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View Full Version : Please Release LU24 now!!


lubu1977
05-23-2006, 11:15 PM
<DIV>for god sake, I'm itching to embrace the new updates. No subs for TS from 10-60? This is a major change and upgrade. I don't want to make subs anymore although I've making subs since the game came out. It's time to come to an end. I know price of crafted items will be dropped cuz alot of peeps lvl up like crazy. Anyways, there's goood and bad but mostly good news. I have 62 wiz and new changes are also in my favor.</DIV> <DIV> </DIV> <DIV>Once again, release LU24 is a must!</DIV>

Mabes
05-23-2006, 11:32 PM
<P>It's scheduled to be released June 14th:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9853#M9853" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=9853#M9853</A></P>

Maroger
05-24-2006, 12:01 AM
<BR> <BLOCKQUOTE> <HR> lubu1977 wrote:<BR> <DIV>for god sake, I'm itching to embrace the new updates. No subs for TS from 10-60? This is a major change and upgrade. I don't want to make subs anymore although I've making subs since the game came out. It's time to come to an end. I know price of crafted items will be dropped cuz alot of peeps lvl up like crazy. Anyways, there's goood and bad but mostly good news. I have 62 wiz and new changes are also in my favor.</DIV> <DIV> </DIV> <DIV>Once again, release LU24 is a must!</DIV><BR> <HR> </BLOCKQUOTE> <P>LU24 containes more than TS changes. <FONT color=#66cc00>IT INCLUDES A MASSIVE NERF TO PEOPLE WHO SOLO!!!</FONT></P> <P><FONT color=#66cc00>It NEEDS TO BE REDONE -- IT IS NOT READY FOR PRIME TIME.<BR></FONT></P>

Aienaa
05-24-2006, 01:45 PM
<P>WOOHOO... Please stick glowing hot needles in my eyes.... Release LU#24 =P</P> <P> </P> <P>ROFL...  leave out the combat / control changes and put in the other stuff and I bet people would agree with you...</P> <P> </P> <P>Gwern - 70 Assassin</P>

msheaf
05-24-2006, 02:15 PM
<DIV>Sure you can have your TS changes now as long as you don't mind the bugs and missing recipies. :smileytongue:</DIV>

vorek
05-24-2006, 09:55 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> lubu1977 wrote:<BR> <DIV>for god sake, I'm itching to embrace the new updates. No subs for TS from 10-60? This is a major change and upgrade. I don't want to make subs anymore although I've making subs since the game came out. It's time to come to an end. I know price of crafted items will be dropped cuz alot of peeps lvl up like crazy. Anyways, there's goood and bad but mostly good news. I have 62 wiz and new changes are also in my favor.</DIV> <DIV> </DIV> <DIV>Once again, release LU24 is a must!</DIV><BR> <HR> </BLOCKQUOTE> <P>LU24 containes more than TS changes. <FONT color=#66cc00>IT INCLUDES A MASSIVE NERF TO PEOPLE WHO SOLO!!!</FONT></P> <P><FONT color=#66cc00>It NEEDS TO BE REDONE -- IT IS NOT READY FOR PRIME TIME.<BR></FONT></P><BR> <HR> </BLOCKQUOTE> <P><BR>ok chicken little....</P> <P> </P> <P>It isn't a NERF to people who solo....it is scaling back the ability to solo outside of your level range. Soloing works just fine.</P> <P> </P> <P>**GASP**</P> <P>People might have to LISTEN to the CON messages</P> <P>**GASP**</P>

DataOutlaw
05-24-2006, 10:12 PM
Play on test a little and you will see as good as LU24 is, it is not ready yet. There are a lot of things missing still that need to be added and then debugged.

