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Thistleknot
06-22-2006, 09:04 PM
I happened to goto my bookmark for the test server updates and it mentions that there's craftable clothing now (in different colors). Does anyone have any screenshots they can post of the clothes?<div></div>

Moriga
06-23-2006, 05:56 PM
<P>The pictures are posted in the artisans area under tailors.  The thread is something like LU 25 ( image heavy)</P> <P>Morigana</P>

NiamiDenMother
06-23-2006, 09:51 PM
<DIV>Alternately, as mentioned in another thread here:</DIV> <DIV> </DIV> <DIV><A href="http://eq2.eqtraders.com/articles/article_page.php?article=g93" target=_blank>http://eq2.eqtraders.com/articles/article_page.php?article=g93</A></DIV> <DIV> </DIV>

Ashinae
06-24-2006, 02:30 AM
The clothing so far leaves much room for improvement. All the devs have done is copy/paste a single style with a bunch of different colors. Soooo boring!I think they should do tailored clothes more like SWG.Give us more styles of outfits, and make them all customizeable colors. This would be an avenue for a higher level of player interaction. For any of you people who have played Starwars Galaxies [especially before the NGE], I am sure you remember going to a tailor to have your clothes made. And those that were Tailors or Image Designers can distinctly remember making clothing and assisting others with changing their appearance.

Rijacki
06-24-2006, 02:56 AM
It's a start!They're redoing body models so that they can add in more armor and clothing styles.. but.. that's going to take more time, I'm sure, and so this is what they can do -now-.  Frankly, this now with a promise of more to come is a good thing.  This -now-, since they've been wanting to add more and we've been wanting them to add more, is a good thing.  They're trying to push the limitations of the box an early dev painted them in.. that's laudable and I thank them for it.But... I also want them to finish the work on the body models so we can truly have new stuff added <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

SpryYoungE
06-24-2006, 11:49 PM
I worked hard with my guildies getting our guild to 25, then I got my opulent gold clothing as soon as we dinged. And now they've come out with 29 recolorings of that piece of clothing. [expletive haxx0red by Raijinn]???

Rijacki
06-25-2006, 12:04 AM
<blockquote><hr>SpryYoungElf wrote:I worked hard with my guildies getting our guild to 25, then I got my opulent gold clothing as soon as we dinged. And now they've come out with 29 recolorings of that piece of clothing. [expletive haxx0red by Raijinn]???<hr></blockquote>NOT the same as the gold opulent.  It's the same as the Ironforge faction clothing.  Gold opulent is a bit different.<div></div>

thorvang
06-25-2006, 01:15 AM
ok, it's a start. but an existing model, recolored in bunch of dyes isn't exactly what has been asked for.

Erurat
06-25-2006, 04:39 PM
<DIV>Did you expect anything different?  At least they aren't letting us dye our own clothing.  Thank heaven I won't see any pink plate in the world, yet.</DIV>

a6eaq
06-25-2006, 04:54 PM
I didn't expect anything different.  I mean really, there are still people playing this game that thought SOE would put some real effort into this?

Erurat
06-25-2006, 05:01 PM
<DIV>No doubt. Heh, look at long it took some of us to get our class hat graphic promised with KoS. <SPAN class=date_text>6</SPAN> <SPAN class=time_text>08:02 AM</SPAN></DIV><p>Message Edited by Erurat on <span class=date_text>06-25-2006</span> <span class=time_text>08:02 AM</span>

thorvang
06-25-2006, 05:06 PM
<blockquote><hr>a6eaq wrote:I didn't expect anything different.  I mean really, there are still people playing this game that thought SOE would put some real effort into this?<hr></blockquote>i still have hope, very little hope, for SOE finally implementing something not the half-[Removed for Content] loveless way.

Schri
06-25-2006, 08:43 PM
Pink plate :smileyhappy: i want some....

