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View Full Version : No, not the boat adventures!


Mareth
05-26-2006, 03:51 PM
- Gizrin Mimbles in East Freeport and Tocks Mimbles in Qeynos Harbor have left and given up on their discount travel business due to lack of interest.I loved taking a wee boat trip when I was bored and just slacking in east freeport anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Sure the guy dropped me off in Antonica a bit too often, but that was just fun.Please don't remove this one :/<div></div>

Shadowdragoon
05-26-2006, 03:56 PM
I fully agree, The EL boat is my favorite when going to Bonemire, and they are fun still. Please let the boatrides stay.<div></div>

Ever-Befallen
05-26-2006, 04:16 PM
<DIV>I may have to go look for this boat ride, can't say I've done it personally but I'd like to before it gets removed.</DIV>

Captain Apple Darkberry
05-26-2006, 04:25 PM
<font color="#ff6600">Tell them gnomes to get back to their post!  I loved the boat rides...   ...sure not everyone wanted to take the time to use them, but when you could find folks who did, it was a blast.  On the RP servers they are important for those that wish to maintain at least a little realism and flavor to the start of their adventures. They really should stay on the RP servers... </font><div></div>

Kaiser Sigma
05-26-2006, 04:55 PM
<BR> <BLOCKQUOTE> <HR> Ever-Befallen wrote:<BR> <DIV>I may have to go look for this boat ride, can't say I've done it personally but I'd like to before it gets removed.</DIV><BR> <HR> </BLOCKQUOTE> <P>They were added long ago as optional and cheaper ways to travel to EL, Zek and Feerrott. Basically it was a mini boat ride where you'd get jumped by mobs. You could pick between a solo or heroic boatride. Just a little detail but it added flavor and it was fun. </P> <P>As for rp...SOE doesn't care about rp anymore than they do about true game balance.<BR></P>

Ama
05-26-2006, 04:56 PM
<BR> <BLOCKQUOTE> <HR> AngryWhiteDog wrote:<BR><FONT color=#ff6600>Tell them gnomes to get back to their post!  I loved the boat rides...   ...sure not everyone wanted to take the time to use them, but when you could find folks who did, it was a blast. <BR><BR>On the RP servers they are important for those that wish to maintain at least a little realism and flavor to the start of their adventures.<BR><BR>They really should stay on the RP servers...<BR></FONT> <BR> <HR> </BLOCKQUOTE> <P><BR>Hey I liked the access quests with the boat rides and I freakin loved the EL access quest where you had to kill the named epic to gain access to EL. </P> <P>However this is just one change I guess that reflects the majority of the masses wishes :smileysad: .  Killing tradeskilling, now going to this, can't wait to see what the majority of the masses determine what needs to be killed next.</P>

MadLordOfMilk
05-27-2006, 04:20 AM
Half the reason that the boat rides were rarely used is because you BARELY saved any coin on the instant travel, and it took a few minutes to get to your destination, as opposed to popping right to TS/Nek docks and zoning into the area you need to go. <span><span>:smileyindifferent: If the deal was better, I'd be all for the boat rides. On that note... boat rides to TS/Nek should scale based on level... 50s is killer to a lot of lower level players (see: below the mid-high 30s when the huge jump in coin gain starts)... yet for higher level players it's like Bill Gates throwing 43 cents in change at a homeless guy on the street <span>:smileyhappy:</span></span></span><div></div>

Galeden
05-27-2006, 11:57 PM
<DIV>Speeking as someone from EQ1 as well, SOE seems to hate the idea of boats <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I always thought they were fun in EQ1, sure they could take a little while to get you someplace, but there were always other ways to get there, like druid ports.  But SOE somehow managed to break the boats so after months of them not working properly they stuck in an instant teleporter NPC to replace them... When EQ2 first came out there were supposed to be ships that took you places, but that got dumped in favor of instant transporting bells... Oh ya the tutorial too used to have a boat ride, now there is no tutorial you just land on the island... donno why SOE seems to hate boats, but I serously wish they would leave them in, I always thought it added a lot to the sence of adventure and RP, rather then just ringing a bell and magicly your at your destination.  Now for those who don't like waiting, i'm not saying you should have to take a boat and spend a little extra time, but I just would like the option.  In EQ1 I always enjoyed seeing Erud's crossing or Ocean of Tears from time to time while riding on the boat (and fishing on the docks waiting for the boat lol)</DIV>

