PDA

View Full Version : Harvesting 89 bug


Inchid
05-26-2006, 08:03 AM
<DIV>Ok so t2 nodes are becoming trivial to harvest once you get a skill of 89. This keeping you from moving on to t3. I was told tonight that they know this is the reason i am just wondering the reason behind not fixing this right away. I know this is test and its buggy but if you want more people testing out the higher tier crafting You would think this would be fixed. They fixed being able to get a hold of crafting books but you could do that in a round about way through haven. Just a Q im not upset just excited to try out the higher tier stuff.</DIV>

Rijacki
05-26-2006, 08:23 AM
What adventure or tradeskill level are you?  Your harvesting skill caps will be based on the highest of either of those.  If you are less than level 18, your max skill will be less than 90.<div></div>

Stinge
05-26-2006, 08:55 AM
<DIV>Bug is confirmed, but there is a work around.</DIV> <DIV> </DIV> <DIV>Examining a t2 node says </DIV> <DIV><FONT color=#ffcc99>You need at least 20 Foresting skill to harvest the wind felled tree.  You have 89 Foresting skill.</FONT> </DIV> <DIV><FONT color=#ff3366>It is trivial for you to gather the wind felled tree.</FONT></DIV> <DIV><FONT color=#ff3366></FONT> </DIV> <DIV>No matter how much I try to harvest, won't go past 89.  I'm a lvl 19 fury BTW.  My skill max is 96 at the moment.</DIV> <DIV> </DIV> <DIV>The work around? Go to tier 3.  Double clicking or right clicking and choosing harvest both get a <FONT color=#ffff00>Not enough skill</FONT> message, but try clicking the ability in your knowledge book.  It lets you harvest, even without the proper skill level, and you can get skillups too.  I'm sure this is a bug, but it works for now.  (Thanks to Settie for figuring this out).</DIV>

Inchid
05-26-2006, 09:33 AM
<P>Do many noobs play on test? I don't think many hang out there honestly!!!</P> <P>And i'm sure they will not bann us for using an exploit to advance our harvesting skills.. it is test after all. :p</P><p>Message Edited by Inchidar on <span class=date_text>05-25-2006</span> <span class=time_text>10:35 PM</span>

Stinge
05-26-2006, 03:31 PM
<P>I'm a noob.  I play on test.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>As far as the 'exploit' ... in several dozen attempts, I didn't succeed at harvesting anything t3 with any of my under 90 skills.  Using this to get around the 89 skill cap is hardly game breaking, and I'm sure they'll fix both as they seem to be related issues.</P>

EnchanterB
05-26-2006, 04:37 PM
<div></div><font color="#ccccff">Work around:</font><font color="#ccccff"></font><font color="#ccccff"></font><font color="#ccccff">Buy a harvesting tool from one of the vendors. It adds +1 to a harvesting skill.</font><font color="#ccccff"></font><font color="#ccccff"></font><font color="#ccccff">You should be able to harvest Tier 3 then.Hope that gets fixed before it hits live!</font><font color="#ccccff"></font><div></div><p>Message Edited by EnchanterB on <span class=date_text>05-26-2006</span> <span class=time_text>07:37 AM</span>

Rijacki
05-26-2006, 05:45 PM
<blockquote><hr>EnchanterB wrote:<div></div><font color="#ccccff"></font><font color="#ccccff">Hope that gets fixed before it hits live!</font><font color="#ccccff"></font><div></div><hr></blockquote>Definately!  Bad bug bad! Icky workaround that could become an exploit. Like when it was possible to harvest from -any- distance if you used the skills directly from your book (or hotbar).<div></div>

Ebjelen
05-26-2006, 06:32 PM
<P>I'm sure it got added to someone's to-do list, just not as a do-it-now item. Pointy-haired bosses are common for sure, let's hope SoE doesn't have too many of them. There's a schedule to make here!</P> <P>:smileyvery-happy:</P>

