PDA

View Full Version : Favorite Food/Favorite Drink


BWLeeEllison
06-13-2006, 11:44 AM
<DIV><FONT face="Comic Sans MS" color=#3399cc size=3>There was something done in an old console game I enjoyed playing that, in my opinion, would help endear people's characters to them even more.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>Give each character a favorite food and a favorite drink, randomly selected from ALL the recipes available in all tiers.  The player has to discover what their character's favorite food and drink is in order to receive the benefits of them.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>My proposal is this.  The character is flagged for a certain random food and a certain random drink at creation (or immediately upon the patch that releases this to the live servers).  Upon reaching level 20 (to prevent massive rerolling just to have a character with a favorite food and/or drink from tier 1 in short order), the character will be notified whenever they equip a food or drink item that is flagged as their favorite.  The food items and the drink items do not actually change here, mind you, but when equipped, and only when equipped on the person whose favorite this is, the food will grant, say, 35 to 50 (I like 50 but 35 sounds more on the fair side) health regen both in and out of combat, and the drink when equipped will grant the same benefit to power regen.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>The duration should be one hour MAXIMUM, maybe even as low as half an hour.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>Again, you have to discover what your character's favorite is.  For example by level 25, one guy discovers his favorite drink is White Tea, then later at level 38 we'll say, he finds his favorite food is Griffin Steak.  As long as he uses White Tea, he will have 35 regen in and out of combat for power.  As long as he uses Griffin Steak, he will have 35 regen in and out of combat for health.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>The balancing factor here is the short duration of the food and drink items that are the character's favorites.  That coupled with the fact that there are many foods and drinks with far superior regen amounts and durations make it a tough choice.  Do you go with your favorite?  Do you take something that is healthier for you <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3>RAGE ON, and give me some feedback on this idea please.</FONT></DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV> <DIV><FONT face="Comic Sans MS" color=#3399cc size=3></FONT> </DIV>

Jooneau
06-13-2006, 11:47 AM
+35 in-combat health and power regeneration?? Nice but not going to happen...

BWLeeEllison
06-13-2006, 11:49 AM
<BR> <BLOCKQUOTE> <HR> Jooneau wrote:<BR>+35 in-combat health and power regeneration?? Nice but not going to happen...<BR> <HR> </BLOCKQUOTE> <P><BR><FONT face="Comic Sans MS" color=#3399ff size=3>Pros? Cons??  Why do you think not?</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>RAGE ON</FONT></P>

Jooneau
06-13-2006, 11:52 AM
+35 in combat power regeneration ... that's better than a T7 Adept1 Bard song, and you want to give that to everybody, even newbies, and make that stack with everything? What you're suggesting is the equivalent of giving everybody Flowing Thought 35 and Regeneration 35 food and drink.I mean, c'mon!Also, this is not the right forum for such suggestions. This forum is for feedback about features, revamps, etc. that are currently happening on Test Server.EDIT: That's better than what the T7 Adept1 Bard song would be, if one were actually in game, which apparently, months after the Kingdom of Sky expansion has been released, SOE has not seen fit to put in game, nor any of the Adept1s that multiple classes share. SOE needs to spend their time fixing things like this, not implementing random ideas from players who really didn't think through how balanced their suggestion was.<p>Message Edited by Jooneau on <span class=date_text>06-13-2006</span> <span class=time_text>03:59 AM</span>

BWLeeEllison
06-13-2006, 12:09 PM
<P><FONT face="Comic Sans MS" color=#3399cc size=3>You are correct Joo, but if you look at the main forum where it lists descriptions of what each particular board is for, there is no board for brainstorming or new ideas or requests for features.  I had a chat with some of the guys in the test channel on test about this idea and many of them thought it was cool.  Since there was no direct place to put it, here is fine, up until such time as a mod moves it.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>Anyhow, you spout numbers that seem a bit off to me.  T3 food is currently 28 health regen and drink is 30.  What is the problem here?  As I have suggested, you have to hit LEVEL 20 before you can begin trying to figure out what the favorites are for your character.  Level 20 is NOT a newb.  Low but not a newb.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>Not everyone will find it, as there are quite a few recipes to sift through.  I imagine people would spend quite a bit of time without knowing what their favorites might be, and by that time they might already have access to food and drink with better durations, better regen values, as I stated before.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>This would be a nice way to endear your character to yourself even more than it already is for the work you put into it.  Come on, 35 power or health regen for 30 minutes in and out of combat is not that steep, even if you do find it.  And then there is the cost limitation.  Is anyone even offering any of your favorites on their broker if you play at odd hours?</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>Too many things to make it difficult balance out the little bit you get.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>RAGE ON</FONT></P>

