View Full Version : Don't turn this into NGE
SWGNGEplease..PLEASEDon't.- KKthxbai<div></div>
foulpla
05-26-2006, 09:11 PM
Most of the changes I'm all for, crowd control and summoner especially.<div></div>
I do have a point to this threadNGE in SWG happened because of too many complaints.Stop complaining SO [expletive haxx0red by Raijinn] much.Yes, classes aren't balanced, but it can be sorted, so stop whining.You IDIOTS who are saying i'm leaving because of it are just setting this up for the same thing- FOR GOD SAKEDON'T DO ITAnd SOE.PleasePleasePLEASEDon't do itHonestly, after this patch, i think it will be a lot better (except perhaps for Troubador)Up troubs, or don't nerf them so bad in this patch, then maybe we can keep some sanityPLEASE*GROAN*<div></div>
Cusashorn
05-26-2006, 09:24 PM
<DIV>NGE?</DIV>
Xarov
05-26-2006, 09:31 PM
NGE was the game revamp that destroyed Star Wars Galaxy ( meaning it changed the gameplay entirely , and in effect in one week time, more then half the playerbase quit the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Howlingmoon
05-26-2006, 09:32 PM
<blockquote><hr>Cusashorn wrote:<DIV>NGE?</DIV><hr></blockquote><font color="#E2BD01">New Gaming Experience...
I agree the nge id what effectively killed swg permanately. Doing the same would in kill this game also. For those who wonder what the nge did to swg was from constant complaint about one class being better than the other. Resulted in totally removing the roleplaying element and effectively making swg a fps game of which their is a dime a dozen you can play for free. And elimination half the classes and making the remaining equal only difference was the name and weapon you used. It was to drastic of a change in that especially considering they did it twice in a year! I only say they not meaning anyone specifically due to with swg no-one I think really knows for sure whether the nge was actually soe or Lucas arts doing or even possibly both. One thing to keep in mind thou change is the nature of these games nesessary for them to grow and expand. But the dev if they are watching should keep the whole swg fiasco in mind to avoid to drastic of a change and what could be considered going too far overboard. And having this great game suffer the same fate of swg<p>Message Edited by hobinm on <span class=date_text>05-13-2004</span> <span class=time_text>10:38 AM</span>
It happened because too many people complained.DON'T LET IT HAPPEN AGAINThe game is good, not perfectEverytime your class gets nerfed you SCREAM I'm not saying EQ2 Dev get everything rightBut they don't get everything wrong.NGE won't happen, i don't think...But don't tempt it.<div></div>
troodon
05-26-2006, 09:39 PM
<DIV>Well with the changes they're making I don't think it's because of people complaining.</DIV> <DIV> </DIV> <DIV>No one's complaining about MOBs being stunned/stifled too much in fights, but that's one of the things they're targetting with LU24. People have been complaining about Summoner DPS for a while but that doesn't mean they <EM>aren't</EM> overpowered.</DIV> <DIV> </DIV> <DIV>I also like to think that SOE has learned from the NGE.</DIV>
Suraklin
05-26-2006, 09:43 PM
<DIV>I've played SOE games too long to ever think they'll learn from past mistakes. EQ1 screw ups, EQOA screw ups, SWG screw ups, only a matter of time for the ultimate screw up here.</DIV>
Xanoth
05-26-2006, 09:44 PM
for those that dont know what the NGE was or why it ruined SWG, just imagine this:Summoners, removed from the game (but jsut after you had a load of content JUST FOR YOU in an expansion, then 5 days later your class is wiped from the game)Crafting and Adventuring go to war! you can either craft, or adventure! both is illegal and can't be done.Jedi are introduced to norrath! and its a starting class too! all existing players can choose to /respec into level 70 jedi....im sure most EQ2 players would quit should a similar thing happen here...<div></div>
troodon
05-26-2006, 09:51 PM
Don't forget, a level 1 adventurer can respec to a level 70 crafter but a level 70 crafter can only respec to his own adventuring level. God that [Removed for Content] me off.