Crychtonn
05-24-2006, 10:24 PM
<P>Hehehehe,</P> <P>Come on guys he said it himself.  He's a crafter and players a wizard and he know this LU is nothing but love for his toons.  Wizards are getting their roots improved so they can solo those named ^^^ even easier then they can now and getting additional deaggro spells to stop getting killed on raids so often.  And as an added bonus they get to see all the classes they been hounding get nerf'd.</P> <P>They should really just rename it from LU24 to "The Wizards dream update".</P> <P> </P> <P>Ya I'm bitter and this is kind of a troll post.</P> <P>Not only is my conjuror getting nerf'd but my already nerf'd to hell ranger is receiving even more nerf's.  Prop's to SOE for taking time to Nerf Thorny Trap before they ever fix the [expletive haxx0red by Raijinn]ing skill.</P>

IllusiveThoughts
05-24-2006, 10:55 PM
<BR> <BLOCKQUOTE> <HR> Crychtonn wrote:<BR> <P>Hehehehe,</P> <P>Come on guys he said it himself.  He's a crafter and players a wizard and he know this LU is nothing but love for his toons.  Wizards are getting their roots improved so they can solo those named ^^^ even easier then they can now and getting additional deaggro spells to stop getting killed on raids so often.  And as an added bonus they get to see all the classes they been hounding get nerf'd.</P> <P>They should really just rename it from LU24 to "The Wizards dream update".</P> <HR> </BLOCKQUOTE> <P>rofl</P> <P>Have you read the sorceror forums lately?  Roots are getting a 60% nerf in duration, in exchange for a 5% less breakchance (single target) and 2% less breakchance (aoe root) AND on top of that our aoe group root can not be re-cast before it expires, our dumbfire pets (like the conj) are being nerfed by 17% also, our stuns/stifles are being nerfed along with all other classes.</P> <P>a 400-700 pt deagro isn't going to save a wizard from agro.  since we know that hate = 1 pt of dmg, thats STILL 19.3-19.6K hate on a 20K ice nova, That doesn't fix anything.<BR></P>

Hekynn
05-24-2006, 10:56 PM
yay no more sub crafting!! makes it alot easier for me to craft my lvl 21+ weapons =)<div></div>

Blakeavon
05-25-2006, 03:26 AM
<DIV>bullocks if it isnt bad enough my main class Troubadours have bene nerfed but now i can look foward to the complete destruction of tradeskilling as well. I choose this game over WoW because i wanted depth and complexity but alas crafting is now going to be made ever so dull and un interesting. Sure get rid of a few subs but really! i have a t7 crafter and it is dull, really really fffffffing dull and lame and really really stupid. its a sad notion when a game as complex as EQ2 has been striped to bare bones in simplicity. </DIV>

Aaradun
05-25-2006, 04:23 AM
<div></div>God, i'm a TSer and me and aout 90% of the Tradeskiller i've talked to dread the comming of new the patch. Why simply on paper less combines sound good but it will actually take anywhere between 4-5 times longer to accomplish level increase past 30 simply because it requires 4-5 timsemore material to make one item. So instead of Making the item, your wasting your time running around farming the nodes to get the 20-30 or so resources you need to do that one combine where today you need betwen 4-7 resources to do one. Now in itself it wouldn't be so bad, but they are also planning, if they haven't already, on reducing the number of node in the world so it's going to even be more of a pain finding the resource you need. Granted high level gatherers will have an easier time as they have a better chance of harvesting lower level stuff, but peope just starting out will have a harder time at it. Well that is if you don't go to broke and buy resources (have you seen the prices of anything but t7 on brokes lately. Crazy).What I find more funny though, is they are changing everything; getting rid of fungus nodel but yet there at least 10 if not more quest in game that requires these fungus node and i don't see anything in the patch notes about them changing these quests so the people that don't tradeskill getting the shaft because they cant' do these relativley easy quest anymores.Add more insult ot injury, there is a couple quest in KoS that requires sub-combine skills to do combines (Which i find funny because they knew sub-combines would eventually dissappear).. Oh wait, have they even though of all those race abilities that increase those now useless skill i think not. Woot now i ahve a useless +5 to artificiing (sure they going to fix it give us all free respect, but they wont' replace the improvement either). And what about those nice little items with + to sub-combine skills that are rewards of some KoS collection. They new these tradeskill change wille ventually come why they EVEN bother putting it on the items. Can i get refunds if i picked those instead of the other item (guess i won't so a sueless reward for me).God i love LU24 (not), i'm getting double nerfed with it (gotta loved being a dirge jewlecrafter with usless T7 jewlery and adept iii's tha now require componnts to make that cost more then Master spell).I  say no to LU24, why fix it now seirosuly everyone is level 70 by now anyways won't change anything anymore unless you add new level in next expansion which waiit for it your not.<p>Message Edited by Aaradun on <span class=date_text>05-24-2006</span> <span class=time_text>05:33 PM</span>