ashen1973
06-13-2006, 01:12 PM
<DIV>I do think the favourite food/drink idea is great. It would help endear us to our characters. But I have to agree that having it give such a large in-combat regen would be to overpowered. Current food/drink and totems only give out-of-combat regen.</DIV> <DIV>But, with slightly different benefits this idea sounds good to me.</DIV> <DIV>Maybe something like increased stat bonuses, or increased duration. Again, this would have to be just a small bonus so as not to overpower the item.</DIV>

Terron
06-13-2006, 01:22 PM
+5 out of combat regen might do, or making a T1 or T2 food/drink the equivalent of T3 for that character. I would not want it to be random though. My dwarf illusionist only drinks beer in one form or another. My half-elf swashie prefers tea. <div></div>

redlance68
06-13-2006, 01:48 PM
<DIV>ehhh talk about unbalancing.... then they would have to make mobs tougher.. then it would REQUIRE you to find your 'special' food in order to be even remotely efficient. then the prices would get jacked up.. and on and on on on....</DIV> <DIV>Ill pass</DIV>

Saetyr
06-13-2006, 01:50 PM
<P>You know, as a provisioner, I can see this as a somewhat good idea.  I'm sure that a lot of ppl will have differing thoughts on what the regen should be, but I would say even something like have a favorite food/drink for each tier and instead of the regen changing, just have it to last 2x as long..  Since provisioners have no Advanced recipes at all, this would A) benefit us provisioners by in a roundabout way give us Advanced recipes for the 2x duration, and B) give every toon something extra and something to look for each tier of their progression, cause I'm sure as with everyone in real life, my toons "favorite" may change over the time of his life <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>That's my 2c  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

BWLeeEllison
06-13-2006, 02:03 PM
<P><FONT face="Comic Sans MS" color=#3399ff size=3>It is important to remember that I am not asking for the devs to come up with advanced recipes here.  This is, for lack of a better way to put it, a hidden key on the character.  In the example I stated earlier, the character discovered his favorite drink was White Tea.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>This would come about by the character one day equipping White Tea in his drink slot, and the game would play some little note like the one you get when you find a rare for example.  It is still plain old White Tea.  The character can unequip it and instead of showing the bonusses (whatever sony determined they should be), it would show only normal White Tea.  The SECOND the guy puts ANY normal White Tea in his drink slot, it shows his favorite drink bonus.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>Personally, I think we could go to like 20 regen for half an hour.  You have to understand, there has to be some meaningful benefit, though not overpowering I agree with most of you there.  Twenty regen for health OR power (depending on if it is food or drink respectively) in or out of combat for such a short time falls well short of unbalancing the game because people have to craft such items for you, and you have to pay for them.  IF you happen to be a provisioner, people will be asking you to make theirs for them, and this will cut into your time of doing your own thing, so you will likely not make special batches for others very often.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>And since you would have to wait til level 20 to begin trying to figure it out, there is no low end abuse, and it is at about level 20 when food and drink starts offering 20 points of regen or thereabouts anyhow.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>RAGE ON</FONT></P>

ashen1973
06-13-2006, 02:35 PM
<P>i think you are missing the point here</P> <P>Food and drink only give regen OUT of combat regen.</P> <P>If you where to add +20 IN-combat regen, this would be quite a powerfull aid.</P> <P>Just look how much people pay for items that have Flowing Thought or Regeneration on them, just to gain a +7 to in-combat regens.</P> <P>Again, i think the favourite food/drink idea is great. But the bonus needs to be something other than in-combat regen</P>