Tevali
06-25-2006, 08:45 PM
OK, <font color="#00cc00">realistic:</font>Please change the male leg's color into the one, which is used for the female's skirt color. Should be an easy change and make the whole set exept the level 70 look way better for the male part.<font color="#00cc00">optimistic:</font>This was test LU 25a, if I would be designer, I'd start with one set to test general working of the system, before I put much time in it. If it functions (seems like) more would come w/ test LU25b&c.<font color="#009900">general:</font>I didn't expect much more. Though, still I hoped for something genuine new.<div></div>

Nyeni
06-26-2006, 01:57 AM
Whilst on the subject of clothing , they should tailors to make some of the cool clothes from Maj'Dul and such... and for once give the women some SHOES wo weark with their outfit.. no woman goes out dressed up without SHOES to match sheesh..Also, please allow Tailors to make Gi's for monks and bruisers.. they look like furies, not monks or bruisers *sigh*<div></div>

NiamiDenMother
06-26-2006, 09:38 AM
<DIV>Again, folks, they <STRONG><EM>need</EM></STRONG> to do something with how they handle character modeling before they spend tons of dev time making each and every new clothing item for umpteen different character race/size/gender combos. They <EM><STRONG>ARE</STRONG></EM> working on the issue.  Each and every totally new clothing or armor model that they make has to currently be done this kludgy and time-consuming way.  (This is part of why the class hat unique looks are taking so long - they need to create a model for each and every possible race/size variation out there.)  Hence, they had the choice of either making us waitseveral more months for the first dress clothing (until they're done with the character modeling issue), or reuse something they'd already modeled for the various race/size/gender combo (aka for the merchants and bankers) and give it to us in some passable variety.</DIV> <DIV> </DIV> <DIV>The "good stuff" has got to wait.  Frankly, "fluff" doesn't merit that much individual time per piece, when it could be spent on new armor models, etc., etc. - if they spent more time making more truly unique clothing right now, they'd get slammed for "wasting" time on clothing instead of something that the flamer thinks is more important. (Such as those class hats!)</DIV> <DIV> </DIV> <DIV>It is filler, it is fluff ... and it is in enough colors to cover the huge variety of skin tones, hair/fur colors, etc.</DIV> <DIV> </DIV> <DIV>It is something they've said needs more work. It is something that is being worked on ... and when it is done, then we can whimper for more goodies.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Yes, I'd like to see the male outfit lose the ugly moccasin/slippers.  Yes, I'd love to have some shoe look for the women.  However, at least we got something to play with in the interim that many folks can/will have fun with.</DIV> <DIV> </DIV> <DIV>(And yes, I was a master tailor in SWG, I am totally spoiled - however, I'm enough of a realist to know that sometimes they're going to need to step back and fix a base system before they can spend the time making us the fluff we want.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />)</DIV> <DIV> </DIV>

Kessia189
06-26-2006, 12:44 PM
<div><blockquote><hr>Nyeni wrote:Whilst on the subject of clothing , they should tailors to make some of the cool clothes from Maj'Dul and such... and for once give the women some SHOES wo weark with their outfit.. no woman goes out dressed up without SHOES to match sheesh..Also, please allow Tailors to make Gi's for monks and bruisers.. they look like furies, not monks or bruisers *sigh*<div></div><hr></blockquote>I'd rather Gi's weren't craftable and i play a Monk. Working to obtain a Gi is one of the many enjoyments of playing one.</div>

Ashlian
06-27-2006, 07:43 PM
<DIV>Niami, I'm willing to wait for them to fix the base system, and I don't expect an exact ETA or anything, but do you have any kind of relative timeframe? Are we looking sometime around launch of EoF, for instance? I would hate to think they'd launch a new expansion with the base models still needing such attention. I'd far rather see them put the effort into complete model revamp than into a new expansion, much as I'm looking forward to Faydwer, unless the models are going in at the same time.</DIV>

RedFeather
06-28-2006, 11:31 AM
If it is indeed true that they need to make a model for every race/gender rather than having skinned models over skeletons, then I imagine when/if the system is changed there <b>should</b> be a flood of new model variety.Here's hoping that it's true, but I just can't see that they'd make a system where every model needs to be redone for every race/gender. It doesn't make sense that they'd have done it that way. Is EQ2's engine that old? <span>:smileysurprised:</span><div></div>

