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View Full Version : How subless is subless?


FreaklyCreak
05-25-2006, 01:43 AM
<DIV>I do not have any t7 crafters so I dont know what its like. Are there any subs at all in crafting anymore? Or just have raws + fuel = final combine? IF there are any subs left what are they?</DIV>

insen
05-25-2006, 01:45 AM
<DIV>As itis now T7 crafting all you need is the raws several fule and BOOM completed item.</DIV> <DIV> </DIV>

Rijacki
05-25-2006, 03:25 AM
After the revamp, there will be ONE remaining "sub-component", an item that comes as a by product from crafting another item, the "dust" used to make rare poisons and potions.  Dust will come from the making of a "pristine" quality adept III.Finished items (ones which can be used directly by someone who isn't the crafter) will be made by combining harvested raws (or the by-product dust) with a number of fuel (for some tiers it will be approximately the same number of fuel as would have been used to craft with subs) in a single combine which will still use the durability/progress and 4 quality level crafting process (reactives and all).Imbued items will required a previously crafted finished pristine item, several more harvested items, the imbue item (flower, scale, tooth, etc), and a number of fuels.To ease the transistion from one system to the other, sub-combines made in the pre-LU#24 system will be usable in the place of harvested raws.Many of the finished products will be slightly (or more than slightly) changed from the pre-LU#24 finished products.  Recipes for pre-LU#24 versions will not exist after LU#24; however, items made prior to LU#24 going Live will remain "as is" even if they have the same name as a post-LU#24 item.  For example, a cobalt chain shirt made prior to LU#24 will be different from a cobalt chain shirt made after LU#24 even though they will share the same name.After LU#24, harvested rares (i.e. cobalt) will not be "Legendary".  After LU#24, items crafted from harvested rares will also not be "Legendary" but will have their own designation of "Mastercrafted" (with "Handcrafted" remaining as the designation of items crafted from common harvested items, i.e. indium).<div></div>

Calthine
05-25-2006, 03:56 AM
Very nice summary, Rijacki

Liol
05-25-2006, 02:16 PM
I hope sages get some finished items that stack.Grinding ts levels will suck if I have to visit the merchant after every ~30 combines to sell off the crap I'm grinding on.<div></div>

Killerbee3000
05-25-2006, 02:56 PM
<BLOCKQUOTE> <P>another question, i have a t7 crafter but hes a provisioner, im currently lvling up a tailor, now how about imbueing? do you still have to get a alchy to make you extracts or is that last piece of interdependacy going away too?</P> <P>if ther would no longer be a need for extracts i would be happy because then i would no longer need my alchy and could delete him once eof comes out to play a fae :smileyhappy:</P></BLOCKQUOTE><p>Message Edited by Killerbee3000 on <span class=date_text>05-25-2006</span> <span class=time_text>03:58 AM</span>

Kirico
05-25-2006, 04:20 PM
<DIV>You don't need extracts either.  You just need the raw item that went into the extract.  For T7 it is scintilatting (sp) flower, tooth, etc.</DIV>

Rijacki
05-25-2006, 05:49 PM
<blockquote><hr>Killerbee3000 wrote:<div></div> <div></div> <blockquote> <p>another question, i have a t7 crafter but hes a provisioner, im currently lvling up a tailor, now how about imbueing? do you still have to get a alchy to make you extracts or is that last piece of interdependacy going away too?</p> <p>if ther would no longer be a need for extracts i would be happy because then i would no longer need my alchy and could delete him once eof comes out to play a fae :smileyhappy:</p></blockquote><p>Message Edited by Killerbee3000 on <span class="date_text">05-25-2006</span> <span class="time_text">03:58 AM</span></p><hr></blockquote>Imbued items will required a previously crafted finished pristine item, several more harvested items, the imbue item (flower, scale, tooth, etc), and a number of fuels.<div></div>

Erronn
05-25-2006, 08:34 PM
Also, about imbuing....the imbue recipe is now the same level as the item to be imbued - thus, you no longer need to be at the last level of the tier (i.e. 29, 39, etc.) to imbue the lower level items!!

Calthine
05-25-2006, 09:41 PM
But in T7 all the imbue recipes are still on the lvl 69 book.

Killerbee3000
05-26-2006, 02:37 AM
<DIV>thx for info all</DIV>

FreaklyCreak
05-26-2006, 05:39 AM
<BR> <BLOCKQUOTE> <HR> Rijacki wrote:<BR>After the revamp, there will be ONE remaining "sub-component", an item that comes as a by product from crafting another item, the "dust" used to make rare poisons and potions.  Dust will come from the making of a "pristine" quality adept III.<BR><BR>Finished items (ones which can be used directly by someone who isn't the crafter) will be made by combining harvested raws (or the by-product dust) with a number of fuel (for some tiers it will be approximately the same number of fuel as would have been used to craft with subs) in a single combine which will still use the durability/progress and 4 quality level crafting process (reactives and all).<BR><BR>Imbued items will required a previously crafted finished pristine item, several more harvested items, the imbue item (flower, scale, tooth, etc), and a number of fuels.<BR><BR><BR>To ease the transistion from one system to the other, sub-combines made in the pre-LU#24 system will be usable in the place of harvested raws.<BR><BR>Many of the finished products will be slightly (or more than slightly) changed from the pre-LU#24 finished products.  Recipes for pre-LU#24 versions will not exist after LU#24; however, items made prior to LU#24 going Live will remain "as is" even if they have the same name as a post-LU#24 item.  For example, a cobalt chain shirt made prior to LU#24 will be different from a cobalt chain shirt made after LU#24 even though they will share the same name.<BR><BR>After LU#24, harvested rares (i.e. cobalt) will not be "Legendary".  After LU#24, items crafted from harvested rares will also not be "Legendary" but will have their own designation of "Mastercrafted" (with "Handcrafted" remaining as the designation of items crafted from common harvested items, i.e. indium).<BR> <BR> <HR> </BLOCKQUOTE><BR>Wow! Thank you that answers all my questions that have come up since I posted this!