View Full Version : Keep Fungi and make it a Loam only node.
Maroger
05-20-2006, 07:54 AM
<DIV>Title says it all. Instead of crowding the loams on the ore nodes -- why not keep fungi in the game and put the loam on that -- the current method means you have to harvest way to much to get a metal. There are times in T2 when I will get 6 loams in a row from an ore node!! Not fun!!</DIV>
Tuppen
05-20-2006, 05:41 PM
<DIV>or even funnier...put them on fish. Does anyone ever bother to fish?</DIV>
BlindPari
05-21-2006, 11:22 AM
<DIV>I fish! And I sell the stuff to provisioners to make me snacky goodness! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
Razie
05-21-2006, 12:48 PM
This I agree to, I harvest far too many loams compared to the metal. They should be given thier own node.<div></div>
Nueen
05-21-2006, 01:26 PM
<DIV>I believe they said they are upping the percent of ore harvest over loam since it's used more overall. </DIV>
Cusashorn
05-21-2006, 11:13 PM
<BR> <BLOCKQUOTE> <HR> Nueen wrote:<BR> <DIV>I believe they said they are upping the percent of ore harvest over loam since it's used more overall. </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>yeah but adding loams to the ore still means you're getting a bunch of useless stuff when you just want to harvest ore.</P> <P> </P> <P>I second the suggestion of just changing fungi into Loam nodes. Especially since in KOS, the nodes themselves are guarded by monsters, and the tradeskills require insanely higher ammounts of materials per combine.</P>
Dalick
05-21-2006, 11:35 PM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Nueen wrote:<BR> <DIV>I believe they said they are upping the percent of ore harvest over loam since it's used more overall. </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>yeah but adding loams to the ore still means you're getting a bunch of useless stuff when you just want to harvest ore.</P> <P> </P> <P>I second the suggestion of just changing fungi into Loam nodes. Especially since in KOS, the nodes themselves are guarded by monsters, and the tradeskills require insanely higher ammounts of materials per combine.</P><BR> <HR> </BLOCKQUOTE> <P><BR>When I harvest dens ( I am a Tailor ) I have to put up with all the meat I get that I cant use as well. Many times more meat than skins especialy given that there are 2 meats and 1 skin ( Non-rare ). Same thing. But I do think the Loam is way too common and I have been /feedbacking it as well.</P> <P> </P> <P> </P>
Atrix Wolfe
05-22-2006, 12:14 PM
Better yet take loam out of the game altogether. There's no reason to have it to begin with. It wasn't broken before when anyone could use soft metals / gems for their spells.
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