Eetog
05-26-2006, 01:53 AM
<DIV>I saw the notes about the reduced damage of 2 more bruiser items. Intimidate had it's duration lowered, 2 CA's, sucker punch (which can only be used flanking or from behind) and another later one Savage blows had it's damage reduced. </DIV> <DIV> </DIV> <DIV>2 question I would really love to know the answers to :</DIV> <DIV> </DIV> <DIV>1. Is bruiser damage that much more than monks to where these items (stuns, mez, CAs) make us do THAT much more damage? Am I remember incorrectly when Moorgard stated that the damages were similar, but one would outshine the other in certain situations?(I don't parse, so I'm looking for non-numeric factual information). My fiance plays a monk and she takes on things I'd never imagine to try. We both have level appropriate gear. Personally, I think 100 percent haste at 50 has more of a combat impact than Development folks may think. </DIV> <DIV> </DIV> <DIV>2. Intimidate's mez effect is 15 seconds. Rarely does mine even last that long and I'm using Master level. Personally I hardly use it when pulling blue, non-heroic cons due to it's limited duration. Now it won't effect Epic mobs, which is fine, but I think perhaps lowering would make it even of less use. If I get two, I have to turn off autoattack, target the mob I want, use the CA, target another critter and start autoattacking again. One or two CA's later and a couple punches and it wakes up. By the time you go through all that, you really didn't gain the Mez effect. </DIV> <DIV> </DIV> <DIV>This is not a flame to the Devs. EQ2 is 100X the game that EQ1 was, IMHO. I'm just a casual player who enjoys guildchat, social interaction, but playing solo, letting the world go by. Recent LUs are reducing damage of the characters, reducing what core functions they represent and increasing Heroics and resistability. When will the "nerfs" finally come to a halt?</DIV> <DIV> </DIV> <DIV>From my experience in the warrior type classes-game, I break down to this:</DIV> <DIV>Guardians - Tanks. Take hits best in the game. Medium damage output, high damage withstand.</DIV> <DIV>Berzerkers - Tanks. Gives hits better than Guardian. Higher dmg output, CAs more based off dmg. </DIV> <DIV>Monks - Better tanks than Bruisers. Higher autoattack, lower damage CAs. Have invis, fear, FD. </DIV> <DIV>Bruisers - More CA damage than Monks, lower autoattack, more power dependant. No invis, but fear, FD and (losing usefulness) Mez.</DIV> <DIV>Paladins - less dmg but heartier tanks than Sks. Wards, Heals, Rez, LoH. </DIV> <DIV>SKs - More damage, less survivability. 30 second FD. Dumbfire pet, HT. </DIV> <DIV> </DIV> <DIV>Please correct me on any of these levels. I would love to be able to talk to the Devs or a community rep for some friendly conversation of their vision. Please tell me that things are almost on the level and the whirlwind of "damage reductions", "increased resistability" and "increased (Hitpoints)" will calm soon....</DIV> <DIV> </DIV> <DIV>Thank you for your time, </DIV> <DIV>Tog. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT size=1> <P> </P></FONT></DIV>