PDA

View Full Version : Really dislike the new offline selling interface


The Punisher
05-26-2006, 01:18 PM
<DIV>I really do not like the idea of having to run to brokers to sell offline.  This is a complete 180 to what offline selling initially meant and is a major disruption.  I now have to buy MORE chests to put in the broker slots?  And now we have to go looking for the money we make from the brokers?  Considering most players spend more time selling than buying, I'd have to say this is a genuinely BAD idea.  I think the last thing this game needs is another time sink.</DIV> <DIV> </DIV> <DIV>Is there a login here I'm missing?  Anyone have input that could make me consider this is change is in anyway positive?</DIV>

Malandrin
05-26-2006, 01:28 PM
<DIV>Just the opposite. Best change (the only good one) in LU24!!!</DIV> <DIV> </DIV> <DIV>What time sink are you talking about? This change is great considering that you can now sell a lot more things with no broker fee.</DIV> <DIV> </DIV> <DIV>Before the change people who could have a computer running 24/7 could sell without the broker fee. After the change you can sell a lot more stuff, you don't need to be online  to sell and the fee ifs charged only to the lazy people who prefer to pay it to skip walking a bit.</DIV><p>Message Edited by Malandrin on <span class=date_text>05-26-2006</span> <span class=time_text>11:35 AM</span>

christmascracker
05-26-2006, 02:05 PM
Any idea where we get more boxes to sell from? Had a quick look around earlier but couldn't find anything.

Skua
05-26-2006, 03:36 PM
i love it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> since i surf broker all day and only go home to sell stuff

msheaf
05-26-2006, 05:11 PM
One downside I see is that everyone who wants to sell/get their money will now have to go the ONE TS instance in each burb (unless they happen to live else where). So not only are all the crafters going to be in one TS instance but now all the buyers and sellers are also. I think we are looking at major lag problems in some of these areas. <div></div>

cr0wangel
05-26-2006, 06:31 PM
I am not on Test, anyone can explain quickly what is the new selling system with brokers? We talk to the broker to buy and sell and there is no fee anymore?<div></div>

Maroger
05-26-2006, 06:44 PM
<DIV>Ok my character is only level 12 but she gets 2 container slots in her apartment and you can use any size container to put in the slots -- it you use the 26 slot container you have over 50 items you can sell. And you could use bags if you didn't have boxces.</DIV> <DIV> </DIV> <DIV><FONT size=4><STRONG>NEW SYSTEM.</STRONG></FONT></DIV> <DIV><STRONG><FONT size=4></FONT></STRONG> </DIV> <DIV><FONT size=3>1. YOu get 1 slot free and it is only a 12 slot container. Basically I have fewer slots to sell items from than I do now!!</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>2. Unable to use bags in slots.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>3. NO info on what other slots costs or what size containers you can use.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>4. No information on how size of housing effects slots on brokers.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Generally I see this as giving players less space to sell items than in their housing under the old method.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>More information than the skimpy stuff in the UPDATES notes is needed. -- <STRONG>LIKE A FULL DESCRIPTION OF HOW IT WORKS AND HOW MUCH IT COSTS. </STRONG></FONT></DIV> <DIV><STRONG><FONT size=3></FONT></STRONG> </DIV> <DIV><STRONG><FONT size=3>I don't know about you but I<FONT color=#ffff66> WANT NO SURPRISES WHEN THIS GOES LIVE!!</FONT></FONT></STRONG></DIV> <DIV> </DIV> <DIV> </DIV>

Rijacki
05-26-2006, 07:23 PM
1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item.2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST.3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline.4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints.<div></div>

Maroger
05-26-2006, 08:07 PM
<BLOCKQUOTE> <HR> Rijacki wrote: 1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item. 2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST. 3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline. 4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints. <HR> </BLOCKQUOTE> <P>1. OK but what I see now is less space for selling, especially if you have a variety of items.</P> <P>2. How big are these containers?????? How much do they cost?????</P> <P>3. How big is a stack -- 10 - 20- 50 -100??</P> <P>4. What I have seen now is a mess and we <FONT color=#ffff00>NEED A DESCRIPTION OF THE DESIGN FOR THIS ONLINE SELLING.</FONT></P> <P><FONT color=#ffff00>All in ALL THIS IS THE NERF LU -- SOLOING IS NERFED, CLASSES ARE NERFED, ONLINE SELLING IN NERFED, TRADESKILLS ARE NERFED!!!</FONT></P> <P><FONT color=#ffff00>You name this LU nerfs every single part of the game and hurts every single player in one way or the other. And this from a company that wants to increase their player base!!!!!</FONT></P> <P><FONT color=#ffff00></FONT> </P> <P> </P> <P> </P>

Drasic
05-26-2006, 08:09 PM
Having just fired up the test server to look, I see that we start with a single 12 slot box available to sell from (and no obvious way of getting bigger/more boxes - I guess that is something that has not been introduced yet).Currently on live I have 6 ebony strongboxes in my 5 room house to sell from (letting me sell up to 216 items). Does anyone know if the new system will give me the same selling capacity as I currently enjoy?<div></div>