Rijacki
06-28-2006, 11:51 PM
<div><blockquote><hr>RedFeather1975 wrote:If it is indeed true that they need to make a model for every race/gender rather than having skinned models over skeletons, then I imagine when/if the system is changed there <b>should</b> be a flood of new model variety.Here's hoping that it's true, but I just can't see that they'd make a system where every model needs to be redone for every race/gender. It doesn't make sense that they'd have done it that way. Is EQ2's engine that old? <span>:smileysurprised:</span><div></div><hr></blockquote>It's actually quite revolutionary for -every- race/class/gender combination, including some NPC only ones, to be able to wear all the same armor jsut scaled differently.  And, it would work -great- in a closed system like an animated movie where the armor selection is only done once.  But, even in a mostly non-dynamic world, you would still have models proportionate so that the scaling could be done automagically unless you had a finite number of armor overlays... which is how the world began.Take a look at a dwarf body next to a wood elf and human.  Notice how the dwarf's arms, legs, and torso aren't.. proportionate in the same way as the wood elf's or human's.  Thus, you cannot have any automatic scaling of new items, they would need to be "hand-fitted" to the dwarf.</div>

RedFeather
06-29-2006, 03:38 AM
<div></div><div></div><div></div><div></div><div></div><div></div><blockquote><hr>Rijacki wrote:<div>It's actually quite revolutionary for -every- race/class/gender combination, including some NPC only ones, to be able to wear all the same armor jsut scaled differently.  And, it would work -great- in a closed system like an animated movie where the armor selection is only done once.  But, even in a mostly non-dynamic world, you would still have models proportionate so that the scaling could be done automagically unless you had a finite number of armor overlays... which is how the world began.Take a look at a dwarf body next to a wood elf and human.  Notice how the dwarf's arms, legs, and torso aren't.. proportionate in the same way as the wood elf's or human's.  Thus, you cannot have any automatic scaling of new items, they would need to be "hand-fitted" to the dwarf.</div><hr></blockquote>I thought it was common nowadays. I've played games for years that allow you to resize each body part individually and there are not seperate models for each possible combination of body part deformation. It's all done with well made skeletons and skins. Each armour, clothing, ect. is a skin that is applied to a skeleton, who's bones hold values that deform the skin mesh to conform to the body type the skeleton is modeled after.Vanguard's system is using what I'm talking about, as you can make your character have a pot belly and stubby arms with sliders.I believe the first Tony Hawk Underground is another good example and that game came out almost 3 years ago. I have no idea how long it was in development, but it probably was at least a year.<div></div><p>Edit: If EQ2 doesn't use that system I have the deepest sympathy for the modelling team, as it must be quite ominous to create the variety in gear models that an MMORPG demands. I'd care less about the variety and more about whether the modellers can be given more control and less frustration in the task of creating new armours. I hope they work out a new system so that it's much easier on them. <span class="time_text"></span></p><p>Message Edited by RedFeather1975 on <span class=date_text>06-28-2006</span> <span class=time_text>05:01 PM</span>

NiamiDenMother
06-29-2006, 08:35 AM
Yes, it does sound quite kludgy and they're working on it.  I haven't heard an update recently (hence my hopes that a dev would speak up), but I got the feeling that it should be done before the expansion.

Mabes
06-29-2006, 10:24 PM
I gotta say, I'm not very impressed.  I'm not complaining, as new content is new content, but I mean they didn't even make a new clothing texture base.  Armor/character appearnces are the weakest aspect of EQ2 imo.  Rest of the game is fun, but that's my biggest issue with the game.