Llwellyn
05-26-2006, 07:06 PM
<BR> <BLOCKQUOTE> <HR> EnchanterB wrote:<BR> <FONT color=#ccccff>Work around:</FONT><FONT color=#ccccff><BR></FONT><FONT color=#ccccff><BR></FONT><FONT color=#ccccff>Buy a harvesting tool from one of the vendors. It adds +1 to a harvesting skill.</FONT><FONT color=#ccccff><BR></FONT><FONT color=#ccccff><BR></FONT><FONT color=#ccccff>You should be able to harvest Tier 3 then.<BR><BR>Hope that gets fixed before it hits live!<BR></FONT><FONT color=#ccccff></FONT> <P>Message Edited by EnchanterB on <SPAN class=date_text>05-26-2006</SPAN> <SPAN class=time_text>07:37 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>The storebought harvesting tools were removed with the first push of LU 24 to the test server.  There are no tools that give a bonus to harvesting skills now.  Player-made harvesting tools now decrease the time per gather.

Tesar/Oogar
05-26-2006, 07:20 PM
<blockquote><hr>Llwellyn wrote:<div></div>  Player-made harvesting tools now decrease the time per gather. <hr></blockquote> What type of crafter makes such tools, because I want some of these IMMEJIATLY!<div></div>

Howlingmoon
05-26-2006, 07:27 PM
<blockquote><hr>Tesar/Oogar wrote:<blockquote><hr>Llwellyn wrote:<div></div> Player-made harvesting tools now decrease the time per gather.<hr></blockquote>What type of crafter makes such tools, because I want some of these IMMEJIATLY!<div></div><hr></blockquote><font color="#E2BD01">Woodworker. They are at the x7 lvl's, starting with T3 (lvl 27). T3's tool reduces casting time on harvesting by 0.5 secs. The reduction goes up 0.5 sec per tier. They are charm slot, from inventory usable. You can have all the buffs on at the same time but, must leave the tools in your inventory. Buffs stay 'til you die or remove tools from inventory. Not cancelable.<p>Message Edited by Howlingmoon on <span class=date_text>05-26-2006</span> <span class=time_text>10:27 AM</span>

pikeymoose
05-26-2006, 08:39 PM
Woodworkers?Weaponsmiths to the back pls...you will not make anything seelable post T6, remember. I'd like to see these harvesting tools made by 2 classes perhaps. Weaponsmiths need something to stay viable.Moose

Xa
05-26-2006, 09:04 PM
Tradeskilling is horrificly unbalanced.Woodworkers get:TotemsHarvesting ToolsArrowsWeaponsShieldsBowsWeaponsmiths get:Weapons- FOR GOD SAKE -<div></div>

Howlingmoon
05-26-2006, 09:33 PM
<blockquote><hr>Xaor wrote:Tradeskilling is horrificly unbalanced.Woodworkers get:TotemsHarvesting ToolsArrowsWeaponsShieldsBowsWeaponsmiths get:Weapons- FOR GOD SAKE -<div></div><hr></blockquote><font color="#E2BD01">... <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />You think Weaponsmith's got it bad ? Do you know what Carpenters get ? Strong boxes, patch kit (costs too much, not worth it), and furniture. There are far more raiders than there are people interest in furniture from my experience. <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />

DeathRider69
05-27-2006, 12:27 AM
<div><blockquote><hr>Xaor wrote:Tradeskilling is horrificly unbalanced.Woodworkers get:TotemsHarvesting ToolsArrowsWeapons<font color="#ff0000">Shields</font>BowsWeaponsmiths get:Weapons- FOR GOD SAKE -<div></div><hr></blockquote><font color="#ffcc00">If the devs did as promised the Shields go to armorers.  As for weapons...  The ones made by to woodworker are mostly worthless.  The staffs are mediocre and usally much worse than normal mob drops.  The wands are a bit better as they decent stats but must really be imbued to have any use.   Even then the imbued casting takes 2 seconds to cast for mild damage.  Then again I do not have a weaponsmith as the drops tend to be better than any I have been able to by for any of my toons.  I have a woodworker for the totems and bows.   Arrows in the subcombine system used to take too long to make a useable set.  Of course i am a bit bummed to lose shields to my armorer but really excited about being able to make the tools to speed harvesting.  Just hope I will not have to have a set for each tier though.  As I harvest multiple it would be nice to just have to at t6 set and have it apply all the way down to t1.  At least now I will have a viable item to sell again! as totems stopped selling when everyone could either afford a horse or get a rug! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></font></div>