Decad
05-28-2006, 09:10 PM
You know, maybe if they were in a little bit more of a high-profile, high traffic area in EFP, they would have had more business. I still come across people that have no idea that there is a black market broker, and that they are in EFP.<div></div>

Erladd
05-29-2006, 07:36 AM
<BR> <BLOCKQUOTE> <HR> MadLordOfMilk wrote:<BR>Half the reason that the boat rides were rarely used is because you BARELY saved any coin on the instant travel, and it took a few minutes to get to your destination, as opposed to popping right to TS/Nek docks and zoning into the area you need to go. <SPAN><SPAN>:smileyindifferent: If the deal was better, I'd be all for the boat rides. On that note... boat rides to TS/Nek should scale based on level... 50s is killer to a lot of lower level players (see: below the mid-high 30s when the huge jump in coin gain starts)... yet for higher level players it's like Bill Gates throwing 43 cents in change at a homeless guy on the street <SPAN>:smileyhappy:</SPAN></SPAN></SPAN><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I have to disagree here. With the drops I got (even the vendor trash) I usually ended up with more coin then what I left with,</P> <P>I really hope they DO NOT remove these boats, I hate that they didn't add real boats in place of these bells in the first place; and now this?! Take away the bells NOT the boats! What are you people thinking!?!</P><p>Message Edited by Erladdin on <span class=date_text>05-28-2006</span> <span class=time_text>11:37 PM</span>

Ydiss
05-29-2006, 04:05 PM
<div></div>Do you guys all honestly take these alternative boats every time you need to get somewhere?I only ask because, as much as I think they should stay in the game for those that like them, I really cannot see many people using them rather than using the normal bells.Perhaps once in a lifetime, just to check it out. But every time you wish to go somewhere?If SOE created two bells, one that took you right there and one that did the whole "wait for the ship at the docks for 10 minutes, get on the ship, wait 10 minutes to get to your destination, if you were lucky enough to avoid being teleported back to the original dock when you zoned anyway" thing.Do you think anyone would frequently take the latter option?I know I wouldn't. There's a certain amount of nostalgia connected with those boat rides in EQ1, I spent many hours on them myself. But it's like people who think playing old spectrum or commodore 64 games is going to be brilliant and when you actually get one and play it you remember how rubbish it actually is compared to gaming these days.I can understand why SOE are removing these from the game.<div></div><p>Message Edited by Ydiss on <span class=date_text>05-29-2006</span> <span class=time_text>05:06 AM</span>

Cuz
05-29-2006, 09:07 PM
<BR> <BLOCKQUOTE> <HR> Ydiss wrote:<BR> I can understand why SOE are removing these from the game.<BR> <P>Message Edited by Ydiss on <SPAN class=date_text>05-29-2006</SPAN> <SPAN class=time_text>05:06 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I can't. Were they really that memory intensive? Were they creating lags / bugs / random issues? </P> <P>It was an option that people could take, and if it had no unwanted consequence, then why bother removing them?</P>

Ydiss
05-29-2006, 09:19 PM
<BR> <BLOCKQUOTE> <HR> Jenoy wrote:<BR> <BR> <BLOCKQUOTE> <HR> Ydiss wrote:<BR> I can understand why SOE are removing these from the game.<BR> <P>Message Edited by Ydiss on <SPAN class=date_text>05-29-2006</SPAN> <SPAN class=time_text>05:06 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>I can't. Were they really that memory intensive? Were they creating lags / bugs / random issues? </P> <P>It was an option that people could take, and if it had no unwanted consequence, then why bother removing them?</P><BR> <HR> </BLOCKQUOTE> <P>Why remove any content?</P> <P>If it's not being used, and they clearly know it's not being used, then why keep it in?</P> <P>We can argue that point over and over again; the fact remains that, given the two options I listed above, the vast, vast majority of people in the game would choose the quicker route (sorry, not "would"... "do").</P> <P>They remove content because they don't think it's worth having in their game any longer. They did this a long time ago with vast swathes of heroic content, simply because it wasn't being used. Should they have left this in because 1 group in any week may happen across it, spend a couple of hours there, and then never return?</P> <P>If these rides were being used enough they'd not be removing them. To argue for them to be kept is moot.</P> <P><BR> </P>

Cuz
05-29-2006, 09:52 PM
My argument is what's the cost of keeping them there?