Maroger
05-26-2006, 09:57 PM
<BR> <BLOCKQUOTE> <HR> Xaor wrote:<BR>SWG<BR><BR>NGE<BR><BR>please..<BR><BR>PLEASE<BR><BR>Don't.<BR><BR><BR>- KKthxbai<BR> <BR> <HR> </BLOCKQUOTE> <P>I think they already did :smileymad: This patch is nothing but a BIG FAT NERF!!</P> <P>They have nerfed all the classes, the tradeskills, Nerferd soloing, Nerfed TS WRITS, the online sales, --- there is not much left that didn't get hit by a BIG NERF. For a company that wants to attract players they just went about it the WRONG WAY!!</P> <P><FONT color=#ffff66>There really was NO NEED for these nerfs -- some of them were just gratuitous nerfs which servered no real game purpose othere than to force everyone to change their playstyle<BR></FONT></P>
Tirga
05-26-2006, 10:22 PM
I'm sorry, but I don't really see the relation between the NGE and LU24. I see where you're trying to draw a comparison and I agree some of the nerfs are a bit extream. But this is in no way a NGE. (and I hope nowhere nearly as badly implemented) Crowd control was prettymuch revamped (to be less of it) and if reports were true, mage scout pets were doing too much damage. It's bad, but hardly the end of the world. NOTHING compares to the NGE in terms of pure "bad". (Not only was it not the same game as folks had been playing forever. It also was buggy as hell. Just a slap in the face) As a sidenote, I prefer nerfing over making all other classes better until they're as good as the "best" one, when done correctly. <div></div>
Wyeth
05-27-2006, 12:26 AM
<BR> <BLOCKQUOTE> <HR> Suraklin wrote:<BR> <DIV>I've played SOE games too long to ever think they'll learn from past mistakes. EQ1 screw ups, EQOA screw ups, SWG screw ups, only a matter of time for the ultimate screw up here.</DIV><BR> <HR> </BLOCKQUOTE><BR>Don't forget Planetside and the stupid mechs. When SOE introduced the idea of mechs, the players on the forums warned them not to do it or they would walk. SOE ignored them and did it anyway. Most of the playerbase left.
CBRad9
05-27-2006, 01:39 AM
<BR> <BLOCKQUOTE> <HR> Tirga wrote:<BR><BR>NOTHING compares to the NGE in terms of pure "bad". (Not only was it not the same game as folks had been playing forever. It also was buggy as hell. Just a slap in the face) <BR><BR> <BR> <HR> </BLOCKQUOTE><BR>I dont think you play troubadour then. Otherwise you would see a 98% decrease in charm as a pure "bad" thing.
Shadus
05-27-2006, 02:29 AM
I don't think they've pondered changes as deep as the CU or NGE was in swg, the closest they've come to either was LU13. They also have a healthier playerbase than swg ever had and no influences from lucas arts for the good or bad. The CU and NGE really weren't because of player complaints or anything related to that, but rather they were put in place in an attempt to get the game to the numbers they thought it should have. The CU was just a massive attempt at balancing which failed miserably and cost a moderate portion of hte playerbase... the NGE slayed the vast remainder of the playerbase in a single blow. In all honesty after the CU and before the NGE the game was getting back to being a decent game. I guess in the grand scheme you could say the CU was our LU13 and unless they suddenly decide to make this game WOW or D&L or DDO, I don't think we'll have ever an NGE in eq2... although a NGE eventually in eq1 when player numbers get abyssmally low wouldn't at all shock me.<div></div>
Shadus
05-27-2006, 02:38 AM
<div><blockquote><hr>CBRad929 wrote:<div></div> <blockquote> <hr> Tirga wrote:NOTHING compares to the NGE in terms of pure "bad". (Not only was it not the same game as folks had been playing forever. It also was buggy as hell. Just a slap in the face) <div></div> <hr> </blockquote>I dont think you play troubadour then. Otherwise you would see a 98% decrease in charm as a pure "bad" thing.<hr></blockquote>No, as someone who lived through the NGE, YOU don't get it. There is no comparison. Even if they took 50% of your abilities and cut them 95% down it still wouldn't be even *CLOSE* to the NGE. The NGE was unreal... i've never seen any game company do anything like it. No one had, and hopefully at the level of failure its been no one ever will again.Imagine as a Troub if suddenly you lost all crowd control abilities of any sort, your dps was cut in half, to fight the mob you had to click each time you wanted to swing, the mobs rubber-banded/warped around due to lag so you couldn't clck them, they removed all crafting, they removed 2/3rds of the classes, they made the game a skill base system instead of a class based system (although in galaxies they did the opposite), and they upgraded necromancers and conjurers till they could solo even con epicx2 encounters. When those kinda changes hit you can complain it is like the nge, we're not saying the 98% reduction in charm wasn't bad, it is... but to compare it to NGE is a joke... because a 98% reduction to one class's, one ability is nothing compared to turfing every single class and reworking the game ground up into an entirely different and considerably less fun game.</div>
