement restrictions. :smileysad:<BR>
Suraklin
06-29-2006, 02:49 PM
<BR> <BLOCKQUOTE> <HR> Feydakeen wrote:<BR> <DIV>The fact they'll make most non tradeskill earrings lore can only mean one thing. We'll get a slot for a second earring. </DIV> <DIV>Good idea devs, never understood why we only had one ear !</DIV><BR> <HR> </BLOCKQUOTE>We actually use to have 2 ear slots. I forget what LU it was removed.<BR>
Terabethia
06-29-2006, 06:40 PM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Suraklin wrote:</P> <P>We actually use to have 2 ear slots. I forget what LU it was removed.<BR><BR></P> <HR> </BLOCKQUOTE><BR><FONT color=#33ccff>Are you sure about that? I have played this game since Beta and I don't remember ever having 2 ear slots. Maybe you are thinking about EQ1?</FONT><p>Message Edited by Terabethia on <span class=date_text>06-29-2006</span> <span class=time_text>07:41 AM</span>
Rijacki
06-29-2006, 07:12 PM
<div><blockquote><hr>Terabethia wrote:<div></div> <div></div> <blockquote> <p></p> <hr> <p>Suraklin wrote:</p> <p>We actually use to have 2 ear slots. I forget what LU it was removed.</p> <hr> </blockquote><font color="#33ccff">Are you sure about that? I have played this game since Beta and I don't remember ever having 2 ear slots. Maybe you are thinking about EQ1?</font><p>Message Edited by Terabethia on <span class="date_text">06-29-2006</span> <span class="time_text">07:41 AM</span></p><hr></blockquote>EQ1 has (or had when I played it) 2 ear slots and no bracer slot, jsut the 2 wrist ones. EQ2 has always only had 1 ear slot but a bracer slot seperate from the wrist (bracelet) slots.</div>
Garex
06-30-2006, 03:20 AM
<P>Yes it would seem logical that another earring slot will be added, otherwise why even bother making it Lore? But then again, why aren't we allowed to have matching earrings? No logic as usual.</P> <P>However SOE has rarely really proven to have logical intent.</P> <P>Personally it never bothered me that there was only one slot for the ears. Heck I just assumed that your wearing a set of matching earrings; just like your shoulders and forearms slots. Nobody complained that we only had one arm now. I guess there will always be those you can never satisfy or even reason with.</P> <P>If there is to be another earring slot one of 2 things will happen.</P> <P>ONE: 2 new equipment slots would be added in the inventory window, one on the left and one on the right of the inventory window, this is neccessary to keep it symmetrical. But what would be placed on the left side? There is no mention of this so I'm guessing the second outcome would be more likely.</P> <P>TWO: Another earring slot is added, however, a charm slot is removed. Only a guess but it wouldn't surprise me if this happend.</P> <P>SOE loves to do things like this thinking it makes things better. They make improvements and at the same time they create problems or cause an outcry. Personaly I use both charm slots to increase my stats and I would rather have one ear if this ever happened.</P> <P>Like I said this is just a guess so it's not the end of the world just yet. Oh I forgot it's the end of the world for my char, I have already cancelled and won't be coming back anytime soon. You can blame LU24 for that.</P> <P> </P>
<div><blockquote><hr>Garexan wrote:<div></div> <p>Yes it would seem logical that another earring slot will be added, otherwise why even bother making it Lore? But then again, why aren't we allowed to have matching earrings? No logic as usual.</p> <p>However SOE has rarely really proven to have logical intent.</p> <p>Personally it never bothered me that there was only one slot for the ears. Heck I just assumed that your wearing a set of matching earrings; just like your shoulders and forearms slots. Nobody complained that we only had one arm now. I guess there will always be those you can never satisfy or even reason with.</p> <p>If there is to be another earring slot one of 2 things will happen.</p> <p>ONE: 2 new equipment slots would be added in the inventory window, one on the left and one on the right of the inventory window, this is neccessary to keep it symmetrical. But what would be placed on the left side? There is no mention of this so I'm guessing the second outcome would be more likely.</p> <p>TWO: Another earring slot is added, however, a charm slot is removed. Only a guess but it wouldn't surprise me if this happend.</p> <p>SOE loves to do things like this thinking it makes things better. They make improvements and at the same time they create problems or cause an outcry. Personaly I use both charm slots to increase my stats and I would rather have one ear if this ever happened.</p> <p>Like I said this is just a guess so it's not the end of the world just yet. Oh I forgot it's the end of the world for my char, I have already cancelled and won't be coming back anytime soon. You can blame LU24 for that.</p> <hr></blockquote>add a cape =)</div>
DxPreist1
06-30-2006, 06:29 PM
I beleive only non crafted earrings are being tagged lore, at least thats how the test notes made it sound. Which makes sense as getting earring drops are not as common as most things anyhow (or maybe i just have highly unlucky ears)<div></div>
DarkMirrax
06-30-2006, 07:52 PM
<P>Hmm adding an extra slot will mean they will have to add another slot on the other side to even it up so that would mean </P> <P> </P> <P>capes one side </P> <P>earing the other </P> <P>niiiice move soe !! </P>
Vlahkmaak
07-06-2006, 09:56 AM
Will Trolls get a third slot for nose rings then?