Crychtonn
05-25-2006, 04:40 AM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <P>rofl</P> <P>Have you read the sorceror forums lately?  Roots are getting a 60% nerf in duration, in exchange for a 5% less breakchance (single target) and 2% less breakchance (aoe root) AND on top of that our aoe group root can not be re-cast before it expires, our dumbfire pets (like the conj) are being nerfed by 17% also, our stuns/stifles are being nerfed along with all other classes.</P> <P>a 400-700 pt deagro isn't going to save a wizard from agro.  since we know that hate = 1 pt of dmg, thats STILL 19.3-19.6K hate on a 20K ice nova, That doesn't fix anything.<BR></P><BR> <HR> </BLOCKQUOTE> <P>Na your right I haven't checked any of these forums in awhile.  Guildy posted the most recent changes they tossed in and it just [Removed for Content] me off.  The root time reduction must have been in an early part.  The list he posted just mentioned the reduction in breaking.</P> <P>Don't mind me I'm just in a bad mood over seeing another round of nerf's hitting my ranger.  The nerf's to my conjuror I've been expecting for over a year so it's not that big a deal.  But my ranger getting nerf'd again and again is really starting to [Removed for Content] me off.</P> <P>[expletive haxx0red by Raijinn] they are going in an nerf'ing the root time on Thorny Trap a skill that hasn't worked right since the big LU20 ranger nerf.  Now not only will it not work half the time the times it does the root will suck.  [expletive haxx0red by Raijinn] is even the point of the skill anymore.  And then they are going to nerf the stun and damage on Point Blank Shot !!  They already nerf'd the stun once and now they're going to reduce it again.  Why do they even bother calling it a stun anymore.  And to top it off they're going to nerf Surveil's range down to 35m.  This was the one skill I could say was a true utility for predators in groups and on raids.  It will still have it's uses but this removes alot of options by cutting 15m off it's range.</P> <P>And I'm still [Removed for Content] off over the lies given in LU whatever it was that promised to make bows equal to 2-handed weapons.  Big f'ing whoop they fixed the handed crafted bows to match hand crafted 2-handers.  And then said 'yep we got it all fixered up'.  Leaving all the dropped bows (treasured, legendary, fabled) 10% behind similar 2-handers.  [expletive haxx0red by Raijinn] the damm grizzlefazzle 2-hander has a DR near equal to my stupid as Ichorstrand fable bow from DT.</P> <P>I love that they actually put in bows for T7.  A huge change from the past like DoF where the T5 valian was still better then anything.  But the Dev's flat out said in that LU they were going to make bow's comparable to two handed weapons.  And that was a flat out LIE and it still [Removed for Content] me off.</P> <P>Sorry for the long rant but this [expletive haxx0red by Raijinn] has been building up for a long time now.</P> <P><BR> </P>

Littl
05-25-2006, 05:05 AM
I really love EQ2's crafting and I'm sad to see that it will change drastically to be much simpler. I liked how you had to make each item and it was realistic. But I understand why they are doing it. It's a Hardcore Crafters Dream but a casual player's nightmare. Although the casual player/crafter could always pay someone to make the subcombines for them, they never do it. I don't really like the Wizzy changes either but I will accept them since they are giving a positive side with the negative. Shorter lasting roots but less chance to break. I don't think it was needed because as it is now, we have to root, nuke, root nuke stun, root. It takes awhile to have to keep rootign and now we will need to do it even more.But I can't wait for the broker changes and to have a vendor. That is going to be awesome. Plus the new event should be good.<p>Message Edited by Littles on <span class=date_text>05-24-2006</span> <span class=time_text>09:05 PM</span>