Captain Apple Darkberry
05-26-2006, 08:22 PM
<blockquote><hr>Maroger wrote:<div></div> <blockquote> <hr> Rijacki wrote: 1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item. 2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST. 3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline. 4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints. <div></div> <hr> </blockquote> <p>1. OK but what I see now is less space for selling, especially if you have a variety of items.</p> <p>2. How big are these containers?????? How much do they cost?????</p> <p>3. How big is a stack -- 10 - 20- 50 -100??</p> <p>4. What I have seen now is a mess and we <font color="#ffff00">NEED A DESCRIPTION OF THE DESIGN FOR THIS ONLINE SELLING.</font></p> <p><font color="#ffff00">All in ALL THIS IS THE NERF LU -- SOLOING IS NERFED, CLASSES ARE NERFED, ONLINE SELLING IN NERFED, TRADESKILLS ARE NERFED!!!</font></p> <p><font color="#ffff00">You name this LU nerfs every single part of the game and hurts every single player in one way or the other. And this from a company that wants to increase their player base!!!!!</font></p> <p> </p><hr></blockquote><font color="#ff6600">After reading your angry ramblings and demands, I'm kinda hoping the decrease the player base by one...</font><div></div>

Trynnus1
05-26-2006, 08:25 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BLOCKQUOTE> <HR> Rijacki wrote: 1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item. 2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST. 3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline. 4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints. <HR> </BLOCKQUOTE> <P>1. OK but what I see now is less space for selling, especially if you have a variety of items.</P> <P>2. How big are these containers?????? How much do they cost?????</P> <P>3. How big is a stack -- 10 - 20- 50 -100??</P> <P>4. What I have seen now is a mess and we <FONT color=#ffff00>NEED A DESCRIPTION OF THE DESIGN FOR THIS ONLINE SELLING.</FONT></P> <P><FONT color=#ffff00>All in ALL THIS IS THE NERF LU -- SOLOING IS NERFED, CLASSES ARE NERFED, ONLINE SELLING IN NERFED, TRADESKILLS ARE NERFED!!!</FONT></P> <P><FONT color=#ffff00>You name this LU nerfs every single part of the game and hurts every single player in one way or the other. And this from a company that wants to increase their player base!!!!!</FONT></P> <P><FONT color=#ffff00></FONT> </P> <P> </P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>OMG the sky is falling - as previously stated the complete system is not even together on the test server. Please give the devs a chance to get everything in place before you decide its a bad system. From what I understand LU24 is 2 weeks away - lots of time to change and tweak things.</P> <P>" I know you have to go to the potty Timmy, but if you hold it 15 seconds for me to stop the car, you will not [expletive haxx0red by Raijinn] your pants"</P> <P>Message Edited by Trynnus1 on <SPAN class=date_text>05-26-2006</SPAN> <SPAN class=time_text>09:26 AM</SPAN> <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text>I hope everyone got I was being sarcastic</SPAN></P><p>Message Edited by Trynnus1 on <span class=date_text>05-26-2006</span> <span class=time_text>09:36 AM</span>

Kendricke
05-26-2006, 08:31 PM
<P align=center><STRONG><FONT color=#ff0000 size=5>THE NEW BROKER SYSTEM IS NOT FULLY IN PLACE.</FONT></STRONG></P> <P align=left> </P> <P align=left>Get it?  Got it?  Good.  Seriously, the sky isn't falling here.  It's good to see folks getting onto test to try out the system.  It's unfortunately bad to see that not everyone is reading the test notes completely, however.  To restate:  ONLY PART OF THE SYSTEM HAS BEEN PUT INTO PLACE SO FAR.</P> <P align=left>We're only seeing the direct consignment method right now.  We are not seeing the additional trade containers yet.  Those aren't in yet.  So yes, if the system were released as it is right now on Test, we'd all be losing out.  However, the system is NOT being released as it is now.  Only part of the system has been put into place so far.  That's right, the new broker system is not fully in place.</P> <P align=left> </P> <P align=left> </P>

Ever-Befallen
05-26-2006, 08:32 PM
<DIV> <DIV>Step back, and re-read the Test notes.</DIV> <DIV>- <STRONG>Part of </STRONG>the new consignment system is now available for testing.</DIV> <DIV> </DIV> <DIV>Part of.  It isn't fully on Test yet, the sky isn't falling.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>EDIT: Blah, someone beat me to it after the board eating my posts even after preview.</DIV></DIV><p>Message Edited by Ever-Befallen on <span class=date_text>05-26-2006</span> <span class=time_text>12:33 PM</span>

valkyrja
05-26-2006, 08:40 PM
Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys.<div></div>

Suraklin
05-26-2006, 08:46 PM
<DIV>Just send the coin to the freaking bank. Sounds pretty simple to me. </DIV>

Kendricke
05-26-2006, 08:46 PM
<BR> <BLOCKQUOTE> <HR> sparql wrote:<BR>Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys.<BR> <HR> </BLOCKQUOTE>You won't have to with the full system.  The current, PARTIAL implementation of the system only includes the broker portion of the system.  The full system will include house items for storage and selling.<BR>

valkyrja
05-26-2006, 08:50 PM
<blockquote><hr>Kendricke wrote:<div></div> <blockquote> <hr> sparql wrote:Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys. <hr> </blockquote>You won't have to with the full system.  The current, PARTIAL implementation of the system only includes the broker portion of the system.  The full system will include house items for storage and selling.<hr></blockquote>very good to hear that Kendricke.  <div></div>

Maroger
05-26-2006, 09:49 PM
<BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BR> <BLOCKQUOTE> <HR> sparql wrote:<BR>Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys.<BR> <HR> </BLOCKQUOTE>You won't have to with the full system.  The current, PARTIAL implementation of the system only includes the broker portion of the system.  The full system will include house items for storage and selling.<BR><BR> <HR> </BLOCKQUOTE>If this is what the broker system is going to be <FONT color=#ffff00 size=4>IT IS BIG FAT NERF</FONT>!! Just like the entire LU24 - the <FONT color=#ff3333 size=4>NERF patch</FONT>.<BR>

