View Full Version : Today additional changes were slipped into the 5/10 'changes'
Sunlei
05-26-2006, 05:37 AM
<DIV><STRONG>Priest changes:<BR></STRONG>- Defiler:Spiritual Circle: Increased reuse time to 2 minutes and no longer toggles recast timer.<BR>- Warden: Protecting Grove: Increased reuse time to 90 seconds and no longer toggles recast timer. Increased hit points of the tree by 250%.<BR>- Warden: Tranquility: Reduced power cost.<BR>- Fury: Ring of Fire: Reuse timer increased to 1 minute.<BR></DIV> <DIV> </DIV> <DIV>Whats with the increasing reuse timers? twice the reuse timers on Fury spell 'ring of fire'. </DIV> <DIV> </DIV> <DIV>Few months ago you cut the hit points on this dumb-pet spell to about 200 hit points. It dies in one hit and so was nurfed to be useless on adds, as the add kills it.</DIV> <DIV> </DIV> <DIV>Few months ago you also already cut the damage the spell does about 20% and made it easy for mobs to resist, again in the 5/10 patch you say these type of spells will lose another 17% damage. </DIV> <DIV> </DIV> <DIV>and now double reuse timer? </DIV> <DIV> </DIV> <DIV>all these nurfs, it's just a bit much after the lu 13 horrors. </DIV> <DIV> </DIV> <DIV>You got to get that spell guy away from all these nurfs. This is not a 'control spell", you are cutting classes damage output to really sucky low lvls. Chipping away at everything, cut here,cut there.</DIV> <DIV> </DIV> <DIV>This is my opinion and I'm posting it here for you to see. </DIV> <DIV> </DIV> <DIV>~a player whining about all the nurfs and happy I have out lvled the spell </DIV>
FreaklyCreak
05-26-2006, 05:45 AM
im guessing that they deciced that raid guilds are going from epic to epic to easily. So nerfing damage makes them spend more time and more power.
FreaklyCreak
05-26-2006, 05:46 AM
and they REALLY want wizzards to be top damage!
KerowynnKaotic
05-26-2006, 06:09 AM
<STRONG></STRONG><BR> <BLOCKQUOTE> <HR> Sunlei wrote:<BR> <DIV><STRONG>Priest changes:<BR></STRONG>- Defiler:Spiritual Circle: Increased reuse time to 2 minutes and no longer toggles recast timer.<BR>- Warden: Protecting Grove: Increased reuse time to 90 seconds and no longer toggles recast timer. Increased hit points of the tree by 250%.<BR>- Warden: Tranquility: Reduced power cost.<BR>- <STRONG><U>Fury: Ring of Fire: Reuse timer increased to 1 minute.</U></STRONG><BR></DIV> <DIV> </DIV> <DIV>*snipped*<BR> <HR> </DIV></BLOCKQUOTE><BR> <P>I'm of (2) minds on the change to Ring of Fire ...</P> <P>Mind#1 - *shrug* I really only use it when my tank has full argo and only in areas where extra adds won't be a bother. So, if tank has full argo the pet lasts it's full "life" and 1 min will go by fast when duo'g heroics, anyway ..</P> <P>Mind#2 - *frown* The poor thing has so few hit points; even our fastest heal (<EM>should I actually have a mob targetted that has the AE Pet targetted</EM>) can barely catch it from dying (1 out of 20 attempts at saving it) that the only reason I would use it with out a Real Tank for Argo control is for slaughtering greys ....At least with the Live Recast of 30s (?) by the time the greys manage to kill the pet my timer would have been back up so I could pop out another set of fire ..</P> <P>Seperate Mind - I so love the name of this spell .. Any other Furies out there that starts to hum when they cast this spell ...."I went down, down and the flames went higher ... and it burns, burns .. The Ring of Fire ... " :smileyvery-happy:</P>
Sunlei
05-26-2006, 06:33 AM
<P> Ring of fires hit points were cut so far down a couple months ago that a melee mob does one combat art and it dies. </P> <P>The mob doesn't even have to target and hit the ring of fire, it dies from a small CA. It has 200 hit points cause of severe nurfage already! it's a dot spell that can't have any aggro on it or it dies.</P> <P>I get the feeling that the spell developer is working from some old pre-lu 13 spell lists and thinks these spells are somehow BIG DAMAGE so uber! </P> <P>Someone give the developer the new correct spell lists and knock that nurf bat out of his hands. </P> <P>Fixing "stun lock" so the poor monsters can fight back, fine it's about time, what took you so long? </P> <P>Cutting chipping away a few percent here and there from damage spells after 2 years of many 'slight chips/nurfs, that sucks. </P> <P>Thanks for making tedious gameplay reborn. </P>
catweaver
05-26-2006, 08:01 PM
<P>I would love to hear WHY they felt the need to make changes to Ring of Fire. I really enjoy this spell even though it doesn't do that much damage - but this just makes it more difficult to justify using it. </P> <P>I would also like to point out that the changes made to Irritating/maddening swarm are next to useless for anyone other than pvp - it isn't that useful now, but you're making it even worse in LU24. Why mess with furies? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Lubij, Ethereal Legacy<BR>70 Fury</P> <P> </P>
Damaan
05-26-2006, 08:34 PM
I have posted this before on other posts, but I truely believe it was changed just because it is a temp pet like the dumbfire and swarm pet changes. I doubt they will change it back but hopefully they can look at a little more HP (maybe as much as a green solo no up arrow mob of the same level) or beef it up in another way. I will miss it, but it is not too game breaking.
Colossaltitan
05-26-2006, 08:38 PM
Why not make Protecting Grove % based heal (ie, 5% every 6seconds or something similar) and make it scale with level. Most ancient teachings will stay useful almost forever, however with this staying green~ even with the 250% hp boost on it and it being out of AoE range, its still at high risk to be one shotted by any Raid:AoE.
MadLordOfMilk
05-27-2006, 05:03 AM
<div></div>Not about the topic at hand, but... why, in the subject, is changes written in quotes?
Maroger
05-27-2006, 07:24 AM
<BR> <BLOCKQUOTE> <HR> FreaklyCreak wrote:<BR> im guessing that they deciced that raid guilds are going from epic to epic to easily. So nerfing damage makes them spend more time and more power.<BR> <HR> </BLOCKQUOTE> <P>I agree that the source and cause of many of these nerfs may be raiders and raiding guilds - but the solution is to make those encounters like something out of EQ1 where they need to use brains instead of just zerging the mobs.</P> <P>For the casual players ( which appears to be the majority of the player base) this will hurt a great deal and may drive many away.</P> <P>The Spell maker here needs to learn that in many cases rather than nerf the players <FONT color=#ffcc66>BUFF THE MOBS!!!<BR></FONT></P>
MadLordOfMilk
05-27-2006, 09:32 AM
<div></div><blockquote><hr>Maroger wrote:<div></div><p>...rather than nerf the players <font color="#ffcc66">BUFF THE MOBS!!!</font></p><hr></blockquote>(*creates a level 1 alt*)A goblin hits YOU for 437,982 damage.Speduardo heals YOU for 400,000 hit points.YOU hit a goblin for 1,987,435 crushing damage.Bill's Static Pulse 4,824,576 damage to a goblin.(end exaggurative point)Yeah, I'd rather not have numbers spiral out of control.
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