TofuPatty
06-13-2006, 02:46 PM
20 a tic in combat power regen from drinks IS massively overpowered and unbalancing though, especially to have it start at level 20.  The highest flowing thought items in the game only give FT14, require doing a very long quest line, then farming eyes from epic mobs in Silent City, then using the eyes to gain access to a zone and killing the Godking, a level 65 epic x4.  If the attempt at killing the Godking happens to fail, an entire new set of eyes has to be farmed as the set is consumed.  This was the end game in Desert of Flames, the rewards for the equivelent quest line in Kingdom of Sky noticably do not have flowing though on them at all as the devs felt that that amount of flowing thought on end game raid quest rewards in T5 and T6 was already beginning to unbalance the game. If this were put in, every encounter in the game would be balanced around the assumption that every player has a minimum of FT20 and 20 a tic health regen starting at level 20, which would fundamentally change the game. <div></div>

BWLeeEllison
06-13-2006, 03:15 PM
<P><FONT face="Comic Sans MS" color=#3399cc size=3>Well, suggest something different then?</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>20 out of combat, like 5 in combat mayhap?  There are racials that give in combat regen.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>RAGE ON</FONT></P>

Saihung23
06-13-2006, 04:34 PM
<P>I just wanted to chime in.</P> <P>Regardless of whether this thread should be in this board or that...</P> <P>I think the basis of your idea is very cool.  Another poster stated that it would endear us to our characters and I wholly agree.  The effects of drinking and eating your favored drink/food should be low enough to not be game breaking (the posters saying 35 in combat is too much are absolutely correct).</P> <P>I would say this is a fine suggestion at its core. </P> <P>Good thinking imho.</P>

Silvermere
06-13-2006, 04:45 PM
<P>Just wanted to drop my 2cp.  I think the idea is great but needs some tweaking.  Agree with everyone with the IN COMBAT regen(power or health) of 35+ is way to overpowered.  Maybe since this is your favorite food reduce(a small ammount) the duration that it lasts (since it's your favorite you may eat/drink more of it) but still add a small + to in combat regen.  Dunno.  Other suggestions?</P> <P> </P> <P>Silvermere Monky of Mistmoore</P>

Terabethia
06-13-2006, 04:49 PM
<BR> <BLOCKQUOTE> <HR> TofuPatty wrote:<BR>20 a tic in combat power regen from drinks IS massively overpowered and unbalancing though, especially to have it start at level 20.  The highest flowing thought items in the game only give FT14, require doing a very long quest line, then farming eyes from epic mobs in Silent City, then using the eyes to gain access to a zone and killing the Godking, a level 65 epic x4.  If the attempt at killing the Godking happens to fail, an entire new set of eyes has to be farmed as the set is consumed.  This was the end game in Desert of Flames, the rewards for the equivelent quest line in Kingdom of Sky noticably do not have flowing though on them at all as the devs felt that that amount of flowing thought on end game raid quest rewards in T5 and T6 was already beginning to unbalance the game.<BR><BR>If this were put in, every encounter in the game would be balanced around the assumption that every player has a minimum of FT20 and 20 a tic health regen starting at level 20, which would fundamentally change the game. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#33ccff>This is exactally right, I agree 100%. I imagine you do not fully understand the end game mechanic's, and just how horrible this massive bonus you suggest would be. It also seems that you underestimate just how easy it would be to find out, and obtain, your favorite drink. With the tradeskill revamp tomorrow, it's not like there are that many options for each tier. You only need to buy 1 of each, try them all out, and you suddently know what your favorite will be. Won't cost you much at all, and it is very likely that they are all on the broker and available. </FONT></P> <P><FONT color=#33ccff>As said above, the highest In-Combat regen you can get right now is from a very long quest line in DoF. Before that, you could do a very long quest to get the prismatic. You are recommending that a food/drink give you twice the amount? Not balanced at all. </FONT></P> <P><FONT color=#33ccff>Suggestions... do not put any "in-combat" regen, health or power, on food. And bare in mind, I say this as a level 70 provisioner! Though it would likely make me tons of cash, I hate the idea. Lets put this into prespective. You are in a raiding guild. You want to go kill a very tough mob, which is a long fight. Just before the fight begins, you eat/drink your favorites. Now that fight is not so tough anymore. The tank is getting tons of hp regen. Healers are getting tons of power regen. The fight is cake, you kill the mob, you take your loot. And it wasn't very hard at all....</FONT></P> <P><FONT color=#33ccff>Not what I want... by any means. If you want to give a favorite food bonus, you need to make it do something else. Maybe add +3 to a stat, or have some neat effect. But I can promise, anything that SoE would agree to put in will not be something that "makes it really attractive and you have to have it". IMO, It should be nothing more than fluff.</FONT> </P>