Kendricke
05-26-2006, 10:14 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BR> <BLOCKQUOTE> <HR> sparql wrote:<BR>Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys.<BR> <HR> </BLOCKQUOTE>You won't have to with the full system.  The current, PARTIAL implementation of the system only includes the broker portion of the system.  The full system will include house items for storage and selling.<BR><BR> <HR> </BLOCKQUOTE>If this is what the broker system is going to be <FONT color=#ffff00 size=4>IT IS BIG FAT NERF</FONT>!! Just like the entire LU24 - the <FONT color=#ff3333 size=4>NERF patch</FONT>.<BR><BR> <HR> </BLOCKQUOTE> <P><BR>How is that a nerf?  Could you please explain what you think the new system is even going to look like?  I've spoken directly to developers on this, as have many of my colleagues who attended the Atlanta Summit.  I've also read the various interviews and statements made by developers on the subject.  From everything I've heard or seen, the system you're describing is absolutely incorrect and inaccurate.  Worse, you're posting your erroneous presumptions based on what limited exposure you've had and decrying the entire system.</P> <P>I'd hate to have to quote this thread as another example of "Chicken Little-ism", but it seems that you've taken a single acorn and jumped to the conclusion that the entire sky is falling down upon our heads. </P> <P> </P>

Bassist
05-26-2006, 10:15 PM
<div><blockquote><hr>Maroger wrote:<div></div> <blockquote> <hr> Kendricke wrote: <div></div> <blockquote> <hr> sparql wrote:Everything I hear about it, sounds like it will be ok.  However, I dont like having to go to the broker to set up shop and get coin.  It's already busy enough around those poor guys. <hr> </blockquote>You won't have to with the full system.  The current, PARTIAL implementation of the system only includes the broker portion of the system.  The full system will include house items for storage and selling. <hr> </blockquote>If this is what the broker system is going to be <font color="#ffff00" size="4">IT IS BIG FAT NERF</font>!! Just like the entire LU24 - the <font color="#ff3333" size="4">NERF patch</font>.<hr></blockquote>LOL, it's fine as it is as a test.  On test.  Where testing/feedback by the public occurs.Right now the default first box is 12 slots.  I didn't have anything that stacked, and don't know if that is in yet or not, or if it is possibly for the specialty boxes only.  Still, it would be good if collection items stacked.  That's what takes up most of my selling slots on live.  As stated in the notes there are five more slots available.  We can't currently get anything for those slots.This is a win for the buyer and seller, since the test broker rate is 10% for offline selling.  Huge when you're getting t7 masters or spongy loams and the people aren't online.  I'm sure there will be plenty of opportunity to upgrade/create more slots on different containers.  At first I cried because of all the money in my house boxes, but really I use a lot of my non-selling house slots as a resource bank.</div>

Ikepr
05-26-2006, 10:56 PM
<P>I wonder what impact if any this will have for those of us whom own second accounts to SOLELY act as an online sales mule 24x7.  I have a level 5 troubador that carries around 6-32 slot boxes in her inventory and stands all day long in her apartment selling collectibles and rares.  I meet with her once a day on my main, transfer items to be sold and take in the sales proceeds.</P> <P>I am sure that this practice may seem extreme to some, but I know I have competitors that do the same.  If I read this whole scene correctly (and I may not be getting an essential element of it), this practice not only won't be necessary, but won't even work as it does today.</P> <P>I guess that is a good thing, though I am sure the Sony finance/accounts management division would be surprised to learn that a change of this category (as in non-combat/non-tradeskill type change) will impact overall accounts by 1% by eliminating mules.  I certainly wont' maintain my mule account if she isnt necessary anymore.</P> <P>Should prove to be interesting.</P>

Rijacki
05-26-2006, 11:31 PM
<div><blockquote><hr>Ikeprof wrote:<div></div> <p>I wonder what impact if any this will have for those of us whom own second accounts to SOLELY act as an online sales mule 24x7.  I have a level 5 troubador that carries around 6-32 slot boxes in her inventory and stands all day long in her apartment selling collectibles and rares.  I meet with her once a day on my main, transfer items to be sold and take in the sales proceeds.</p> <p>I am sure that this practice may seem extreme to some, but I know I have competitors that do the same.  If I read this whole scene correctly (and I may not be getting an essential element of it), this practice not only won't be necessary, but won't even work as it does today.</p> <p>I guess that is a good thing, though I am sure the Sony finance/accounts management division would be surprised to learn that a change of this category (as in non-combat/non-tradeskill type change) will impact overall accounts by 1% by eliminating mules.  I certainly wont' maintain my mule account if she isnt necessary anymore.</p> <p>Should prove to be interesting.</p><hr></blockquote>A mule would still double your potential selling capacity, so you might decide you want it afterall.</div>

Andu
05-27-2006, 12:35 AM
<div></div>Kendricke, why don't you post what you wrote on the FoH boards, with Gallenites reply. It might stop some of these threads and shut a few people up. I'd copy it over myself but as I wasn't at the summit I can't be certain what I might say would be accurate. <div></div><p>Message Edited by Anduri on <span class=date_text>05-26-2006</span> <span class=time_text>09:36 PM</span>

