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View Full Version : When Lu 24 go live?


Maroger
05-20-2006, 07:59 AM
<DIV>Any idea when this kettle of worms goes live?? I for one hope it <FONT color=#ff99cc size=4>NEVER</FONT> goes live!!</DIV>

EQ2Playa432
05-20-2006, 08:01 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV>Any idea when this kettle of worms goes live?? I for one hope it <FONT color=#ff99cc size=4>NEVER</FONT> goes live!!</DIV><BR> <HR> </BLOCKQUOTE><BR>On or before June 13/14.

StealthM0
05-20-2006, 02:52 PM
<DIV>Glad I am cancelling my acct. June 6th. This is possibly one of the most ill thought out/implemted changes since lu8 (when I started playing).</DIV>

WreckageT
05-20-2006, 02:58 PM
I disagree.  I think the changes are positive for the overall health of the game.<div></div>

StealthM0
05-20-2006, 03:00 PM
<DIV>Fanboi.</DIV> <DIV> </DIV> <DIV>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</DIV> <DIV> </DIV> <DIV>Wow your world is awesome, must be the same one devs live in.</DIV>

prnstars
05-20-2006, 05:36 PM
on or before 14 of june? how did you get those numbers? thats exactly 5 weeks when lu24 was first put on the test centers.. i mean maybe your rihgt i just never knew updates could actaully be on test centers for 5 weeks.. seems awfully long..

Captain Apple Darkberry
05-20-2006, 05:59 PM
<blockquote><hr>StealthM0de wrote:<div>Fanboi.</div> <div> </div> <div>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</div> <div> </div> <div>Wow your world is awesome, must be the same one devs live in.</div><hr></blockquote><font color="#ff6600">They'll be able to solo...   ...just not things they weren't meant to. </font><div></div>

Killerbee3000
05-20-2006, 06:28 PM
<BR> <BLOCKQUOTE> <HR> prnstars98 wrote:<BR> on or before 14 of june? how did you get those numbers? thats exactly 5 weeks when lu24 was first put on the test centers.. i mean maybe your rihgt i just never knew updates could actaully be on test centers for 5 weeks.. seems awfully long..<BR> <HR> </BLOCKQUOTE><BR>we think it will be around then because soe always did a lu with every adventure pack and expansion that came out, so we assume ther will be a lu with new adventure pack aswell, and that will be lu 24with a 99% chance.

Krieg
05-20-2006, 06:57 PM
<BR> <BLOCKQUOTE> <HR> StealthM0de wrote:<BR> <DIV>Fanboi.</DIV> <DIV> </DIV> <DIV>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</DIV> <DIV> </DIV> <DIV>Wow your world is awesome, must be the same one devs live in.</DIV><BR> <HR> </BLOCKQUOTE><BR>Contrary to popular belief, this is not a single-player game.   :smileyindifferent:  Hence the betterment of the game.  Has nothing to do with being a fanboi.

EQ2Playa432
05-20-2006, 07:11 PM
<div><blockquote><hr>Killerbee3000 wrote:<div></div> <blockquote> <hr> prnstars98 wrote: <div></div>on or before 14 of june? how did you get those numbers? thats exactly 5 weeks when lu24 was first put on the test centers.. i mean maybe your rihgt i just never knew updates could actaully be on test centers for 5 weeks.. seems awfully long.. <hr> </blockquote>we think it will be around then because soe always did a lu with every adventure pack and expansion that came out, so we assume ther will be a lu with new adventure pack aswell, and that will be lu 24with a 99% chance.<hr></blockquote>Yep, that's what I did. I doubt we will have this huge live update then a little one for Fallen Dynasty, but I could be mistaken.</div>

thomasza
05-20-2006, 07:16 PM
LU24 is the best thing that could happen for this game. Some clearly overpowered clases are finally brought down at the level they should be at.

pikeymoose
05-20-2006, 07:28 PM
<blockquote><hr>thomasza wrote:LU24 is the best thing that could happen for this game. Some clearly overpowered clases are finally brought down at the level they should be at.<hr></blockquote>Yeah I can agree on this sorta......but the heaviest, or one of the heaviest nerfage to the game is coming to troubadors, has come to troubadors...and we are not the power soloers, so someone royally screwed this one up.Necros are getting hit big too, well after they are hit big they are still 2 times the class soloing than a lame Troubador prior to the massive bard nerf.Mistake no if and or butts for Troubador class.Moose

