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Maroger
06-07-2006, 04:56 AM
<DIV>Ran across this in the testing notes:</DIV> <DIV> </DIV> <DIV> ""There are now tutorial windows to inform players that house vaults are no longer used for offline selling and<FONT color=#66ff00> that you can't stack items that have different maker's marks.""</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV>I consider this a really bad deal. If you are like me and have several alts some of whom make make the common stuff -- I don't much care for this. Please don't go ahead with this - it is a bad idea!!</DIV>

Calthine
06-07-2006, 04:59 AM
<P>Since there won't be any builds any more, what's the problem?  You have more than one alt making the same Finals?</P> <P>I suspect this change has to do with the changes to the TS writ system.</P>

Maroger
06-07-2006, 09:28 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR> <P>Since there won't be any builds any more, what's the problem?  You have more than one alt making the same Finals?</P> <P>I suspect this change has to do with the changes to the TS writ system.</P><BR> <HR> </BLOCKQUOTE>Well actually I do have alts that make the same Finals -- but I thot the TS Write system was just going to be selling the made stuff back to the Coalition of TS?<BR>

Calthine
06-08-2006, 12:51 AM
<P>That's my understanding.  But to avoid exploits, they added Makers Marks to stackables and you'll only be able to sell your own stuff.  The problem was that stacking stackables was causing issues with Makers Marks changing.  This seems like a nice way to avoid exploitablity, and I personaly don't see it being THAT big of an inconvenience.</P> <P>It occurs to me that it will hamper resellers, too, which tickles me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

pantswearer
06-08-2006, 03:56 AM
This is a great change! It will reduce the number of people who buy your crafted items to resell at a higher price.

allgoodnamesaretak
06-08-2006, 05:57 PM
Scenario:  Ranger is down to his last two poisons, wants to restock to a full stack.  Previous maker of his two poisons is not selling anything on broker, and no one has more than a few for sale.So what?  You try to buy a stack and end up with a few small stacks cluttering up your inventory?Can only sell your own stuff--interesting idea, but what if it's made by my alt?  Resellers don't really bother me, anyway.Personally, I think what you have described sucks.<div></div>

Jaymist
06-08-2006, 06:00 PM
<BR> <BLOCKQUOTE> <HR> allgoodnamesaretaken wrote:<BR>Scenario:  Ranger is down to his last two poisons, wants to restock to a full stack.  Previous maker of his two poisons is not selling anything on broker, and no one has more than a few for sale.<BR><BR>So what?  You try to buy a stack and end up with a few small stacks cluttering up your inventory? <HR> </BLOCKQUOTE> <P><BR>I got the impression that this feature only affects items being sold on the broker. And that it will not affect stacking items in your inventory that are the same but made by different people.</P> <P>Can anyone confirm this?</P>

Calthine
06-09-2006, 12:27 PM
<BR> <BLOCKQUOTE> <HR> Jaymist wrote:<BR> <BR> <BLOCKQUOTE>I got the impression that this feature only affects items being sold on the broker. And that it will not affect stacking items in your inventory that are the same but made by different people.</BLOCKQUOTE> <P>Can anyone confirm this?</P><BR> <HR> </BLOCKQUOTE>May I ask where you got that impression?  'cause I can't read it that way no matter how I try.<BR>

Kasandria
06-09-2006, 05:42 PM
<P>They need to find a different way to solve their TS problems rather than once again burdening the adventurer.  I often have to buy from three or four folks to get enough food and drink to  hold me for a while.  I deliberately will buy the same type and quality of food and drink so that it takes up less space in my inventory.  Not to mention putting it in my active eat and drink slot and forgetting about it. The same is true with poisens and potions.  With this change I will lose many carry slots and end up having to pay even higher prices for items looking for someone that has a full stack.  </P> <P> </P> <P><FONT color=#ffff00 size=5>SOE please stop catering to your 5% population at the cost of the 95% adventurers. </FONT></P> <P><FONT color=#ffff00 size=5></FONT> </P> <P><FONT size=4>If your current personnel can't figure out how to do that, then you need to find people that can.</FONT></P>