Kendricke
05-27-2006, 12:42 AM
<BR> <BLOCKQUOTE> <HR> Anduri wrote:<BR> Kendricke, why don't you post what you wrote on the FoH boards, with Gallenites reply. It might stop some of these threads and shut a few people up.<BR><BR>I'd copy it over myself but as I wasn't at the summit I can't be certain what I might say would be accurate.<BR> <HR> </BLOCKQUOTE> <P><BR>I think I'll do just that:</P> <BLOCKQUOTE dir=ltr> <DIV> <HR> Originally Posted by <STRONG>Gallenite</STRONG>:</DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> Originally Posted by <STRONG>Kendricke</STRONG></DIV> <DIV>Ok, let me explain how it will be based on conversations I had with Silverfrost and others at the Community Summit.<BR></DIV> <OL> <LI>Your house vault will no longer be used for selling, but you will still be able to use it for storage. You will no longer personally be able to sell items that are in your personal inventory, either.<BR></LI> <LI>There will be new storage containers used as furniture within your housing that you'll use to place inventory within that you intend to sell. There will be some generic containers, and specialized containers. Specialized containers will handle more "points" of inventory, whereas generalized containers will handle less...but can handle more types of inventory.<BR></LI> <LI>Examples of the above would be something like a weapon rack. You can only place weapons in the weapon rack, but it might handle something like 200 points of weapons (my own made up numbers here) whereas a generic "container" like a general display bin might only handle 80 points of inventory but you can put pretty much anything in it for sale (food, clothing, spell scrolls, collection drops, etc.).<BR></LI> <LI>Housing type will determine how many different containers you can place within your home. This number is supposed to be independant of the item totals you can currently place within your home. So, a five room mansion which can currently hold 500 housing items might handle 8 containers (again, my made up number there), whereas a free starting house might only handle one or two.<BR></LI> <LI>Brokers will remain as always. Only, you no longer have to wait for someone to be online to avoid broker fees. You'll ALWAYS be allowed to avoid broker fees in the new system by going to someone's house and buying directly from the new selling containers.</LI></OL> <DIV><BR>Again, this is only how I understood it, based on conversations with developers at the Atlanta Summit. Till it's in the game, it's not solid.</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <DIV>Reasonably accurate, but left off one point that should be at the top:<BR><BR>0. For people who don't want to get into any of the complications of housing, or the above features 1-5, but still want to be able to sell things offline: You will be able to list a small number of items directly at the broker itself.<BR><BR>The other goal of this rewrite is to minimize the hourly calls of "/1 How do I sell things from my house again?!". There's quite a few people who don't do high volume sales, who'd be served perfectly well by not having to screw around with the more advanced aspects at all.<BR><BR>- Scott<BR></DIV> <DIV> <HR> </DIV></BLOCKQUOTE>

Howlingmoon
05-27-2006, 12:56 AM
<font color="#E2BD01">Nice summary, Kendricke. That's pretty much how I understood it from what was said at Fan Faire. And I'm glad the selling items won't count, 'cause I DO have 500 counting items in my five room. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Littl
05-27-2006, 01:18 AM
<blockquote><hr>Rijacki wrote:1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item.2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST.3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline.4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints.<div></div><hr></blockquote>I'm going to guess that maybe it has something to do with crafting. Maybe we will be able to put our fuels in the vaults and use a crafting table by using the fuels out of there. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Druzgotek
05-27-2006, 01:21 AM
<P>I hope the new system will severely limit number of items being sold. What will be the advantages you ask?</P> <P>1. It might reduce people listing silly trash items for super high prices. I guarantee some people do it now because they load up their 5 slow hous with 36 slot boxes, and so they endup with too many slots.</P> <P>2. People will not sell trash items at normal prices, so everytime i go browse I will have to read less to find what I desire.</P> <P>On another note, it will make the loyal fans buy more accounts, because some people actually need to sell a lot of items, so if slots are indeed more limited, like 50 slots per account, people who really like the game will buy more accounts and whiners will quit. I hope I do not need to point out with more accounts being paid for, soe can make the game even better with that extra money!</P> <P>Shrug, I do not know if slots will be indeed more limited under new system, but I certainly hope so!</P>

Bassist
05-27-2006, 02:06 AM
Is it intended that all stacked items in broker sales count towards the maximum?  So, if I have 3 plain yellow butterflies in a stack and place them in the broker they count as 3 items against the 12 total allowed.  That's what is happening now, but I'm not sure if it is intended or a bug.Probably the wrong thread for actual questions given the OP's start and position, but it seemed better than starting a new one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

CharonDeryni
05-27-2006, 03:06 PM
The main question I have from this new setup.... does the new broker set-up cross multiple characters?  Or can each character on a single account list items independently of the others and have them all up at the same time?

Niende
05-27-2006, 03:34 PM
<DIV>The main reason I maintain an expensive 5 room residence is so that I can sell out of my 6 ebony strongboxes. I hope that after the changes I will be able to sell just as many items from my adventures as I can now. I do not craft so the larger size weapon rack / armor stand etc will probably not be useful. I mainly sell mob dropped items and collectibles and harvests and do not wish to be nerfed from the total capacity of generic items that I can sell now.</DIV>

GCT
05-27-2006, 05:37 PM
<BR> <BLOCKQUOTE> <HR> CharonDeryni wrote:<BR> The main question I have from this new setup.... does the new broker set-up cross multiple characters?  Or can each character on a single account list items independently of the others and have them all up at the same time?<BR> <HR> </BLOCKQUOTE><BR>I really hope selling from more than one character at a time is allowed.  It would save a lot of time for those of us with crafter alt-itis.