Ydiss
05-29-2006, 10:31 PM
<div><blockquote><hr>Jenoy wrote:<div></div>My argument is what's the cost of keeping them there?<hr></blockquote>$1.65 per day.Who knows? Whatever it costs to maintain this feature, it's been deemed not worth the traffic it received.How often did you use it? No one's answered that question yet.</div>

Rast
05-30-2006, 04:27 PM
what boats?

Syl
05-30-2006, 05:00 PM
<P>I know I'm the exception, not the rule, but I took the boat every time, even after they had grayed out.  Got a little coin, got status items, and had fun.  The only problem is when I got dumped at Antonica or Commonlands.  Still, I enjoyed the little adventures.</P> <P>I do those little events too, like the distressed merchants, the rats nest, the gnoll tents, etc.  Even though most of the time the reward never pops.  The buff wasn't great, but I enjoy the challenge of clearing the circle before things repop, then clearing the next wave, and sometimes getting the little buff, or the named creature.</P> <P>Again, I'm the exception, but I like options, and I like fighting for a purpose, even if it is to just save 30s or so.</P>

Lera
05-30-2006, 09:36 PM
<blockquote><hr>Ydiss wrote:<div><blockquote><hr>Jenoy wrote:<div></div>My argument is what's the cost of keeping them there?<hr></blockquote>$1.65 per day.Who knows? Whatever it costs to maintain this feature, it's been deemed not worth the traffic it received.How often did you use it? No one's answered that question yet.</div><hr></blockquote>How can it cost anything to maintain them once the code is written? Even if there's only one person on the server who likes the boats, why remove content? There should be more options, not fewer. Removing them will annoy a certain percentage of players - how many people will be annoyed if they leave them in?<div></div>

Tuppen
05-30-2006, 09:54 PM
<BR> <BLOCKQUOTE> <HR> Decadre wrote:<BR>You know, maybe if they were in a little bit more of a high-profile, high traffic area in EFP, they would have had more business. I still come across people that have no idea that there is a black market broker, and that they are in EFP.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Same here.  I remembered reading about the addition to the game, but never managed to find the boat rides.  I found them about a week before this change was announced.  How disappointing that they didn't make them more prominent.  </P> <P>In Qeynos, the fellow is on the opposite side of the harbor from the main bells and you won't even know he is there unless you just happen to be wondering around that area for no particular reason.</P> <P>If they had put the option just off to the side of the harbor master in a higher traffic area, I suspect more people would have at least tried the boat rides.</P>

Nachoha
05-31-2006, 07:39 PM
Here Here! I use them on a regular basis, if you're a high enough level to sweep the bote without trying it's still faster than running and zoneing through 2 or 3 qeynos zones, up the long hill to the ts gate, zoneing, running all the way over to TS docks, zoning, and then zoning to where I want to go.

masakre
05-31-2006, 07:46 PM
<DIV>I think lower level peeps would use the boats if they were a free alternative.</DIV>

Igu
05-31-2006, 07:50 PM
<BR> <BLOCKQUOTE> <HR> Ydiss wrote:<BR> <BR>If SOE created two bells, one that took you right there and one that did the whole "wait for the ship at the docks for 10 minutes, get on the ship, wait 10 minutes to get to your destination, if you were lucky enough to avoid being teleported back to the original dock when you zoned anyway" thing. <HR> </BLOCKQUOTE><BR>I hate the bell system in EQ2. I loved the boats in EQLive (I was so sad when I heard they had been removed. Riding the boats was some social fun at times and great RP. With the ocean effects for the boat to the isle of refuge, in the beta, I was miffed when a bell just transported you. Bah!!!!

