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View Full Version : crafting revamp done?


thorvang
05-18-2006, 01:15 PM
in the test notes is saw the following:<hr>With the new changes to recipes no longer requiring subcombines, thecities of Freeport and Qeynos have been forced to do inventory and sellor reforge many of their overstocked supplies. Until this is finished,they will not be giving out any new work orders for crafted items. BothLucan and Antonia apologize for the inconvenience this may cause somebusiness owners and thank you for your patience until this matter isresolved.<hr>are the t3-t6 adjusted now, no subcombines for t1-t7?

Sirenta
05-18-2006, 01:58 PM
<DIV>And if so, how do you level Geocraft and other things needed for HQs and Egg Items?</DIV>

Howlingmoon
05-18-2006, 02:12 PM
<blockquote><hr>Sirenta wrote:<DIV>And if so, how do you level Geocraft and other things needed for HQs and Egg Items?</DIV><hr></blockquote><font color="#E2BD01">They're going to change those recipes to use something else. There won't be anymore geocraft, etc skills, since those were only for subs.I've heard/read reports that Craftsmen recipes have not been changed yet. I'd guess there's going to be a little more put through Test before they say tis ready for Live. I'm going to take a wild guess and say LU24 won't go through 'til June 14th, when the new adventure pack goes through.

thorvang
05-18-2006, 02:58 PM
the "best" they could do would be the removal of the original skills (skulpting etc.) and make use of the "new" skills (woodcraft etc.) soley. at least this would result in a more consistent crafting table.

EvilErudite
05-18-2006, 06:15 PM
Anyone seen where you buy crafting books now that the secondary crafting areas are gone?