Kasandria
05-27-2006, 08:15 PM
<BLOCKQUOTE> <BLOCKQUOTE dir=ltr> <DIV>None of this makes me feel better about the nerf to offline selling.</DIV> <BLOCKQUOTE dir=ltr> <DIV> <HR> Originally Posted by <STRONG>Kendricke</STRONG></DIV> <DIV>Ok, let me explain how it will be based on conversations I had with Silverfrost and others at the Community Summit.<BR></DIV> <OL> <LI>Your house vault will no longer be used for selling, but you will still be able to use it for storage. You will no longer personally be able to sell items that are in your personal inventory, either.</LI></OL> <P><FONT color=#ffcc00>I currently fill my five large boxes AND sell from my inventory.  This is not a plus.</FONT><BR></P> <OL> <LI>There will be new storage containers used as furniture within your housing that you'll use to place inventory within that you intend to sell. There will be some generic containers, and specialized containers. Specialized containers will handle more "points" of inventory, whereas generalized containers will handle less...but can handle more types of inventory.</LI></OL> <P><FONT color=#ffcc00>How nice for the five percent of the game that tradeskills mainly.  The rest of us are disadvantaged against them again.  I rarely have two of the same item to sell so stacking armor, not helpful.</FONT><BR></P> <OL> <LI>Examples of the above would be something like a weapon rack. You can only place weapons in the weapon rack, but it might handle something like 200 points of weapons (my own made up numbers here) whereas a generic "container" like a general display bin might only handle 80 points of inventory but you can put pretty much anything in it for sale (food, clothing, spell scrolls, collection drops, etc.).</LI></OL> <P><FONT color=#ffcc00>Interesting but see the comment about butterflies taking up three separate slots currently.  One hopes this is a bug but one never knows.  Also, this is pro TSers and disadvantage adventurers.. again.</FONT><BR></P> <OL> <LI>Housing type will determine how many different containers you can place within your home. This number is supposed to be independant of the item totals you can currently place within your home. So, a five room mansion which can currently hold 500 housing items might handle 8 containers (again, my made up number there), whereas a free starting house might only handle one or two.<BR></LI></OL> <P><FONT color=#ff9900>I can't decide if this is a rotten piece of meat they are throwing to those of us owning the upper level housing, or not.  If the general boxes do not have the capacity that my current five boxes in vault PLUS my personal inventory can contain then this is a nerf to adventurers.</FONT></P> <OL> <LI>Brokers will remain as always. Only, you no longer have to wait for someone to be online to avoid broker fees. You'll ALWAYS be allowed to avoid broker fees in the new system by going to someone's house and buying directly from the new selling containers.</LI></OL> <P><FONT color=#ffcc00>Half of this would be advantageous, except let me tell you how very very few folks come to my home to avoid broker fees.  It's not going to do much for anyone IMHO.  However having to zone into the TS instance to get your money will suck rocks.  They should put additional accountants outside of TS instances where you can pick up your money.  How my selling toon/provisioner will benifit by having to leave the house, leave the zone reenter another zone, pick up her money, zone back out and go to the bank when all she  has to do now is recieve the money and go to the bank is beyond me.  I understand this is an area where there are coding issues (guessing) but it would be a big enough change all by itself without all the other BS.</FONT></P> <DIV><BR>Again, this is only how I understood it, based on conversations with developers at the Atlanta Summit. Till it's in the game, it's not solid.</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <DIV>Reasonably accurate, but left off one point that should be at the top:<BR><BR>0. For people who don't want to get into any of the complications of housing, or the above features 1-5, but still want to be able to sell things offline: You will be able to list a small number of items directly at the broker itself.<BR><BR>The other goal of this rewrite is to minimize the hourly calls of "/1 How do I sell things from my house again?!". There's quite a few people who don't do high volume sales, who'd be served perfectly well by not having to screw around with the more advanced aspects at all.<BR><BR>- Scott<BR></DIV> <DIV> <HR> </DIV></BLOCKQUOTE><FONT color=#ffcc00>Won't affect me personally but I'm betting everyone would like the definition of 'a small number of items'.  </FONT><BR> <HR> </BLOCKQUOTE>I don't hold you responsible to have these answers Kendricke and I think it's a good thing that you've added to the information available here.  However, this is not sufficient information and the developers should provide much more information than is out there.  I really would like to know how they justify making me buy more 'selling slots' when I've already paid for selling slots (strongboxes) and my five room home.  I want to know how I'm going to get up to the capacity I have now and have already paid for and how much additional that is going to cost me.  Why anyone should have to invest more money (be taxed on sales) because their code is buggy and exploitable is beyond me.  In my opinion, they are taking advantage of their own poor coding to try to suck more money out of the economy.  And in general, I'm fairly tired of the five percent of the game that primarily tradeskills being considered over the 95 percent of the game that primarily adventures.  SOE needs to take a look at their own poll and decide if that's really a fiscally sound policy.  Don't get me wrong, I have no objection to TS folks being able to function and have fun.  It just shouldn't be in a way that gives them any kind of an advantage over the adventurers.  (and yes, I am still hateful about attunement)<BR>

Airreilyn
05-27-2006, 11:45 PM
<P>I debated whether to post this message here since I don't agree with the thread title. I wasn't at the summit but I did attend fanfare and believe SOE has only the best intentions for this change to the selling system.</P> <P>I have a character on test server to do just that and give my feedback, so here goes. I collected the items from my vault and headed to my broker to test out the selling system. Here are some of my thoughts.</P> <P>- Browse Market button on Sell tab. I found it cumbersome to jump back and forth from the sell tab to the buy tab to price my items not to mention when browsing items listed I had to remember to deduct the broker fee from the price shown. Would make more sense to have a seperate browse window pop up that didnt include the broker fee. Yes, like the current system, that is so convenient. </P> <P>- I like the drag and drop feature, but the sorting of items by item, price and listed doesnt work.</P> <P>- Date Listed for Sale. Since I would imagine the boxes are filled by first availble slot this would be nice. Currently I move all my items forward before I place in any new items so I can see if I have any dead merchandise.</P> <P> </P> <P>Thats if for now,</P>