Besual
06-13-2006, 05:09 PM
Intressting idea. In-combat regen of any kind won't happen. How about a +HP or +power bonus. The bonus should scale with player level like 5x adventure level aka +350HP or power at level 70.One more question:Would I have a single favorit drink out of all drinks? Or one per tier? A T3 drink won't be very usefull for a level 70 player.<div></div>

terzaghi
06-13-2006, 05:52 PM
I like the idea a lot!  Maybe give your favorite food/drink a 10-20% bonus over it's regular effect? <div></div>

BWLeeEllison
06-14-2006, 12:00 AM
<BR> <BLOCKQUOTE> <HR> Besual wrote:<BR>Intressting idea. In-combat regen of any kind won't happen. How about a +HP or +power bonus. The bonus should scale with player level like 5x adventure level aka +350HP or power at level 70.<BR><BR>One more question:<BR>Would I have a single favorit drink out of all drinks? Or one per tier? A T3 drink won't be very usefull for a level 70 player.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><FONT face="Comic Sans MS" color=#3399ff size=3>It would be just one food and one drink <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.  They could be from different tiers, you never know.  I will say this.  If they had liver dishes in this game and one of my characters liked it, that toon would see a bit less play time (don't care too much for liver myself) heheh.  Yeah kick around what kind of bonuses something like this should give.  I just wanna see if we can get favs for our toons <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />></FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>RAGE ON</FONT></P>

Devira
06-14-2006, 04:53 AM
<P>As a provisioner there are two problems that spring to mind here..</P> <P>First some recipes are rarely made in any quantity because the raws are in high demand for other recipes. Fruit for example can be used to make food or drink and because drink sells better fruit foods are rarely made. Likewise foods made using only one herb or no herbs are much cheaper and more frequently made. The result would be some poor people having favorite foods that were horribly expensive (if indeed they could ever even find them on the broker), while others would find copious quantities of their favorite food. This may change a little with the new tradeskilling process but i don't know by how much.</P> <P>The other thing is what if you have a tank who's favorite food is pear pie? Not only would it be an expensive taste to feed, but most tanks would rather have a food with base stats of str rather than an increased power pool or int or something. </P> <P>So that tank would be rather hard done by while another person might get a favorite food that is both cheap and has their ideal stats. This seems a bit unfair overall.</P> <P>Just my two cents worth..</P> <P>Devira</P>

Saetyr
06-14-2006, 05:29 AM
<div></div>lol well i still like my idea from way at the top <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  cause as a provisioner i feel ripped off that we don't get rare recipes 2x the duration or even 1.5x the duration of a certain food for someone would be nice...  yea 5hr food and drink is nice, but all of us provisioners know we already get that, it's nothing special, but even if our same old recipes would give someone else a boost, then those certain items would be in even higher demand, which is good for our businesswe see your point BW, and i understand what you are saying, someone could have different favs from different tiers, and i see your point that +35 regen is way lower if you are a lvl 70 character, but +35 in-combat would be godlike..  i would rather my toon have a fav from every tier, reason being, think of your fav food in real life, but think of eating that everyday, wouldn't you eventually get tired of it and want something else, a food being your fav for 10 lvls is a good span of time for most ppl, and it could even still give you some better regen, but when you enter the next tier you also get a favorite which is scaled up better to your character's lvl tierProblems I see:1) Person A has a favorite drink that is a 1hr drink, but Person B has a favorite drink that is a 5hr drink...  Some ppl would find this "unfair" and would want everyone to have a favorite drink that was 5hrs2) #2 is just what previous ppl have said, the in-combat regen would have to be cut way down low or the game would become far too easy, perhaps if it was just like a flowing thought buff, maybe a +1-3 in-combat regen3) Most ppl might just not care what their fav is if it comes from T1, even with an in-combat regen that would be in line with the game, I believe some ppl would opt for the higher out of combat regen from the upper tier food/drinks<div></div><p>Message Edited by Saetyr on <span class=date_text>06-13-2006</span> <span class=time_text>09:31 PM</span>