GCT
06-09-2006, 06:17 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR> <P>But to avoid exploits, they added Makers Marks to stackables and you'll only be able to sell your own stuff.   </P> <P></P> <HR> </BLOCKQUOTE> <P><BR>Huh wha?  You mean my main character can't sell any of the stuff my crafter alts make anymore?!</P> <P>Sorry if I'm reading into this.  I hope this only applies to stacking and not to general selling.</P>

Rast
06-09-2006, 06:20 PM
<P>I believe it is specifically referencing the writs, not broker sales.</P> <P>How about just make it so that if stuff from two different makers are stacked, that the mark becomes something generic and can't be used to turn in for writs instead of eliminated stacking completely.  I can see how this would be an issue for things like food, drinks, poisons and potions...</P>

Dragonsfire73
06-09-2006, 07:03 PM
<P>This is seriously a very bad idea. Based on the Assumptions that you cant stck in your inventory and you can not sell what your alt made.</P> <P> </P> <P>I mean come on what narrow minded Dev would think this up. Many players have alts that craft and all sell on one since only one can be the offline seller.</P> <P>adventure types do not need to have another freaking box/bag assinged to all the multi stacks of hte same items due to the issues listed with cost and availability from a single seller.</P> <P> </P> <P>I feel dumber for just having to think about how ignorant of the player base the Dev that spawned this idea is.</P>

Jaymist
06-09-2006, 07:16 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR> <BR> <BLOCKQUOTE> <HR> Jaymist wrote:<BR> <BR> <BLOCKQUOTE>I got the impression that this feature only affects items being sold on the broker. And that it will not affect stacking items in your inventory that are the same but made by different people.</BLOCKQUOTE> <P>Can anyone confirm this?</P><BR> <HR> </BLOCKQUOTE>May I ask where you got that impression?  'cause I can't read it that way no matter how I try.<BR><BR> <HR> </BLOCKQUOTE> <P>Sure! I got the impression because the quote (requoted below - red mine) taken in full context seems to be talking about "house vaults", which are going to be replaced with selling on the broker or on the house vendors. It makes no specific mention at all about personal inventory. That's why I was wondering if clarification was needed. Because this quote makes me think inventory slots are not touched (especially since now people will not be selling from their inventory). But I am not certain, hense why I asked for confirmation if possible. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> ""There are now tutorial windows to inform players that <STRONG><FONT color=#ff0000>house vaults</FONT></STRONG> are no longer used for offline selling and<FONT color=#66ff00> that you can't stack items that have different maker's marks.""</FONT><BR></P>

Rhizel
06-09-2006, 08:48 PM
I believe the "theme" to that quote is the tutorial windows, not the house vaults. So it's a faulty assumption that they're otherwise related.<div></div>

Syzygy
06-09-2006, 10:23 PM
<DIV>You can still combine stacks of items in your inventory even if they have different Maker's Marks.  This will still clear the Maker's Mark.</DIV> <DIV> </DIV> <DIV>You can't combine items with different Maker's Marks in a consignment container.  In part this is because items that don't normally stack are allowed to stack in a consignment container.</DIV> <DIV> </DIV> <DIV>Specifically - you can combine two stacks of the same type of drink in your inventory, as usual.  You can't use a consignment container to combine two breastplates made by different people into one stack that has no Maker's Mark.</DIV>

Maroger
06-09-2006, 10:38 PM
<BR> <BLOCKQUOTE> <HR> Syzygy wrote:<BR> <DIV>You can still combine stacks of items in your inventory even if they have different Maker's Marks.  This will still clear the Maker's Mark.</DIV> <DIV> </DIV> <DIV>You can't combine items with different Maker's Marks in a consignment container.  In part this is because items that don't normally stack are allowed to stack in a consignment container.</DIV> <DIV> </DIV> <DIV>Specifically - you can combine two stacks of the same type of drink in your inventory, as usual.  You can't use a consignment container to combine two breastplates made by different people into one stack that has no Maker's Mark.</DIV><BR> <HR> </BLOCKQUOTE> <P>Let me see if I understand what you are saying.</P> <P>1. I have 6 crab poppers. 4 are made by player X and 2 by Player Y.</P> <P>2. I can combine these into a stack of 6 crab poppers and this <FONT color=#99ff33>REMOVES THE MAKERS NAME.</FONT></P> <P>3. You say that even though the maker's names is removed, I can't put this combined stack of 6 crab poppers into a consignment container???? Do the maker's name suddenly reappear.</P> <P>4. Are <FONT color=#ff3366>consignment containers</FONT> a unique item or can we use the normal boxes as <FONT color=#ff3300>consignment containers</FONT> when we put them on the broker?<BR></P>