Rezikai
05-27-2006, 03:10 AM
<BR> <BLOCKQUOTE> <HR> Shadus wrote:<BR>I don't think they've pondered changes as deep as the CU or NGE was in swg, the closest they've come to either was LU13. They also have a <EM><FONT color=#ffcc00><STRONG>healthier playerbase than swg ever had</STRONG> </FONT></EM>and no influences from lucas arts for the good or bad. The CU and NGE really weren't because of player complaints or anything related to that, but rather they were put in place in an attempt to get the game to the numbers they thought it should have. The CU was just a massive attempt at balancing which failed miserably and cost a moderate portion of hte playerbase... the NGE slayed the vast remainder of the playerbase in a single blow. In all honesty after the CU and before the NGE the game was getting back to being a decent game. I guess in the grand scheme you could say the CU was our LU13 and unless they suddenly decide to make this game WOW or D&L or DDO, I don't think we'll have ever an NGE in eq2... although a NGE eventually in eq1 when player numbers get abyssmally low wouldn't at all shock me.<BR> <BR> <HR> </BLOCKQUOTE> <P>i thouhgt SWG had a higher playerbase then EQ2 had in its prime?</P> <P>thought for sure SWG had more people in it when it launched then EQ2 has had.</P>
DataOutlaw
05-27-2006, 03:28 AM
<P>LU24 can in no way, shape, or form be compared to NGE. NGE did away with all the classes, made all new classes with little or no realtion to the original classes, changed the way xp is earned and levels are gained, and changed combat mechanics entirely.</P> <P>LU13 could be said to be equivalent to the SWG CU1 (Combat Upgrade2). I lived through CU1 and it was not so bad. I quit SWG permanently after CU2 completely removed the ability to solo. NGE was insane.</P> <P>LU24 is a small nerf to some classes, a big nerf to some classes, and an enhancement to enchanters. Unless they did away with all the classes and cmae back with like 9 classes to choose from it is not much like NGE at all.</P> <P>Please keep in mind also that LU24 is still in development and gets tweaked every other day or so. If you are concerned enough to post about it then you should be concerned enough to start up a couple Test server alts and see how it will affect your gameplay personally. </P> <P>I have never played an enchanter before but a combination of the LU24 changes and the thought of a new starting city coming in November motivated me to start a Coercer on Test. Seeing the change to Cheap Shot motivated me to start a Swashbuckler on test. Now with both of these test bots I can see for myself what is happening with the control changes, the TS revamp, and the betrayal quests. With firsthand knowledge I am already satisfied that the change to Cheap Shot will not affect me that much with my live Ranger. </P>
This has nothing to do with LU24IT has to do with the precursor of every noob on the forum whining that they can't beat everything like they used to.If you whine, you get NGE.<div></div>
baddog
05-27-2006, 06:47 AM
NGE FTWand while we're at it , lets make EQ2 Playstation only <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
john7101
05-27-2006, 07:36 AM
<DIV>NGE was the worst thing ever for SWG....but you are looking at that out-of-context.</DIV> <DIV>NGE was driven by LucasArts not SOE. </DIV> <DIV>the development and timetable for implementation was again LA not SOE.</DIV> <DIV> </DIV> <DIV>sa long as LucasArts doesn't secretly own EQ then i think we're all safe and can stop with the </DIV> <DIV>"sky is falling" nge posts.</DIV> <DIV> </DIV> <DIV>btw they still havent screwed up the flying part yet.</DIV> <DIV>JTL is still a blast.</DIV>
Tirga
05-27-2006, 09:49 AM
<blockquote><hr>CBRad929 wrote:<div></div> <blockquote> <hr> Tirga wrote:NOTHING compares to the NGE in terms of pure "bad". (Not only was it not the same game as folks had been playing forever. It also was buggy as hell. Just a slap in the face) <div></div> <hr> </blockquote>I dont think you play troubadour then. Otherwise you would see a 98% decrease in charm as a pure "bad" thing.<hr></blockquote>Actually, Troub was my main for a year, still love him. And yeah, like everyone's been saying. NGE kills LU24 in pure badness. Personally I like the idea behind the change to the Troub charm. Needs longer duration though and active control to it. Or something. <div></div>
Shirodan
05-27-2006, 03:09 PM
<P>When the NGE was released, a man on the opposite side of the world spontaniously combusted.</P> <P>I wish I could go back in time and put myself in the same room with those responsible for the idea of the conception of the NGE, there would be much violence.</P>
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