BWLeeEllison
06-14-2006, 09:38 AM
<P><FONT face="Comic Sans MS" color=#3399ff size=3>Yes, Devira, but after LU24, which is later today, the issue about herbs will not be an issue any more.  The recipes are all reworked.  The new recipes would fit this plan nicely, as you will soon see.  I am a provisioner myself, among other crafting classes, though provisioning is my favorite.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>This next bit is for both Saetyr and Devira.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>Once your character discovers his or her favorite food/drink, any time that food/drink is equipped/used by your character, that food/drink while equipped has different stats than it normally would.  When you unequip the food/drink, it is just what it was before hand.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>Consider it like this.  Whenever a scout class in EQ2 uses a poison, it throws a buff up in the buff window, and any weapon the scout uses is considered poisoned.  In EQ1, it didn't work like that.  In EQ1, when a rogue used his poison, it "buffed the weapon slot".</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>You could say that finding out what your favorite food and/or drink is "buffs those slots".  You can use any other food or drink you like, and they are normal.  Duration, regen amt, stat bonuses, nothing changes.  You equip your favorite food, when you mouse over it, it shows you "Favorite Food" and the new stats for the food.  You get the same thing when you equip your favorite drink.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>Let us say Favorite Food stats consist of Out of Combat Health Regen of 20, In Combat Health Regen of 5, and lasts for 1 hour.  (The actual stats could be whatever, this is just an example).  So when you use your favorite food, you get the above.  When you use some other food you get the stats and regen for the normal duration of the food in question.  Favorite foods would all have the same stats for all characters.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>One of my characters (Kid) might like Fayberry Muffins, and still another (Cru) might like Deer Steak.  Both of them find this out some point AFTER they hit level 20 as I mentioned earlier in the thread.  If either Kid uses Fayberry Muffins, they no longer have their normal stats for Fayberry Muffins.  If Cru uses Deer Steaks, they no longer have their normal stats either.  Both of these items will have Favorite Food stats when used by their respective toons.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>Hope that helps clear it up some.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399ff size=3>RAGE ON</FONT></P>

Faymar
06-14-2006, 05:32 PM
I can't see a way of doing this that wouldn't involve cries of "unfair!" and lots of complaining.There's pretty much no challenge to finding your food/drink other than getting one of each item, they are NOT level limited, only level capped. A level one toon can equip and drink level 70 drink. RP: There's the poster above saying as a dwarf he will not accept any favourite drink that is not beer. His drink comes up as White Tea and he's now throwing a fit because his personal role-playing is being interfered with. Imagine that times 10 for a person who has a young naive woodelf that doesn't touch alcohol and been told that straight Brandy is her favourite. Tiers and Caps: Ignoring personal preferences, there would be an outcry from everyone 40+ whose favourite drink was t1 instead of their chosen tier. Meanwhile, you'll end up with t2 people feeling "forced" to drink t7 drink (there is nothing in-game to stop them) because it's their favourite.You can't opt out of the system: Power-playing-necro-who-hates-roleplay buys a stack of 5-hour food and then find out it's his "favourite"  and thus not 5-hour food at all is going to go through the roof. He doesn't want a favourite food, he wants the 5-hour duration stuff he paid for.I like the base context of adding more "personality" to characters for us to play with but I can't help but think the implementation you've come up with would cause a lot more issues than it's worth.