StealthM0
05-20-2006, 07:44 PM
<DIV><BR> <BLOCKQUOTE> <HR> AngryWhiteDog wrote:<BR><BR> <BLOCKQUOTE> <HR> StealthM0de wrote:<BR> <DIV>Fanboi.</DIV> <DIV> </DIV> <DIV>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</DIV> <DIV> </DIV> <DIV>Wow your world is awesome, must be the same one devs live in.</DIV><BR> <HR> </BLOCKQUOTE><FONT color=#ff6600>They'll be able to solo...   ...just not things they weren't meant to.<BR></FONT> <BR> <HR> </BLOCKQUOTE><BR></DIV> <DIV> </DIV> <DIV>No they won't. Glad you speak without testing for yourself. Fortunately, I DO have a toon on test and unfortunately no, rangers havent been soloing well. Talking about same con ^ non heroic mobs. Now these we're supposed to take with a little challenge. Thanks to SoE's nerfing as usual policy you cannot even solo them.</DIV> <DIV> </DIV> <DIV>And here is the core problem. From the east coast us to SoE servers is 170ms round trip. Lets take this into account SoE, and other matters like network LAG (since there is absolutely zero lag compensation in this game). So I tell the server to cheap shot (170ms), I tell the server to strafe (to get behind my target, another 170ms+physical time). At this point almost 1/2 a second or greater is already gone. Add in a stealth line, and before you get to drop that high dmg ca, your target has lagged through the cheap shot and now you cant get that invis off because the mob is unstunned.</DIV> <DIV> </DIV> <DIV>This is how its working NOW. If that is working as intended someone needs to lay off the crack.</DIV><p>Message Edited by StealthM0de on <span class=date_text>05-20-2006</span> <span class=time_text>08:48 AM</span>

StealthM0
05-20-2006, 07:50 PM
<BR> <BLOCKQUOTE> <HR> thomasza wrote:<BR> LU24 is the best thing that could happen for this game. Some clearly overpowered clases are finally brought down at the level they should be at.<BR> <HR> </BLOCKQUOTE><BR>Your t7 raid content is in the addon coming out first week of june.

Maroger
05-20-2006, 09:50 PM
<BR> <BLOCKQUOTE> <HR> shagg22 wrote:<BR><BR> <BLOCKQUOTE> <HR> StealthM0de wrote:<BR> <DIV>Fanboi.</DIV> <DIV> </DIV> <DIV>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</DIV> <DIV> </DIV> <DIV>Wow your world is awesome, must be the same one devs live in.</DIV><BR> <HR> </BLOCKQUOTE><BR>Contrary to popular belief, this is not a single-player game.   :smileyindifferent:  Hence the betterment of the game.  Has nothing to do with being a fanboi.<BR> <HR> </BLOCKQUOTE> <P>Well if you believe the poll that SOE took on the forums 41% of their players solo and that is more than the responses for other types. So Nerfs to soloing is apt to hurt their bottom line -- i.e. cash flow. </P> <P>Most people solo in WOW too and then pack up their characters at level 60.</P> <P>Soloing is getting more popular these days in MMO's --- even DDO is trying to introduce soloing as they lost customers due to lack of soloing opportunities.<BR></P>

Krieg
05-21-2006, 12:28 AM
Well, I believe that 40% of the forum posters are soloers.  Whenever you come to the forums looking for advice on Master II choices or AA lines, whatever, the majority of the responses is "I did blah and I solo just fine".  Or the nerf calls are from people saying "so and so can solo better than me.  Nerf so and so!"  How that relates to actual game nubers, I don't know.  Game mechanics of an MMO shouldn't revolve around it though.  I'm for any change that encourages (read: not forces) people to group up more.

Riftsburn
05-21-2006, 01:44 AM
<div></div>Against my better judgement I am wading into this craptacular thread.<blockquote><hr>"I DO have a toon on test and unfortunately no, rangers havent been soloing well. Talking about same con ^ non heroic mobs. Now these we're supposed to take with a little challenge. Thanks to SoE's nerfing as usual policy you cannot even solo them."~~~~~~~~~~~~~~I play a midlevel ranger on test, myself.  And I call bs on you, because I can still solo yellows non heroic mobs JUST FINE. I am not a power player, and I certainly wouldn't consider myself overly skilled, I play for fun while I do my housework.Cheapshot still has all the functionality it did before, I really don't notice a difference AT ALL.I also play a midlevel necro on test, and she can still solo up a storm. I don't know if it's different for conjurers, I don't play one, but my necro's just fine, my ranger's just fine, and the naysaying's getting ridiculous. If you're unhappy, cancel your account.  You did? Great. Now move on.</blockquote><blockquote></blockquote><div></div>