Erickson
05-31-2006, 08:52 PM
<BR> <BLOCKQUOTE> <HR> Raston wrote:<BR> what boats?<BR> <HR> </BLOCKQUOTE> <P><BR>Ya what boats?</P> <P>If I knew there were boats I'd probably take them occasionally.</P> <P>I'd also like to input the "Easter Egg" factor.  While this isn't a true easter egg, just follow allong.</P> <P>EQ2 is around for another year or more.  Some n00bie logs in and discovers... A Boat ride!  He/she tells his/her friends and next thing you know, it's the latest thing!</P> <P>What I'm getting at here is that the boats should stay in.  While I've never used them, you can bet I'm going to try it out now!  And that's why the content should remain.  Just because YOU know about it and find it passe' doesn't mean it won't be new to someone else down the way.</P> <P>Here's another example to close with.  There was a small point in time (maybe 3 or 4 months) where Unrest went widely unused on the Luclin server.  Then one day I log my twink in and the place is PACKED!  By real n00bies!!</P> <P> </P> <P>Off I go to find the boat!</P>

Aaradun
05-31-2006, 09:09 PM
<DIV>I'll tell you probably the main reason why they not used much is most peopel don't even have a clue it exist. I know i didn't until; today. And will look it up tonight when i play.</DIV> <DIV> </DIV> <DIV>Not like it's OBVIOUS that they exist. IF you cme in the game late and didn't see the patch note where they got added you have no clue they exist.</DIV>

Damaan
05-31-2006, 09:15 PM
<P>I had no clue where they were either and now I will check them out later.  Thanks for those posting the locations.</P> <P> </P><p>Message Edited by Damaan on <span class=date_text>05-31-2006</span> <span class=time_text>10:18 AM</span>

JinjAB
05-31-2006, 11:40 PM
Maybe if you could take the boats <STRONG>back</STRONG> to Qeynos/Freeport aswell, they would get more throughput?

Zheen
06-01-2006, 03:08 AM
I vote to keep the boat a float and to add more. Long ago doing the Enchanted Lands access quest, I felt a bit of accomplishment. Reaching the level of 30 to do them was something to look forward to.<div></div>

Liol
06-01-2006, 09:04 AM
I liked doing all the access rides as well.I wish they wouldn't remove them since I still use them to get to EL for the spires to Bonemire.  I've also recently used them for their other destinations.<div></div>

Brigh
06-01-2006, 08:43 PM
<DIV>What??!!</DIV> <DIV> </DIV> <DIV>I hardly browse this forum and here I see they are taking away the discount rides???</DIV> <DIV> </DIV> <DIV>Maybe it is because NO ONE KNOWS ABOUT THEM!!!</DIV> <DIV> </DIV> <DIV>I just found out about them a couple weeks ago by just stumbling upon the gnome in QH.</DIV> <DIV> </DIV> <DIV>They save me money!</DIV> <DIV> </DIV> <DIV>When I mentioned it to some in guild, they had no idea about the existence of this alternate travel.</DIV>

SageGaspar
06-02-2006, 10:05 PM
<div><blockquote><hr>Mo wrote:<div></div>Maybe if you could take the boats <strong>back</strong> to Qeynos/Freeport aswell, they would get more throughput?<hr></blockquote>Boojum! Or make them scaled instances that have a shot at some named with decent loot (and a couple hours of lockout). So that it's a nice way to start an adventure abroad from the city.</div>

Hukklebuk
06-02-2006, 11:54 PM
<div><blockquote><hr>Ydiss wrote:<div><blockquote><hr>Jenoy wrote:<div></div>My argument is what's the cost of keeping them there?<hr></blockquote>$1.65 per day.Who knows? Whatever it costs to maintain this feature, it's been deemed not worth the traffic it received.How often did you use it? No one's answered that question yet.</div><hr></blockquote>Well I think they should at least try to figur eout WHY they weren't being used before sacking those two gnomes.</div>