Decad
05-28-2006, 07:39 PM
WOW, thanks Kendricke for clearing up something that woke me up real quick after logging into a firestorm of a guild chat involving some house vault nerf coming soon.My only complaint is, why even muck with the current system. I didn't even know there was a problem, and would think the development time being used on this could be better used somewhere else. But hey that's just me.<div></div>

bluefish
05-29-2006, 12:07 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BLOCKQUOTE> <HR> Rijacki wrote: 1. According to the patch notes (I didn't get on Test last night), you are able to stack identical items even if they aren't normally stackable, like 2 chain shirts or 2 apprentice IVs, etc.  That would mean you have the potential for more items sellable from 12 slots that currently possible with two 28-slot boxes.  It also means you can price several identical items with the same price once rather than once for each item. 2. This is on TEST.  It's the first part of the new system.  It hasn't all been enabled yet because they're probably -testing- the parts as it gets put together on TEST.  When on TEST, it is unreasonable to expect it to have a full users' guide with annotations and pictures and everything (yes, I hope they have an EQ2Players article published at the same time it goes Live) while it is being added to TEST.  There may also be changes to the system while it is on TEST.  There may also be a change to the location of the brokers while the new system is on TEST. 3. If I am understanding all the information posted by devs over the last month or so, the other slots are for containers which you have to obtain which are specifically for selling things.  Those other containers will also be house items which can be placed in any room where you are the owner or a trustee.  You also don't have to place the items, but I'm not sure if that means you can keep them in your bank or inventory, in order to place sales with them.  However, if they are placed as house items, someone can go to that location and buy from them to circumvent broker fees whether you are online or not. This eliminates the advantage of someone with 2 accounts and/or the ability to stay logged on 24-7.  It also eliminates the annoyance of the maintenance cycle taking your sales offline. 4. Vault slots will be independant of the new broker system.  You won't get additional selling space for having a bigger apartment.  However, the devs have said there will be a different benefit than offline sales slots for having bigger houses.  They haven't said what, yet.  They haven't even given vague hints. <HR> </BLOCKQUOTE> <P>1. OK but what I see now is less space for selling, especially if you have a variety of items.</P> <P>2. How big are these containers?????? How much do they cost?????</P> <P>3. How big is a stack -- 10 - 20- 50 -100??</P> <P>4. What I have seen now is a mess and we <FONT color=#ffff00>NEED A DESCRIPTION OF THE DESIGN FOR THIS ONLINE SELLING.</FONT></P> <P><FONT color=#ffff00>All in ALL THIS IS THE NERF LU -- SOLOING IS NERFED, CLASSES ARE NERFED, ONLINE SELLING IN NERFED, TRADESKILLS ARE NERFED!!!</FONT></P> <P><FONT color=#ffff00>You name this LU nerfs every single part of the game and hurts every single player in one way or the other. And this from a company that wants to increase their player base!!!!!</FONT></P> <P><FONT color=#ffff00></FONT> </P> <P> </P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>Its a fact that you and many others choose to view these changes as negative .. which makes it YOUR opinion.</P> <P>You don't like it?.. leave! We won't miss you, I promise.  Actually I would prefer if all the crybaby whiners would leave .. the game would be much more enjoyable.</P> <P> </P>

maieken
05-29-2006, 12:35 AM
<blockquote><hr>CharonDeryni wrote:<div></div>The main question I have from this new setup.... does the new broker set-up cross multiple characters?  Or can each character on a single account list items independently of the others and have them all up at the same time?<hr></blockquote>Hello. I just checked it. But before anything, please remember the system is not fully implemented, so we must be very careful with its actual behavior. I have two characters on test server, A and B A puts an item for sale.  - if A stays online, the item can be sold and is listed  - if A log out, the item can be sold and is listed  - If A log out and B log in, the item disappears from the broker listing, to be replaced with B "for sale" items. I think the code is simply not yet totally written, as such a broker behaviour would not be tolerated in regular servers. That's why we are playing on a server named "test". <div></div>

Ebjelen
05-29-2006, 01:07 AM
<blockquote><hr>Decadre wrote:My only complaint is, why even muck with the current system. I didn't even know there was a problem, and would think the development time being used on this could be better used somewhere else. But hey that's just me.<div></div><hr></blockquote>As the system is now, you can only sell from your room. Aside from 1-to-1 trades with another player, any online or offline selling is done from your room. Additionally, all you can do from your room in merchant mode is sell, you can't buy via the board in your room. To buy a listed item, you either have to go to a broker or to the other player in merchant mode, meaning enter their room after figuring out where that was. This process of buying and selling would mean several zone changes. As many people that seem to exist in merchant only mode, the player merchants are by far the minority. Most EQ2 players want to be out  in the adventure zones. The adventure players are by far in the majority. Both factions want to be able to buy and sell from one location. That is the purpose of this change. Player merchanting has always been a big selling feature of this game. You no longer have to wait around trying to auction off those nice drops. You can list those items on the broker. If you don't now what price to list ask around, or better yet, overprice the item. If someone really wants the item but can't afford the price, they will send you a tell or a mail message. Then the bartering can begin. All the waiting time you had was spent adventuring, not hawking wares. Initially you could only sell from your inventory while standing in your room in merchant mode. In other words, you had to be online and in your room waiting. Now, you can put items in a vault in your room and log out or go play. The more expensive your house, the bigger your vault and the more you could sell if you but big, expensive boxes in your vault. The next update means you don't need a vault in your room full of expensive boxes if all you want to do is sell the BFMaster that just dropped off a named mob. (and still have room to go get some more BFMs while you wait for teh first to sell.)<div></div>