Maroger
05-21-2006, 02:01 AM
<BR> <BLOCKQUOTE> <HR> shagg22 wrote:<BR> Well, I believe that 40% of the forum posters are soloers.  Whenever you come to the forums looking for advice on Master II choices or AA lines, whatever, the majority of the responses is "I did blah and I solo just fine".  Or the nerf calls are from people saying "so and so can solo better than me.  Nerf so and so!"  How that relates to actual game nubers, I don't know.  Game mechanics of an MMO shouldn't revolve around it though.  I'm for any change that encourages (read: not forces) people to group up more.<BR> <HR> </BLOCKQUOTE> <P>Well MMO's are learning that solo players are a larger number than they first thought. So it behooves them to make solo play, solo dungeons etc. available for those who like it. After all forced/encouraged grouping will only result in players leaving the game. </P> <P>As for the poll - well the fact that SOE put it up must mean they wanted to know something about the playstyles of the players.<BR></P>

Troubor
05-21-2006, 03:46 AM
<BR> <BLOCKQUOTE> <HR> StealthM0de wrote:<BR> <DIV>Fanboi.</DIV> <DIV> </DIV> <DIV>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</DIV> <DIV> </DIV> <DIV>Wow your world is awesome, must be the same one devs live in.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>LOL...without reading this whole thread, someone is a fanboi if they dare to disagree with you?  :p</P> <P>Oh well, if you REALLY are cancelling instead of just throwing a hissy fit, have fun..remember, it's only a game.  If you're unhappy in the game, fine a new one.</P> <P>And, as an aside, before you call me a "fanboi", I haven't looked at the combat changes too much, I've mostly looked at the tradeskill, I'm trying to find out if the old legendary quality handcrafted will stay that way or be "nerfed" to "Mastercrafted", aka handcrafted tier 7 rare "Treasured".  Have some rares stockpiled, trying to see if I should make random things now, or if it matters.</P> <P>So, no opinion on if the combat changes are wonderful or horrid.  But even if I agree with you, and find the combat changes terrible...I won't throw a fit and call people "fanboi" if they dare to disagree.</P> <P>Or..to put it another way, either put up or shut up.  Throwing a fit does nothing.  Why do I suspect that come June 6th, you'll be resubscribing.  <winks></P> <P> </P> <P>But if not..well, you got the attention you wanted.  :p</P><p>Message Edited by Arvig on <span class=date_text>05-20-2006</span> <span class=time_text>04:48 PM</span>

Captain Apple Darkberry
05-21-2006, 05:00 AM
<blockquote><hr>StealthM0de wrote:<div></div> <div> <blockquote> <hr> AngryWhiteDog wrote: <blockquote> <hr> StealthM0de wrote: <div>Fanboi.</div> <div> </div> <div>You call effectively cutting out 3-6 classes soloing ability 10-20 a positive change?</div> <div> </div> <div>Wow your world is awesome, must be the same one devs live in.</div> <hr> </blockquote><font color="#ff6600">They'll be able to solo...   ...just not things they weren't meant to.</font> <div></div> <hr> </blockquote></div> <div> </div> <div>No they won't. Glad you speak without testing for yourself. Fortunately, I DO have a toon on test and unfortunately no, rangers havent been soloing well. <font color="#ff0000">Talking about same con ^ non heroic mobs</font>. Now these we're supposed to take with a little challenge. Thanks to SoE's nerfing as usual policy you cannot even solo them.</div> <div> </div>...blah blah... <hr></blockquote><font color="#ff6600">I thought <font color="#ffffff">same con</font> was supposed to be an<b><font color="#ffffff"> even </font></b>challenge...?  Thus the term ...<b><font color="#ffffff">even</font></b>...   So an even con ^ should be <font color="#ffffff">above an even challenge</font>...   Yet you surmise that if an even con ^ challenge isn't easy then something is wrong...? Sorry folks...   ...this game doesn't need /cheatcode... </font><div></div>

Hekynn
05-21-2006, 10:37 PM
Well good thing I am just gonna play as a fae inq when EoF comes out hehe<div></div>

