View Full Version : Bonemire quest mobs dropping loot
electricninjasex
06-06-2006, 05:10 PM
<i><strong><font color="#ffcc00">*** Kingdom of Sky ***</font></strong> - Haraghur the Deathless had his respawn time significantly reduced and no longer drops loot since he is primarily a quest target.</i> This is good but it isn't enough. We have a situation on live servers similar to Clefts of Rujark where plat pharmers are making a systematic run of the Carnovingian and the Carrion Mandragora claymore quest mobs, frequently denying them to other players, and finding that the mobs can not only be soloed with Manashield but have a high rate of dropping master chests. The loot tables for these mobs needs to be removed. <div></div>
The-Fourm-Pirate
06-06-2006, 05:29 PM
They can be removed as soon as I get my spirit-gourged flail from Carno <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
<div></div>ive never had a problem getting carnovigian, and mandragora nukes too hard with too little surrounding area to be doable by all bar the best soloers.with 7k cold my 70 wiz was hit for 3.5k (effectively a 1shot)<p>Message Edited by bieb on <span class=date_text>06-06-2006</span> <span class=time_text>10:31 AM</span>
Gungo
06-07-2006, 01:40 AM
Um why don't they just keep the loot on the mob and make him spawnable every 6 hours sorta like rahotep. Its not like he will be farmable. I also think he should be a mini ring event like rehotep was just my 2 cents. Better then non loot dropping mobs on random 1+ day spawn timer.
Ebjelen
06-07-2006, 02:25 AM
Because he needs to be questable to more than just four people, or four groups, per day. At six hours per respawn that's actually only 3 times on a maintenance day. Ring events are just as pharmable as single event spawns. If you're like me and scavange all loot, then ring events are even more profitable. <div></div>
Gungo
06-07-2006, 07:06 AM
nt<p>Message Edited by Gungo on <span class=date_text>06-06-2006</span> <span class=time_text>08:21 PM</span>
Gungo
06-07-2006, 07:06 AM
not entirely true the example i gave rehotep dropped a decent fabled ring and i never saw him farmed for loot. Haraghar drops where nothign special either a random metal chest and a mob spawnable/despawnable only to the person on the quest would also curb alot of farming especially on a 4 hours timer. btw 12x3 still = 36 people a day. more then
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