Shagg
06-09-2006, 10:43 PM
<div><blockquote><hr>Syzygy wrote:<div>You can still combine stacks of items in your inventory even if they have different Maker's Marks.  This will still clear the Maker's Mark.</div> <div> </div> <div>You can't combine items with different Maker's Marks in a consignment container.  In part this is because items that don't normally stack are allowed to stack in a consignment container.</div> <div> </div> <div>Specifically - you can combine two stacks of the same type of drink in your inventory, as usual.  You can't use a consignment container to combine two breastplates made by different people into one stack that has no Maker's Mark.</div><hr></blockquote>After reading this I need some whiskey.</div>

Rezikai
06-09-2006, 10:45 PM
<BR> <BLOCKQUOTE> <HR> Syzygy wrote:<BR> <DIV>You can still combine stacks of items in your inventory even if they have different Maker's Marks.  This will still clear the <EM><FONT color=#ffff00>Maker's Mark.</FONT></EM></DIV> <DIV> </DIV> <DIV>You can't combine items with different Maker's Marks in a consignment container.  In part this is because items that don't normally stack are allowed to stack in a consignment container.</DIV> <DIV> </DIV> <DIV>Specifically - you can combine two stacks of the same type of drink in your inventory, as usual.  You can't use a consignment container to combine two breastplates made by different people into one stack that has no Maker's Mark.</DIV><BR> <HR> </BLOCKQUOTE>Eh.. just off topic for a sec.. ,... Maker's Mark is clear anyways isnt it?... haven't had any in a while :smileytongue:<BR>

khelektasare
06-09-2006, 10:47 PM
<div></div>My question was answered below <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />||V<div></div><p>Message Edited by Cthulhu522 on <span class=date_text>06-09-2006</span> <span class=time_text>02:52 PM</span>

ZeroRavesOn
06-09-2006, 10:50 PM
<div></div><div><blockquote><hr>Maroger wrote:<div></div> <blockquote> <hr> Syzygy wrote: <div>You can still combine stacks of items in your inventory even if they have different Maker's Marks.  This will still clear the Maker's Mark.</div> <div> </div> <div>You can't combine items with different Maker's Marks in a consignment container.  In part this is because items that don't normally stack are allowed to stack in a consignment container.</div> <div> </div> <div>Specifically - you can combine two stacks of the same type of drink in your inventory, as usual.  You can't use a consignment container to combine two breastplates made by different people into one stack that has no Maker's Mark.</div> <hr> </blockquote> <p>Let me see if I understand what you are saying.</p> <p>1. I have 6 crab poppers. 4 are made by player X and 2 by Player Y.</p> <p>2. I can combine these into a stack of 6 crab poppers and this <font color="#99ff33">REMOVES THE MAKERS NAME.</font></p> <p>3. You say that even though the maker's names is removed, I can't put this combined stack of 6 crab poppers into a consignment container???? Do the maker's name suddenly reappear.</p> <p>4. Are <font color="#ff3366">consignment containers</font> a unique item or can we use the normal boxes as <font color="#ff3300">consignment containers</font> when we put them on the broker?</p><hr></blockquote>The way it works now is as follows:Lets say you have two provisioners named Sonic and Tails, and two armorers named Megaman and Zero and one vendor alt named Link.If you put Sonics 5 Crab Poppers and Tails' 5 Crab Poppers together in one stack, you would have a stack of 10 with no makers mark. That you still can sell.  This is because Crab Poppers can stack normally.If Mega Man and Zero each gave 5 imbued cobalt chainmail coats to the vendor alt, you can stack all of the ones made by Mega Man in one stack, all the ones by Zero in another stack, and sell them, they would have to go in different stacks since they have different makers marks.  This is bnecause they dont stack normally.The final result is Link, your vendor alt, is selling one stack of 10 crab poppers with no makers mark, one stack of 5 imbued cobalt chainmail coats by Mega Man, and one stack of 5 cobalt chainmail coats by Zero.At least, this is my understanding of everything so far.Any yea, Sony really needs to comp everyone some Makers Mark after wrapping this around our heads, lol.</div><p>Message Edited by ZeroRavesOn on <span class=date_text>06-09-2006</span> <span class=time_text>02:52 PM</span>

