View Full Version : Coercer and EGo Shock
Maroger
05-22-2006, 09:45 PM
<DIV>I notice the message said that the spell was being nerfed. Basically it is reducing thd DD part of the spell but they did not say by how much. Does anyone know how badly the DD has been cut back.</DIV> <DIV> </DIV> <DIV>Coercers have few enough DD and DoT spells as it is, do they have to nerf them as I depend on them for soloing.</DIV> <DIV> </DIV> <DIV>This entire LU is all about Nerfing soloing to balance minority raiders.</DIV> <DIV> </DIV> <DIV> </DIV>
Rominian
05-22-2006, 11:02 PM
I cant say by how much the spell is having its dmg reduced, but I can tell you Im not happy either. It was our best single target nuke, and only did about 1k max dmg anyway. To nerf it is absurd. I would like to let SOE know that if they nerf the Ego Shock line, then I want a different focus put on my Relic robe, as its focus ability increases dmg of Ego Shock.....give me something useful, like increase focus on power regen instead.
agress
05-23-2006, 12:04 AM
From a soloing ability, I will miss the additional root more than the damage reduction, unless that 2nd root is getting shifted somewhere else.agressivUnrest Server<div></div>
DwarvesR
05-23-2006, 10:12 AM
<P>The numbers I saw posted were about a 25% damage reduction from current levels, however, it's now an aoe, so while it may be doing less damage PER MOB, it's got the potential to do more damage overall. </P> <P>It's losing the root component, which is being changed to "daze." Daze prevents the mobs from attacking or using CA's, though they can still move. It also doesn't break on damage (or didn't the last time I saw someone say they tested it, but that was last week, so might be different now).</P> <P>And it's on a 45 second recast now, rather than 15, so. . . . .take that as the price of it being aoe, I guess. Although since other classes have aoe's on 15 seconds recast timers, I don't see why ours has to be tripled like that.</P>
Signal9
05-23-2006, 04:48 PM
<BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <P>The numbers I saw posted were about a 25% damage reduction from current levels, however, it's now an aoe, so while it may be doing less damage PER MOB, it's got the potential to do more damage overall. </P> <P>It's losing the root component, which is being changed to "daze." Daze prevents the mobs from attacking or using CA's, though they can still move. It also doesn't break on damage (or didn't the last time I saw someone say they tested it, but that was last week, so might be different now).</P> <P>And it's on a 45 second recast now, rather than 15, so. . . . .take that as the price of it being aoe, I guess. Although since other classes have aoe's on 15 seconds recast timers, I don't see why ours has to be tripled like that.</P><BR> <HR> </BLOCKQUOTE> <P>Yech. That leaves us with a single nuke. 1. And it does less than 1k damage (much less. Like 6-700).</P> <P> </P> <P>Yay.<BR></P>
electricninjasex
05-23-2006, 05:30 PM
There is no reason to be nerfing Ego Shock spell line. This is all just getting way out of control. <div></div>
agress
05-23-2006, 06:31 PM
And I assume Word of Force (Splitpaw) shares its timer with our standard nuke/interrupt? agressivUnrest Server<div></div>
tracheaspider
05-23-2006, 08:13 PM
<BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <P>(snip)</P> <P>It's losing the root component, which is being changed to "daze." Daze prevents the mobs from attacking or using CA's, though they can still move. (snip)<BR></P> <HR> </BLOCKQUOTE> <P><BR>Daze prevents auto attack only. It does not prevent CAs or spells.</P> <P>So this goes from being quite useful in solo to mostly useless. At least, when I play my coercer, I break up groups via mez so I'm taking out one at a time. The extra root + decent damage was something I used all the time. If I daze a group of mobs, even solo ones, they can still come up and obliterate me with spells and CAs so... whoop-de-doo. <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" /></P> <P>On the other hand, I was hoping for a bit more non-mezzing AE control to use while grouping, but with the recast and limited benefits of daze, it's kind of eh. Either way, I don't like that a nice solo spell was mutated this way.</P>
enrique_to
05-23-2006, 08:21 PM
<div><blockquote><hr>Maroger wrote:<div>I notice the message said that the spell was being nerfed. Basically it is reducing thd DD part of the spell but they did not say by how much. Does anyone know how badly the DD has been cut back.</div> <div> </div> <div>Coercers have few enough DD and DoT spells as it is, do they have to nerf them as I depend on them for soloing.</div> <div> </div> <div>This entire LU is all about Nerfing soloing to balance minority raiders.</div> <div> </div> <div> </div><hr></blockquote>Agree!</div>
Signal9
05-23-2006, 08:29 PM
<BR> <BLOCKQUOTE> <HR> agressiv wrote:<BR>And I assume Word of Force (Splitpaw) shares its timer with our standard nuke/interrupt? <BR><BR>agressiv<BR>Unrest Server<BR> <BR> <HR> </BLOCKQUOTE><BR>You got it. Same timer = same nuke line.