Ebjelen
05-29-2006, 01:12 AM
P.S. We need those junk collectable items and stacks of harvestables on the brokers. High supply drives price down. <div></div>

Oakum
05-29-2006, 07:07 AM
<P>For a lot of people the criteria for whether or not this is a good change will be: Can I list as much on the broker after changes as I can now with a 5 bedroom house and up to six 36 slot boxes while I am out adventuring? If I put all poisons and potions on in every slot that would be up to 4260 items on the high end or if I listed, say not stackable items that would be up to 216 items? Yes it will be a good change if we can do that or more then we will adjust to the new way with only complaints for having to replace our boxes with broker containers. </P> <P>If we are reduced in selling capacity then it would be a bad thing. Periodically I go fill my vault boxes up by tradeskilling for several hours. Then go work on the few quest i have left, do writs, whatever.  Am i going to sell everything on the day I list it? No, do I even want to? No. I put it there so that the scout types have poison available if they need it.  They will go to the cheaper alchy's but as I learned after I hit 70 and stopped needing to make stuff to lvl, its boring to spend a lot of time crafting just to list it so cheap that I have to craft 2 or more hours a day just to keep alcy products on the broker for a few silver profit.  With the new crafting boredom factor only bots will keep brokers stocked at really cheap prices for at least alchy where we only make half a stack max with each combine. </P> <P>Guess I should expect them to nerf the amount we can sell. If that happens I suppose I will just have to dump all the adept 1's and app 4's i have on the broker to the vendor. I just keep them available just in case players cant find their own and they are actually an upgrade.  From my experience as a warden, if you had the  master or adept 3 in the previous spell of the line then it was a downgrade to change it to and adept 1 or below. Getting off topic. need to end this post. lol</P>

Maroger
05-29-2006, 10:41 PM
<BR> <BLOCKQUOTE> <HR> Oakum wrote:<BR> <P>For a lot of people the criteria for whether or not this is a good change will be: Can I list as much on the broker after changes as I can now with a 5 bedroom house and up to six 36 slot boxes while I am out adventuring? If I put all poisons and potions on in every slot that would be up to 4260 items on the high end or if I listed, say not stackable items that would be up to 216 items? Yes it will be a good change if we can do that or more then we will adjust to the new way with only complaints for having to replace our boxes with broker containers. </P> <P>If we are reduced in selling capacity then it would be a bad thing. Periodically I go fill my vault boxes up by tradeskilling for several hours. Then go work on the few quest i have left, do writs, whatever.  Am i going to sell everything on the day I list it? No, do I even want to? No. I put it there so that the scout types have poison available if they need it.  They will go to the cheaper alchy's but as I learned after I hit 70 and stopped needing to make stuff to lvl, its boring to spend a lot of time crafting just to list it so cheap that I have to craft 2 or more hours a day just to keep alcy products on the broker for a few silver profit.  With the new crafting boredom factor only bots will keep brokers stocked at really cheap prices for at least alchy where we only make half a stack max with each combine. </P> <P>Guess I should expect them to nerf the amount we can sell. If that happens I suppose I will just have to dump all the adept 1's and app 4's i have on the broker to the vendor. I just keep them available just in case players cant find their own and they are actually an upgrade.  From my experience as a warden, if you had the  master or adept 3 in the previous spell of the line then it was a downgrade to change it to and adept 1 or below. Getting off topic. need to end this post. lol</P><BR> <HR> </BLOCKQUOTE> <P>This what I am afraid is going to happen. We will end up with less capacity to sell things than we currently have.</P> <P>Also If we choose to use a broker the developers have a sly hint that the amount to be sold from the broker will be small -- no definition of words.</P> <P>Really just seeing what the broker interface looks likes it totally inadquate as a means of testing.  They could have shown up a screen shot and it would have been as useful as what they put up.</P> <P>No info on box size -- and they have the nerve to charge us for them when we already have perfectly good boxes.</P> <P>This whole new broker system has a bad smell about it to me - regardless of how much various fanbois want to defend it.<BR></P>

WAPCE
05-30-2006, 12:05 AM
Do we know anything more about the room containers for selling? Are they merchant-bought only, or will there be crafted versions, and if so, common versus rare? How about status versions from the city merchants?

