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Saihung23
06-06-2006, 07:14 PM
<DIV>Why havent the changes to the Storm of Arrows line been announced on the Test Update notes?</DIV> <DIV> </DIV> <DIV>I would like to see them listed there and perhaps a reason for the change.  Not an unreasonable request.</DIV> <DIV> </DIV> <DIV>****NOTE****</DIV> <DIV> </DIV> <DIV>This thread is for the sole purpose of getting this above table.   As it is right now, the change would be considered stealth by me (and others) since you have to log into test to even see it.  </DIV> <DIV> </DIV> <DIV>Saihung</DIV> <DIV> </DIV> <DIV> </DIV>

Spite
06-06-2006, 07:40 PM
What praytell are these changes of which you speak?<div></div>

Saihung23
06-06-2006, 08:27 PM
<DIV>It is stated on the update notes when logging into test, Storm of Arrows will no longer be able to be cast on the run.</DIV> <DIV> </DIV> <DIV>BTW I dont feel like debating whether or not this is a justified change with players.  I would simply like to see it posted on the forum update notes for test, and if there is a justification to be given, I would like to see it from developer involved with the change.</DIV> <DIV> </DIV> <DIV>Again, not saying you want to debate this, but I definately dont feel like it.  There is a thread in the combat discussions that has turned into that and I hope that is where it will stay.</DIV> <DIV> </DIV> <DIV>Thanks for pointing out I didnt fully explain the changes on test.  </DIV>

xOnaton1
06-07-2006, 01:16 AM
<div></div><div></div>The June 3, 2006, test server update notes are missing from the forum. My guess is this is because Blackguard is/was on vacation or sick, because Moorgard posted the June 5th notes.Here are the June 3, 2006, notes (taken from <a target="_blank" href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html">http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_test.html</a>):<span class="headline">Update Notes: June 3, 2006<i> 06/03/2006 11:30 am PDT</i></span><p>*** Norrathian Exploration ***Nektulos Forest- Mysterious changes have occurred in Nektulos forest.- Strange new creatures have been found stalking the woods and the Freeport Militia has established new outposts to pacify the region.- Many art changes have been made to the zone. For example, many previously impassible short cliffs are now accessible.</p><p>The Commonlands- Experience the new Commonlands!- Creatures will now have a more logical difficulty progression throughout the zone.- You might also notice some visual changes to the Commonlands, so keep a lookout!</p><p>*** Player-versus-Player ***- Many dungeons have had their PvP ranges increased to correspond with the connecting outdoor zone.- Feigned Bravado Line for Swashbucklers and Amazing Reflexes for Brigands will no longer proc Annoy on PvE encounters.  Items that proc Azure Winds in PvP will now force targets to lose their target.- Mail Kiosks have been removed from Sinking Sands.  Temple of Scale no longer has an 8 level range for valid targets.- Low level adventure yards will now have a 4 level PvP limit instead of 8.- Level 1 - 9 players are now attackable in unrestricted zones (such as DoF and KoS) but give no rewards.</p><p>- Exiles will no longer get treasure or status from opposing players, although they can still drop a chest.- The exile title is now permanent until you become a citizen.- Exiles can now be killed by anyone regardless of level. You are only safe within the confines of Haven.</p><p> *** Quests ***- The final stage of the Sanctum of the Scaleborn quest, "Swords in Formation," now has a timer.- A new book collection quest, "The Behemoth," has been added. Hints as to how this quest is started can be found on the forums.- Pages from a variety of books are scattered across the ground in Pillars of Flame, Sinking Sands and Maj'Dul.</p><p>*** Items ***- Berserkers, guardians, dirges, and templars can speak with the original Relic and Hooloh hat quest givers to trade for profession hats with a new appearance. Once the trade has been made, you cannot trade back to the old appearance.- Wastestalker Cowl now has a chain helm appearance.</p><p> *** Combat ***- Armor procs and damage shields will no longer trigger until you fight back.Poisons:- Increased effectiveness of poisons that decrease an attribute.- Poisons can be dispelled.- Damage over time poison deals damage up front. Damage per tick was reduced.- Added flavor text to indicate when poisons land.</p><p>Scout changes:</p><p>- Ranger: Storm of Arrows: Can no longer be cast on the run.- Dirge: Sapping Shot: Increased damage.- Dirge: Death's Door: Grants a chance at causing reactive disease damage.- Troubador: Singing Shot: Increased damage.- Troubador: Eli's Thunderous Hymn: Lowered reuse time to 5 seconds and increased damage.- Troubador: Performer's Talent: Grants a chance at causing reactive mental damage.- Troubador: Lullaby: Reuse set at 15 seconds.- Troubador: Shrill: Reduced power cost.- Troubador: Brilliant Blade: Removed power damage. Now reduces all spell resists on target.- Troubador: Deafening Strike: Increased power damage.- Troubador: Aria of Excitement: Procs cannot be outright resisted.- Troubador: Lore's Shuddering: Burns health in addition to power for any ability used by the target.- Troubador: Requiem of Reflection: Trigger percentages match dirge Percussion of Stone. Now non-profession spell damage is completely absorbed on a successful proc.</p><p>Mage changes:- Wizard: Surge of Flames: Corrected bug where procs did not consume small amount of power.- Wizard: Coldshield: Damage is attributed to the wizard, but it does not generate any hate towards the wizard.- Necromancer: Undead Tide: Increased corpse detection radius to 30 meters.- Coercer: Gloom: Lowered reuse time to 6 seconds. When spell expires, target receives additional damage if they have over 50% of their maximum power remaining.- Coercer: Smirking Demeanor: Targets single ally, no longer has concentration cost.- Coercer: Cerebral Shock: Slight increase in damage.- Coercer: Empathic Link: Also reduces hate gain if placed on non-fighter. No longer toggles, and now costs 1 concentration per ally.- Illusionist: Sadness: Lowered reuse time to 6 seconds. Reduced power cost.- Illusionist: Migraine: Increased damage.- Illusionist: Devitalizing Stares: Increased powertap amounts.- Illusionist: Intensity: Proc cannot be resisted. Proc also reduces hate.- Illusionist: Phase: Reuse time set to 90 seconds. Increased resistability. Increased range to 25m. Lowered blink radius to 35m.</p><p>Priest changes:- Fury: Call of Storms: lowered resist chances.- Fury: Call of Storms: Can affect 50% more targets in the radius than before (12 targets considered instead of <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.</p><p> *** Tradeskills ***</p><p> - Many issues have been addressed with the tradeskill revamp.</p><p> *** User Interface ***</p><p> - UI Modders: You now have access to the following dynamic game data: health regen, power regen, melee, ranged, heal and damage spell critical chances, and casting time properties.</p><p>- You can now specify "Jewelry" in the broker search.</p><p> *** UI Files Modified ***</p><p> eq2ui_gamedata.xml</p><p>-  The EverQuest II Team</p><div></div><p>Message Edited by xOnaton1 on <span class=date_text>06-06-2006</span> <span class=time_text>02:17 PM</span>