S
05-25-2006, 05:24 AM
<DIV>LOL, I love how these crafters are just giddy in anticipation without realizing that with the new ease of crafting comes lower quality products. Yes, that's right folks, all the new recipes will be inferior to the existing ones, including the ones made with rares. The regular non-rare crafted armor and weapons are now not as good as regular drops (in most cases, not all), and the stuff made with rares are no longer Legendary, they are Mastercrafted, and they have lower stats than before. So basically, the people that will be making the most sales will be adventurers selling drops, not crafters.</DIV> <DIV>There aren't a lot, but the few recipes I've seen comparing old to new all show that every crafted item is being reduced in quality.</DIV>

Dalick
05-25-2006, 07:34 AM
<BR> <BLOCKQUOTE> <HR> Aaradun wrote:<BR> God, i'm a TSer and me and aout 90% of the Tradeskiller i've talked to dread the comming of new the patch. <BR><BR>Why simply on paper less combines sound good but it will actually take anywhere between 4-5 times longer to accomplish level increase past 30 simply because it requires 4-5 timsemore material to make one item. <FONT color=#cc3333>So instead of Making the item, your wasting your time running around farming the nodes to get the 20-30 or so resources you need to do that one combine where today you need betwen 4-7 resources to do one</FONT>. Now in itself it wouldn't be so bad, but they are also planning, if they haven't already, on reducing the number of node in the world so it's going to even be more of a pain finding the resource you need. <BR><BR>Granted high level gatherers will have an easier time as they have a better chance of harvesting lower level stuff, but peope just starting out will have a harder time at it. Well that is if you don't go to broke and buy resources (have you seen the prices of anything but t7 on brokes lately. Crazy).<BR><BR>What I find more funny though, is they are changing everything; getting rid of fungus nodel but yet there at least 10 if not more quest in game that requires these fungus node and i don't see anything in the patch notes about them changing these quests so the people that don't tradeskill getting the shaft because they cant' do these relativley easy quest anymores.<BR><BR>Add more insult ot injury, there is a couple quest in KoS that requires sub-combine skills to do combines (Which i find funny because they knew sub-combines would eventually dissappear).. Oh wait, have they even though of all those race abilities that increase those now useless skill i think not. Woot now i ahve a useless +5 to artificiing (sure they going to fix it give us all free respect, but they wont' replace the improvement either). And what about those nice little items with + to sub-combine skills that are rewards of some KoS collection. They new these tradeskill change wille ventually come why they EVEN bother putting it on the items. Can i get refunds if i picked those instead of the other item (guess i won't so a sueless reward for me).<BR><BR>God i love LU24 (not), i'm getting double nerfed with it (gotta loved being a dirge jewlecrafter with usless T7 jewlery and adept iii's tha now require componnts to make that cost more then Master spell).<BR><BR>I  say no to LU24, why fix it now seirosuly everyone is level 70 by now anyways won't change anything anymore unless you add new level in next expansion which waiit for it your not.<BR><BR><BR> <P>Message Edited by Aaradun on <SPAN class=date_text>05-24-2006</SPAN> <SPAN class=time_text>05:33 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>This has been fixed on Test with an interesting harvesting ability. Now when you harvest from a node you have a chance to harvest 1-5 items per harvest. I got a real kick out of it. So now you can get those harvests faster to make those items that seem to have more raws needed.</P> <P>Good luck.</P> <P> </P> <P><BR> </P>

SpritRaja
05-25-2006, 07:46 AM
<DIV>From the little crafting I have done on test I love the no-subs.</DIV> <DIV> </DIV> <DIV>I was dreading it thinking I would have to harvest x4 times the rares that I did with subs.</DIV> <DIV> </DIV> <DIV>However the amount of raws you are able to harvest at one time has been drastically increased. You have a chance every time you click the button to harvest a node to get nothing(this doesn't count as a harvest), to get one raw of a type, to get 3 raws of one type, to get 5 raws of one type,or get 10raws of 1type + rare. Each time you harvest you also get the chance to get 1 rare instead of raws like normal.</DIV> <DIV> </DIV> <DIV>So if you are extremely lucky you can walk away from a vanished node with 30raws and 3 rares.</DIV> <DIV> </DIV> <DIV>Factor into account that certain crafters can now make harvest items per tier that reduces your harvest time.</DIV> <DIV> </DIV> <DIV>Harvesting is a breeze.</DIV> <DIV> </DIV> <DIV>The amount of craftable items per tier is also increasing. Giving different classes that use the same armor type a whole range of choices in what stats they would like. Crusaders can get crafted armor with Int on it. Clerics can get stuff with wisdom. In effect there should be atleast 3 different sets of just plate armor to craft. Whether the increase in craftable items will make up for the xp gained from making subs or not I am not sure of. However XP in crafting is so easy to get now making it harder to XP is IMO all to the good.</DIV> <DIV> </DIV> <DIV>Only problem with the new system as I see it is as the above poster stated. Quality of crafted items will be less then they where before. Any items crafted  before LU 24 will not be changed however.</DIV> <DIV> </DIV> <DIV> </DIV>