Suraklin
07-06-2006, 11:45 AM
<DIV>If they want to make some more decent changes they need to add more ring slots. Last time I counted my character has 8 fingers and 2 thumbs. So, where's my extra ring finger slots.</DIV>
Timesquare
07-06-2006, 08:43 PM
<BR> <BLOCKQUOTE> <HR> Suraklin wrote:<BR> <DIV>If they want to make some more decent changes they need to add more ring slots. Last time I counted my character has 8 fingers and 2 thumbs. So, where's my extra ring finger slots.</DIV><BR> <HR> </BLOCKQUOTE><BR><FONT color=#99ff66>oh i love this one</FONT> :smileyvery-happy:
IllusiveThoughts
07-06-2006, 10:19 PM
<DIV><BR> <BLOCKQUOTE> <HR> Timesquare wrote:<BR> <BR> <BLOCKQUOTE> <HR> Suraklin wrote:<BR> <DIV>If they want to make some more decent changes they need to add more ring slots. Last time I counted my character has 8 fingers and 2 thumbs. So, where's my extra ring finger slots.</DIV><BR> <HR> </BLOCKQUOTE><BR><FONT color=#99ff66>oh i love this one</FONT> :smileyvery-happy:<BR> <HR> </BLOCKQUOTE><BR>becareful what you wish for.</DIV> <DIV>10 finger slots would yeild an appropriate 80% nerf to every ring item in game to balance it out. It would cost a hell of a lot more to equip a player also.</DIV>
CapnMac
07-06-2006, 11:06 PM
<DIV>I know lots of people that wear multiple rings at the same time... some with more than one ring on a finger... but I don't know anyone who wears that amount of jewelry into battle.</DIV> <DIV> </DIV> <DIV>I do live medieval combat... I'm an archer... and I can just imagine the discomfort I would have wearing rings under my guantlets and then trying to draw my bow... ouch!!!</DIV> <DIV> </DIV> <DIV>Add to that bracelets under my vambraces, earrings in my helm and a big necklace dangling inside my breastplate... now you have to worry about jewelry bite as well as armor bite... LOL...</DIV> <DIV> </DIV> <DIV>And yes, I realize this is a fantasy game... just felt the need to throw in some realism... :smileywink:</DIV>
QuestingCrafter
07-07-2006, 03:34 AM
<DIV>The two-magical-rings mentality is very likely a holdover from the grand tabletop FRPG, Dungeons & Dragons.</DIV> <DIV> </DIV> <DIV>Personally, I wear 2-5 rings most days IRL. Thumb rings FTW!</DIV>
Paddyo
07-07-2006, 07:36 AM
<P>You're all wrong. Clearly, earrings are being made lore to add a [Removed for Content] ring slot.</P> <P> </P> <P>Paddyo Haven</P> <P>70 Templar/70 Woodworker</P> <P>Raid Officer / House Al Nasir</P>
Suraklin
07-07-2006, 10:30 AM
<DIV>Oh and what about a Prince Albert slot too :smileyvery-happy:</DIV>
<blockquote><hr>Suraklin wrote:<DIV>Oh and what about a Prince Albert slot too :smileyvery-happy:</DIV><hr></blockquote>ROFL no thanks, especially not a looted one you just dont know where its been.
LokiHellsson
07-07-2006, 06:14 PM
Based on the way my daughters' friends wear jewelry, why not allow us 25 earring slots / ear and maybe a tongue ring, a bellybutton ring and a couple of [Removed for Content] rings?
redlance68
07-07-2006, 06:22 PM
<div><blockquote><hr>Jalek wrote:<blockquote><hr>Suraklin wrote:<div>Oh and what about a Prince Albert slot too :smileyvery-happy:</div><hr></blockquote>ROFL no thanks, especially not a looted one you just dont know where its been.<hr></blockquote>I laughed so hard at this one.... </div>
Dasein
07-10-2006, 08:35 PM
<HR> ROFL no thanks, especially not a looted one you just dont know where its been. <HR> With a PA, knowing exactly where it's been is the problem.
KBern
07-11-2006, 12:05 AM
<BR> <BLOCKQUOTE> <HR> Suraklin wrote:<BR> <DIV>If they want to make some more decent changes they need to add more ring slots. Last time I counted my character has 8 fingers and 2 thumbs. So, where's my extra ring finger slots.</DIV><BR> <HR> </BLOCKQUOTE><BR>Even in the oldest D&D games you could have one magical ring on each hand at a time, so the two ring slots are more than enough.
IllusiveThoughts
07-14-2006, 02:22 AM
so whats the deal wheres the extra earing slot!!!!
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> so whats the deal wheres the extra earing slot!!!!<BR> <HR> </BLOCKQUOTE><BR>EoF.
Dannd
07-14-2006, 10:48 AM
<BR> <BLOCKQUOTE> <HR> CapnMac wrote:<BR> <DIV> </DIV> <DIV>I do live medieval combat... I'm an archer... and I can just imagine the discomfort I would have wearing rings under my guantlets and then trying to draw my bow... ouch!!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>just felt the need to throw in some realism<BR> <HR> </DIV></BLOCKQUOTE> <P>Ummm...live medieval combat is not real. You're just able to live a fantasy life "outside" of your home office from time to time; that, or you have a Halloween more often. :smileyindifferent:</P> <P><BR> </P>
TaleraRis
07-14-2006, 12:26 PM
<blockquote><hr>IllusiveThoughts wrote:<div></div>so whats the deal wheres the extra earing slot!!!!<hr></blockquote>Something's there. When I logged in, my hotbar keys for the dolly and poison in my charm slots had become my belt and a dark box that when I moused over it said "Cloak" So it definitely looks like we're getting another slot besides the Cloak slot.<div></div>
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