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View Full Version : Reuse Timer Change:


Aegori
05-26-2006, 01:48 AM
<DIV>Regarding this change:</DIV> <DIV> </DIV> <DIV><SPAN><FONT color=#000000><FONT color=#ffffff>- Zone reuse timers will not restart themselves after they have initially been set. That is, the first point within an instance that you acquire a reuse timer will determine when it expires</FONT></FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>I love this change! Well done! That being said, tho, i was wondering if it could be taken a step further to ensure a true lockout time. What i mean by that is the following:</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>Saturday Lyceum Raid:</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- enter zone at 8:00pm</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- kill 1st named at 9:00pm</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- leave zone by 11:00pm</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>6 Days Later Lyceum raid:</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- enter zone at 9:00pm</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- kill 1st named at 10:00pm</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff>- exit zone by 12:00am</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>continue this trend and eventually you have to add a day to the timer simply because the initial starting time gets pushed back by an hour each time and it becomes too late to raid. I was wondering if instead of basing the reuse timer on the first named kill, you could base it on the zone entry time. In other words, looking at my example, since we enter the zone at 8:00pm our first run, upon killing the 1st named the reuse timer would be set for 8:00pm instead of the time the named was killed. It just adds the ability for us to plan out when we enter a zone each and every week as opposed to either having to wait 7 days each time or waiting 6, but incrementing our start time by some amount upon each subsequent entry.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>Like i said, great change, and dont take this as a complaint at all. I just think guilds would like it even better to be able to keep their guild schedules completely standard.</FONT></SPAN></DIV> <DIV><SPAN><FONT color=#ffffff></FONT></SPAN> </DIV> <DIV><SPAN><FONT color=#ffffff>Thanks for listening!</FONT></SPAN></DIV><p>Message Edited by Aegorian on <span class=date_text>05-25-2006</span> <span class=time_text>05:49 PM</span>

SpritRaja
05-26-2006, 02:05 AM
Or converesly make the lockout 5days 23hours.