Bhagpuss
06-09-2006, 10:53 PM
<blockquote><hr>Cthulhu522 wrote:So, If somebody buys my stuff to resell with theirs (it happens now and then), there is no way to know that I originally made it? EEW I don't like that at all.<div></div><hr></blockquote>One of the reasons I don't often sell food and drink on the Broker with my T7 Provisioner is that I do not wish his name to be attached to the product he sells. I hate the idea of having my character name attached to anything I have made - I always thought it should be optional. It looks like bragging to me and I think it is creepy. If I can buy one drink made form someone else from the broker, stack it with 19 of mine and thereby remove the names from all of them, it would encourage me to use the broker more.<div></div>

Rhizel
06-09-2006, 10:54 PM
<div><blockquote><hr>ZeroRavesOn wrote:<div></div><div>If you put Sonics 5 Crab Poppers and Tails' 5 Crab Poppers together in one stack, you would have a stack of 10 with no makers mark. That you still can sell.  This is because Crab Poppers can stack normally.</div><hr></blockquote>So you can sell things without maker's marks? That seems wrong to me.</div>

ZeroRavesOn
06-09-2006, 10:59 PM
<div><blockquote><hr>Rhizel wrote:<div><blockquote><hr>ZeroRavesOn wrote:<div></div><div>If you put Sonics 5 Crab Poppers and Tails' 5 Crab Poppers together in one stack, you would have a stack of 10 with no makers mark. That you still can sell.  This is because Crab Poppers can stack normally.</div><hr></blockquote>So you can sell things without maker's marks? That seems wrong to me.</div><hr></blockquote>Thats how it works now on live - try the crab popper experiment, or anything that stacks.  I guess to have it remember that would be a coding nightmare, not to mention, hwo would you figure out which of the ones in the stacks is actually consumed first.</div>

Madhatter
06-09-2006, 11:04 PM
<div align="center"><img src="http://www.makersmark.com/Ambassador/accept/Images/Bottle.jpg">Don't Drink and Craft...</div>

DaNextPope
06-09-2006, 11:16 PM
<DIV> <BLOCKQUOTE> <HR> Madhatter73 wrote: <DIV align=center>Don't Drink and Craft...</DIV> <HR> </BLOCKQUOTE></DIV> <P>and, if you must, drink something worth drinking:<BR></P> <DIV align=center><IMG src="http://www.appletonrumus.com/images/bot_21yo.jpg"></DIV>

Oakum
06-09-2006, 11:20 PM
<DIV>Actually in a way it is a good idea for those who use the broker to buy things. It would make those who buy goods placed on the vender at a decent price and then resell at much higher prices in order make a profit 10 times greater then the manufacturer have less slots to do it with.  The so called greedy crafters who usually dont craft at all. Lol. Buy all of one item for a few gold and them resell them for 2 plat. One of the easiest eq2 plat farmer methods besides farming nodes and named.  Its too bad collection items can't have "finders marks" attached and made to be unstackable since that might discourage the high prices of some of them or at least reduce the amount them going for 1 plat plus. </DIV> <DIV> </DIV> <DIV>Corrected a spelling error. </DIV><p>Message Edited by Oakum on <span class=date_text>06-09-2006</span> <span class=time_text>02:24 PM</span>

khelektasare
06-10-2006, 03:30 AM
<div><blockquote><hr>Bhagpuss wrote:<blockquote><div></div>One of the reasons I don't often sell food and drink on the Broker with my T7 Provisioner is that I do not wish his name to be attached to the product he sells. I hate the idea of having my character name attached to anything I have made - I always thought it should be optional. It looks like bragging to me and I think it is creepy.</blockquote> If I can buy one drink made form someone else from the broker, stack it with 19 of mine and thereby remove the names from all of them, it would encourage me to use the broker more.<div></div><hr></blockquote>I misread what was said, I am a Tailor and was concerned that tailored stuff was that way. I need my name attached to things to bring me more business. Kind of a, "who made that? Some guy with a long name I cannot pronounce, let me look real quick." I do get good buisness this way... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I frequently have my backpacks bought and marked up a couple gold which i dont care about, but I would hate to have it happen with high level Cloth and Lather.<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>