agress
05-23-2006, 08:53 PM
<div><blockquote><hr>tracheaspider wrote:<div></div> <blockquote> <hr> DwarvesRUs wrote: <div></div> <p>(snip)</p> <p>It's losing the root component, which is being changed to "daze." Daze prevents the mobs from attacking or using CA's, though they can still move. (snip)</p> <hr> </blockquote> <p>Daze prevents auto attack only. It does not prevent CAs or spells.</p><hr></blockquote>Still, most mobs are dumb, and even casters will often just sit there while pacified. I use it all the time on my warlock, and I can't remember once getting hit by anything while the mob was pacified. I'm sure its happened to some people, but taking away their auto-attack is, IMO, very useful when trying to get a root off. Of course, I'd rather have it just be a root anyways, and the Ego cast time was very long. My warlock pacify is our quickest cast spell in our book.Anyone know the cast timer of the new Ego line? Before it was like 3 seconds, if I remember (at work, cant verify). agressivUnrest Server</div>
SikkistVendetta
05-23-2006, 09:49 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote: <DIV> </DIV> <DIV>Coercers have few enough DD and DoT spells as it is, do they have to nerf them as I depend on them for soloing.</DIV><BR> <HR> </BLOCKQUOTE> <P>If you depend on the Ego line DD for soloing you should re-roll a wizard. You might be able to solo something with ice comet.</P> <P>The coercer ability does not lie in the DD line or DOT line of spells. If anything, these spells are only usefull for their underlying ability.</P> <P>2 Dots = 1 power regen over time and 1 Resistance debuff.</P> <P>2 DD nukes = 1 root and 1 interrupt.</P> <P>The fact that these spells do damage is just so we don't look stupid when someone in the group is using a parser.<BR></P>
tracheaspider
05-23-2006, 09:50 PM
<BR> <BLOCKQUOTE> <HR> agressiv wrote:<BR> <DIV><BR></DIV> <BLOCKQUOTE> <P>(snip)</P> <P><BR>Still, most mobs are dumb, and even casters will often just sit there while pacified. I use it all the time on my warlock, and I can't remember once getting hit by anything while the mob was pacified. I'm sure its happened to some people, but taking away their auto-attack is, IMO, very useful when trying to get a root off. (snip)</P></BLOCKQUOTE> <P></P> <HR> </BLOCKQUOTE>I'm more worried about melee CAs than caster spells, to be honest. I have tested, on Test, the effects of Daze and melee types are more than happy to continue a brutal offensive minus autoattack. Haven't tested any casters, but I'm sure that if they can be duped into not casting with a daze that will be remedied soon.
silentpsycho
05-23-2006, 11:19 PM
<BR> <BLOCKQUOTE> <HR> agressiv wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> tracheaspider wrote:<BR> <BR> <BLOCKQUOTE> <HR> DwarvesRUs wrote:<BR> <P>(snip)</P> <P>It's losing the root component, which is being changed to "daze." Daze prevents the mobs from attacking or using CA's, though they can still move. (snip)<BR></P> <HR> </BLOCKQUOTE> <P><BR>Daze prevents auto attack only. It does not prevent CAs or spells.</P><BR> <HR> </BLOCKQUOTE><BR><BR>Still, most mobs are dumb, and even casters will often just sit there while pacified. I use it all the time on my warlock, and I can't remember once getting hit by anything while the mob was pacified. I'm sure its happened to some people, but taking away their auto-attack is, IMO, very useful when trying to get a root off. Of course, I'd rather have it just be a root anyways, and the Ego cast time was very long. My warlock pacify is our quickest cast spell in our book.<BR><BR>Anyone know the cast timer of the new Ego line? Before it was like 3 seconds, if I remember (at work, cant verify). <BR><BR>agressiv<BR>Unrest Server<BR></DIV><BR> <HR> </BLOCKQUOTE>As you play on Unrest (not test) what you have on your Warlock is called a stifle effect. What it does is prevent Mobs from casting Spells and CA's - the opposite effect of Daze. However, I've also noticed that on Mobs, Warlock's stifle seems to stop auto attack as well. I don't think it works this way on Daze.<BR>
agress
05-23-2006, 11:29 PM
No the vulian line is indeed a pacify effect, not a stifle. Warlocks don't have any stifles. We have a single target Stun, a targeted group stun, and the stun that is at the end of our Devastation group DoT (which is getting removed). We do have 2 roots though (one single target and one group-based).<a href="http://img51.imageshack.us/img51/4078/vuliannullification8ur.jpg" target=_blank><img src="http://img51.imageshack.us/img51/4078/vuliannullification8ur.jpg"></a>agressivUnrest Server
Pacify is also different than Daze.Pacify means the mob can continue to move, but it can't cast, CA, or auto-attack. It is being replaced by Daze, however. Daze only prevents auto-attack.<div></div>
silentpsycho
05-24-2006, 12:01 AM
<BR> <BLOCKQUOTE> <HR> Senr wrote:<BR>Pacify is also different than Daze.<BR><BR>Pacify means the mob can continue to move, but it can't cast, CA, or auto-attack. It is being replaced by Daze, however. Daze only prevents auto-attack.<BR> <BR> <HR> </BLOCKQUOTE><BR>Ah, so pacify is more like a stun that allows mobs to move. I know my Warlock used to get out of a lot of bad situations with this nearly instant cast ability. Daze is a horrible replacement.