Rattfa
05-25-2006, 01:33 PM
yep, the first node i harvested on test (bearing in mind i had a skill of 90 in a T1 zone) gave me 14 raws and 1 rareI cant wait for the changes, being someone who has been very apathetic about tradeskilling up till nowthough i would prefer it if the plate armour i craft doesnt leave me naked when i wear it <span>:smileytongue:</span><div></div>

Cuz
05-25-2006, 07:23 PM
<P>I can't wait for the no subs, I made an alchemist because I wanted to help my guildmates. Do you know how terrible it is when a guildy asks you for 10 levels worth of spells crossing 2 tiers?</P> <P>I really really don't agree with the new end results for the equipments though. Tradeskill will be going downhill hard. I pity those that are waiting for the change to start TSing. You'll have the goodness of no-subs, but the badness of not selling.</P>

Aegori
05-26-2006, 12:45 AM
<BR> <BLOCKQUOTE> <HR> Aaradun wrote:<BR> God, i'm a TSer and me and aout 90% of the Tradeskiller i've talked to dread the comming of new the patch. <BR><BR>Why simply on paper less combines sound good but it will actually take anywhere between 4-5 times longer to accomplish level increase past 30 simply because it requires 4-5 timsemore material to make one item. So instead of Making the item, your wasting your time running around farming the nodes to get the 20-30 or so resources you need to do that one combine where today you need betwen 4-7 resources to do one. Now in itself it wouldn't be so bad, but they are also planning, if they haven't already, on reducing the number of node in the world so it's going to even be more of a pain finding the resource you need. <BR><BR>Granted high level gatherers will have an easier time as they have a better chance of harvesting lower level stuff, but peope just starting out will have a harder time at it. Well that is if you don't go to broke and buy resources (have you seen the prices of anything but t7 on brokes lately. Crazy).<BR><BR>What I find more funny though, is they are changing everything; getting rid of fungus nodel but yet there at least 10 if not more quest in game that requires these fungus node and i don't see anything in the patch notes about them changing these quests so the people that don't tradeskill getting the shaft because they cant' do these relativley easy quest anymores.<BR><BR>Add more insult ot injury, there is a couple quest in KoS that requires sub-combine skills to do combines (Which i find funny because they knew sub-combines would eventually dissappear).. Oh wait, have they even though of all those race abilities that increase those now useless skill i think not. Woot now i ahve a useless +5 to artificiing (sure they going to fix it give us all free respect, but they wont' replace the improvement either). And what about those nice little items with + to sub-combine skills that are rewards of some KoS collection. They new these tradeskill change wille ventually come why they EVEN bother putting it on the items. Can i get refunds if i picked those instead of the other item (guess i won't so a sueless reward for me).<BR><BR>God i love LU24 (not), i'm getting double nerfed with it (gotta loved being a dirge jewlecrafter with usless T7 jewlery and adept iii's tha now require componnts to make that cost more then Master spell).<BR><BR>I  say no to LU24, why fix it now seirosuly everyone is level 70 by now anyways won't change anything anymore unless you add new level in next expansion which waiit for it your not.<BR><BR><BR> <P>Message Edited by Aaradun on <SPAN class=date_text>05-24-2006</SPAN> <SPAN class=time_text>05:33 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>While they are reducing the overall number of nodes, they're increasing the # of harvests per node and giving each of those harvests a chance to produce multiple resources. I recall a dev saying this would result in either a similar amount or even a greater amount of resources than are currently within the game.