Jackula
06-29-2006, 10:37 PM
I'm not going to knock them for putting in more content.  Of that, I am appreciative.  It does however glaringly point to the fact that the current system of handling skins needs major work.  I too am tired of the same old, same old look, especially in my regular clothes.  The biggest saving grace right now is I can actually wear some nice looking stuff in my "play time"  ie, crafting or hanging out in the city.  It is a shame it hasn't translated to adventuring gear yet.And yeah, the dye jobs aren't much but at least now the majority will not show up wearing one of two dresses.  Blue or gold, blue or gold?  Hmm, how about green today.  It's a start.  I hope more effort goes into making attractive variety more feasible in the not so distant future.<div></div>

Prrasha
06-30-2006, 12:06 AM
Niami: "I haven't heard an update recently (hence my hopes that a dev would speak up), but I got the feeling that it should be done before the expansion."...That would make a whole lot of sense, because otherwise they'd have to make current-style models of everything to fit the new Fae characters.I have not yet noticed 100% of things in EQ2 releases making sense, though...

Zabjade
06-30-2006, 07:34 AM
<div></div><blockquote><hr>Kessia189 wrote:<div><blockquote><hr>Nyeni wrote:Whilst on the subject of clothing , they should tailors to make some of the cool clothes from Maj'Dul and such... and for once give the women some SHOES wo weark with their outfit.. no woman goes out dressed up without SHOES to match sheesh..Also, please allow Tailors to make Gi's for monks and bruisers.. they look like furies, not monks or bruisers *sigh*<div></div><hr></blockquote>I'd rather Gi's weren't craftable and i play a Monk. Working to obtain a Gi is one of the many enjoyments of playing one.</div><hr></blockquote><font color="#66ff00"><font size="2"><font face="Comic Sans MS">Not all feel that way about Gi's, after all for drop armor even legendary level they have succy stats for combat especially risk vs reward. if they had uber stats I could see it, but often crafted armor has better stats even the Ghostly wraps fall short of other legendary and mastercrafted. When they fix the models I hope they tuck in the legs of the Female Gi's I hate the choice of puffed legs that on Soga look painted on or the strait leg variaty which looks just plain wrong. Devs, is there a progress report on how you are coming along on said modle changes not trying to rush you so much as want to know if they are in the works? </font></font></font><div></div><p>Message Edited by Zabjade on <span class=date_text>06-29-2006</span> <span class=time_text>08:36 PM</span>

Jewelsi
08-06-2006, 11:21 PM
<b><font face="Comic Sans MS"><i><font color="#6633ff">LVL 26 Tailor here.  Made some the clothing and course being a woman had try them all on. I found that trying on the men version changes to the woman's clothing when I put it on.  Since I do not have any male toons I can't say does the same with womans......</font><font color="#6633ff"><span>:womanvery-happy:</span></font></i></font></b> <div></div>

AbsentmindedMage
08-07-2006, 06:27 AM
In the original video showing Everquest 2 at E3, they stated that they had a system where the armor would automatically fit other body types.  So, I am not sure what happenned.  Either, they trashed it or they were not telling the truth originally.  In any case, I find it a poor excuse.  Instead of making armor that everyone can wear I would much rather they just keep what they have and start adding in race specific armor/clothing.  They would have to have a race tag on the armor/clothing to prevent other races from wearing in much the same way they have restrictions for different classes and clothing.  So, you could have a clothing piece made for Iksar and only equipable by Iksar.  Again, I find the excuse for lack of new armor to be a poor one.<div></div>

Y
08-07-2006, 05:01 PM
It didn't work as intended but they are reportedly working on a revamp that will allow for easier additions.<div></div>

Zabjade
08-07-2006, 06:01 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Hopefully they will remember to take into account tailored tail holes (Ratonga/Kerra Sized and Iksar sized) and Wing Slits (Fae etc.) I hope they include new sitting animations chair and interesting ground sitting poses and kicking back laying poses and Prone poses for extra stealthy sneaking (Was used in SWG for covered sniping but hard to do with a bow, crossbow, or magic "muskett" ala Brocks Thermal Shocker. </font></font></font><div></div>

teak4
08-12-2006, 07:10 PM
Can't you purchase fancy clothing from City Vendors?  I wouldn't know, because I didn't want to spend my Status of clothing when we can't even sit down in chairs in the tavern.  What would be really neat is more social stuff.  I've said this before, in almost every way, EQ2 is superior to Wow except for the social stuff.  They really need improvement there.  teak<div></div>