maieken
05-30-2006, 03:24 AM
Please be patient, the whole system is not fully implemented yet. Currently we don't know, and perhaps even the programmers don't know neither, as I suspect this is not yet decided. We have the opportunity to play on a "test" server, so we can test it before all others players <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Roland The Pu
05-30-2006, 07:42 AM
<BR> <BLOCKQUOTE> <HR> maieken wrote:<BR><BR> <BLOCKQUOTE> <HR> CharonDeryni wrote:<BR> The main question I have from this new setup.... does the new broker set-up cross multiple characters?  Or can each character on a single account list items independently of the others and have them all up at the same time?<BR> <HR> </BLOCKQUOTE>Hello. I just checked it.<BR><BR>But before anything, please remember the system is not fully implemented, so we must be very careful with its actual behavior.<BR><BR>I have two characters on test server, A and B<BR>A puts an item for sale.<BR> - if A stays online, the item can be sold and is listed<BR> - if A log out, the item can be sold and is listed<BR> - If A log out and B log in, the item disappears from the broker listing, to be replaced with B "for sale" items.<BR><BR>I think the code is simply not yet totally written, as such a broker behaviour would not be tolerated in regular servers.<BR>That's why we are playing on a server named "test".<BR><BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P>With the proviso that the system is not yet complete, this is the one part of this that I feel is a missed opportunity. With a central selling point (the broker) please allow my alts within the city to all place items in the one place to be sold. And any alt can pick up the coin earned. I'm happy to accept a split between FP and Q but within each city I see no reason why all alts cant pool their goods into a store for my account. This whole business of only one store being opened at a time drives me crazy and here is the opportunity to do something about it.</P> <P><BR> </P>

Kasar
05-30-2006, 08:50 AM
<div><blockquote><hr>Roland The Pure wrote:<div></div><blockquote>With the proviso that the system is not yet complete, this is the one part of this that I feel is a missed opportunity. With a central selling point (the broker) please allow my alts within the city to all place items in the one place to be sold. And any alt can pick up the coin earned. I'm happy to accept a split between FP and Q but within each city I see no reason why all alts cant pool their goods into a store for my account. This whole business of only one store being opened at a time drives me crazy and here is the opportunity to do something about it.</blockquote> <hr></blockquote>Since lore items can be sold, this would allow you to trade items between toons on the same account without using a second account (yours or any random person's) to be involved.  Most likely, lore items then couldn't be sold through the broker.Lore to only allow one per toon makes sense and limits farming, but the no lore in guild banks, shared banks, or mail has always seemed more an annoyance than anything.  I'm sure it's due to the check to see if the recipient's already got the item on them or banked, and making the check in each instance was apparently deemed to be too much.  It'd also have to check on each item withdrawal.</div>

Rijacki
05-30-2006, 09:22 PM
<div><blockquote><hr>Kasar wrote:<div><blockquote><hr>Roland The Pure wrote:<div></div><blockquote>With the proviso that the system is not yet complete, this is the one part of this that I feel is a missed opportunity. With a central selling point (the broker) please allow my alts within the city to all place items in the one place to be sold. And any alt can pick up the coin earned. I'm happy to accept a split between FP and Q but within each city I see no reason why all alts cant pool their goods into a store for my account. This whole business of only one store being opened at a time drives me crazy and here is the opportunity to do something about it.</blockquote> <hr></blockquote>Since lore items can be sold, this would allow you to trade items between toons on the same account without using a second account (yours or any random person's) to be involved.  Most likely, lore items then couldn't be sold through the broker.Lore to only allow one per toon makes sense and limits farming, but the no lore in guild banks, shared banks, or mail has always seemed more an annoyance than anything.  I'm sure it's due to the check to see if the recipient's already got the item on them or banked, and making the check in each instance was apparently deemed to be too much.  It'd also have to check on each item withdrawal.</div><hr></blockquote>The ability to put lore into a shared bank slot in EQ1 (when they were first implemented) was used as an "exploit" to have 2 lore items since the check for lore was done on withdrawl and the shared bank was sort of a character itself as far as lore counts go.  The problem with mail is similar.  If it was a "limbo" state, then it would be used to exploit lore items since all one would need to is loot a lore, drop it in the mail, and go loot another.  If the check was on retrieval, the mail would then be used to hold the lore items until the recepient got rid of the current one.  This would enable farming since multiples could be mailed to a mule and left in the limbo while selling the previous.  If, however, the recepient's inventories had to be checked when mailing an item, it would cause additional lag.  What happens, too, if someone has been mailed an item but then goes to loot the same item while that item is in transit (that 30 minutes or so)?  While looting a lore item, it would require an even broader inventory check, not only of the person's inventor, vault, and bank, but also the whole mail queue and mail in the box.  That would be a nightmare of lag since each database query takes cycles.As far as guild banks go.. The guild bank is already soft of a character to itself with an inventory count seperate from the members.  If the lore check was on retrival, it would, like a shared slot but moreso, be used to exploit the concept being lore items being 1-per character and would be used to farm lore items.Yes, it is possible to pass a lore item to a mule in the current system and farm them, but the current system -does- slow down the rate of farming them by the inconveniences built in.</div>

Tuvoccat
06-06-2006, 03:21 PM
<P>Being a crafter I see being able to list items directly on the broker saves me hauling all that stuff to my room. Am very curious to see how the completed system works out.  And how many items we will eventually be able to sell directly from the broker.</P> <P>I see some possible positive things coming from the system. </P>

Pashta
06-06-2006, 06:48 PM
  I have a level 70 provisioner on my home server, and I recently purchased a stove & keg with my hard earned money and status points so I could sell from my home while crafting.  I think this is a bad idea to make us go to the broker to put items up for sale, it makes my expensive purchase for my home worthless, and that is not cool.  At least let us put items up for sale from the home market board as well, please.

TindomeRandir
06-07-2006, 10:10 PM
Considering you play this game and pay Sony a lot of money every year I find it very interesting just how little you think of them. SOE are the developers and they're not stupid - this will all work as the majority of the playerbase wants it to go which means happier players. If current players are happier, new players will be happier - hence they increase their revenue and playerbase (meaning Vanguard has a wider target audience). I'm shocked at how angry people get over this - I love this game but at the end of the day that's all it really is... <div></div>