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FreaklyCreak
05-16-2006, 06:51 PM
<DIV>Well I guess while grouping on my chanty I'll never hear someone say this again.</DIV> <DIV> </DIV> <DIV>"You keep the named/^^^ mezzed while we take down the little guys."</DIV> <DIV> </DIV> <DIV>Mez was nerfed on test so that now if you try to remez before casting timer is down to 0.0 secs it will take off the mez if resisted. Taking into account that my Master TWO mez still gets resisted alot([expletive haxx0red by Raijinn]!?) I'm guessing now I should just debuff and cast the glowing cube. No point in mezzing after the intial time anymore If I cant keep it mezzed without fear of taking it off mez.</DIV>

Gungo
05-16-2006, 06:58 PM
Sounds like a bug if not then i guess you need to root/mezz still soudns liek a bug. i would /bug report it.

LokiHellsson
05-16-2006, 07:40 PM
I've always believed that if we cannot fix the problem, the least we can do is fix the blame.

Andu
05-16-2006, 07:46 PM
<blockquote><hr>Gungo wrote:<div></div>Sounds like a bug if not then i guess you need to root/mezz still soudns liek a bug. i would /bug report it.<hr></blockquote>It's not a bug. They nerfed mez so that any "hostile" action breaks it, not just damage. It's really made mezz a whole lot more useless.<div></div>

Moorgard
05-16-2006, 09:12 PM
<BR> <BLOCKQUOTE> <HR> FreaklyCreak wrote:<BR> <DIV>Mez was nerfed on test so that now if you try to remez before casting timer is down to 0.0 secs it will take off the mez if resisted. <HR> </DIV></BLOCKQUOTE><BR>This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage.

FreaklyCreak
05-16-2006, 09:37 PM
<DIV>Thank you so much Moorguard. For not only a speedy responce, and fix, but also for this not being a "Working as intended" type of situation. </DIV>

xenocyst
05-16-2006, 09:39 PM
<3 My coercer sends his thanks!!!<div></div>

Tanatus
05-16-2006, 09:58 PM
<P>What about Coercer petless DPS then? if you want increase recast timer to 45s I would be fair increase damage on this spell by 50% to dont you think?</P> <P>Same thing goes for Ego torrent if you increase recast timer to 30s please double damage on this spell - dont laugh but this IS our primary single target nuke, not only it goes now on 30s recast but it also loosing good portion of its damage</P>

Snublefot
05-16-2006, 10:06 PM
<DIV>So any news on the colateral damage done to the Troubadour class? Or did you guys forget the class existed again?</DIV>

eland
05-16-2006, 10:11 PM
<P>On a similar note regarding mez - is the AoE mez intended to block non-damage AoE such as reapplying the mez, or AoE taunts?  I'm not sure how this works on Test right now, but it's another potential mez bug.</P>

Gungo
05-16-2006, 10:18 PM
<BR> <BLOCKQUOTE> <HR> Anduri wrote:<BR><BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> Sounds like a bug if not then i guess you need to root/mezz still soudns liek a bug. i would /bug report it.<BR> <HR> </BLOCKQUOTE>It's not a bug. They nerfed mez so that any "hostile" action breaks it, not just damage.<BR><BR>It's really made mezz a whole lot more useless.<BR> <BR> <HR> </BLOCKQUOTE>Apprently it was a bug =p<BR>

IllusiveThoughts
05-16-2006, 10:29 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <BLOCKQUOTE> <HR> FreaklyCreak wrote:<BR> <DIV>Mez was nerfed on test so that now if you try to remez before casting timer is down to 0.0 secs it will take off the mez if resisted. <HR> </DIV></BLOCKQUOTE><BR>This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage.<BR> <HR> </BLOCKQUOTE><BR>the important thing is will it still work like it does now when a proc goes off on a mez will it immidiately break it? (unlike on live where it stays mezzed)

Lornick
05-16-2006, 11:26 PM
<BR> <BLOCKQUOTE> <HR> Moorgard wrote:<BR> <BR> <BLOCKQUOTE> <HR> FreaklyCreak wrote:<BR> <DIV>Mez was nerfed on test so that now if you try to remez before casting timer is down to 0.0 secs it will take off the mez if resisted. <HR> </DIV></BLOCKQUOTE><BR>This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage.<BR> <HR> </BLOCKQUOTE><BR>Thank god, this was one of the major things I was dreading about the control effect revamp.

Chefren
05-16-2006, 11:42 PM
<div><blockquote><hr>Snublefot wrote:<div>So any news on the colateral damage done to the Troubadour class? Or did you guys forget the class existed again?</div><hr></blockquote>Troudabour..sounds familiar...AH Troubadour! Thats "the other bard", right? <span>:smileyhappy:</span>Well, at least fix their charm. It's probably nice to have a full-featured pet but after charming and directing it to attack you get what, 5 seconds of useful milage now? At least make the duration 30 seconds and add a 5-10 sec "breaks on everything" daze or stun to the end unles you broke the charm intentionally.Add back some lost utility with some sort of power <b>transfer</b> song (or something of similar worth) and give both of us bard classes a useful ranged ca / aa-line attack. Then spend some time evening out the dps of both bard classes and in gerenal putting it back to where it should be.</div>

Sirlutt
05-17-2006, 12:56 AM
<div><blockquote><hr>Moorgard wrote:<div></div> <blockquote> <hr> FreaklyCreak wrote: <div>Mez was nerfed on test so that now if you try to remez before casting timer is down to 0.0 secs it will take off the mez if resisted. <hr> </div></blockquote>This is an issue we already caught. The next Test update should include a fix so that hostile spells don't break mez anymore unless they inflict damage.<hr></blockquote>This includes taunts right?.. as long as they dont to damage..</div>

Signal9
05-17-2006, 03:25 PM
<BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR><BR> <BLOCKQUOTE> <HR> Anduri wrote:<BR><BR> <BLOCKQUOTE> <HR> Gungo wrote:<BR> Sounds like a bug if not then i guess you need to root/mezz still soudns liek a bug. i would /bug report it.<BR> <HR> </BLOCKQUOTE>It's not a bug. They nerfed mez so that any "hostile" action breaks it, not just damage.<BR><BR>It's really made mezz a whole lot more useless.<BR> <BR> <HR> </BLOCKQUOTE>Apprently it was a bug =p<BR><BR> <HR> </BLOCKQUOTE> <P><BR>Yep, it was.  A bug documented in the test patch notes.  Documentation turns bugs into features.</P> <P>But it is good to have confirmation that this was one of the items that was "incorrect".</P>

FreaklyCreak
05-17-2006, 04:49 PM
<P>As far as I know if they say it wont break mess if it does no damage then it wont. So taunts, debuffs, remezzing(resisted or not), that don't have DoT or DD attached it should not break mez.</P> <P>Thanks so much again moorguard. (Try to keep the topic on this thread to mez breaking because of the new revamp. Start a new thread about trubs or coercer damage. I wasn't trying to approach other situations.)</P>