agress
05-24-2006, 12:56 AM
<blockquote><hr>Senr wrote:Pacify is also different than Daze.Pacify means the mob can continue to move, but it can't cast, CA, or auto-attack. It is being replaced by Daze, however. Daze only prevents auto-attack.<div></div><hr></blockquote><div></div>Developers never stated that Daze would be different than Pacify. They just restated what many people have stated already - pacify removes auto-attack. People have posted in the past that mobs have casted spells on them while "pacified", so unless I hear differently, its just a name change.
Captain Apple Darkberry
05-24-2006, 01:58 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV> </DIV> <DIV>Stuff... +</DIV> <DIV> </DIV> <DIV>This entire LU is all about Nerfing soloing to balance minority raiders.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><FONT color=#ff6600>Seems more designed to keep xp groups from chain pulling yellow ^^^'s without fear...</FONT><BR>
Signal9
05-24-2006, 09:54 PM
<BR> <BLOCKQUOTE> <HR> SikkistVendetta wrote:<BR> <BR> <BLOCKQUOTE> <HR> Maroger wrote: <DIV> </DIV> <DIV>Coercers have few enough DD and DoT spells as it is, do they have to nerf them as I depend on them for soloing.</DIV><BR> <HR> </BLOCKQUOTE> <P>If you depend on the Ego line DD for soloing you should re-roll a wizard. You might be able to solo something with ice comet.</P> <P>The coercer ability does not lie in the DD line or DOT line of spells. If anything, these spells are only usefull for their underlying ability.</P> <P>2 Dots = 1 power regen over time and 1 Resistance debuff.</P> <P>2 DD nukes = 1 root and 1 interrupt.</P> <P>The fact that these spells do damage is just so we don't look stupid when someone in the group is using a parser.<BR></P><BR> <HR> </BLOCKQUOTE> <P><BR>There are multiple options to use, other than merely charm-tanking your way through the game. We currently have other options, but with the loss of our 2nd root, and replacement with Daze, which will not stop CA/movement, we'll be losing many playstyle options.</P> <P>I LOVE being told how to play my class.</P>
SikkistVendetta
05-25-2006, 07:38 PM
Reguardless- IMHO they are saving you hours of painfilled playtime by taking away the coercer's ability to root-DoT. (/slapforhead)
Errie_Tholluxe
05-25-2006, 08:13 PM
<div><blockquote><hr>SikkistVendetta wrote:<div></div> <blockquote> <hr> Maroger wrote: <div> </div> <div>Coercers have few enough DD and DoT spells as it is, do they have to nerf them as I depend on them for soloing.</div> <hr> </blockquote> <p><font color="#ff0000">If you depend on the Ego line DD for soloing you should re-roll a wizard</font>. You might be able to solo something with ice comet.</p> <p>The coercer ability does not lie in the DD line or DOT line of spells. If anything, these spells are only usefull for their underlying ability.</p> <p>2 Dots = 1 power regen over time and 1 Resistance debuff.</p> <p>2 DD nukes = 1 root and 1 interrupt.</p> <p>The fact that these spells do damage is just so we don't look stupid when someone in the group is using a parser.</p><hr></blockquote><font color="#ffffff">You ever played a coercer yet? <span>:smileyvery-happy:</span> DD on Ego is the LAST thiing I actually care about. Twas all in the root. An UNBREAKABLE root. A daze hardly has the same effect, and YES it will change many many playstyles.</font></div>
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