Ebjelen
05-22-2006, 02:34 AM
<div></div>I was expecting the end of May since Adventure Packs happen via live updates. One update this month, then another late in June. The adventure packs add functionality to EQ2 as a whole, not just the pack content. The functionality goes in via live update. The bulk-artwork-stuff of the adventure pack content is optional. At the rate they are plopping in the new tradeskill recipes, two weeks into June seems more appropriate. I play on PvP and some things have been demonstarted very clearly en masse PvP. First, troubadors can really hold their own if played well. Second, even poorly played conjurers and necromancers are extremely powerful. I'm not talking about mono-y-mono battles. There are very few 1-v-1 battles on PvP. Even if two people want to try it, someone else will come along and engage. Also, a lot of those PvE skills that seem somewhat useless take on much increased importance in PvP.  for example, ranged weapons for guardians are not just for pulling anymore. With this wider usage of skills the devs are getting a better look at what some things were really doing or not doing. In other words, the classes are pushing the envelope and really getting a good shaking-out on PvP. All of those guides that tell you to go to location x and kill mob y until you get  to level z or recieve drop o-m-y will need to be rewritten. Depth is upon you. You will now have many more choices on how to play or level a class. <div></div><p>Message Edited by Ebjelen on <span class=date_text>05-21-2006</span> <span class=time_text>03:36 PM</span>

Xa
05-22-2006, 05:42 AM
OMGZ OMGZM OMGZHave you EVER read what it says if you put your mouse over a white con?- This creature may defeat you -O_OThats the changes being implementedKkthxBAI!- Mobs are people too ya know -<div></div>

Captain Apple Darkberry
05-22-2006, 06:55 PM
<blockquote><hr>Xaor wrote:OMGZ OMGZM OMGZHave you EVER read what it says if you put your mouse over a white con?- This creature may defeat you -O_OThats the changes being implementedKkthxBAI!- Mobs are people too ya know -<div></div><hr></blockquote><font color="#ff6600">By the threads on the boards regarding this LU, ye'd think no one has ever /con 'd a solo white mob before... </font><div></div>

Oakum
05-22-2006, 09:47 PM
<BR> <BLOCKQUOTE> <HR> StealthM0de wrote:<BR> <BR> <BLOCKQUOTE> <HR> thomasza wrote:<BR> LU24 is the best thing that could happen for this game. Some clearly overpowered clases are finally brought down at the level they should be at.<BR> <HR> </BLOCKQUOTE><BR>Your t7 raid content is in the addon coming out first week of june.<BR> <HR> </BLOCKQUOTE> <P><BR>And the real reason, IMO, for the nerfs. Not because people complained about soloers, cause people complained (wizards, warlocks) that summoners are out dpsing them on RAIDS. Second complaint that Enchanters have no useful function on Raids.  Hmm, common complainers there? Oh, raiders. SOE then gets input from their parsers and find out that yes. The summoners do more damage then the wizards and warlocks on raids. So they fix the problems by nerfing all their abilities, solo, group, and raid since they are essentially the same ones. They know about enchanters problems with epic and after putting up with the complaints from the raiders since LU 13, they get tired and decide to let them have some spells to affect epics. But since that would make epics possibly too easy they now nerf the 23 other classes CC to compensate for it since its logically easier to do then change every epic mob health. hitpoint, and abilitiest in the game.  </P> <P>Guess what, since they have announced the conjurer nerf the complaints have shifted to non gaurdian tanks getting the highest dps in a raid. Guess whats coming next. Hehe. As the saying goes, be careful what you ask for, you might get it. The raiders are getting exactly what they have been asking for. Unfortuately they are ham  stringing everyone else not wearing full fabled. Its much easier to solo for say a troub if they are wearing fully fabled gear. </P>

Ebjelen
05-23-2006, 02:23 AM
<blockquote><hr>Oakum wrote:<div></div> <blockquote> <hr> StealthM0de wrote: <div></div> <blockquote> <hr> thomasza wrote: <div></div>LU24 is the best thing that could happen for this game. Some clearly overpowered clases are finally brought down at the level they should be at. <hr> </blockquote>Your t7 raid content is in the addon coming out first week of june. <hr> </blockquote> <p>And the real reason, IMO, for the nerfs. Not because people complained about soloers, cause people complained (wizards, warlocks) that summoners are out dpsing them on RAIDS.  </p> <p>Guess what, since they have announced the conjurer nerf the complaints have shifted to non gaurdian tanks getting the highest dps in a raid. Guess whats coming next. Hehe. As the saying goes, be careful what you ask for, you might get it. The raiders are getting exactly what they have been asking for. Unfortuately they are ham  stringing everyone else not wearing full fabled. Its much easier to solo for say a troub if they are wearing fully fabled gear. </p><hr></blockquote>Touche'. I myself am here for the journey, not the destination. Which is why I always holler so much about depth of content. And for PvP, broader hunting grounds means more room for prey to escape. Unfortuantely for PvP, more private raid type zones means more safe non-PvP zones. <div></div>