BWLeeEllison
06-16-2006, 02:52 AM
<BR> <BLOCKQUOTE> <HR> Faymar wrote:<BR>I can't see a way of doing this that wouldn't involve cries of "unfair!" and lots of complaining.<BR><BR>There's pretty much no challenge to finding your food/drink other than getting one of each item, they are NOT level limited, only level capped. A level one toon can equip and drink level 70 drink. <BR><BR>RP: <FONT color=#ff9900>There's the poster above saying as a dwarf he will not accept any favourite drink that is not beer. His drink comes up as White Tea and he's now throwing a fit because his personal role-playing is being interfered with. Imagine that times 10 for a person who has a young naive woodelf that doesn't touch alcohol and been told that straight Brandy is her favourite</FONT>. <BR><BR>Tiers and Caps:<FONT color=#ff3366> Ignoring personal preferences, there would be an outcry from everyone 40+ whose favourite drink was t1 instead of their chosen tier. Meanwhile, you'll end up with t2 people feeling "forced" to drink t7 drink (there is nothing in-game to stop them) because it's their favourite</FONT>.<BR><BR>You can't opt out of the system: <FONT color=#66cc66>Power-playing-necro-who-hates-roleplay buys a stack of 5-hour food and then find out it's his "favourite"  and thus not 5-hour food at all is going to go through the roof. He doesn't want a favourite food, he wants the 5-hour duration stuff he paid for</FONT>.<BR><BR>I like the base context of adding more "personality" to characters for us to play with but I can't help but think the implementation you've come up with would cause a lot more issues than it's worth.<BR><BR><BR><BR><BR><BR><BR> <HR> </BLOCKQUOTE> <P><FONT face="Comic Sans MS" color=#ff9900 size=3>As far as roleplay goes, a true roleplayer is one who takes the situation he or she finds himself in and finds a way to explain it.  For the Dwarf in question, I can see him loudly proclaiming his love of beer to all concerned parties, and then in the dead of night, he runs off to visit his friend who is a provisioner for a quietly procured stash of White Tea, which he will only use when he is soloing 8P.  Same with young naive woodelf.</FONT></P> <P><FONT face="Comic Sans MS" color=#ff3366 size=3>With respect to tiers/caps on food and drink, as I far as I have seen, there is no cap on what food and drink you can use.  If you had the funds or friends to help you get it, your level 1 character could start their play time with level 70 foods and drinks.  My proposal states that there is one standard set of stats given for a favorite food and a favorite drink and any time you use your favorite food and drink, you operate under those stats, not the regular stats of that food or drink.  Fav Food stats replace whatever stats are on the food in question.  If you had White Tea or Blasted Samoflange as your Fav drink, you got the same stat.  If you gave some of your fav food or drink to someone and it was not their fav too, they got the regular stats of the drink.  Would I complain about having a fav food or drink from tier one, which is generally easier to get or make, or cheaper to buy?  Heck no!</FONT></P> <P><FONT face="Comic Sans MS" color=#66cc66 size=3>There should be an attractive bonus but not one that throws game balance out.  I have made suggestions for regen rates and what not for the favorite food/drink that I have come to realize are not viable, but that aside, someone might come up with something.  Nonetheless, said necro, if the stats were done correctly, should have no reason to gripe.  This was part of the reason I suggested an in combat regen, though I now realize the amount I initially suggested was too high.  We could say for food, an hour's duration 30 health out of combat, and 5 power in combat (5 in combat is not overpowering as some get the option to earn this type of bonus in their racial advantages).  For drink you could say 30 power out of combat and 5 health regen in combat.  With these two suggestions, if you had fav food and fav drink loaded up, you would have 30 health and power out of combat and 5 each in combat, for up to an hour.  Hug a provisioner.</FONT></P> <P><FONT face="Comic Sans MS" color=#66cc66 size=3></FONT> </P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>There are a great many ways this could be set up to be both fair and enjoyable.  I do enjoy all the input we are getting on this matter and I do hope Sony at least takes a look at the idea.  They have professionals to develop good stats for the food and drink favs, and I am sure they could offer better suggestions on the numerical end of my idea <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</FONT></P> <P><FONT face="Comic Sans MS" color=#3399cc size=3>RAGE ON</FONT></P> <P><BR></P>